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ReforgeLite

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  • 82 Likes
  • World of Warcraft
  • 83,871 Monthly Downloads
  • Supports: 5.4.8
  • 6,111,936 Total Downloads
  • Updated 05/26/2014
  • Created 07/15/2011
  • 1,617 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: v1.38
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About ReforgeLite

Overview

ReforgeLite is a lightweight reforging calculator that helps you figure out the optimal strategy to reforge your gear given your stat weights and caps without leaving the game.

The addon now has its own project page, located at http://www.rivsoft.net/projects/reforgelite/
Downloads are still only available through Curse page.

What to do if you're not happy with the results

The quickest way to get response is to e-mail me directly at [email protected]
Please describe your problem, and, most importantly, attach a debug log that you can find by scrolling to the bottom of the main UI window (the "Debug" button inside settings section).

How to use it

To open the addon window, type /reforge or talk to the reforging master. On the left half of the window you can see your current item stats for reference.
On the right side you can set up stat weights/caps, or select an existing preset (presets are regularly updated from http://www.noxxic.com, which in turn gets its information from Elitist Jerks).
In the simplified mode, you can specify the stat priority, along with up to two capped stats (each capped stats can have an arbitrary number of breakpoints). If you want more control, you can go into advanced mode and enter the exact stats specific for your gear, obtained from a tool such as SimulationCraft.
Behind the hood, simplified mode sets the lowest stat to a weight of 100, and each next stat adds 20. When you switch between the two modes, ReforgeLite converts your current weights to the other format.

When you're done setting up weights/caps, press Calculate. The calculations are fairly memory/time intensive, so ReforgeLite might trade some precision for speed, though the losses should be minimal. You can press the Calculate button a few times if you want to try getting a better result, the output will always display the best result so far.

Once the calculation finishes, you will see a section with your stats after reforging, and the difference from your current stats. Click on the Show button to see which items should be reforged.
If the reforging UI is open, you can click on the Reforge button to automatically reforge all items in the selected way. Do not interfere in the process (clicking the cancel button or closing the reforging UI is fine). Caution: I'm only human, so while I try my best, I can not guarantee that this process is absolutely bug free, so its recommended to watch over the process. If you leave to make some tea and come back to find it spending thousands of gold reforging your boots over and over again, don't tell me I didn't warn you.

FAQ: The results seem incorrect. I'm getting too much/too little hit/expertise/etc.

First of all, with Mists of Pandaria, expertise now affects spell hit, so it is not uncommon for casters to reforge into some expertise (on items that already have hit) to reach the cap, especially at lower gear levels. Note that ReforgeLite directly adds your expertise rating to hit rating, which is not the way it is displayed in the game, but it is more convenient when verifying the result.
Also, keep in mind that ReforgeLite uses your currently active spec to decide which stat conversions are in place, so if you're a Paladin trying to reforge your Protection gear while in Holy spec, you will likely get very little hit because it thinks you get enough from expertise.

If you are still not satisfied with the results, feel free to e-mail me (at [email protected]) with a brief description of the problem and a debug log (found at the bottom of the scrollable arera, in the options category).

FAQ: I'm using certain items for my off-spec and I don't want their reforge changed.

Simply click on an item icon in the large stats table, this will lock the item's reforge.

FAQ: More caps?

This is a very popular demand, and I'm sorry to tell you that it is not possible with the algorithm I'm currently using. I'm fairly sure the only other way to go is a brute force approach, which is simply way too slow to work in a Lua environment. There are plenty of external tools that employ it, such as http://www.wowreforge.com. I will be adding an import option in the near future to make it easier to use their results.

FAQ: Decimal weights?

You might notice that you can't enter anything besides digits in the weight boxes. This was done for simplicity's sake, and it does not limit you at all - you can multiply all your weights by a 100 (or whatever you prefer) to make them integers, and that would not affect the result at all.

FAQ: My reforge/results window isn't showing up. What do?

There are a few possible reasons.
First, ensure that the addon is enabled (and not marked as outdated if you haven't checked the box to load out-of-date addons). If the addon isn't loaded, you should get an error when trying to type /reforge in chat.
Second, try enabling Lua errors in the game options. If this causes error messages to show up when you try to open the reforge window, then send me the text of the error and I'll figure something out.
Third, it is possible that you accidentally moved the window off-screen. The easiest way to fix this is by deleting the addon config file located at <game folder>/WTF/Account/<your account>/SavedVariables/ReforgeLite.lua - this should reset the addon settings to default (make sure you're in game when doing that, or the file will simply reappear). This will also delete your custom weight and reforge presets - if you want to avoid that, you can try editing the said file, by changing the values of variables "windowX", "windowY", "methodWindowX" and "methodWindowY". Values such as 100 for X and 500 for Y should make the window(s) visible at least.

