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  • World of Warcraft
  • 21,040 Monthly Downloads
  • Supports: 5.4.2
  • 2,400,945 Total Downloads
  • Updated 03/10/2014
  • Created 10/22/2010
  • 1,111 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: BSD License
  • Newest File: v2.4.2
Support development! **

About Reforgenator


V2.4.1 has been released.

There are still a few outstanding issues that need to be aderesed but overall there is functionality for wow 5.4

I have added a few models and wll continue to tweak them when they need it.

The next update (2.4.1) should help with hit caps across the board.

Justice point


This addon attempts to inspects your class, spec, weapons, and stats to construct a priority list of stats and caps. With this model and your currently-equipped gear, this addon determines the most efficient way to reach the relevant caps for each stat.

At this time, at least one reforging scheme is supported for each class/spec.

If you find your class/spec isn't recognized and an appropriate reforging scheme recommended for you, please open a ticket and let me know.

The reforging window has three dropdown boxes to set relevant parameters for reforging:

  • Spec to reforge for
  • reforge existing or leave them how they are
  • reforge for Heroic 5 mans or for raiding.

The first dropdown displays all the models defined for your class. The first time you run Reforgenator for any character, it will guess which model to use based on your class and spec. After the first time, it will choose the same model your character used last time.

The second dropdown box lets you choose between "consider reforging anything" and "leave reforged gear alone".

If you choose "consider reforging anything" then the addon calculates what your stats your character would have if you undid all of your existing reforges and started over.

After figuring out what it wants to reforge, it will display those items that are different than what they are currently; this likely means undoing and redoing some existing reforges on your gear.

If you don't want to undo and redo reforgings, then set the dropdown box to "leave reforged gear alone" and the addon won't attempt to change any of it.

The third dropdown box lets you choose between reforging for heroic 5-man instances and reforging for raid instances.

Finally, there is a checkbox in the settings to emit verbose information about the reforging decisions to the chat frame.

If you get odd results from the reforging, please turn on the checkbox and run Reforgenator again. If the explanation doesn't make sense, please comment on or open a ticket. If you can copy-paste the explanation as well, that would be much appreciated.

An armory link for your toon would also be helpful, as this will help us determine what you currently had equipped.

tag v2.4.2
dnewell <>
2014-03-07 10:36:05 -0500

Tagging as v2.4.2


    - bumping rev to 2.4.2


First Previous Page 26 of 58 Next Last
  • #484

    Date: 2012-01-31 15:44:44
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Reforgenator\Reforgenator.lua line 2313:
       unexpected symbol near '}'
       [C]: ?
      Swatter, v5.13.5258 (BoldBandicoot)
      AtlasLootLoader, vv6.05.02
      AucAdvanced, v5.13.5258 (BoldBandicoot)
      AucFilterBasic, v5.13.5258 (BoldBandicoot)
      AucFilterOutlier, v5.13.5258.5187(5.13/embedded)
      AucMatchUndercut, v5.13.5258.5232(5.13/embedded)
      AucStatHistogram, v5.13.5258 (BoldBandicoot)
      AucStatiLevel, v5.13.5258 (BoldBandicoot)
      AucStatPurchased, v5.13.5258 (BoldBandicoot)
      AucStatSales, v5.13.5258.4838(5.13/embedded)
      AucStatSimple, v5.13.5258 (BoldBandicoot)
      AucStatStdDev, v5.13.5258 (BoldBandicoot)
      AucStatWOWEcon, v5.13.5258.4828(5.13/embedded)
      AucUtilAHWindowControl, v5.13.5258.5133(5.13/embedded)
      AucUtilAppraiser, v5.13.5258.5241(5.13/embedded)
      AucUtilAskPrice, v5.13.5258.5160(5.13/embedded)
      AucUtilAutoMagic, v5.13.5258.5224(5.13/embedded)
      AucUtilCompactUI, v5.13.5258.5254(5.13/embedded)
      AucUtilEasyBuyout, v5.13.5258.5241(5.13/embedded)
      AucUtilFixAH, v5.13.5258 (BoldBandicoot)
      AucUtilItemSuggest, v5.13.5258.5224(5.13/embedded)
      AucUtilPriceLevel, v5.13.5258.5241(5.13/embedded)
      AucUtilScanButton, v5.13.5258.5153(5.13/embedded)
      AucUtilScanFinish, v5.13.5258.5153(5.13/embedded)
      AucUtilScanProgress, v5.13.5258.4979(5.13/embedded)
      AucUtilScanStart, v5.13.5258.5153(5.13/embedded)
      AucUtilSearchUI, v5.13.5258.5254(5.13/embedded)
      AucUtilSimpleAuction, v5.13.5258.5210(5.13/embedded)
      AucUtilVendMarkup, v5.13.5258.4828(5.13/embedded)
      Babylonian, v5.1.DEV.312(/embedded)
      BeanCounter, v5.13.5258 (BoldBandicoot)
      CombustionHelper, v2.8.3
      Configator, v5.1.DEV.312(/embedded)
      DBMCore, v
      DebugLib, v5.1.DEV.312(/embedded)
      EasyMail, v
      Enchantrix, v5.13.5258 (BoldBandicoot)
      EnchantrixBarker, v5.13.5258 (BoldBandicoot)
      LibExtraTip, v5.12.DEV.319(/embedded)
      LoseControl, v4.3
      MatureLanguageFilterFix, v
      OmniCC, v4.3.2
      Quartz, v3.0.8
      Recount, v
      Reforgenator, v1.3.15
      Stubby, v5.13.5258 (BoldBandicoot)
      TipHelper, v5.12.DEV.315(/embedded)
      BlizRuntimeLib_enUS v4.3.2.40300 <us>

  • #486

    This has been fixed.

