Help

Reagent Tree

Professions Login to Add Favorites
  • 1 Like
  • World of Warcraft
  • 8,427 Downloads
  • Supports: 4.0.3a
  • 1 Average Daily Downloads
  • Comments
  • Created 8/7/2009 3:50:35 PM
  • Updated 1/13/2011 2:54:43 PM
  • 79 Favorites
  • Project Site
  • License: GNU General Public License version 3 (GPLv3)
  • Release Type: Beta
  • Newest File: Reagent Tree 0-6-3
or

About Reagent Tree

Lists every recipe known by any of your characters in the tooltips of the mats they use. Recipe names are color coded by the difficulty of the recipe.

In order to scan your tradeskills, you must first open the tradeskill window on each character you want ReagentTree to know about.

Please leave comments with any suggestions, bugs, praise, or criticism.

0.6.3
Fixed a bug which would cause some users to get errors until logging into a character again. (I think)
0.6.2


  • Removed leftover archaeology debug code

  • Optimized tradeskill scanning.
0.6.1
Fixed bug which would cause an error for new users.
0.6.0

  • Added support for archaeology keystones

  • Updated conversions, prospecting, and milling for cataclysm mats.
0.5.1

  • Toned down the name hiding. I will probably make further changes to this in the future
0.5.0

  • Added conversion for enchanting mats, primals, and eternals

  • Added the option to show a tree for disenchanting results

  • Removed redundant name tags

  • Fixed a bug that prevent data from the database to show. However the fix means that you may need to reload your ui (/rl or /reload) in order to update milling, prospecting, and disenchanting data. I will attempt to fix this in a future version.
0.4.4

  • Removed debug code accidently left in the last build
0.4.3

  • Now compatible with 4.0.1 and Cataclysm (I think)

  • Herbs should now show which pigments they mill into
0.3.4

  • Removed AckisRecipeList support, because the API functions have been removed
0.3.3

  • Updated for 3.3
0.3.2

  • Fixed a bug which displayed the last recipe in a tree's name as the transitional reagent.
0.3.1

  • If you have Ackis Recipe List installed, tooltips will be sorted by recipe level. Thank you for the code, CubittusAce.

  • When you hold down alt, all recipes will be shown regardless of your threshold.

  • Cleaned up the code a bit (Moved the milling and prospecting data to a separate file)
0.3.0

  • Reagent Tree will now detect inscriptionists and jewelcrafters and will add milling or prospecting results to tooltips, respectively. Disenchanting coming soon

  • Default threshold is now trivial (grey), if you like it on easy (green) then you may need to change it in the options pane

  • The threshold option now tells you what it is set to
0.2.1

  • Characters who's recipes are below the threshold will no longer have their names displayed without recipes
0.2.0

  • You can now erase data from old characters
0.1.3

  • Fixed the freezing bug for real this time. Unfortunately the fix means you now have to close and reopen your tradeskill window when the difficulties for recipes change, or you learn new recipes.

  • Changed Ace 3 to a required Addon, since the mod wouldn't work without Lib: Ace3
0.1.2

  • Fixed a bug that would sometimes freeze WoW when a tradeskill was opened for the first time
0.1.1

  • Fixed a startup error caused by leftover code.
0.1.0

  • Fixed bug where tradeskills opened from links would be saved as the character's who opened them.

  • Updated for 3.2

Comments

First Previous Page 1 of 5 Next Last
  • #64

    Hi,

    To make it working :

    1) copy/paste the following in ReagentTree.toc (replace all the content)

    ## Interface: 40300
    ## Title: Reagent Tree
    ## Author: Paul Schwarzwalder
    ## Version: 0.7
    ## Notes: Shows which characters can use reagents for crafting in the tooltip
    ## X-Category: Tradeskill
    ## OptionalDeps: Ace3,AckisRecipeList
    ## DefaultState: Enabled
    ## LoadOnDemand: 0
    ## SavedVariables: ReagentTreeDB

