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ReforgeLite

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  • 76 Likes
  • World of Warcraft
  • 61,694 Monthly Downloads
  • Supports: 5.4.0
  • 5,438,939 Total Downloads
  • Updated 10/10/2013
  • Created 07/15/2011
  • 1,557 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: v1.37
or

About ReforgeLite

Overview

ReforgeLite is a lightweight reforging calculator that helps you figure out the optimal strategy to reforge your gear given your stat weights and caps without leaving the game.

How to use it

To open the addon window, type /reforge or talk to the reforging master. On the left half of the window you can see your current item stats for reference.
On the right side you can set up stat weights/caps, or select an existing preset (presets are regularly updated from http://www.noxxic.com, which in turn gets its information from Elitist Jerks).
In the simplified mode, you can specify the stat priority, along with up to two capped stats (each capped stats can have an arbitrary number of breakpoints). If you want more control, you can go into advanced mode and enter the exact stats specific for your gear, obtained from a tool such as SimulationCraft.
Behind the hood, simplified mode sets the lowest stat to a weight of 100, and each next stat adds 20. When you switch between the two modes, ReforgeLite converts your current weights to the other format.

When you're done setting up weights/caps, press Calculate. The calculations are fairly memory/time intensive, so ReforgeLite might trade some precision for speed, though the losses should be minimal. You can press the Calculate button a few times if you want to try getting a better result, the output will always display the best result so far.

Once the calculation finishes, you will see a section with your stats after reforging, and the difference from your current stats. Click on the Show button to see which items should be reforged.
If the reforging UI is open, you can click on the Reforge button to automatically reforge all items in the selected way. Do not interfere in the process (clicking the cancel button or closing the reforging UI is fine). Caution: I'm only human, so while I try my best, I can not guarantee that this process is absolutely bug free, so its recommended to watch over the process. If you leave to make some tea and come back to find it spending thousands of gold reforging your boots over and over again, don't tell me I didn't warn you.

FAQ: The results seem incorrect. I'm getting too much/too little hit/expertise/etc.

First of all, with Mists of Pandaria, expertise now affects spell hit, so it is not uncommon for casters to reforge into some expertise (on items that already have hit) to reach the cap, especially at lower gear levels. Note that ReforgeLite directly adds your expertise rating to hit rating, which is not the way it is displayed in the game, but it is more convenient when verifying the result.
Also, keep in mind that ReforgeLite uses your currently active spec to decide which stat conversions are in place, so if you're a Paladin trying to reforge your Protection gear while in Holy spec, you will likely get very little hit because it thinks you get enough from expertise.

If you are still not satisfied with the results, feel free to e-mail me (at [email protected]) with a brief description of the problem and a debug log (found at the bottom of the scrollable arera, in the options category).

FAQ: I'm using certain items for my off-spec and I don't want their reforge changed.

Simply click on an item icon in the large stats table, this will lock the item's reforge.

FAQ: More caps?

This is a very popular demand, and I'm sorry to tell you that it is not possible with the algorithm I'm currently using. I'm fairly sure the only other way to go is a brute force approach, which is simply way too slow to work in a Lua environment. There are plenty of external tools that employ it, such as http://www.wowreforge.com. I will be adding an import option in the near future to make it easier to use their results.

FAQ: Decimal weights?

You might notice that you can't enter anything besides digits in the weight boxes. This was done for simplicity's sake, and it does not limit you at all - you can multiply all your weights by a 100 (or whatever you prefer) to make them integers, and that would not affect the result at all.

** v1.37

- Fixed a typo

** v1.36

- Fixed new trinkets with % stat bonuses (hopefully)
- Reduced memory footprint

** v1.35

- Really updated item upgrade data

** v1.34

- Added support for new trinkets with % stat bonuses
- Updated item upgrade data

** v1.33

- Updated TOC
- Updated stat presets
- Fixed PvP item scaling
- Note that new trinkets that provide a % stat increase are not supported yet; expect a fix soon

** v1.32

- Added a missing Parsers.lua file
- Import button no longer shows a dropdown, because all popular calculators use the same format

** v1.31

- Added option to downscale items to 496 for PvP
- Fixed Stance of the Wise Serpent haste bonus for Mistweaver Monks
- Added an option to import reforges (currently only supports wowreforge.com)

** v1.30

- Updated all presets, again
- Fixed & improved item stat calculation (via a giant table)
- Simple mode now makes it clear that only two caps are allowed

** v1.29

- Fixed a typo

** v1.28

- Improved previous upgrade algorithm instead of tooltip parsing

** v1.27

- Hotfix tooltip parsing

** v1.26

- Item upgrades should work correctly now
- Updated a couple presets
- Maybe fixed expertise-to-hit

** v1.25

- Updated item scaling
- Updated TOC line to 5.3

** v1.24

- Updated all presets
- Updated TOC line

** v1.23

- Fixed a typo that caused an error

** v1.22

- Fixed a bug with expertise for casters

** v1.21

- Fixed 25-man item upgrades (Asian version)
- Fixed expertise for Dwarf hunters
- Slightly reduced the default calculation speed; slider isn't back yet
- Fixed a bug that was preventing the addon from loading on certain characters

** v1.20

- Updated to work with item upgrades

** v1.19

- Fixed a couple lua errors reported earlier
- Fixed a couple settings not getting saved as reported by Tharai

** v1.18

- Fixed a critical bug that caused reforging to get stuck reforging the same item
- Expertise to hit should be working now

** v1.17

- Fixed bugs in ReforgeLite.lua:1257 and ReforgeEngine.lua:44

** v1.16

- Fixed some more bugs, this time I actually did some testing and it seems to be working fine

** v1.15

- Fixed another small bug..