** v1.38

- Updated PvP item level cap to 550
- Added support for 4/4 upgrades (thanks Dridzt)

** v1.37

- Fixed a typo

** v1.36

- Fixed new trinkets with % stat bonuses (hopefully)
- Reduced memory footprint

** v1.35

- Really updated item upgrade data

** v1.34

- Added support for new trinkets with % stat bonuses
- Updated item upgrade data

** v1.33

- Updated TOC
- Updated stat presets
- Fixed PvP item scaling
- Note that new trinkets that provide a % stat increase are not supported yet; expect a fix soon

** v1.32

- Added a missing Parsers.lua file
- Import button no longer shows a dropdown, because all popular calculators use the same format

** v1.31

- Added option to downscale items to 496 for PvP
- Fixed Stance of the Wise Serpent haste bonus for Mistweaver Monks
- Added an option to import reforges (currently only supports wowreforge.com)

** v1.30

- Updated all presets, again
- Fixed & improved item stat calculation (via a giant table)
- Simple mode now makes it clear that only two caps are allowed

** v1.29

- Fixed a typo

** v1.28

- Improved previous upgrade algorithm instead of tooltip parsing

** v1.27

- Hotfix tooltip parsing

** v1.26

- Item upgrades should work correctly now
- Updated a couple presets
- Maybe fixed expertise-to-hit

** v1.25

- Updated item scaling
- Updated TOC line to 5.3

** v1.24

- Updated all presets
- Updated TOC line

** v1.23

- Fixed a typo that caused an error

** v1.22

- Fixed a bug with expertise for casters

** v1.21

- Fixed 25-man item upgrades (Asian version)
- Fixed expertise for Dwarf hunters
- Slightly reduced the default calculation speed; slider isn't back yet
- Fixed a bug that was preventing the addon from loading on certain characters

** v1.20

- Updated to work with item upgrades

** v1.19

- Fixed a couple lua errors reported earlier
- Fixed a couple settings not getting saved as reported by Tharai

** v1.18

- Fixed a critical bug that caused reforging to get stuck reforging the same item
- Expertise to hit should be working now

** v1.17

- Fixed bugs in ReforgeLite.lua:1257 and ReforgeEngine.lua:44

** v1.16

- Fixed some more bugs, this time I actually did some testing and it seems to be working fine

** v1.15

- Fixed another small bug..

** v1.14

- Fixed a small bug in 1.13 that prevented loading presets

** v1.13

- Partially reworked interface, removed unneeded buttons.
 Speed slider is gone (optimal speed is automatically determinted), saved result section is gone
 (main result area now shows the best overall result).
- Tanking mode was removed as CTC cap is gone and tanks will be more interested in other stats now
- Added priority mode for more user friendly configuration
- Updated all presets
- Fixed some taint issues (hopefully?)

** v1.12

- Now automatically deletes relic reforge data
- Only presets for your class are now listed
- Changed supported game version to 5.0.4
- PRESETS NOT UPDATED YET

** v1.11

- Updated for MoP (currently works with both live and beta)
- Moved target level to weights section to avoid confusion
- Added reforge saving options
- Some bug fixes

** v1.10

- Fixed some presets
- Tanking calculations now correctly handle items like Resolve of Undying

** v1.09

- Redid all presets based on EJ threads
- "Open window when reforging" now also closes the window when reforge UI is closed
- Tanking model reworked. It only appears for paladins/warriors/deathknights (druids don't need to balance dodge/parry/block).
 Additionally, it gives you an option to simulate buffs such as Kings, Str/Agi, flasks and food in order to correctly reforge
 to block cap.
- Added Reset button to show current stats (mostly so tanks can see their current CTC easily)
- Added Debug button at the buttom of Settings: if you think that something is wrong, e-mail the dump provided by this
 option to d07.riv@gmail.com so I can find the problem.

