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  • World of Warcraft
  • 3,036 Monthly Downloads
  • Supports: 6.2.0
  • 1,082,032 Total Downloads
  • Updated 07/16/2015
  • Created 07/23/2010
  • 796 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: r337
Support development! **

About Raven


Major Features

1) Customizable timer bar and icon configurations to monitor buffs, debuffs and cooldowns
2) Multi-target HoT and DoT tracking bars
3) Timelines to show buff, debuff and cooldown icons sliding along a bar
4) Comprehensive condition checking to support buffing/debuffing, spell rotations, etc.
5) Preset spell colors and buff-related conditions for each class

Project page:
Offical forum thread:

Installation and Configuration

Install Raven by copying its files into your WoW addons folder (or use your favorite addons update utility). Optional additional Raven-compatible modules can be installed to add support for spell rotations used by specific classes.

You can bring up a configuration panel by typing in "/raven" or clicking on Raven's minimap button. Raven also includes a Data Broker launcher that can be displayed by addons like ChocolateBar.

Raven includes detailed tooltips for most options in the configuration panel.

Getting Started

The quickest way to get started with Raven is to use the standard bar groups on the Setup tab of the configuration panel. Standard bar groups include (1) all player buffs, (2) short player buffs (lasting less than 2 minutes), (3) long player buffs (lasting at least 2 minutes, such as Mark of the Wild, Blessing of Kings, and other "raid" buffs), (4) debuffs on the player, (5) cooldowns on player spells and equipped trinkets, (6) buffs/debuffs cast by the player on the target, (7) buffs/debuffs cast by the player on the focus, (8) rune cooldowns (Death Knights only), and (9) notifications for conditions relevant to your class (e.g., missing poisons on rogue weapons). Select the standard bar groups you want (hint: you probably don't want all the player buff bar groups since that will result in duplicates) and click either the Create As Bars or Create As Icons button. This will create an anchor for each selected bar group near the center of your display that you can move by clicking and dragging.

When you mouse over an anchor you'll see a tooltip with shortcuts for changing the bar group's configuration and for showing test bars. You can lock and unlock the bar group anchors using buttons on the configuration panel Setup tab (locked anchors are hidden, unlocked anchors are visible). The Defaults tab lets you change the appearance of your bars with configuration options for bar dimensions, fonts and textures.

Using Bar Groups

Once you set up standard bar groups, timer bars or icons will be displayed for buffs, debuffs and cooldowns and, if you set up the Notifications group, warning bars or icons will be displayed for missing buffs and cleansable debuffs. Bars will be in a variety of colors since Raven includes preset colors for many class-specific spells to help distinguish them (with the exception of Long Buffs that are class-colored by default).

After using Raven a while, you will probably want to make some adjustments. Perhaps you don't like the default colors of the bars or you want to switch between bars and icons. Or maybe you want a dedicated bar group for the procs and cooldowns you monitor closely during combat.

At this point, it is necessary to understand that there are two types of bar groups: auto bar groups and custom bar groups. Auto bar groups are used to automatically display bars for buffs, debuffs and cooldowns. Most of the standard bar groups (all except Notifications) are pre-configured auto bar groups. Custom bar groups allow you to manually configure bars for a mix of buffs, debuffs, cooldowns and notifications. Typically, custom bar groups are used to present spell rotations and buff/cleansing reminders.

Auto Bar Groups

Open the configuration panel and click on the Bar Groups tab. Using the pull-down menu near the top, select any existing standard bar group (except Notifications) or create a new auto bar group by clicking on the New Auto Group button. A second set of tabs appears that lets you configure the selected bar group.

You use the Buffs, Debuffs, and Cooldowns tabs to specify what kinds of bars to display (and which ones to filter out). These tabs lets you control how the bar group is populated as new buffs, debuffs and cooldowns are detected. For buffs and debuffs, you specify who the action must be on and who it must be cast by. For cooldowns, you specify what kinds of cooldowns to detect. When new buffs, debuffs and cooldowns are detected that match the criteria, bars for them are automatically displayed.

Auto bar groups have filter lists to let you suppress showing unwanted bars. Both black lists (i.e., don't show if on the list) and white lists (i.e., only show if on the list) are supported. You can manage filter lists on the Buff, Debuff and Cooldown tabs.

Custom Bar Groups

While the standard bar groups provide an easy way to get started, you might also want to set up bar groups that contain just the bars you care about during combat. For example, to support your feral druid's DPS rotation you might want bars for the Savage Roar buff on the player, Mangle, Rake and Rip debuffs on the target, and Tiger's Fury and Berserk cooldowns.