** v1.14

- Fixed a small bug in 1.13 that prevented loading presets

** v1.13

- Partially reworked interface, removed unneeded buttons.
 Speed slider is gone (optimal speed is automatically determinted), saved result section is gone
 (main result area now shows the best overall result).
- Tanking mode was removed as CTC cap is gone and tanks will be more interested in other stats now
- Added priority mode for more user friendly configuration
- Updated all presets
- Fixed some taint issues (hopefully?)

** v1.12

- Now automatically deletes relic reforge data
- Only presets for your class are now listed
- Changed supported game version to 5.0.4
- PRESETS NOT UPDATED YET

** v1.11

- Updated for MoP (currently works with both live and beta)
- Moved target level to weights section to avoid confusion
- Added reforge saving options
- Some bug fixes

** v1.10

- Fixed some presets
- Tanking calculations now correctly handle items like Resolve of Undying

** v1.09

- Redid all presets based on EJ threads
- "Open window when reforging" now also closes the window when reforge UI is closed
- Tanking model reworked. It only appears for paladins/warriors/deathknights (druids don't need to balance dodge/parry/block).
 Additionally, it gives you an option to simulate buffs such as Kings, Str/Agi, flasks and food in order to correctly reforge
 to block cap.
- Added Reset button to show current stats (mostly so tanks can see their current CTC easily)
- Added Debug button at the buttom of Settings: if you think that something is wrong, e-mail the dump provided by this
 option to d07.riv@gmail.com so I can find the problem.

** v1.08

- Don't remember what I fixed, but uploading anyway so the latest fix isn't marked as beta

** v1.07-fix
   M /trunk/ReforgeEngine.lua

- Fixed tanking reforge

** v1.07
   M /trunk/Presets.lua
   M /trunk/ReforgeEngine.lua
   M /trunk/ReforgeLite.lua
   M /trunk/ReforgeLite.toc
   
- Added an option to display reforged stats in item tooltips
- Should no longer freeze when preset button is clicked with Pawn installed
- Few minor bug fixes and improvements

** v1.06
   M /trunk/GUI.lua
   M /trunk/Presets.lua
   M /trunk/ReforgeEngine.lua
   M /trunk/ReforgeLite.lua
   M /trunk/ReforgeLite.toc
   
- Fixed and improved calculation algorithms (hopefully)
- Spirit-to-hit no longer disables second stat cap; it should now prefer spirit over hit whenever possible
- Tanking mode added, allowing tanks to maximize total avoidance and/or block
- Individual items can be locked by clicking on their icons in the stats table
- If Pawn is installed, its scales will be available in Presets dropdown

** v1.05
   M /trunk/ReforgeEngine.lua
   M /trunk/ReforgeLite.lua

- Enhance with Primal Precision (and Feral with Balance of Power) no longer blocks second cap. Spirit-to-hit conversion is ignored
 for now
- Fixed a couple typos

** v1.04
   M /trunk/Presets.lua
   M /trunk/ReforgeEngine.lua
   M /trunk/ReforgeLite.lua
   M /trunk/ReforgeLite.toc

- Fixed and improved spirit-to-hit option. It now automatically detects spirit-to-hit talents, and only allows using one stat cap.
- Output window now uses checkboxes, so users can select which items they want to skip reforging. Also, irrelevant reforges aren't
 applied.
- Reforging is now a bit faster and makes a lot less noise, but users shouldn't interfere in the process, otherwise results are
 unpredictable.

** v1.03
Changed paths:
   M /trunk/GUI.lua
   M /trunk/Localization.lua
   A /trunk/Presets.lua
   M /trunk/ReforgeEngine.lua
   M /trunk/ReforgeLite.lua
   M /trunk/ReforgeLite.toc

- Marking as release
- Added weight presets for all classes/specs.
- Added Pawn import.
- Result stats table now updates as stats/weights change, instead of being computed once.
- Lots of fixes and improvements.

** v1.02 Beta
Changed paths:
   M /trunk/.pkgmeta
   A /trunk/GUI.lua
   A /trunk/Localization.lua
   M /trunk/ReforgeEngine.lua
   M /trunk/ReforgeLite.lua
   M /trunk/ReforgeLite.toc

- Recoded stat caps. It is now possible to set multiple cap values for the same stat (barely affecting performance). For example,
 fury warriors can set multiple soft caps for hit rating.
- It is now possible to use preset values for stat caps, e.g. Melee hit cap.
- Some settings added at the bottom of the scroll frame.
- Minor fixes and improvements.

