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  • World of Warcraft
  • 10,114 Monthly Downloads
  • Supports: 5.4.8
  • 6,211,608 Total Downloads
  • Updated 05/26/2014
  • Created 07/15/2011
  • 1,535 Favorites
  • Project Site
  • Comments
  • Release Type: Inactive
  • License: All Rights Reserved
  • Newest File: v1.38
Support development! **

About ReforgeLite


ReforgeLite is a lightweight reforging calculator that helps you figure out the optimal strategy to reforge your gear given your stat weights and caps without leaving the game.

The addon now has its own project page, located at
Downloads are still only available through Curse page.

What to do if you're not happy with the results

The quickest way to get response is to e-mail me directly at [email protected]
Please describe your problem, and, most importantly, attach a debug log that you can find by scrolling to the bottom of the main UI window (the "Debug" button inside settings section).

How to use it

To open the addon window, type /reforge or talk to the reforging master. On the left half of the window you can see your current item stats for reference.
On the right side you can set up stat weights/caps, or select an existing preset (presets are regularly updated from, which in turn gets its information from Elitist Jerks).
In the simplified mode, you can specify the stat priority, along with up to two capped stats (each capped stats can have an arbitrary number of breakpoints). If you want more control, you can go into advanced mode and enter the exact stats specific for your gear, obtained from a tool such as SimulationCraft.
Behind the hood, simplified mode sets the lowest stat to a weight of 100, and each next stat adds 20. When you switch between the two modes, ReforgeLite converts your current weights to the other format.

When you're done setting up weights/caps, press Calculate. The calculations are fairly memory/time intensive, so ReforgeLite might trade some precision for speed, though the losses should be minimal. You can press the Calculate button a few times if you want to try getting a better result, the output will always display the best result so far.

Once the calculation finishes, you will see a section with your stats after reforging, and the difference from your current stats. Click on the Show button to see which items should be reforged.
If the reforging UI is open, you can click on the Reforge button to automatically reforge all items in the selected way. Do not interfere in the process (clicking the cancel button or closing the reforging UI is fine). Caution: I'm only human, so while I try my best, I can not guarantee that this process is absolutely bug free, so its recommended to watch over the process. If you leave to make some tea and come back to find it spending thousands of gold reforging your boots over and over again, don't tell me I didn't warn you.

FAQ: The results seem incorrect. I'm getting too much/too little hit/expertise/etc.

First of all, with Mists of Pandaria, expertise now affects spell hit, so it is not uncommon for casters to reforge into some expertise (on items that already have hit) to reach the cap, especially at lower gear levels. Note that ReforgeLite directly adds your expertise rating to hit rating, which is not the way it is displayed in the game, but it is more convenient when verifying the result.
Also, keep in mind that ReforgeLite uses your currently active spec to decide which stat conversions are in place, so if you're a Paladin trying to reforge your Protection gear while in Holy spec, you will likely get very little hit because it thinks you get enough from expertise.

If you are still not satisfied with the results, feel free to e-mail me (at [email protected]) with a brief description of the problem and a debug log (found at the bottom of the scrollable arera, in the options category).

FAQ: I'm using certain items for my off-spec and I don't want their reforge changed.

Simply click on an item icon in the large stats table, this will lock the item's reforge.

FAQ: More caps?

This is a very popular demand, and I'm sorry to tell you that it is not possible with the algorithm I'm currently using. I'm fairly sure the only other way to go is a brute force approach, which is simply way too slow to work in a Lua environment. There are plenty of external tools that employ it, such as I will be adding an import option in the near future to make it easier to use their results.

FAQ: Decimal weights?

You might notice that you can't enter anything besides digits in the weight boxes. This was done for simplicity's sake, and it does not limit you at all - you can multiply all your weights by a 100 (or whatever you prefer) to make them integers, and that would not affect the result at all.

FAQ: My reforge/results window isn't showing up. What do?

There are a few possible reasons.
First, ensure that the addon is enabled (and not marked as outdated if you haven't checked the box to load out-of-date addons). If the addon isn't loaded, you should get an error when trying to type /reforge in chat.
Second, try enabling Lua errors in the game options. If this causes error messages to show up when you try to open the reforge window, then send me the text of the error and I'll figure something out.
Third, it is possible that you accidentally moved the window off-screen. The easiest way to fix this is by deleting the addon config file located at <game folder>/WTF/Account/<your account>/SavedVariables/ReforgeLite.lua - this should reset the addon settings to default (make sure you're in game when doing that, or the file will simply reappear). This will also delete your custom weight and reforge presets - if you want to avoid that, you can try editing the said file, by changing the values of variables "windowX", "windowY", "methodWindowX" and "methodWindowY". Values such as 100 for X and 500 for Y should make the window(s) visible at least.

