Get an Epic Experience with Premium

Raven

Buffs & Debuffs Login to Add Favorites
  • 33 Likes
  • World of Warcraft
  • 65,648 Monthly Downloads
  • Supports: 6.0.2
  • 984,779 Total Downloads
  • Updated 10/27/2014
  • Created 07/23/2010
  • 722 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: r333
or
Support development! **
Donate

About Raven

Raven

Major Features

1) Customizable timer bar and icon configurations to monitor buffs, debuffs and cooldowns
2) Multi-target HoT and DoT tracking bars
3) Timelines to show buff, debuff and cooldown icons sliding along a bar
4) Comprehensive condition checking to support buffing/debuffing, spell rotations, etc.
5) Preset spell colors and buff-related conditions for each class

Project page: http://wow.curseforge.com/addons/raven
Offical forum thread: http://forums.curseforge.com/showthread.php?t=18429
FAQ: http://wow.curseforge.com/addons/raven/pages/faq

Installation and Configuration

Install Raven by copying its files into your WoW addons folder (or use your favorite addons update utility). Optional additional Raven-compatible modules can be installed to add support for spell rotations used by specific classes.

You can bring up a configuration panel by typing in "/raven" or clicking on Raven's minimap button. Raven also includes a Data Broker launcher that can be displayed by addons like ChocolateBar.

Raven includes detailed tooltips for most options in the configuration panel.

Getting Started

The quickest way to get started with Raven is to use the standard bar groups on the Setup tab of the configuration panel. Standard bar groups include (1) all player buffs, (2) short player buffs (lasting less than 2 minutes), (3) long player buffs (lasting at least 2 minutes, such as Mark of the Wild, Blessing of Kings, and other "raid" buffs), (4) debuffs on the player, (5) cooldowns on player spells and equipped trinkets, (6) buffs/debuffs cast by the player on the target, (7) buffs/debuffs cast by the player on the focus, (8) rune cooldowns (Death Knights only), and (9) notifications for conditions relevant to your class (e.g., missing poisons on rogue weapons). Select the standard bar groups you want (hint: you probably don't want all the player buff bar groups since that will result in duplicates) and click either the Create As Bars or Create As Icons button. This will create an anchor for each selected bar group near the center of your display that you can move by clicking and dragging.

When you mouse over an anchor you'll see a tooltip with shortcuts for changing the bar group's configuration and for showing test bars. You can lock and unlock the bar group anchors using buttons on the configuration panel Setup tab (locked anchors are hidden, unlocked anchors are visible). The Defaults tab lets you change the appearance of your bars with configuration options for bar dimensions, fonts and textures.

Using Bar Groups

Once you set up standard bar groups, timer bars or icons will be displayed for buffs, debuffs and cooldowns and, if you set up the Notifications group, warning bars or icons will be displayed for missing buffs and cleansable debuffs. Bars will be in a variety of colors since Raven includes preset colors for many class-specific spells to help distinguish them (with the exception of Long Buffs that are class-colored by default).

After using Raven a while, you will probably want to make some adjustments. Perhaps you don't like the default colors of the bars or you want to switch between bars and icons. Or maybe you want a dedicated bar group for the procs and cooldowns you monitor closely during combat.

At this point, it is necessary to understand that there are two types of bar groups: auto bar groups and custom bar groups. Auto bar groups are used to automatically display bars for buffs, debuffs and cooldowns. Most of the standard bar groups (all except Notifications) are pre-configured auto bar groups. Custom bar groups allow you to manually configure bars for a mix of buffs, debuffs, cooldowns and notifications. Typically, custom bar groups are used to present spell rotations and buff/cleansing reminders.

Auto Bar Groups

Open the configuration panel and click on the Bar Groups tab. Using the pull-down menu near the top, select any existing standard bar group (except Notifications) or create a new auto bar group by clicking on the New Auto Group button. A second set of tabs appears that lets you configure the selected bar group.