** v1.08

- Don't remember what I fixed, but uploading anyway so the latest fix isn't marked as beta

** v1.07-fix
   M /trunk/ReforgeEngine.lua

- Fixed tanking reforge

** v1.07
   M /trunk/Presets.lua
   M /trunk/ReforgeEngine.lua
   M /trunk/ReforgeLite.lua
   M /trunk/ReforgeLite.toc
   
- Added an option to display reforged stats in item tooltips
- Should no longer freeze when preset button is clicked with Pawn installed
- Few minor bug fixes and improvements

** v1.06
   M /trunk/GUI.lua
   M /trunk/Presets.lua
   M /trunk/ReforgeEngine.lua
   M /trunk/ReforgeLite.lua
   M /trunk/ReforgeLite.toc
   
- Fixed and improved calculation algorithms (hopefully)
- Spirit-to-hit no longer disables second stat cap; it should now prefer spirit over hit whenever possible
- Tanking mode added, allowing tanks to maximize total avoidance and/or block
- Individual items can be locked by clicking on their icons in the stats table
- If Pawn is installed, its scales will be available in Presets dropdown

** v1.05
   M /trunk/ReforgeEngine.lua
   M /trunk/ReforgeLite.lua

- Enhance with Primal Precision (and Feral with Balance of Power) no longer blocks second cap. Spirit-to-hit conversion is ignored
 for now
- Fixed a couple typos

** v1.04
   M /trunk/Presets.lua
   M /trunk/ReforgeEngine.lua
   M /trunk/ReforgeLite.lua
   M /trunk/ReforgeLite.toc

- Fixed and improved spirit-to-hit option. It now automatically detects spirit-to-hit talents, and only allows using one stat cap.
- Output window now uses checkboxes, so users can select which items they want to skip reforging. Also, irrelevant reforges aren't
 applied.
- Reforging is now a bit faster and makes a lot less noise, but users shouldn't interfere in the process, otherwise results are
 unpredictable.

** v1.03
Changed paths:
   M /trunk/GUI.lua
   M /trunk/Localization.lua
   A /trunk/Presets.lua
   M /trunk/ReforgeEngine.lua
   M /trunk/ReforgeLite.lua
   M /trunk/ReforgeLite.toc

- Marking as release
- Added weight presets for all classes/specs.
- Added Pawn import.
- Result stats table now updates as stats/weights change, instead of being computed once.
- Lots of fixes and improvements.

** v1.02 Beta
Changed paths:
   M /trunk/.pkgmeta
   A /trunk/GUI.lua
   A /trunk/Localization.lua
   M /trunk/ReforgeEngine.lua
   M /trunk/ReforgeLite.lua
   M /trunk/ReforgeLite.toc

- Recoded stat caps. It is now possible to set multiple cap values for the same stat (barely affecting performance). For example,
 fury warriors can set multiple soft caps for hit rating.
- It is now possible to use preset values for stat caps, e.g. Melee hit cap.
- Some settings added at the bottom of the scroll frame.
- Minor fixes and improvements.

** v1.01 Beta
Changed paths:
   M /trunk/ReforgeLite.lua
   M /trunk/ReforgeLite.toc

- Added Reforge button to output window that reforges all items in the specified way (only works when reforging UI is open).
- Few minor fixes.

** v1.00 Beta
Changed paths:
   A /trunk/ReforgeEngine.lua
   A /trunk/ReforgeLite.lua
   A /trunk/ReforgeLite.toc
   A /trunk/textures
   A /trunk/textures/frameborder.tga
   A /trunk/textures/leftgrip.tga
   A /trunk/textures/rightgrip.tga

- Submitting initial version.

Comments

First Previous Page 60 of 78 Next Last
  • #279

    The preset is set to prefer spirit to other stats, but other stats are left unchanged. If all your gear has spirit, you shouldn't see any changes, nothing is wrong here. The info is from EJ thread which states that secondary stats are pretty much equal. If you prefer a specific stat, nothing stops you from changing the default values.

  • #270

    love the addon just seems its not working for shamans atm... when you click show the window pops up with no info... am i the only one?

  • #271

    That's strange. Try enabling lua errors and see if anything pops up.

  • #269

    I love this addon! Saves alot of time and optimizes regorging!

    But, I havent checked if you have gotten same feedback but here are my thoughts so far.

    1: Make UI easier to understand. Took me a while and reforges worth of 1k gold before I understood how it worked. Maybe make it easier to find and use custom saves, for pvpers.