    In the future please file a ticket it will help us get to your issue faster.

    thank you


  • #481

    Why don't "prefer spirit" on spell hit cap work? *release versjon*. It keep telleing me to reforge into Hit Rating :S

    I'm useing the defult Elemental Shaman options exept the "prefer spirit".


    PS: I am hit capped with spirit, yet it tell me to reforge into hit.

  • #482

    Can you provide an armory link so i can see what is going on.

    This is something that should be working.


  • #487

    yea I added a Spirit stat to what was there,

    It will still stack hit before Spirit by default but should now recognize both.

  • #483

    Oh, I tried to reinstall the addon and now it seems to give the right stats :) Thank you anyway for fast reply :) 

  • #478

    i think you messed up on the arms it wants me to put hit and exp past the 8% hit cap and exp past 26.


  • #479

    Hmm yea I asked a friend about this and he said he wasnt having an issue...

    Have you modified any of the settings that could put you past the caps?


    I am however looking into this and other issues that have been reported as I get time. 

  • #477

    Please fix the disc priest reforge stats, I love this addon and do not want to get rid of it but it is telling me to reforge haste way too much i'm up to 14.76%, even telling me to reforge spirit to haste with only 1700 spirit which i know is not enough.

  • #480

    yea sorry this is getting fixed.

    I am not sure why the previous person who was working on this addon chose maimize haste but I will be releasing a new version today fixing a number of items..



    Last edited by ducky12432 on 2/1/2012 6:45:34 PM
  • #475

    One thing I'd really like to see is an info pane alongside the items to be reforged. In this info pane it would show the stat priority being used for the current model, along with the total cost for reforging, and any other relavant info (such as final stat values after reforging). I feel like I have to check each model, every time, before I reforge to assure the stat priority is set correctly and I don't waste time/gold at the reforger. It'd be nice to know what the program is doing, before I blindly follow its instructions (without having to go into the config). This info pane could be minimized for anyone who felt it too cumbersome.

    Also, why not allow people to set their own values for "cap"? For example, sometimes it's nice to hit a soft haste cap before maxing out other stats, which can be different for each class. If I could select haste as the stat, and instead of selecting "MaximumPossible" or w/e other hardcoded option for the cap, I could select "UserDefinedValue" and I could put in my own value in a separate field to use as the cap. This would make the mod a lot more modular and useful for testing custom stat configurations.

    Also, I notice sometimes it won't put me at the spell hit cap when I tell it to. It'll usually put me within .2% (plus or minus) but I'll have to reforge a wand or something myself to fix it. I'll see if I can reproduce this more specifically. This may have been fixed in one of the recent updates. I noticed in the model config that it differentiates between spell and melee hit/crit/haste which I didn't think the game did any more. Perhaps this could be the issue.

    Another final suggestion, although I'm not sure if it's possible and definately not neccesary. When I have your mod open and I'm using it to guide my reforges, when I click "reforge" at the reforger's GUI, if this mod could register that action, check the item that was reforged, and clear it from the list of items to be reforged, that would be really really nice.

    Thanks for a great addon. Saves me a ton of time with my alts =).

    Last edited by Bormes11 on 1/28/2012 12:52:43 PM
  • #476

    Hmm i like the idea.

    It will take some time to do this but i believe it all can eventually be done.




  • #474

    Just a few things about Feral Cats. Actually Mastery, Haste and Crit have almost the same value, although to my personal experience Haste->Crit->Mastery seemed to be the one with the best results. They should still have the same coefficient, but Haste should be the 1st priority, then Crit and finally Mastery (I think it is already with the current addon patch?).

    About Hit/Expertise Caps, they sure help with our Swipe so reaching a cap that at least allows us to hit lvl 87 adds is always useful. What I'm not sure is if it's better to reach the 8% Hit/26 Exp caps or just enough for lvl 87 adds.


    Here I post a link that says so

    Last edited by lonelywolf23 on 1/26/2012 2:07:39 PM
  • #469

    found out what was wrong with feral dps

    the order of the rules were the wrong was around

    i.e. haste was rule #1 and exp cap last rule, 

    so i just swapped it the othe way and it's back to normal

  • #470

    Hey I just recently started working on this project but the information for feral dps was taken from

    If that is truly incorrect please inform me and I will fix the issue.

    I will continue to investigate this further to see if i can find an explanation.

    Thank you,



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