You use the Buffs, Debuffs, and Cooldowns tabs to specify what kinds of bars to display (and which ones to filter out). These tabs lets you control how the bar group is populated as new buffs, debuffs and cooldowns are detected. For buffs and debuffs, you specify who the action must be on and who it must be cast by. For cooldowns, you specify what kinds of cooldowns to detect. When new buffs, debuffs and cooldowns are detected that match the criteria, bars for them are automatically displayed.

Auto bar groups have filter lists to let you suppress showing unwanted bars. Both black lists (i.e., don't show if on the list) and white lists (i.e., only show if on the list) are supported. You can manage filter lists on the Buff, Debuff and Cooldown tabs.

Custom Bar Groups

While the standard bar groups provide an easy way to get started, you might also want to set up bar groups that contain just the bars you care about during combat. For example, to support your feral druid's DPS rotation you might want bars for the Savage Roar buff on the player, Mangle, Rake and Rip debuffs on the target, and Tiger's Fury and Berserk cooldowns.

To create a new custom bar group, open the Raven configuration panel, select the Bar Groups tab, then click on New Custom Group and enter a name (e.g., "Combat Bars"). This will bring up a new, empty bar group. To add bars, select the Custom Bars tab and click the New button.

When you click the New button, the configuration panel is put into bar creation mode (you won't be able to access other options until you click either Okay or Cancel at the bottom of the scrollable options). Select a bar type (e.g., buff, debuff, cooldown) and then appropriate options. For example, when you select Buff, you can then select the source of actions (i.e., class, pet, racial, other) and you are presented with a list of available buff actions (or, in the case of "other", a text entry box for entering a spell name). Select actions within that list that you want bars for (All On and All Off buttons are provided for convenience). Pay particular attention to correctly setting who the action is on and who it is cast by. Click Okay to finishing adding the bars (they are now included in the list of bars and can be customized by clicking on them and setting their associated options). You can repeat the bar creation process by clicking New again to add any mix of bar types.

The Custom Bars tab also lets you make changes to bars after they have been added. Select any individual bar to bring up configuration options that let you adjust its color, label text, special effects, and other properties. You can toggle enable to disable the bar.

More Customization

You can further customize bar groups using configuration settings in the General, Layout, Appearance, and Timer Options tabs. The following is a brief description of what each tab supports (mouse over options for explanatory tooltips).

The General tab provides options to enable/disable the entire bar group, rename the bar group, specify how bars are sorted, conditionally show/hide the bar group, and adjust settings for mouse clicks, tooltips, and special effects (e.g., pulsing icons, flashing on expiration).

The Layout and Appearance tabs let you modify the look of the selected bar group. You can adjust the bar group's configuration and the direction that bars grow from the anchor. You can select alternate coloring schemes. You can adjust dimensions, fonts and textures (after overriding defaults set on the Defaults tab). You can turn on and off particular characteristics (icon, colored bar, spark, label, etc.) and change their relative positions. If you prefer icon-based interfaces, Raven includes configurations featuring large icons with optional mini-bars. You can also attach bar groups to each other to facilitate alignment (including the ability to attach to a bar group's last bar so a stack of bar groups can expand and shrink as needed). Play around some and check out the range of possible designs (hint: you can shift-left-click on a bar group anchor to show test bars).

The Timer Options tab lets you adjust settings related to bar duration and time left. You can set all bars in a group to have a uniform duration (this makes it easy to compare how much time is left on bars with similar, but slightly different, durations). You can specify whether to show bars with unlimited duration (e.g., paladin auras). You can filter bars based on their durations and amount of time left (this is how the standard bar groups separate short buffs from long buffs).

Bar groups can have background panels and borders. Set them up in the Defaults tab to show them for all bar groups or in the Appearance tab for individual bar groups. You can enable a background panel with texture, color, and size (size is specified as padding in pixels from the bar group's bars and icons). You can enable a background border separately with a border design, color, edge size, and inset (inset helps merge panel and border correctly).