    2: Would be gr8 if u could implement an option  to reforge 2 stats to be the same. E.g pala tanking benefits of having parry and dodge at the same percentage, since they have the same DR. But still wanna cap Mastery(Block chance).

    Other then that its  wonderful addon =D nad thx for your work with it

     

    EDIT: Just found that the preset for the protPala works fine to get the aquried reforges.

    Last edited by Quietis on 12/29/2011 8:53:50 PM
  • #281

    On 1: could you point out what causes confusion? I guess I'll move the Custom preset category to the bottom of the list, because currently they're ordered alphabetically.

    The idea is that you should look at the results table before applying the reforge, as it shows what stats you will have after reforging.

    On 2: I think you found the answer to your problem. I'd still like to add an option to force stat A higher than stat B, or closer than X, so that will probably come in the future.

  • #267

    To anyone having trouble with spirit reforges as a dps, I found I had a similar problem, but when I set the spirit weighting to 0 it worked perfectly.

    I noticed "Spirit to hit: 100%" next to the Import Pawn button, which makes me thing it's applying all relevant hit weights (i.e. before and after cap) to both spirit and hit rating. Setting a separate spirit rating would then overwrite this, I guess.

  • #273

    I guess I should make it more clear somewhere.

    Yes, spirit-to-hit means the weight for hit applies to spirit as well. In fact, it actually adds spirit to hit rating before calculating the final score (or checking caps).

    A weight for spirit means how much you value the regen portion of spirit. E.g. put a very small value there, like 10, so it's preferred over normal hit rating, but doesn't hurt other stats.

  • #266

    I love that there is a tank option which goes for combat table coverage, but would something like a tick box that allows you to specify hit and expertise soft caps at the same time as full combat table coverage be much work?

    Eg: I'm at the point where I want to try and reduce my missed attacks (because they make me angry - and my guild/raid doesn't like me when I'm angry) and maximize the damage I do (because it's fun).

    Last edited by kitkeh on 12/24/2011 12:47:46 AM
  • #272

    It's been asked before, multiple times. I fully understand you, often finding myself in the same situation (especially when trying to pull of an inq+sotr crit but inq falls off due to misses >:[ )

    However, I don't think there's a good way to implement this without fundamentally reworking the algorithm. It is optimized to keep track of two variables while maximizing the third - in the case of tanks, it keeps track of dodge and parry, while maximizing mastery. Adding a third tracked variable would require much more memory and time, which just isn't possible with wow lua engine.

    As I mentioned before, you can pick a few items with hit and expertise on them, and lock them, so the addon tries to reach CTC based on the remaining items. It's not perfect, but it's something.

  • #276

    Ah gotcha.  Cheers for the response, will give your suggestion a go sometime.

  • #265

    Really like this add-on. Tried it for the first time and couldn't believe how much I was wasting in certain areas. Keep up the great work with this. :) Thanks again!

  • #264

    Hey, I run miltiple characters and i'm having issues with my resto shaman preset. Plainly put it just does not reforge anything at all, kinda confused by this being that it works for every other toon i have. I have version 1.09.2. Please help

  • #263

    data = {
    caps = {
    1 = {
    points = {
    1 = {
    value = 1742
    preset = 3
    method = 1
    after = 0
    }
    }
    stat = 4
    init = 1863
    }
    2 = {
    points = {
    1 = {
    value = 0
    preset = 1
    method = 1
    after = 0
    }
    }
    stat = 0
    init = 0
    }

    }
    weights = {
    1 = 0
    2 = 0
    3 = 0
    4 = 200
    5 = 150
    6 = 145
    7 = 0
    8 = 120
    }
    method = {
    items = {
    1 = {
    dst = 5
    stats = {
    1 = 0
    2 = 0
    3 = 0
    4 = 242
    5 = 0
    6 = 0
    7 = 0
    8 = 242
    }

