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Reforgenator

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  • 39 Likes
  • World of Warcraft
  • 10,337 Monthly Downloads
  • Supports: 5.4.8
  • 2,493,563 Total Downloads
  • Updated 05/25/2014
  • Created 10/22/2010
  • 1,104 Favorites
  • Project Site
  • Comments
  • Release Type: Inactive
  • License: BSD License
  • Newest File: v2.4.3
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About Reforgenator

News

V2.4.3 has been released.

There are still many Issues that need addressing but i figured i would push a couple updates that I have made.

I have started to go through all of the models and update them where needed.

I am aware of the expertise not counting as hit issue and am working to resolve it.

If you know of any other calcualtions that are not correct please let me know and i will work to fix them.

I have quite a bit of re-writing to do to cleanup alot of messy code.

If anyone is interested in helping out please let me know.

Description

This addon attempts to inspects your class, spec, weapons, and stats to construct a priority list of stats and caps. With this model and your currently-equipped gear, this addon determines the most efficient way to reach the relevant caps for each stat.

At this time, at least one reforging scheme is supported for each class/spec.

If you find your class/spec isn't recognized and an appropriate reforging scheme recommended for you, please open a ticket and let me know.

The reforging window has three dropdown boxes to set relevant parameters for reforging:

  • Spec to reforge for
  • reforge existing or leave them how they are
  • reforge for Heroic 5 mans or for raiding.

The first dropdown displays all the models defined for your class. The first time you run Reforgenator for any character, it will guess which model to use based on your class and spec. After the first time, it will choose the same model your character used last time.

The second dropdown box lets you choose between "consider reforging anything" and "leave reforged gear alone".

If you choose "consider reforging anything" then the addon calculates what your stats your character would have if you undid all of your existing reforges and started over.

After figuring out what it wants to reforge, it will display those items that are different than what they are currently; this likely means undoing and redoing some existing reforges on your gear.

If you don't want to undo and redo reforgings, then set the dropdown box to "leave reforged gear alone" and the addon won't attempt to change any of it.

The third dropdown box lets you choose between reforging for heroic 5-man instances and reforging for raid instances.

Finally, there is a checkbox in the settings to emit verbose information about the reforging decisions to the chat frame.

If you get odd results from the reforging, please turn on the checkbox and run Reforgenator again. If the explanation doesn't make sense, please comment on Curse.com or open a ticket. If you can copy-paste the explanation as well, that would be much appreciated.

An armory link for your toon would also be helpful, as this will help us determine what you currently had equipped.

tag v2.4.3
deb5b00d4739f9afa1b72faf314b9a4cd862ae8f
dnewell <newell.donald@gmail.com>
2014-05-25 12:03:34 -0400

Tagging as v2.4.3

--------------------

dnewell:
    - Cleanup  bit and stared to rework a few things
    - updated Warlock models
    - bumped r3evision to 2.4.3
    - Formatting Cleanup
    - updated DW Frost DK

Comments

First Previous Page 11 of 58 Next Last
  • #727

    instead of telling him its fuked up why not post something that would help and point out what the issue is so that they can fix it ?. also try reading the news first . the guy doing his best and with a great add on like this it will take some time. again it would help if ya posted more info on the class

  • #743

    Because he is a little child that doesn't have the ability to articulate his grievances like an adult.

  • #726

    That is extremely helpful...

  • #734

    Ok I'm sorry, I didn't mean to be rude. The problem is that the addon thinks that the hit cap is around 11% when it's supposed to be at 15%.

  • #723

    Why is the Expertise for Frost DK's set to Hard cap?

  • #724

    good question

    thanks for pointing that out.

    change will be made in the next release ~(this week)

    -Ducky

  • #728

    Thanks

  • #721

    gasp ..what nothing for resto druids .. tsk tsk i was looking forward to that part lol now im jealous tanks kitties and big birds get revised us poor healers back burner still .. anyways keep up good work . looking forward to the day its finished .

  • #720

    I've used this addon for a long time and miss its functionality, so thanks for the updates and hope the classes get sorted soon.

    Arms however is still broken, infact more so than in the previous 1. build as whereas before it ignored the value of expertise, it now still wants me to ignore expertise and hit and reforge mastery to haste (our lowest weight stat).

    Keep up the good work and will be keeping my eye out for future build notes so I can stop using Mr Robot...

  • #719

    Hello,

    first thing great addon but i also have the same on my hunter it reforged both expertise and hit to 8.5 % and even higher which is unnecessary cause both caps are at 7.50% or  2550 rating

    considering dwarf and trolls racial is 1 % expertise you only need 2,210 rating.

    would be great to see that fixed

    thx in advance.

    Last edited by Fistandantilus on 10/22/2012 5:34:42 AM
  • #716

    Hello

    It does, unfortunately, still not with me. I'm a Demonology Warlock. I just reforged with the addon and then had only 13% hit rating. Previously 15%. I of course asked to raid and everything Reforging.


    Translated with Google.

  • #717

    there is still a bit of an issue with spell hit cap that I need to fix.

    there are other things that need work as well like spirit to hit and expertise to hit  

     

  • #715

    Hi!

    First, great addon. Thanks for all your effort!

    Small comment, expertice is counted as hit for at least Warlock, it don't look like the addon addhears to that.

    Cheers and keept up the great work

    /Evil.

  • #718

    hi thanks 

    It currently doesnt look for expertise on locks, but a fix should be in the works.

  • #714

    new release has been posted.  

    stat weights are still not 100% on all specs (calculations take a while for each spec)

    Monks have been *added*  for testing there are no stat weights yet but there is now a model for each spec.with a reforge order

    reforge orders have been updated for all classes/specs 

    thank you for your patience and look for an update sooner than this one took (sometimes life get in the way)

    also if you have stat weights to share please post them and I will update and push a release with them in it.

     

     

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