Multi-Target Buff and Debuff Tracking

Raven includes multi-target buff and debuff tracking similar to other DoT and HoT timer addons. The Setup tab now includes Buff Tracker and Debuff Tracker standard bar groups. These bar groups will group timer bars for buffs or debuffs that you cast on each target and, by default, will show a header with the target name above its associated timer bars. Optionally, you can include the target name in the timer bar labels instead of showing headers (set Hide Headers on the General tab for the bar group). Use black list and white list filtering capabilities in these bar groups to customize them (e.g., you can make a Beacon of Light tracker by creating a HoT timer bar group with only that spell in its white list). You might want to stick with bar-oriented configurations for these since the headers (which include raid target icons and indicate current target, focus or mouseover unit) are currently designed to work best as bars.

Conditions

Raven monitors a variety of events during play and can display notifications when certain conditions are met. While somewhat complex to set up, conditions are quite powerful and can help with spell rotations, decursing, etc. Raven includes default conditions for each class for basics like making sure you have class-specific buffs during combat.

Conditions can be used in Raven to trigger notifications and to control whether or not bar groups are visible. Generally speaking, once you set up a condition you will want to set up a notification bar to show you when the condition is true. When you configure the Notifications standard bar group on the Setup tab, you automatically get notifications for your configured conditions.

Conditions are configured in Raven under the Conditions tab. To get a feel for setting up conditions, take a minute to look at the default conditions for your class. Select one of the conditions using the pull-down menu near the top. A second set of two tabs (General, Tests) appears with options for configuring the selected condition.

The Tests tab has a summary of settings at the top and a list of available tests below. There are tests for checking status of the player, target and focus, tests for checking for combinations of buffs and defuffs, and tests for checking if spells or items are ready to be used. Selecting a test brings up options specific to that test. For example, the Player Status test lets you check if you are in combat, resting, have more than a certain percentage of your health, how many combo points you have, etc.

All the tests you enable must be true for the overall condition to evaluate to true (the summary at the top is intended to help visualize how the tests combine). You can also add dependencies between conditions that can be helpful for factoring out common tests (e.g., a condition to see if you are in cat form and in combat might be a dependency for other conditions defining a druid's feral spell rotation).

The General tab for each condition allows you to enable/disable the condition and specify if the condition is suitable for triggering a notification. You can also associate a spell with a condition (the spell's icon and color are used to customize notifications based on the condition).

Cancelling Buffs

Raven includes support for cancelling buffs. When out of combat, you simply right-click the icon on any player buff bar to cancel the buff (this works for shaman weapon enchants and rogue poisons too). For cancelling buffs in combat, Raven includes an "in-combat" bar that you set up while out of combat with a list of player buffs that you want to be able to cancel in combat (you may need to do reload the UI after setting up the "in-combat" bar before using the buttons). When one of these buffs becomes active in combat, its icon pulses into place on the "in-combat" bar and you can right-click it to cancel the buff.

Support for Runes and Totems

Raven includes special bar groups for Death Knight and Shaman classes. These show up as the Runes and Totems standard bar groups on the Setup tab. The Runes bar group replaces the Blizzard runes default UI and displays cooldown timer bars for all your runes. The Totems bar group tracks currently active totems and show a placeholder ready bar for each empty totem slot. You can right-click on a totem icon to destroy a totem. You can disable the placeholder bars by turning off Show If Unlimited Duration.

Multiple Characters

Raven is designed to simplify configuration across multiple characters. This is required because each class may make quite different use of timer bars (e.g., some depend on tracking cooldowns while others watch for debuffs to expire on the target). In the Profiles tab, Raven includes the profile options common to Ace3-based addons and, by default, creates a new profile for each character.