** v1.01 Beta
Changed paths:
   M /trunk/ReforgeLite.lua
   M /trunk/ReforgeLite.toc

- Added Reforge button to output window that reforges all items in the specified way (only works when reforging UI is open).
- Few minor fixes.

** v1.00 Beta
Changed paths:
   A /trunk/ReforgeEngine.lua
   A /trunk/ReforgeLite.lua
   A /trunk/ReforgeLite.toc
   A /trunk/textures
   A /trunk/textures/frameborder.tga
   A /trunk/textures/leftgrip.tga
   A /trunk/textures/rightgrip.tga

- Submitting initial version.

Comments

First Previous Page 2 of 75 Next Last
  • #1154
    Quote from Drumma5409 »

    I love this addon, only problem is it stopped working about 2 days ago. I've tried everything to fix it but no luck.

    I agree with Drumma5409, the addon just stoppped working altogether..the windows open up fine but as far as [calculate] and [show] go, we get no response on the click, there is also no error, just nothing happens from there...please fix, i dont want to start having to think again :)

  • #1153

    Does it show any errors? If not, try enabling lua errors in options. If it doesn't help, make sure the addon itself is enabled.

  • #1150

    hello!

    I am a fan of reforge lite.

    Function, the wonder of requests.

    Translation using Google Translator, so you can not understand.

    Currently, hit, mastery, for example non-stats, parry, dodge, haste, critical stats like his can not enter the desired value.

    This is a very absurd. Can you please fix this part of this?

  • #1149

    Just to make sure, does it still not work with the stat % trinkets? I barely play anymore and definitely don't raid so I can't test those, but I could get a friend to do some testing for me if its still bugged.

  • #1151

    Hi,

    As a boomkin yes, it's still inacurate, it overcaps me (Too much Hit and haste (Breakpoint : 10289), with ReforgeLite i have 11405 I can reduce to 10294 by reforging myself)

    If you need more informations, a screenshot or something, let me know ;)

    Cya !

    PS ; Some other classes in my guild dont have this problem apparently, but the other moonkin seems to have it too. It may be class -related

    Last edited by tidus911 on 12/10/2013 8:22:53 PM
  • #1160

    Any updates on patching this? I'm using the HCWF version of the trinket (ilv 580) and it's telling me to reforge +486 haste taking me up to 11044 haste for the 10289 cap.

  • #1145

    It would be great to put in manual cap/target points for stats other than Hit and Expertise.

    I want to be able to target a Haste Cap as a high priority then move on to other stats such as Mastery once the cap has been met. But as far as I can see, even in advanced I can't set a hard cap for haste without giving up my Hit and Exp caps.

    Please add the ability to add hard caps for other stats.

    Thanks :-)

  • #1146

    The FAQ states pretty clearly why this can't be done. Websites can afford to run a bruteforce solution that is much more flexible, but doing so within an addon would surely not work. Trust me, I would love to do this myself but I feel like I've already exhausted all options.

  • #1144
    Suggestion

    Please give the option to allow more than 2 conditions to reforge stats to.

    2 conditions basically allows for hit and expertise.

    I know this has been covered before but this is really the biggest beef with reforge lite and why some people insist on Mr Robot.

    Thanks

     

  • #1143
    Suggestion

    I think a lot of classes at some point encounter points where they need to optimise stats based on a ratio of 1 stat to another. For example, tanks looking to go Parry at a value of 2.5 x Dodge.

    It would be great if you could include a relative stat ratio as well as the usual stat weights.

  • #1147

    I've been thinking about some relative options, though in a slightly different context. For example, when there are relevant trinkets with "add to your maximum stat" effects, some classes might want to have a condition like "ensure mastery > haste". Unfortunately, every such condition would take up a cap "slot", which are already a problem for a lot of people.

    Also, it has to be something specific. How would you make a score based on relative stat ratio, considering it has to add up with other stats which use absolute value? You'd be mixing apples with oranges, and giving oranges a 2:1 (or whatever) ratio to apples doesn't make it much better.

    Last edited by Iroared on 12/6/2013 5:23:50 PM
  • #1142
    extras

    also, is it possible to add in a regem/enchant optimization option?

     

  • #1141
    spriests

    as of now, reforgelite only has 2 spriest haste breakpoints. unfortunately, there are more like 7.  i have tried to use the advanced option and plug in the haste manually but it still tells me to reforge to the 10k hastepoint. is it possible to put all the other breakpoints up to 18400 in?

  • #1148

    I didn't want to bloat the presets with all possible breakpoints, I just put in the most common ones (besides that was a while ago when you couldn't get much higher than that).

    It shouldn't matter if you use advanced more or not, putting in the desired haste value in the cap amount field should do the trick. If it doesn't work for you, you could send me the debug log so I could look into it.

    Regarding gems/enchants, I decided from the start that I won't be doing that, since it is fairly straightforward - just put in the gems that give the most value. Since you can't really automate the gemming process itself, an addon won't help you much here.

  • #1140

    i update translate fo fr-FR ;)

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