** v1.38

- Updated PvP item level cap to 550
- Added support for 4/4 upgrades (thanks Dridzt)

** v1.37

- Fixed a typo

** v1.36

- Fixed new trinkets with % stat bonuses (hopefully)
- Reduced memory footprint

** v1.35

- Really updated item upgrade data

** v1.34

- Added support for new trinkets with % stat bonuses
- Updated item upgrade data

** v1.33

- Updated TOC
- Updated stat presets
- Fixed PvP item scaling
- Note that new trinkets that provide a % stat increase are not supported yet; expect a fix soon

** v1.32

- Added a missing Parsers.lua file
- Import button no longer shows a dropdown, because all popular calculators use the same format

** v1.31

- Added option to downscale items to 496 for PvP
- Fixed Stance of the Wise Serpent haste bonus for Mistweaver Monks
- Added an option to import reforges (currently only supports

** v1.30

- Updated all presets, again
- Fixed & improved item stat calculation (via a giant table)
- Simple mode now makes it clear that only two caps are allowed

** v1.29

- Fixed a typo

** v1.28

- Improved previous upgrade algorithm instead of tooltip parsing

** v1.27

- Hotfix tooltip parsing

** v1.26

- Item upgrades should work correctly now
- Updated a couple presets
- Maybe fixed expertise-to-hit

** v1.25

- Updated item scaling
- Updated TOC line to 5.3

** v1.24

- Updated all presets
- Updated TOC line

** v1.23

- Fixed a typo that caused an error

** v1.22

- Fixed a bug with expertise for casters

** v1.21

- Fixed 25-man item upgrades (Asian version)
- Fixed expertise for Dwarf hunters
- Slightly reduced the default calculation speed; slider isn't back yet
- Fixed a bug that was preventing the addon from loading on certain characters

** v1.20

- Updated to work with item upgrades

** v1.19

- Fixed a couple lua errors reported earlier
- Fixed a couple settings not getting saved as reported by Tharai

** v1.18

- Fixed a critical bug that caused reforging to get stuck reforging the same item
- Expertise to hit should be working now

** v1.17

- Fixed bugs in ReforgeLite.lua:1257 and ReforgeEngine.lua:44

** v1.16

- Fixed some more bugs, this time I actually did some testing and it seems to be working fine

** v1.15

- Fixed another small bug..

** v1.14

- Fixed a small bug in 1.13 that prevented loading presets

** v1.13

- Partially reworked interface, removed unneeded buttons.
 Speed slider is gone (optimal speed is automatically determinted), saved result section is gone
 (main result area now shows the best overall result).
- Tanking mode was removed as CTC cap is gone and tanks will be more interested in other stats now
- Added priority mode for more user friendly configuration
- Updated all presets
- Fixed some taint issues (hopefully?)

** v1.12

- Now automatically deletes relic reforge data
- Only presets for your class are now listed
- Changed supported game version to 5.0.4

** v1.11

- Updated for MoP (currently works with both live and beta)
- Moved target level to weights section to avoid confusion
- Added reforge saving options
- Some bug fixes

** v1.10

- Fixed some presets
- Tanking calculations now correctly handle items like Resolve of Undying

** v1.09

- Redid all presets based on EJ threads
- "Open window when reforging" now also closes the window when reforge UI is closed
- Tanking model reworked. It only appears for paladins/warriors/deathknights (druids don't need to balance dodge/parry/block).
 Additionally, it gives you an option to simulate buffs such as Kings, Str/Agi, flasks and food in order to correctly reforge
 to block cap.
- Added Reset button to show current stats (mostly so tanks can see their current CTC easily)
- Added Debug button at the buttom of Settings: if you think that something is wrong, e-mail the dump provided by this
 option to so I can find the problem.