In addition to using profiles, Raven shares a variety of settings across characters. This can result in some confusion since it works differently than in other addons (but can simplify configuring Raven if you play several different classes). First, the appearance options on the Defaults tab (dimensions, fonts, textures) apply to all profiles (they can be overridden as needed in any bar group, of course). Second, almost all bar group settings (the primary exception being the actual bars associated with custom groups) are linked between bar groups of the same name in all profiles that have Link Settings enabled (note that Link Settings is no longer enabled by default for standard bar groups on the Setup tab). Third, filter lists are linked by default between auto bar groups of the same name in all profiles, simplifying dealing with unwanted buff, debuff and cooldown bars.

Final Words

I hope you enjoy using Raven for all your buff, debuff and cooldown needs! Questions and comments are always welcome.

------------------------------------------------------------------------
r333 | tomber | 2014-10-27 05:53:20 +0000 (Mon, 27 Oct 2014) | 2 lines
Changed paths:
   M /trunk/Bars.lua
   M /trunk/Localizations/enUS.lua
   M /trunk/Main.lua
   M /trunk/Nest.lua
   M /trunk/Profile.lua
   M /trunk/Raven_Options/Options.lua

Add option to support fader addons like King Kong Frame Fader by disabling bar group opacity adjustments within Raven.
Change initialization order so that media is registered in SharedMedia during OnLoad (was during OnEnable).
------------------------------------------------------------------------
r332 | tomber | 2014-10-26 23:23:40 +0000 (Sun, 26 Oct 2014) | 4 lines
Changed paths:
   M /trunk/Bars.lua
   M /trunk/Localizations/enUS.lua
   M /trunk/Main.lua
   M /trunk/Raven_Options/Options.lua

Active shaman totems are now tracked as pseudo-buffs (like how special power buffs work). This lets you use the Spells tab to change labels and colors for totems. The Totems standard bar group now sorts by totem slot (when alphabetic sorting is enabled) so water totems always appear in same position, fire totems in same position, etc. Active totems are optionally trackable as buffs in auto bar groups (look on the Buffs tab when on a shaman). You can also track them in custom bar groups if you want more creative configurations. All condition tests that check for buffs now also work to check totems, allowing you to have conditions to warn you, for example, when searing totem is down to less than five seconds.

Fixed some issues with responsiveness (totem API returns expired totems up to a second after done). Since druid wild mushrooms and mage runes of power also use same API they might also benefit from this change.

------------------------------------------------------------------------
r331 | tomber | 2014-10-19 23:11:41 +0000 (Sun, 19 Oct 2014) | 1 line
Changed paths:
   M /trunk/Profile.lua

Fix typo.
------------------------------------------------------------------------
r330 | tomber | 2014-10-19 22:28:56 +0000 (Sun, 19 Oct 2014) | 5 lines
Changed paths:
   M /trunk/Bars.lua
   M /trunk/Conditions.lua
   M /trunk/Localizations/enUS.lua
   M /trunk/Main.lua
   M /trunk/Profile.lua
   M /trunk/Raven_Options/Options.lua

Fix bug in optional auras for hunter tracking abilities.
No longer create stance auras for warrior since now provided by blizzard.
Add ability to parse tooltips for the n-th number, rather than just the first.
Allow entering spells in the #12345 format in more places, but particularly in the Spell Ready condition test.

------------------------------------------------------------------------
r329 | tomber | 2014-10-17 23:08:06 +0000 (Fri, 17 Oct 2014) | 5 lines
Changed paths:
   M /trunk/Bars.lua
   M /trunk/Conditions.lua
   M /trunk/Main.lua
   M /trunk/Nest.lua

Fix error in "filter by type" detection of boss type.
Fix error with temporary weapon enchant buffs (caused Lua error when attaching a lure to a fishing pole).
Fix Lua error in skinning for Tukui.
Fix Lua error during logout process (nuisance rather than functional).