To create a new custom bar group, open the Raven configuration panel, select the Bar Groups tab, then click on New Custom Group and enter a name (e.g., "Combat Bars"). This will bring up a new, empty bar group. To add bars, select the Custom Bars tab and click the New button.

When you click the New button, the configuration panel is put into bar creation mode (you won't be able to access other options until you click either Okay or Cancel at the bottom of the scrollable options). Select a bar type (e.g., buff, debuff, cooldown) and then appropriate options. For example, when you select Buff, you can then select the source of actions (i.e., class, pet, racial, other) and you are presented with a list of available buff actions (or, in the case of "other", a text entry box for entering a spell name). Select actions within that list that you want bars for (All On and All Off buttons are provided for convenience). Pay particular attention to correctly setting who the action is on and who it is cast by. Click Okay to finishing adding the bars (they are now included in the list of bars and can be customized by clicking on them and setting their associated options). You can repeat the bar creation process by clicking New again to add any mix of bar types.

The Custom Bars tab also lets you make changes to bars after they have been added. Select any individual bar to bring up configuration options that let you adjust its color, label text, special effects, and other properties. You can toggle enable to disable the bar.

More Customization

You can further customize bar groups using configuration settings in the General, Layout, Appearance, and Timer Options tabs. The following is a brief description of what each tab supports (mouse over options for explanatory tooltips).

The General tab provides options to enable/disable the entire bar group, rename the bar group, specify how bars are sorted, conditionally show/hide the bar group, and adjust settings for mouse clicks, tooltips, and special effects (e.g., pulsing icons, flashing on expiration).

The Layout and Appearance tabs let you modify the look of the selected bar group. You can adjust the bar group's configuration and the direction that bars grow from the anchor. You can select alternate coloring schemes. You can adjust dimensions, fonts and textures (after overriding defaults set on the Defaults tab). You can turn on and off particular characteristics (icon, colored bar, spark, label, etc.) and change their relative positions. If you prefer icon-based interfaces, Raven includes configurations featuring large icons with optional mini-bars. You can also attach bar groups to each other to facilitate alignment (including the ability to attach to a bar group's last bar so a stack of bar groups can expand and shrink as needed). Play around some and check out the range of possible designs (hint: you can shift-left-click on a bar group anchor to show test bars).

The Timer Options tab lets you adjust settings related to bar duration and time left. You can set all bars in a group to have a uniform duration (this makes it easy to compare how much time is left on bars with similar, but slightly different, durations). You can specify whether to show bars with unlimited duration (e.g., paladin auras). You can filter bars based on their durations and amount of time left (this is how the standard bar groups separate short buffs from long buffs).

Bar groups can have background panels and borders. Set them up in the Defaults tab to show them for all bar groups or in the Appearance tab for individual bar groups. You can enable a background panel with texture, color, and size (size is specified as padding in pixels from the bar group's bars and icons). You can enable a background border separately with a border design, color, edge size, and inset (inset helps merge panel and border correctly).

Multi-Target Buff and Debuff Tracking

Raven includes multi-target buff and debuff tracking similar to other DoT and HoT timer addons. The Setup tab now includes Buff Tracker and Debuff Tracker standard bar groups. These bar groups will group timer bars for buffs or debuffs that you cast on each target and, by default, will show a header with the target name above its associated timer bars. Optionally, you can include the target name in the timer bar labels instead of showing headers (set Hide Headers on the General tab for the bar group). Use black list and white list filtering capabilities in these bar groups to customize them (e.g., you can make a Beacon of Light tracker by creating a HoT timer bar group with only that spell in its white list). You might want to stick with bar-oriented configurations for these since the headers (which include raid target icons and indicate current target, focus or mouseover unit) are currently designed to work best as bars.


Raven monitors a variety of events during play and can display notifications when certain conditions are met. While somewhat complex to set up, conditions are quite powerful and can help with spell rotations, decursing, etc. Raven includes default conditions for each class for basics like making sure you have class-specific buffs during combat.

Conditions can be used in Raven to trigger notifications and to control whether or not bar groups are visible. Generally speaking, once you set up a condition you will want to set up a notification bar to show you when the condition is true. When you configure the Notifications standard bar group on the Setup tab, you automatically get notifications for your configured conditions.

Conditions are configured in Raven under the Conditions tab. To get a feel for setting up conditions, take a minute to look at the default conditions for your class. Select one of the conditions using the pull-down menu near the top. A second set of two tabs (General, Tests) appears with options for configuring the selected condition.

The Tests tab has a summary of settings at the top and a list of available tests below. There are tests for checking status of the player, target and focus, tests for checking for combinations of buffs and defuffs, and tests for checking if spells or items are ready to be used. Selecting a test brings up options specific to that test. For example, the Player Status test lets you check if you are in combat, resting, have more than a certain percentage of your health, how many combo points you have, etc.