** v1.08

- Don't remember what I fixed, but uploading anyway so the latest fix isn't marked as beta

** v1.07-fix
   M /trunk/ReforgeEngine.lua

- Fixed tanking reforge

** v1.07
   M /trunk/Presets.lua
   M /trunk/ReforgeEngine.lua
   M /trunk/ReforgeLite.lua
   M /trunk/ReforgeLite.toc
- Added an option to display reforged stats in item tooltips
- Should no longer freeze when preset button is clicked with Pawn installed
- Few minor bug fixes and improvements

** v1.06
   M /trunk/GUI.lua
   M /trunk/Presets.lua
   M /trunk/ReforgeEngine.lua
   M /trunk/ReforgeLite.lua
   M /trunk/ReforgeLite.toc
- Fixed and improved calculation algorithms (hopefully)
- Spirit-to-hit no longer disables second stat cap; it should now prefer spirit over hit whenever possible
- Tanking mode added, allowing tanks to maximize total avoidance and/or block
- Individual items can be locked by clicking on their icons in the stats table
- If Pawn is installed, its scales will be available in Presets dropdown

** v1.05
   M /trunk/ReforgeEngine.lua
   M /trunk/ReforgeLite.lua

- Enhance with Primal Precision (and Feral with Balance of Power) no longer blocks second cap. Spirit-to-hit conversion is ignored
 for now
- Fixed a couple typos

** v1.04
   M /trunk/Presets.lua
   M /trunk/ReforgeEngine.lua
   M /trunk/ReforgeLite.lua
   M /trunk/ReforgeLite.toc

- Fixed and improved spirit-to-hit option. It now automatically detects spirit-to-hit talents, and only allows using one stat cap.
- Output window now uses checkboxes, so users can select which items they want to skip reforging. Also, irrelevant reforges aren't
- Reforging is now a bit faster and makes a lot less noise, but users shouldn't interfere in the process, otherwise results are

** v1.03
Changed paths:
   M /trunk/GUI.lua
   M /trunk/Localization.lua
   A /trunk/Presets.lua
   M /trunk/ReforgeEngine.lua
   M /trunk/ReforgeLite.lua
   M /trunk/ReforgeLite.toc

- Marking as release
- Added weight presets for all classes/specs.
- Added Pawn import.
- Result stats table now updates as stats/weights change, instead of being computed once.
- Lots of fixes and improvements.

** v1.02 Beta
Changed paths:
   M /trunk/.pkgmeta
   A /trunk/GUI.lua
   A /trunk/Localization.lua
   M /trunk/ReforgeEngine.lua
   M /trunk/ReforgeLite.lua
   M /trunk/ReforgeLite.toc

- Recoded stat caps. It is now possible to set multiple cap values for the same stat (barely affecting performance). For example,
 fury warriors can set multiple soft caps for hit rating.
- It is now possible to use preset values for stat caps, e.g. Melee hit cap.
- Some settings added at the bottom of the scroll frame.
- Minor fixes and improvements.

** v1.01 Beta
Changed paths:
   M /trunk/ReforgeLite.lua
   M /trunk/ReforgeLite.toc

- Added Reforge button to output window that reforges all items in the specified way (only works when reforging UI is open).
- Few minor fixes.

** v1.00 Beta
Changed paths:
   A /trunk/ReforgeEngine.lua
   A /trunk/ReforgeLite.lua
   A /trunk/ReforgeLite.toc
   A /trunk/textures
   A /trunk/textures/frameborder.tga
   A /trunk/textures/leftgrip.tga
   A /trunk/textures/rightgrip.tga

- Submitting initial version.


First Previous Page 34 of 78 Next Last
  • #694

    I really don't want to have to make an account for WoWAce that I'm never going to use. So, I'm requesting this here. I think it would be really helpful to add a checkbox for "double check reforge", e.g. reforge once, temporarily save the final results in the addon then use those results to reforge again. I'm having to reforge twice to get AskMrRobot-quality results. ReforgeLIte is an absolute neccessity right now because of the item level upgrade system. It's only a matter of time before AskMrRobot can fully account for the upgrades. I'd love for ReforgeLite to not only be more convenient than AskMrRobot, but stay on par with it withought users having to pay 1.5x - 2x as much gold to get very accurate reforges. I encourage you to keep this addon superior to AskMrRobot.

    Last edited by lotsoftoons on 12/16/2012 1:24:02 AM
  • #697

    I don't quite understand what you mean by double checking reforge. Since the stat weights do not change, how would it affect the optimal reforge? I haven't used ARM (for a while) so I'm not sure what you're talking about.