------------------------------------------------------------------------
r328 | tomber | 2014-10-17 05:21:19 +0000 (Fri, 17 Oct 2014) | 2 lines
Changed paths:
   M /trunk/Main.lua
   M /trunk/Nest.lua

Fix detection of monk chi and warlock burning embers, demonic fury, and soul shards.
Fix opacity adjustment of cooldown clock overlay when using bar group combat and mouseover fading.
------------------------------------------------------------------------
r327 | tomber | 2014-10-15 22:50:22 +0000 (Wed, 15 Oct 2014) | 3 lines
Changed paths:
   M /trunk/Conditions.lua
   M /trunk/Main.lua
   M /trunk/Nest.lua

Fix missing clock-style cooldown animations.
Fix detection of dots spread with AOE abilities (e.g., Shockwave, Arcane Torrent) and dots cast with the summoning mechanism (e.g., Void Tendril's Grasp).
Fix condition tests All Buffs and All Debuffs to work correctly when listed auras were cast by other players.
------------------------------------------------------------------------
r326 | tomber | 2014-10-14 00:44:26 +0000 (Tue, 14 Oct 2014) | 2 lines
Changed paths:
   A /trunk/Borders
   A /trunk/Borders/DoubleGray.tga
   A /trunk/Borders/DoubleWhite.tga
   A /trunk/Borders/IconDefault.tga
   A /trunk/Borders/Rounded.tga
   A /trunk/Borders/SingleGray.tga
   A /trunk/Borders/SingleWhite.tga
   M /trunk/Cancel.lua
   M /trunk/Main.lua
   M /trunk/Nest.lua
   D /trunk/Normal.tga
   M /trunk/Profile.lua
   M /trunk/Raven_Options/Options.lua
   A /trunk/Statusbars
   A /trunk/Statusbars/Black.tga
   A /trunk/Statusbars/CrossHatch.tga
   A /trunk/Statusbars/DarkAbove.tga
   A /trunk/Statusbars/DarkBelow.tga
   A /trunk/Statusbars/Deco.tga
   A /trunk/Statusbars/Foggy.tga
   A /trunk/Statusbars/Glassy.tga
   A /trunk/Statusbars/Glossy.tga
   A /trunk/Statusbars/Gray.tga
   A /trunk/Statusbars/Linear.tga
   A /trunk/Statusbars/Mesh.tga
   A /trunk/Statusbars/Minimal.tga
   A /trunk/Statusbars/Paper.tga
   A /trunk/Statusbars/Reticulate.tga
   A /trunk/Statusbars/Reverso.tga
   A /trunk/Statusbars/Sleet.tga
   A /trunk/Statusbars/Smoke.tga
   A /trunk/Statusbars/Smudge.tga
   A /trunk/Statusbars/StepIn.tga
   A /trunk/Statusbars/StepOut.tga
   A /trunk/Statusbars/Strip.tga
   A /trunk/Statusbars/Stripes.tga
   A /trunk/Statusbars/Sunrise.tga
   A /trunk/Statusbars/White.tga

Added default bar textures and borders to give the user some options if no other shared media is loaded.
Adjusted pixel perfect option to work better with non-standard UI scales (remember that you need to reload UI after adjusting the UI scale).
------------------------------------------------------------------------
r325 | tomber | 2014-10-12 06:05:50 +0000 (Sun, 12 Oct 2014) | 3 lines
Changed paths:
   M /trunk/Nest.lua
   M /trunk/Profile.lua
   D /trunk/Sounds/alert.mp3
   A /trunk/Sounds/alert.ogg
   D /trunk/Sounds/bell.mp3
   A /trunk/Sounds/bell.ogg
   D /trunk/Sounds/boom.mp3
   A /trunk/Sounds/boom.ogg
   D /trunk/Sounds/buzzer.mp3
   A /trunk/Sounds/buzzer.ogg
   D /trunk/Sounds/chime.mp3
   A /trunk/Sounds/chime.ogg
   D /trunk/Sounds/clong.mp3
   A /trunk/Sounds/clong.ogg
   D /trunk/Sounds/coin.mp3
   A /trunk/Sounds/coin.ogg
   D /trunk/Sounds/coocoo.mp3
   A /trunk/Sounds/coocoo.ogg
   D /trunk/Sounds/creak.mp3
   A /trunk/Sounds/creak.ogg
   D /trunk/Sounds/drill.mp3
   A /trunk/Sounds/drill.ogg
   D /trunk/Sounds/elephant.mp3
   A /trunk/Sounds/elephant.ogg
   D /trunk/Sounds/flute.mp3
   A /trunk/Sounds/flute.ogg
   D /trunk/Sounds/honk.mp3
   A /trunk/Sounds/honk.ogg
   D /trunk/Sounds/knock.mp3
   A /trunk/Sounds/knock.ogg
   D /trunk/Sounds/laser.mp3
   A /trunk/Sounds/laser.ogg
   D /trunk/Sounds/rubbing.mp3
   A /trunk/Sounds/rubbing.ogg
   D /trunk/Sounds/slide.mp3
   A /trunk/Sounds/slide.ogg
   D /trunk/Sounds/squeaky.mp3
   A /trunk/Sounds/squeaky.ogg
   D /trunk/Sounds/whistle.mp3
   A /trunk/Sounds/whistle.ogg
   D /trunk/Sounds/zoing.mp3
   A /trunk/Sounds/zoing.ogg