    src = 8
    }
    2 = {
    dst = 5
    stats = {
    1 = 0
    2 = 0
    3 = 0
    4 = 141
    5 = 0
    6 = 203
    7 = 0
    8 = 0
    }
    src = 6
    }
    3 = {
    stats = {
    1 = 0
    2 = 0
    3 = 0
    4 = 147
    5 = 151
    6 = 0
    7 = 0
    8 = 0
    }
    }
    4 = {
    dst = 5
    stats = {
    1 = 0
    2 = 0
    3 = 0
    4 = 133
    5 = 0
    6 = 162
    7 = 0
    8 = 0
    }
    src = 4
    }
    5 = {
    dst = 5
    stats = {
    1 = 0
    2 = 0
    3 = 0
    4 = 230
    5 = 0
    6 = 281
    7 = 0
    8 = 0
    }
    src = 6
    }
    6 = {
    dst = 5
    stats = {
    1 = 0
    2 = 0
    3 = 0
    4 = 189
    5 = 0
    6 = 0
    7 = 0
    8 = 167
    }
    src = 8
    }
    7 = {
    dst = 5
    stats = {
    1 = 0
    2 = 0
    3 = 0
    4 = 173
    5 = 0
    6 = 0
    7 = 0
    8 = 226
    }
    src = 8
    }
    8 = {
    stats = {
    1 = 0
    2 = 0
    3 = 0
    4 = 0
    5 = 208
    6 = 172
    7 = 0
    8 = 0
    }
    }
    9 = {
    dst = 5
    stats = {
    1 = 0
    2 = 0
    3 = 0
    4 = 0
    5 = 0
    6 = 262
    7 = 0
    8 = 252
    }
    src = 8
    }
    10 = {
    stats = {
    1 = 0
    2 = 0
    3 = 0
    4 = 0
    5 = 208
    6 = 172
    7 = 0
    8 = 0
    }
    }
    11 = {
    dst = 5
    stats = {
    1 = 0
    2 = 0
    3 = 0
    4 = 169
    5 = 0
    6 = 122
    7 = 0
    8 = 0
    }
    src = 4
    }
    12 = {
    dst = 5
    stats = {
    1 = 0
    2 = 0
    3 = 0
    4 = 162
    5 = 0
    6 = 0
    7 = 0
    8 = 133
    }
    src = 8
    }
    13 = {
    stats = {
    1 = 0
    2 = 0
    3 = 0
    4 = 0
    5 = 0
    6 = 0
    7 = 0
    8 = 0
    }
    }
    14 = {
    dst = 5
    stats = {
    1 = 0
    2 = 0
    3 = 0
    4 = 0
    5 = 0
    6 = 0
    7 = 0
    8 = 321
    }
    src = 8
    }
    15 = {
    stats = {
    1 = 0
    2 = 0
    3 = 0
    4 = 206
    5 = 310
    6 = 0
    7 = 0
    8 = 0
    }
    }
    16 = {
    stats = {
    1 = 0
    2 = 0
    3 = 0
    4 = 0
    5 = 0
    6 = 0
    7 = 0
    8 = 0
    }
    }
    17 = {
    stats = {
    1 = 0
    2 = 0
    3 = 0
    4 = 71
    5 = 94
    6 = 0
    7 = 0
    8 = 0
    }
    }
    }
    }
    initial = {
    1 = 208
    2 = 0
    3 = 0
    4 = 0
    5 = 55
    6 = 25
    7 = 0
    8 = 165
    }
    }

    method = {
    items = {
    1 = {
    dst = 5
    src = 8
    amount = 96
    reforge = 54
    }
    2 = {
    dst = 5
    src = 6
    amount = 81
    reforge = 40
    }
    3 = {
    }
    4 = {
    dst = 5
    src = 4
    amount = 53
    reforge = 25
    }
    5 = {
    dst = 5
    src = 6
    amount = 112
    reforge = 40
    }
    6 = {
    dst = 5
    src = 8
    amount = 66
    reforge = 54
    }
    7 = {
    dst = 5
    src = 8
    amount = 90
    reforge = 54
    }
    8 = {
    }
    9 = {
    dst = 5
    src = 8
    amount = 100
    reforge = 54
    }
    10 = {
    }
    11 = {
    dst = 5
    src = 4
    amount = 67
    reforge = 25
    }
    12 = {
    dst = 5
    src = 8
    amount = 53
    reforge = 54
    }
    13 = {
    }
    14 = {
    dst = 5
    src = 8
    amount = 128
    reforge = 54
    }
    15 = {
    }
    16 = {
    }
    17 = {
    }
    }
    stats = {
    1 = 208
    2 = 0
    3 = 0
    4 = 1743
    5 = 1872
    6 = 1206
    7 = 0
    8 = 973
    }
    }

  • #275

    And what is the problem? The dump isn't very useful unless you tell me what you don't like.

  • #262

    that  what happen with mee 

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