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  • World of Warcraft
  • 2,169 Monthly Downloads
  • Supports: 5.4.8
  • 2,527,823 Total Downloads
  • Updated 05/25/2014
  • Created 10/22/2010
  • 1,083 Favorites
  • Project Site
  • Comments
  • Release Type: Mature
  • License: BSD License
  • Newest File: v2.4.3
Support development! **

About Reforgenator

This project is no longer a viable product as they have removed reforging from the game I will leave it here as a reference for those if you that want to learn from it.

Thank you


V2.4.3 has been released.

There are still many Issues that need addressing but i figured i would push a couple updates that I have made.

I have started to go through all of the models and update them where needed.

I am aware of the expertise not counting as hit issue and am working to resolve it.

If you know of any other calcualtions that are not correct please let me know and i will work to fix them.

I have quite a bit of re-writing to do to cleanup alot of messy code.

If anyone is interested in helping out please let me know.


This addon attempts to inspects your class, spec, weapons, and stats to construct a priority list of stats and caps. With this model and your currently-equipped gear, this addon determines the most efficient way to reach the relevant caps for each stat.

At this time, at least one reforging scheme is supported for each class/spec.

If you find your class/spec isn't recognized and an appropriate reforging scheme recommended for you, please open a ticket and let me know.

The reforging window has three dropdown boxes to set relevant parameters for reforging:

  • Spec to reforge for
  • reforge existing or leave them how they are
  • reforge for Heroic 5 mans or for raiding.

The first dropdown displays all the models defined for your class. The first time you run Reforgenator for any character, it will guess which model to use based on your class and spec. After the first time, it will choose the same model your character used last time.

The second dropdown box lets you choose between "consider reforging anything" and "leave reforged gear alone".

If you choose "consider reforging anything" then the addon calculates what your stats your character would have if you undid all of your existing reforges and started over.

After figuring out what it wants to reforge, it will display those items that are different than what they are currently; this likely means undoing and redoing some existing reforges on your gear.

If you don't want to undo and redo reforgings, then set the dropdown box to "leave reforged gear alone" and the addon won't attempt to change any of it.

The third dropdown box lets you choose between reforging for heroic 5-man instances and reforging for raid instances.

Finally, there is a checkbox in the settings to emit verbose information about the reforging decisions to the chat frame.

If you get odd results from the reforging, please turn on the checkbox and run Reforgenator again. If the explanation doesn't make sense, please comment on or open a ticket. If you can copy-paste the explanation as well, that would be much appreciated.

An armory link for your toon would also be helpful, as this will help us determine what you currently had equipped.

tag v2.4.3
dnewell <>
2014-05-25 12:03:34 -0400

Tagging as v2.4.3


    - Cleanup  bit and stared to rework a few things
    - updated Warlock models
    - bumped r3evision to 2.4.3
    - Formatting Cleanup
    - updated DW Frost DK


First Previous Page 6 of 58 Next Last
  • #807

    Feral Druids need updating. They need 7.5% hit and 7.5% expertise. Addon sees to want to only reforge mastery (for bleeds) but not for hit til cap and no expertise at all.
    Agility > Mastery > Crit > Expertise (7.5%) = Melee Hit (7.5%) > Haste

  • #806

    Spirit counts 1:1 for Hit on Shadow Priests, and IMO Spirit is better than Hit cuz off the Mana Regen factor.

    It seens to be not counting it, always suggesting reforge to Hit when it's possible to reforge to Spirit and suggesting to reset when you reforge Hit to Spirit. :]

    Last edited by rzzbr on 11/22/2012 12:35:04 PM
  • #804

    hey ducky . been while since i told you i would work on my resto druid to see if there was anything i could offer too help you out .

    as it stands my druid is in all heroic gear and few lfr epics and i have tried couple other sites out for reforging. as of now i am using yours ( like it better lol ) anyways as stated before spirit  int for that spell power and can not forget that haste are the most important things needed ..( no brainer ) i have found that it balances just right with reforgenator.

    most important stat is the spirit need that regen

    second IMO would be the haste for the ticks

    third Int

    in that order not sure if regorgenator does it like that but like i said it balanced it out . anyways it seams to be working fine for resto ..BUT i gotta ask ya whats up with the feral part ? same druid in mostly heroic gear and when i goto reforg it it wants to change stats to mastery and haste and my hit and exp is way to low like 3 % in each. even other sites doing same or worse. just seams my dps is low and takes forever to kill a mob . maybe you can explain or give tips on that ?

    anyways like i said im doing great with the resto part and find my self in top 3 in heals for lfrs mostly in 1st place with maybe 3rd or 4th in over heals.

