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  • World of Warcraft
  • 16,613 Monthly Downloads
  • Supports: 5.4.2
  • 2,404,064 Total Downloads
  • Updated 03/10/2014
  • Created 10/22/2010
  • 1,112 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: BSD License
  • Newest File: v2.4.2
Support development! **

About Reforgenator


V2.4.1 has been released.

There are still a few outstanding issues that need to be aderesed but overall there is functionality for wow 5.4

I have added a few models and wll continue to tweak them when they need it.

The next update (2.4.1) should help with hit caps across the board.

Justice point


This addon attempts to inspects your class, spec, weapons, and stats to construct a priority list of stats and caps. With this model and your currently-equipped gear, this addon determines the most efficient way to reach the relevant caps for each stat.

At this time, at least one reforging scheme is supported for each class/spec.

If you find your class/spec isn't recognized and an appropriate reforging scheme recommended for you, please open a ticket and let me know.

The reforging window has three dropdown boxes to set relevant parameters for reforging:

  • Spec to reforge for
  • reforge existing or leave them how they are
  • reforge for Heroic 5 mans or for raiding.

The first dropdown displays all the models defined for your class. The first time you run Reforgenator for any character, it will guess which model to use based on your class and spec. After the first time, it will choose the same model your character used last time.

The second dropdown box lets you choose between "consider reforging anything" and "leave reforged gear alone".

If you choose "consider reforging anything" then the addon calculates what your stats your character would have if you undid all of your existing reforges and started over.

After figuring out what it wants to reforge, it will display those items that are different than what they are currently; this likely means undoing and redoing some existing reforges on your gear.

If you don't want to undo and redo reforgings, then set the dropdown box to "leave reforged gear alone" and the addon won't attempt to change any of it.

The third dropdown box lets you choose between reforging for heroic 5-man instances and reforging for raid instances.

Finally, there is a checkbox in the settings to emit verbose information about the reforging decisions to the chat frame.

If you get odd results from the reforging, please turn on the checkbox and run Reforgenator again. If the explanation doesn't make sense, please comment on or open a ticket. If you can copy-paste the explanation as well, that would be much appreciated.

An armory link for your toon would also be helpful, as this will help us determine what you currently had equipped.

tag v2.4.2
dnewell <>
2014-03-07 10:36:05 -0500

Tagging as v2.4.2


    - bumping rev to 2.4.2


First Previous Page 24 of 58 Next Last
  • #523

    Actually you are correct. How it works is it priotitizes the stats in two ways. first I a a>b>c  priority but each stat also has a weight as well a=1, b=.75, c=.35.  the a>b takes priority in the calculation.    once the requirement for a is reached it wil move on to stat b and so on until each requirement is met in the priority they are programmed.

    as for the second point I believe that is currently possible as there are a few builds that require something similar.  

    I will take a closer look and get back to you on this. I just wanted to pop on and add to the discussion again.


    thanks again


  • #522

    Thanks for the reply. I have already made my own profiles to control stat priority but i can't find a way to control which stats are reduced when reforging. In my previous hit>crit>haste example. If i have an item with crit and haste i would obviously choose to turn haste-->hit rather than crit-->hit. But a few times the addon has asked me to turn crit-->hit. Seems like in some cases the addon isn't taking secondary or tertiary rules into consideration when making its suggestions.

    As for the 2nd question, it's alluded to in the last line of the addon's help section.

    I was thinking something like this

    "1. Parry: maximum possible"

    "2. Dodge:equal to rule 1"

    In effect making two different stats have an equal priority


    Last edited by Brettford23 on 4/17/2012 7:47:56 PM
  • #517

    just wondering my reforgenator is telling me to reforg everything on my ele shaman to spirit when im already hit capped is this a bug?

  • #518

    Possibly if you could please create a ticket and provide any info that you can it would be appreciated

    You can create a ticket here

  • #515

    Hey, seems like a great addon. Though, as it happens I wanted to try to see if I could somehow mage my mage PvE Frost Specced (I'm crazy, I know), and it seems that the rule of spell crit rating is set at 23,34% crit. I've looked online at various guides, and even the one that's linked to by the addon ingame says it's 33,4% instead. It doesn't seem I can change this in the addon, so is it something that can be changed, or can I change it myself?

  • #516


    Sorry it took so long to reply, Yes it is entirely possible to specify any stat you want in this addon.

    If you go into the addon settings window and expand the Reforgenator option you will see tools that will allow you to copy a preset build to one you may modify.

    All you would need to do from there is select the modified version on the main Reforgenator window.

    Thanks for Using Reforgenator and as always if you have and questions please feel free to ask.


  • #512

    Does this have PVP presets?

  • #514


    yes there is a pvp option available.

    It is not currently a top priority ATM but if there is enough interest Further development can be done.


  • #513




    Quote from jvin »

    Does this have PVP presets?


  • #507

    Hi Ducky,

    Just been playing around on my ret pally.

    For some reason the expertise is set to 515 rating for the soft cap, ive tried playing with a new model but i cant seem to fix the problem, im assuming its a Stat weight problem as thats the only thing i didnt change. Also the  note on the model states its from Elitest Jerks, i prefer to use Noxxic myself but thats personal preference.

    Let me know if i can help with any Ret Pally stuff.


    Wrappy - Deathwing

  • #508

    Hi rapter

    Could you please send me an armory link of your toon.

    Also if possible can you capture the verbose output in chat.

    Opening a ticket would be prefered if you are able to capture the output.



  • #506

    Hey Ducky once I installed the 1.3.16 the built-in shaman statistics for elemental and Restoration still seems a little a weird to me. For instance the built in elemental stats encourage you to reforge to spirit and thus bringing you over the hit cap of 17% to approximately 19%. I have no idea why it does this so I created a model of my own to fix that part. For Restoration, the part on Spirit is blank where you are suppose to specify something regarding spirit. Previously on 1.3.13 the built in stats had spirit fixed to a value of 2800, but now its still blank just like it was on 1.3.15. 

  • #504

    I have abit of feedback to give you.

    I play Survival Hunter: and i tried using the Reforgenator addon, i noticed that it is abit "outdated" when it comes to the Survival Specc for Hunters. It follows this stat priority list: Crit>Haste>Mastery. However these days it is actually Crit>Mastery>Haste for Survival. So please change that if you can!

    Other than that, it is a very useful addon and certainly works as intented :)

    Keep up the good work!

  • #509

    Actually mastery is the last stat you need as a survival hunter, he had it right

    Agility,hit,Crit, haste, mastery

  • #505

    I have looked into this a bit and am finding different opinions on what is better.

    This i am assuming a perfect situation and we all know its never perfect... 

    What you are saying is that haste is almost worthless where other places i have looked say different.

    I am just trying to better understand when and why this change occured.




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