All the tests you enable must be true for the overall condition to evaluate to true (the summary at the top is intended to help visualize how the tests combine). You can also add dependencies between conditions that can be helpful for factoring out common tests (e.g., a condition to see if you are in cat form and in combat might be a dependency for other conditions defining a druid's feral spell rotation).

The General tab for each condition allows you to enable/disable the condition and specify if the condition is suitable for triggering a notification. You can also associate a spell with a condition (the spell's icon and color are used to customize notifications based on the condition).

Cancelling Buffs

Raven includes support for cancelling buffs. When out of combat, you simply right-click the icon on any player buff bar to cancel the buff (this works for shaman weapon enchants and rogue poisons too). For cancelling buffs in combat, Raven includes an "in-combat" bar that you set up while out of combat with a list of player buffs that you want to be able to cancel in combat (you may need to do reload the UI after setting up the "in-combat" bar before using the buttons). When one of these buffs becomes active in combat, its icon pulses into place on the "in-combat" bar and you can right-click it to cancel the buff.

Support for Runes and Totems

Raven includes special bar groups for Death Knight and Shaman classes. These show up as the Runes and Totems standard bar groups on the Setup tab. The Runes bar group replaces the Blizzard runes default UI and displays cooldown timer bars for all your runes. The Totems bar group tracks currently active totems and show a placeholder ready bar for each empty totem slot. You can right-click on a totem icon to destroy a totem. You can disable the placeholder bars by turning off Show If Unlimited Duration.

Multiple Characters

Raven is designed to simplify configuration across multiple characters. This is required because each class may make quite different use of timer bars (e.g., some depend on tracking cooldowns while others watch for debuffs to expire on the target). In the Profiles tab, Raven includes the profile options common to Ace3-based addons and, by default, creates a new profile for each character.

In addition to using profiles, Raven shares a variety of settings across characters. This can result in some confusion since it works differently than in other addons (but can simplify configuring Raven if you play several different classes). First, the appearance options on the Defaults tab (dimensions, fonts, textures) apply to all profiles (they can be overridden as needed in any bar group, of course). Second, almost all bar group settings (the primary exception being the actual bars associated with custom groups) are linked between bar groups of the same name in all profiles that have Link Settings enabled (note that Link Settings is no longer enabled by default for standard bar groups on the Setup tab). Third, filter lists are linked by default between auto bar groups of the same name in all profiles, simplifying dealing with unwanted buff, debuff and cooldown bars.

Final Words

I hope you enjoy using Raven for all your buff, debuff and cooldown needs! Questions and comments are always welcome.

r337 | tomber | 2015-07-14 19:43:04 +0000 (Tue, 14 Jul 2015) | 1 line
Changed paths:
   M /trunk/Main.lua
   M /trunk/Raven.toc
   M /trunk/Raven_Options/Raven_Options.toc

Add type check to fix error reported for patch 6.2. Update version number. Also, rebuild should pick up new libraries, which is a good thing after any large patch.
r336 | tomber | 2014-12-25 00:06:48 +0000 (Thu, 25 Dec 2014) | 3 lines
Changed paths:
   M /trunk/Bars.lua
   M /trunk/Cancel.lua
   M /trunk/Main.lua
   M /trunk/Nest.lua

Update tooltips when hovering over a bar or icon. The remaining buff, debuff, or cooldown time will decrement in the tooltip without having to move the mouse off and then back over the bar or icon.

Change Raven's overall update method to use the new C_Timer API for a slight improvement to CPU usage.


First Previous Page 37 of 115 Next Last
  • #1195

    This is because of a Blizzard bug introduced in 5.1 and it affects Jade Spirit as well as Dancing Steel. These enchants are not considered to be "cast by player" for some reason. Please recreate the bar setting for Dancing Steel as "cast by anyone" and see if that fixes it for you.

    I don't understand why Blizzard hasn't fixed this bug. I am going to add special case code for these spells so that more people don't have this same problem.

    Last edited by Tomber on 1/8/2013 10:20:18 AM
  • #1196

    ok it works now, I set the spell as you said, hoping that fix the bug in the next patch .... thanks for the help ...and good work with Addon...

  • #1192

    Frist i want to congratulate about this addon, but i've a favor to ask you.

    I don't know if you accept idea from other people, but there is one device missing in your addon, i mean a device which allows the picture of your DoT to be divided into parts. Any separaton would indicate the damage done by a tick of your DoT.

    The separation could be changed into different color (some DoT are black and for them a black separation  wouldn't be usefull).