  • #805


    thanks for the input I actually have a slight change to the haste on resto but i have also been seeing that it is mostly ok also

    as for feral what I am going by is what I get out of the simulations.  other sites are also giving the same results.  I tried a feral (not very geared) in the PTR and I couldnt get it to do very well.  that being said I didnt have any raid gear on and was running heroics but the same basic rules apply for both so im not sure.  balance is even worse but that is my secondary spec as all it needs is a gear reforge and im already hit capped and dont actually do too bad.  

    I should have some more time soon to work on it again. when i do i will push the haste update as part of it.

    I really dont like to push updates that just tailor to one need unless there is only that issue at the time it makes peole think they are able to skip updates and then i dont get as good of feedback or they think their issue has been addressed when it hasnt.

    if you wanted to try it out set haste to 4717  in a custom model and leave the rest alone.  this should be close to the Regrowth break point. anything beyond this point is useless until you get to about 7.4k for the lifebloom breakpoint.  I currently have it set to get to a 1s GCD which is way too high and i believe currently unattainable something like 23k 

    seting it to this will allow it to start reforging to mastery which should help your HPS much more than the Lifebloom breakpoint.

    I had this pmd to me and found it very helpful in isolating the values.

    many props to @Ghislain78 for the link and help.

    hope this helps and much thanks for the help and feedback.


  • #801

    i have a question ive been useing this addon for years and for some reason when i started to play my warlock its telling me to put expertese on my gear ... sense when do warlocks use expertese on casts ?

    im lvl 86 Destro lock

    and im just confused

  • #802

    it is a change that was made in 5.0 

    Expertise now counts 1:1 for hit for several classes not just locks.

    I am starting to think that they neglected to make this fact more well know as it seems to be a common question.

    just as a side note caps for locks while leveling are off quite a bit so you will want to watch your as the addon will currently tell you to put way more than you actually need.

    just something to watch for.


  • #803

    thx just a lil odd to use a melee stat on a caster lol

  • #799

    hi just wanted to ask a question i curently have a lvl 90 warlock (demonology) and use a lvl 87 Dk (Frost), ive just installed your addon hopfully to help get up to spec, i currently play PVE on my 2 mains and noticed on your addon you only have raiding/heroics and pvp is there one of these that you would recomend for a pve build?

    ive never done raiding/heroics or pvp never felt the need to. anyway any help greatly appreciated.

  • #800

    hmm im not sure I quite understand your question. 

    Heroics and raiding are forms of PVE.  This addon is geared more towards raiding than anything else.  It is useful for heroics as well if you are having issues.

    I have not actually given much thought to the pvp portion of it in quite a while as I am still fixing the rading portion.

    Thank you 


  • #798

    I don't want to sound too critical...but....right now it's really difficult to use this addon with any success given the problems it's having with hit rating.  I stopped using the built in hit cap calculations a week or two ago because they were wrong, and instead used a fixed value.  Setting a fixed value for hit rating seems to only include hit from hit, and doesn't consider other sources like exp and spi when setting a target rating.

    I would very much like to use this addon beyond just trying to reach hit cap, and really fine tune my gear using stat weights.  It occured to me the other day while using a different reforging tool..that I could get more crit out of my gear and still remain hit capped by forging hit > crit on certain pieces of gear that had more hit that any other stat and forging other stats > hit to make up for the loss.  As long as I've used reforgenator, I've never seen it suggest something like that.  Reforgenator seems to only consider increasing hit as long as it's under cap, and never reducing it at the same time in consideration of the next rule or stat weights.


    HAT = 600 hit, 400 Mastery

    My rules: 1. Hit to cap, 2. Crit maximum possible

    Reforgenator will probably see that big chunk of hit and think it's great and leave it..then on rule #2 it will see that mastery and forge 160 of it into crit.  Given that rule #2 is crit max possible, it would really make more sense to forge hit into 240 crit assuming we can still reach hit cap using less valuable stats on other gear.  In my case I still had gear with crit and mastery or crit and haste that were not being considered for reforging into hit becasue that cap had already been achieved.