    #@no-lib-strip@
    Libs\LibStub\LibStub.lua
    Libs\CallbackHandler-1.0\CallbackHandler-1.0.xml
    Libs\AceAddon-3.0\AceAddon-3.0.xml
    Libs\AceEvent-3.0\AceEvent-3.0.xml
    Libs\AceTimer-3.0\AceTimer-3.0.xml
    Libs\AceHook-3.0\AceHook-3.0.xml
    Libs\AceDB-3.0\AceDB-3.0.xml
    Libs\AceLocale-3.0\AceLocale-3.0.xml
    Libs\AceConsole-3.0\AceConsole-3.0.xml
    Libs\AceGUI-3.0\AceGUI-3.0.xml
    Libs\AceConfig-3.0\AceConfig-3.0.xml
    Libs\AceComm-3.0\AceComm-3.0.xml
    Libs\AceSerializer-3.0\AceSerializer-3.0.xml
    #@end-no-lib-strip@

    Locale-enUS.lua
    Data.lua
    Core.lua

    2) rename embeds.xml to zz_embeds.xml (this file is useless now)

    3) rename the folder Lib to Libs

    4) quit completely wow and restart

    ++

    Drak

    Last edited by Drakma on 12/31/2011 11:18:00 AM
  • #62

    Oh, in case it wasn't obvious, I haven't been updating this, since I stopped playing WoW.  If anyone wants to take over development let me know (reply to this post and I should get an email).

  • #63

    I just started using this a few weeks ago.  Sorry to hear you are not playing WOW, or maybe it should be a congratulations on breaking the habit.  Wink

    Last edited by s-conley on 11/25/2011 2:25:43 PM
  • #60
    Great addon but i'd like to ask if there is any chance of doing a "reset" for realm as i'v noticed that when i move a toon to another realm the info is still on the original realm and i have to un-install regent tree to wipe info. Lists can get very long so ease if resetting info would be great
  • #61

    If you go Interface / Addons / ReagentTree.....you can enter a toons name to Erase their data.   You may have to repeat the attempt a few times, but it will work.

  • #59
    I absolutely loved this add on. In the past I wound up selling or auctioning things I later realized I needed for profession recipes. It would be great to have it updated !
  • #58
    I finally got it all working again (even with the latest AtlasLoot). Edit the Core.lua file and add a blank line at the very beginning of the file. I also put in a blank line just before the Local L = line. Change the Lib subdirectory to Libs. And finally (and I am not sure if strictly necessary) I added lines to the embed.xml file to reference all subdirectories in the Libs folder. Good Luck all!
  • #55
    Wouldn't it be easier to just rename the subdirectory from "Lib" to "Libs"? This would bring it in line with other Ace addons.
  • #56
    @robwood, that was it. Thanks so much. Renaming Lib to Libs fixed it. Now it's loaded and works.
  • #54
    PS: to the author. i like this addon very much. I used ReagentId until cataclysm came out. And i missed the information from this addon. please keep this addon running. it is really great :)
  • #57
    Don't worry I intend to keep it updated for as long as I'm playing WoW. I made the addon because it was something that I had used in vanilla, and no one ever replaced it. I couldn't figure out what was going on since I couldn't get the bug to happen on my machine, I will correct this in my next update.
  • #53
    Hi there, this is for all who have trouble running this addon. the reason is the file embed.xml which lacks some of the needed references and the references that are there point to a directory named "Libs" but the directory in the addon is named "Lib". If you would like to have the addon running, just replace the content of embed.xml with this:

















  • #52
    RT is working well for me with ProfessionsVault and Mendeleev (I dumped Altoholic because it just feels bloated to me).

    One thing I'd like to see, though, is the ability to add guildies/friends skills to the list. ProfessionsVault does this by adding a "save" button to any tradeskill window opened from a tradelink in chat. When pressed, ProfessionsVault records the non-alts tradeskills as if it were an alt (but also colours the name in tooltips to indicate this).

  • #50
    I saw this and I thought it would enhanced a tradeskill window, for example, to show the mats of a seperate mat for engineering. You know how you have to make blasting triggers and bolts in order to make things? That would have made getting the mats easy.

    But that is not thing, and I am dissapoint
  • #51
    there are quite a few other addons which do just what you are requesting. by contrast, this one serves a specific purpose which no other (that i am aware of) currently does.
  • To post a comment, please login or register a new account.
Learn how to disable ads
Learn how to disable ads
Login to Curse

Don't have an account? Create One.

Get an epic experience with Curse Premium
  • Faster Addon Downloads
  • Premium-Only Beta Giveaways
  • Ad-Free Curse.com Experience
  • Premium Curse Client
  • and many More Features
  • Learn More »

Minecraft 3D Print Giveaway

Enter Now!