    In my memory i don't konw any addon which allow that. Friends told me about forteXorcist which allows to indicate any tick of a DoT, but only when they are show in bar display.

    I don't like to play with a screen flooded by bars, i prefer to play normaly with the pictures of the DoT, but i miss a device like this which allows me to see when the DoT will do damage.

    I play warlock, and i have a DoT called Doom, which proc any 13-15 sec. It would be really usefull for me to know visually when the DoT will do damage. In one hand it could be usefull to refresh the DoT with full proc of my buff, just before the damage is done, and in the other hand it could be usefull for me to time my burst when i know when the DoT will do damage (in pvp it could be awesome).

  • #1193

    I have looked into adding support for DoT ticks before. It is surprisingly difficult to do correctly. ForteXorcist probably does it as well as it can be done by using a spell database to determine how often ticks occur for each spell and how they are affected by spell haste (there isn't a programmatic way to determine this information). Maintaining such a database is not an insignificant task and the amount of testing required to be sure it is accurate should not be underestimated.

    I like the idea of showing DoT ticks with some kind of overlay on icons. It would be an interesting graphics project. However, I don't think I am going to write code for calculating tick timing using the spell database method. It is just too much work to do it right. Hopefully Blizzard will give us a better way to determine tick timing some day.

  • #1189

    Hi. I really love your addon, thank you so much for setting it up!

    As I seem to be unable to post on curseforge forums (albeit logged in), I'll ask this question here: I set up a custom bar (actually it's an icon) for my DK to display Blood Shield. Is there an easy way to have the absorption amount displayed in the center of the icon? I found many ways to display remaining time et al, but not the actual absorption value?

    Cheers and Kudos!

  • #1190

    I am currently discussing that very thing with another user who has patched that capability into Raven (although in his version the amount gets added to the bar label). He is going to email me his code changes so I can look at integrating them into an upcoming release. The approach involves parsing the spell tooltip so it can get a bit involved.

    Last edited by Tomber on 1/6/2013 3:47:06 PM
  • #1191

    Thanks for that. Looking forward to it.

    I just noticed: stagger amount for monk brewmasters is basically the same thing (I believe), so this can be used in more places, maybe.

    Last edited by cheftucke on 1/7/2013 7:33:53 AM
  • #1187

    I like this addon very! Thanks a lot!

    But is there a way to scale the icons in more different ways? I could not find out.
    I'd like to have bigger icons for my debuffs instead of one size for all.

  • #1188

    Every bar group can be fully customized independent of other bar groups. Go to the Bar Groups tab and use the dropdown menu to select a bar group. Then on the Layout and Appearance tabs you can adjust just about every aspect of that bar group. Note that you need to uncheck Use Defaults to enable some of the sections on these tabs.

    But maybe you meant bigger icons for your debuffs in a bar group that contains all the debuffs on the target? That is not possible currently but you can sort your debuffs to always be closest to the bar group anchor (enable Also Player First under the Sort Order settings on the bar group General tab). And you can color the border of your icons differently (select Player option for Icon Border in the Bar Color Scheme section of the Appearance tab, and then set different colors for bar foreground and background). It is also possible to have two different bar groups, one of which has your debuffs and the other with all other debuffs, and give them different icon sizes but aligning them may not be ideal.

    Last edited by Tomber on 1/5/2013 11:29:25 PM
  • #1185

    I am trying to set up 2 different profiles for each of my dual specs. Is there a way to have it Auto-change when i change spec? Or is there at least a slash command to set a profile?

  • #1186

    The closest you can get to auto switching is using the Show When settings for the two specs on each bar group's General tab. This allows you to enable/disable only the bar groups that are different between specs.

    The ability to auto-switch profiles (or a slash command) is in my feature request list. I will bump it up in priority and hopefully get to it when I have more development time.

  • #1182

    hey man, thanks for the great addon!

    is it possible to filter those 'dummy' totems created by the minor glyph of totemic encirclement, so that those do not show in my raven totem bar? thanks

    edit: i just found out how to do it: filter by overall duration! nice

    Last edited by gobacktogo on 12/30/2012 3:00:51 AM
  • #1184

    Yes that will work and it is easier to set up than a whitelist or blacklist. Smile

  • #1181

    Hi Tomber!

    Love your addon! I have a suggestion/request if possible. When in pet battles my timeline bar doesn't disappear. All other buffs bars are hidden. Is it possible to do anything about this?

    Thanks in advance!

  • #1183

    Yes, I am adding this (plus hiding bar group unlocked anchors) into the next release.

    Last edited by Tomber on 12/30/2012 11:17:26 AM
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