  • #699
    Quote from Iroared »

    I don't quite understand what you mean by double checking reforge. Since the stat weights do not change, how would it affect the optimal reforge? I haven't used ARM (for a while) so I'm not sure what you're talking about.

    They basically just want you to fix the bugs that are causing it to want to completely reforge everything after you just did, like what is happening to casters with expertise.

  • #696

    AMR can't go on-par with ReforgeLite until Blizz gets around to updating their armory API.  Upgrades aren't visible through the API in-game or on the armory, but in-game you can at least do some hackish work-arounds like ReforgeLite currently has.  AMR has no option in that regard other than having the user manually update the stats from the armory pull.

    Even Angels must kill from time to time...

  • #695

    FYI wowace is owned by curse and shares the same login info.

  • #693
    Quote from Iroared »

    I meant by e-mail since its quite long; anyway, how much hit do you have from enchants/gems? I think I know where the problem is, the addon thinks expertise is added directly to hit rating, and because of this, it incorrectly determines your base hit.

    This does indeed seem to be the cause. Any expertise counts as hit rating but is not actually added to the spell hit rating number on the character sheet, it is only added to the spell hit % value. Because of this the "spell hit cap" rating value in reforgelite changes every time your expertise changes and then it wants to reforge a different amount of hit/expertise again.

  • #700

    Okay there is indeed a problem with it, a fix should be ready shortly.

  • #692

    Hi there.

    As a class, that doesn't havee CAPs,  i would like to distribute my remainin free stats as :  lets say  x dodge  2x parry.

    lets say i have 3000 stats i can reforge to anything,  i would like it to be 2000 mastery and 1000 haste.

    for now the only way i found is to manually calculate approx. a manual cap for stat one, and recalculate with every gear change.

  • #698

    Back when Matrix Restabilizer and Khaz'goroth were relevant, I wanted to make a system that would allow such things, but as its not really needed now, I figured its not really worth the effort and added interface complexity.

    In your case, there's no real requirement of stat A being twice larger than stat B, so its more of a "just reforge something", which can be done manually just as well.

  • #684

    There is something wrong with the calulations for the survival hunters.  I loaded the presets to SV many times and this is the result:

    However, using the wowreforge website it gives me:

    which is better.  Really love your addon btw

  • #691

    It is only better if the weight of crit is 1.26 and haste 1.2. If you enter these weights in ReforgeLite, you should get the same results. Exact weights depend greatly on your gear, neither of these is better until you calculate your own set of weights from a tool like SimulationCraft.

  • #683

    I have a problem with my warlock:: when i fix the hit cap to 5100 (15%), the addon stills want to add expertise on my stuff. I mean the addon want to put 5100 hit, then he will add again the expertise.

    I know the expertise count as hit nowadays, but the addon isn't abble to understand something with the cap hit.

    That is so bad for me, even when i put 0 to the xpertise's valor, the addon stills want to add it.

    I don't know what to do... before the new upgrading content  made by blizzard, i stayed on the version 1.17 to avoid this problem (the addon never try to put expertise on this version)

  • #688

    I am having the exact smae issue.

    I am an Affliction Warlock and reforge lite reforges too my hit cap and then adds expertise.

    Here is my debug report 

    <log saved & removed>

    Last edited by Iroared on 12/16/2012 3:24:39 PM
  • #703

    Doing the same thing for Arcane mage.  It seems that if it can not meet the hit cap for the specified requirement it attempts to reforge stats into expertise to make up the difference.  If you add higher hit rating gear the amount that is attempted to reforge to expertise is lowered.

    When going into heroic dungeons to get geared up this becomes a problem because when you set for heroic it attempts to meet it's goal and is reforging from haste, crit and mastery to expertise to do it.  The problem is the same when the setting is changed to raids, just that the amount reforged into expertise is higher.


    attempted to put expertise at one to over ride the amount it was adding and moved it to the highest priority and this did not make any difference.  My workaround is to let the addon do the reforge by clicking the "Show" button and then put a checkbox beside the items reforged to expertise so that it does not reforge them.

    Last edited by NightShade_00013 on 12/16/2012 10:51:23 PM
  • #690

    I meant by e-mail since its quite long; anyway, how much hit do you have from enchants/gems? I think I know where the problem is, the addon thinks expertise is added directly to hit rating, and because of this, it incorrectly determines your base hit.

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