Fixed so that numbers are not overlaid on icons when the new Blizzard option for cooldown counts on action buttons is enabled.
Converted the sound files from mp3 to ogg.
This build is for 6.0.2 and will be marked beta/release if no other bugs are found.
------------------------------------------------------------------------
r324 | tomber | 2014-10-10 17:39:22 +0000 (Fri, 10 Oct 2014) | 4 lines
Changed paths:
   M /trunk/.pkgmeta
   M /trunk/Bars.lua
   M /trunk/Cancel.lua
   M /trunk/Conditions.lua
   M /trunk/Main.lua
   M /trunk/Profile.lua
   M /trunk/Raven_Options/Options.lua

Remove detection of hunter fire traps shared cooldowns (no longer needed and was messing up Black Arrow).
Fix IsSpellInRange result detection.
Clean up comments and packager.
This build is for 6.0.2 and will be marked beta/release if no other bugs are found.
------------------------------------------------------------------------
r323 | tomber | 2014-09-28 21:12:23 +0000 (Sun, 28 Sep 2014) | 5 lines
Changed paths:
   M /trunk/Bars.lua
   M /trunk/Localizations/enUS.lua
   M /trunk/Main.lua
   M /trunk/Presets/DeathKnight.lua
   M /trunk/Presets/Druid.lua
   M /trunk/Presets/General.lua
   M /trunk/Presets/Hunter.lua
   M /trunk/Presets/Mage.lua
   M /trunk/Presets/Monk.lua
   M /trunk/Presets/Paladin.lua
   M /trunk/Presets/Pets.lua
   M /trunk/Presets/Priest.lua
   M /trunk/Presets/Racials.lua
   M /trunk/Presets/Rogue.lua
   M /trunk/Presets/Shaman.lua
   M /trunk/Presets/Warlock.lua
   M /trunk/Presets/Warrior.lua
   M /trunk/Profile.lua
   M /trunk/Raven.toc
   M /trunk/Readme.txt

Remove class spell info in the preset files. Clean up class-specific conditions in the preset files. Clean up readme.txt file. Recognize latest GUID format change.

When testing this on the PTR or beta servers, please download and include as a separate addon the latest Ace3 release from wowace. This is to ensure that the correct libraries are being used.

This build now includes all changes planned prior to the release of 6.0.2. Please report any bugs found while testing on the PTR to the curseforge forum thread for Raven under General Addons.
------------------------------------------------------------------------
r322 | tomber | 2014-09-25 21:39:09 +0000 (Thu, 25 Sep 2014) | 4 lines
Changed paths:
   M /trunk/Bars.lua
   M /trunk/Localizations/enUS.lua
   M /trunk/Main.lua
   M /trunk/Nest.lua
   M /trunk/Presets/General.lua
   M /trunk/Profile.lua
   M /trunk/Raven_Options/Options.lua

Remove dependencies on class info in the preset files.
Add new number formats.
Separate spell lockout info from the class-specific preset files.

