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  • World of Warcraft
  • 19,608 Monthly Downloads
  • Supports: 5.4.2
  • 2,401,975 Total Downloads
  • Updated 03/10/2014
  • Created 10/22/2010
  • 1,112 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: BSD License
  • Newest File: v2.4.2
Support development! **

About Reforgenator


V2.4.1 has been released.

There are still a few outstanding issues that need to be aderesed but overall there is functionality for wow 5.4

I have added a few models and wll continue to tweak them when they need it.

The next update (2.4.1) should help with hit caps across the board.

Justice point


This addon attempts to inspects your class, spec, weapons, and stats to construct a priority list of stats and caps. With this model and your currently-equipped gear, this addon determines the most efficient way to reach the relevant caps for each stat.

At this time, at least one reforging scheme is supported for each class/spec.

If you find your class/spec isn't recognized and an appropriate reforging scheme recommended for you, please open a ticket and let me know.

The reforging window has three dropdown boxes to set relevant parameters for reforging:

  • Spec to reforge for
  • reforge existing or leave them how they are
  • reforge for Heroic 5 mans or for raiding.

The first dropdown displays all the models defined for your class. The first time you run Reforgenator for any character, it will guess which model to use based on your class and spec. After the first time, it will choose the same model your character used last time.

The second dropdown box lets you choose between "consider reforging anything" and "leave reforged gear alone".

If you choose "consider reforging anything" then the addon calculates what your stats your character would have if you undid all of your existing reforges and started over.

After figuring out what it wants to reforge, it will display those items that are different than what they are currently; this likely means undoing and redoing some existing reforges on your gear.

If you don't want to undo and redo reforgings, then set the dropdown box to "leave reforged gear alone" and the addon won't attempt to change any of it.

The third dropdown box lets you choose between reforging for heroic 5-man instances and reforging for raid instances.

Finally, there is a checkbox in the settings to emit verbose information about the reforging decisions to the chat frame.

If you get odd results from the reforging, please turn on the checkbox and run Reforgenator again. If the explanation doesn't make sense, please comment on or open a ticket. If you can copy-paste the explanation as well, that would be much appreciated.

An armory link for your toon would also be helpful, as this will help us determine what you currently had equipped.

tag v2.4.2
dnewell <>
2014-03-07 10:36:05 -0500

Tagging as v2.4.2


    - bumping rev to 2.4.2


First Previous Page 11 of 58 Next Last
  • #723

    Why is the Expertise for Frost DK's set to Hard cap?

  • #724

    good question

    thanks for pointing that out.

    change will be made in the next release ~(this week)


  • #728


  • #721

    gasp ..what nothing for resto druids .. tsk tsk i was looking forward to that part lol now im jealous tanks kitties and big birds get revised us poor healers back burner still .. anyways keep up good work . looking forward to the day its finished .

  • #720

    I've used this addon for a long time and miss its functionality, so thanks for the updates and hope the classes get sorted soon.

    Arms however is still broken, infact more so than in the previous 1. build as whereas before it ignored the value of expertise, it now still wants me to ignore expertise and hit and reforge mastery to haste (our lowest weight stat).

    Keep up the good work and will be keeping my eye out for future build notes so I can stop using Mr Robot...

  • #719


    first thing great addon but i also have the same on my hunter it reforged both expertise and hit to 8.5 % and even higher which is unnecessary cause both caps are at 7.50% or  2550 rating

    considering dwarf and trolls racial is 1 % expertise you only need 2,210 rating.

    would be great to see that fixed

    thx in advance.

    Last edited by Fistandantilus on 10/22/2012 5:34:42 AM
  • #716


    It does, unfortunately, still not with me. I'm a Demonology Warlock. I just reforged with the addon and then had only 13% hit rating. Previously 15%. I of course asked to raid and everything Reforging.

    Translated with Google.

  • #717

    there is still a bit of an issue with spell hit cap that I need to fix.

    there are other things that need work as well like spirit to hit and expertise to hit  


  • #715


    First, great addon. Thanks for all your effort!

    Small comment, expertice is counted as hit for at least Warlock, it don't look like the addon addhears to that.

    Cheers and keept up the great work


  • #718

    hi thanks 

    It currently doesnt look for expertise on locks, but a fix should be in the works.

  • #714

    new release has been posted.  

    stat weights are still not 100% on all specs (calculations take a while for each spec)

    Monks have been *added*  for testing there are no stat weights yet but there is now a model for each spec.with a reforge order

    reforge orders have been updated for all classes/specs 

    thank you for your patience and look for an update sooner than this one took (sometimes life get in the way)

    also if you have stat weights to share please post them and I will update and push a release with them in it.



  • #712

    we know you are busy with real life and all just wanted to know what the ETA is on this great addon with of course all the other classes .

  • #710

    Any new ETA on that update?  I'm not trying to hurry you or anything.

    Life:  A sexually transmitted disease with no cure and 100% mortality rate.

  • #709

    warlock here, eagerly awaiting a new build with fixed hit cap reforging.. this addon has proven of tremendous value and we all hope to see the great work continued. many thanks for all your efforts so far

  • #707

    I am confused where it comes to feral druids concerning no expertise rating included. Also the best secondary stat is statet haste rating. Reading around the internet on ferals the majoriy has a privilege for mastery, then crit and haste as last stat. I am somewhat lost about secondary stat priority. Haste makes sense because of energy regeneration, especially on boss fights. However mastery does too due to it's bleed effect. Trying to figure out what is best in an over all performance. Getting dodged because of lack of expertise cost time, thus dps. Especially as melee dps we need often to get away from bosses, getting dodged right befor that misses bleeding effect. I don't understand why for instance, Ask Mr Robot, say Mastery is the better stat and Reforgenator lets me reforge to only haste and hit. During Cataclysm with Reforgenator things worked out well. In this expansion I don't know yet, but I would like to have expertise added, I'm a sucker with math.

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