------------------------------------------------------------------------

Comments

First Previous Page 73 of 107 Next Last
  • #514
    Did you specifically put "GCD" on the Black List on the Cooldowns tab for an auto bar group? That should work. Also, the other way to suppress GCD (which is used in the Cooldowns standard bar group) is to enable Check Overall Duration on the Timer Options tab and set it to only show if longer than 1.5 seconds (this shows as 2 seconds due to rounding).
  • #511
    Version r164 add sound effects! You can add custom sounds for just a few spells or for all the bars in a bar group.

    There are four changes to the configuration panel to let you set up sound effects:

    1) Near the top of the Setup tab, the Mute Raven SFX option lets you disable sounds in all bar group.
    2) On the Spells tab, you can now associate sounds with spells.
    3) For all bar groups, on the General tab in the Special Effects section, you can assign sounds to play when any bar starts or finishes.
    4) For custom bar groups, on the Custom Bars tab, you can assign sounds for specific bars.

    You can assign either spell sounds or alternative sounds. Assigning spell sounds lets you be selective since they only play for bars for spells with associated sounds. Assigning alternative sounds means that they will play for any bar.

    Raven includes 20 sound effects and also lets you select from the variety of sounds provided through LibSharedMedia.

    In addition to sound effects, r164 includes the following changes:

    Add ability to hide Blizzard's default runes UI for death knights.
    Icon to indicate that hiding the icon will also hide the stack count.
    Added option in Timer Options to sort unlimited duration bars as if they had zero duration and time left.
    For buff and debuff tracker bar groups, add option to separately enable the spell name and target in the label when not hiding headers.
    Cast By with target and focus selection.
    Added presets for warlock Demon Soul minion-specific buffs.
    Changed default for new bar groups to enable Show If Unlimited Duration.
    Convert placeholder variable "_" to local in all files in which it is used.
    Changed methods for testing if in vehicle or possessing another unit.
    Substituted "_" for spaces in frame names for bar groups.
    Changed caster set to nil to "unknown" caster.
  • #509
    This is a really nice and helpful addon but I have two issues.

    1. The 'in-combat bar' or whatever it is called to cancel buffs is 'jumping' around, meaning everytime I log in it has a different position. Sometimes it takes a while to find it on the screen, especially when it's outside its boundaries. ;) Is this a known issue or is there anything I can do about it? :)

    2. The numbers of stacks on the icons are pretty small and can be difficult to spot. Is there a way to increase the font size slightly?
  • #510
    1) Any chance you are running your monitor at a non-native resolution in your windows desktop? Due to how WoW maps its display modes onto the monitors resolution, it can get confused depending on the mode you log out in. Which display mode are you using? If Windowed Full Screen then try Full Screen. This was addressed for bar groups back when they changed display scaling but perhaps not for the in-combat bar (I'll be looking at fixing that soon).

    2) You can change the icon text font and font size on the Defaults tab (that is the one used to display stack count.
  • #512
    Also, with respect to in-combat bar jumping around, does this happen on only one character? Do you have Link Bar Layout set for the in-combat bar? How many buffs do you have assigned to the in-combat bar? What do you have icon size and scale set to? What are the horizontal and vertical values when you come up (note they should be approximately the percentage of the screen for the offset of the in-combat bar), and in particular when it is outside the boundaries are these values negative or perhaps greater than 100? Thanks, I haven't been able to reproduce a problem so any info you provide will be helpful.
  • #517
    Thanks for your replies. :)

    1. I run the game in windowed fullscreen. I would say this could be an issue when there were more ui parts behaving in a similar way. But it's only the in-combat bar from this addon.

    This happens to several characters. One has only one buff in there, the other one has two buffs.

    Link Bar Layout is set. Icon Size is 20, Scale is 1 and Spacing is 2.

    After logging in for the first time today the horizontal value was 38.24 and the vertical value was 78.6. I moved it back to horizontal 39.36 and vertical 58 where it is supposed to be.

    I can't tell what the values are when they're outside the boundaries because it didn't happen lately. I assume they are larger than 100 as the numbers are just a percentage but I can't tell for sure.

    2. I adjusted the icon text font in the default tab and nothing changed. Then I realised that I don't use the default settings. So that is solved. :)


    Thanks again and keep the superb work up. :)
  • #518
    Okay, so now I suspect you are running your monitor in a non-native resolution. Check the resolution that you have it set on the Windows desktop and then check what resolution the manufacturer says it is capable of. That said, I have just implemented the ability to attach both bar groups and the in-combat bar to arbitrary frames. If you download alpha r166 from the curseforge project page then you can go to the In-Combat Bar tab and attach it to UIParent (the default whole screen frame), set anchor point to a convenient spot (e.g., BOTTOMRIGHT), and then set an offset. This should provide a more reliable positioning capability. Let me know if that works for you.
  • #519
    Nope, both monitors are running in their native resolutions. :) But - even if it shouldn't matter as this is an ingame-problem - my primary monitor is on the right side and the other one on the left, so I get negative coordinates for the second one. But WoW is running on the primary one and shouldn't be affected at all.

    Unfortunately I'm not able to reproduce it right now. It just stays there where it is supposed to be. It might have something to do with changing between characters or it happens when I get disconnected from the server.

    I've also upgraded to the alpha version you mentioned and if I'm allowed to make a feature request... :D It would be great if you could attach it to the other bar groups similar as you can attach one bar group to another one. :)

    I'll now wait for it to happen again. If it occurs I'll try to position it relative to UIParent frame. And if this doesn't help I'll post here again.

    Thank you again for your help. :)
  • #521
    Happy to help. Thank you for raising the issue since it motivated me to address the open "attach to arbitrary frame" ticket. I don't think I can attach the in-combat bar to bar groups since they can be moved around during combat and the in-combat bar can not.
  • #507
    Hello! This is an excellent, comprehensive buffmod. I just have a few questions. First, of all, can I have more info on merging bars? Say I'm just messing with the "default" spawning bars/icons on the Setup screen, and I spawn both Buff and Debuff as bars. Is it possible to bind them both to the same anchor? Likewise, I'd think of wanting to bind Short Buff/Cooldown/Notification into a single anchor/point. I haven't been able to figure out how to do this easily. It would be cool if we could drag and drop anchors onto each other to bind them together and pull them apart etc...

    Also, I'm using Raven to replace Elkano's Buff Bars and (hopefully) Class Timer. I just want to ensure I won't be missing anything important and that all my proper configurations are there. Thanks.
  • #508
    I'd suggest you play some with the Attachment options in bar group Layout tab. This allows you to connect separate bar groups together and drag all of the them around using the anchor for the lowest in the attachment hierachy. It provide a Last Bar option that lets bar groups grow and shrink together (works for icon configurations too, except for wrapping throws it off).

    Use the Merge Bar Group feature to blend two different kinds of bars (e.g., buffs and debuffs) when you want them to share a bar group (i.e., sort together).

    Raven should be able to replace both the addons you mention (as well as a DoT/HoT timer, if you use one). Let me know if you run into features that are missing.
  • #503
    I might totally be missing it, but is there a way to show stacks of buffs?
  • #504
    The number of stacks is shown on the icon. You can optionally append it to the label text by selecting Count under Format on Layout tab (which is what you'll want to do if you are not showing icons).
  • #505
    Brilliant. Many thanks to you, sir.
  • #506
    Format to clarify this. It is an easy thing to overlook.
  • To post a comment, please login or register a new account.
Login to Curse

Don't have an account? Create One.

Get an epic experience with Curse Premium
  • Faster addon downloads
  • Premium-Only Beta Giveaways
  • Ad-Free Curse experience
  • Premium Curse Client
  • and many More Features
  • Learn More »

VIP trip to SMITE World Championship