    What if the rules are reversed?  (1. Crit Maximum Possible, 2. Hit to cap)  Will reforgenator maximize crit on all pieces, but then still have the option of changing any of those items again in consideration of the second rule if there is no other way to reach hit cap?  I could be wrong but I don't think it will consider changing a piece of gear thats already slated for a change.

    I think the goal is not just achieve hit cap, but to do it in the most effective way possible so you can maximize your more valuable secondary stats while reducing your less valuable stats.

  • #796
    Hit caps are incorrect for rogues also

    The addon appears to be working just fine, it's just using cap values that are too high. The caps for hit and expertise should be 2550 to hit 7.5%.  In the log we see "calculated target spell hit rating = 4080".  Hope this helps!

    Your current spec: Assassination
    Your current spec tab: 1
    Reforgenator: ===== Begin =====
    Reforgenator: level=90
    Reforgenator: className=ROGUE
    Reforgenator: primaryTab=1
    Reforgenator: race=NightElf
    Reforgenator: mainHandWeaponType=Daggers
    Reforgenator: spiritHitConversionRate=nil
    Reforgenator: expHitConversionRate=nil
    Reforgenator: useSandbox = "true",
    Reforgenator: "true",
    Reforgenator: targetLevelSelection = Reforge for heroics
    Reforgenator: Player stats as calculated before reforging:
    Reforgenator:   melee hit = 2241
    Reforgenator:   melee crit = 5018
    Reforgenator:   melee haste = 1934
    Reforgenator:   expertise = 1784
    Reforgenator:   ranged hit = 2241
    Reforgenator:   ranged crit = 5018
    Reforgenator:   ranged haste = 1934
    Reforgenator:   spell hit = 2241
    Reforgenator:   spell crit = 5018
    Reforgenator:   spell haste = 1934
    Reforgenator:   dodge = 0
    Reforgenator:   parry = 0
    Reforgenator:   mastery = 4085
    Reforgenator: -----
    Reforgenator: base spell hit rating = 4080
    Reforgenator: calculated target spell hit rating = 4080
    Reforgenator: reforging for Spell Hit Rating, starting at 2241
    Reforgenator: prefer spirit = nil
    Reforgenator: desired value is 4080
    Reforgenator: ending up at 4060
    Reforgenator: -----
    Reforgenator: base expertise rating required = 2040
    Reforgenator: expertise rating modification = 0
    Reforgenator: target expertise rating = 2040
    Reforgenator: reforging for Expertise Rating, starting at 1570
    Reforgenator: desired value is 2040
    Reforgenator: ending up at 2019
    Reforgenator: -----
    Reforgenator: reforging for Mastery Rating, starting at 4085
    Reforgenator: desired value is 9999
    Reforgenator: ending up at 4085
    Reforgenator: -----
    Reforgenator: reforging for Melee Crit Rating, starting at 3386
    Reforgenator: desired value is 9999
    Reforgenator: ending up at 3447
    Reforgenator: -----
    Reforgenator: reforging for Melee Haste Rating, starting at 1451
    Reforgenator: desired value is 9999
    Reforgenator: ending up at 1451
    Reforgenator: -----
    Reforgenator: Player stats as calculated after reforging:
    Reforgenator:   melee hit = 4060
    Reforgenator:   melee crit = 3447
    Reforgenator:   melee haste = 1451
    Reforgenator:   expertise = 2019
    Reforgenator:   ranged hit = 4060
    Reforgenator:   ranged crit = 3447
    Reforgenator:   ranged haste = 1451
    Reforgenator:   spell hit = 4060
    Reforgenator:   spell crit = 3447
    Reforgenator:   spell haste = 1451
    Reforgenator:   dodge = 0
    Reforgenator:   parry = 0
    Reforgenator:   mastery = 4085
    Reforgenator: -----

  • #797

    thanks for the log i will take a look and redo some of the calculations.

    I am still trusting the calculations i did over 3 months ago to be accurate. (they were done in beta)

    thanks again for the log sometimes it helps to see what someone else is getting. the ptr is only as useful as the gear that you have available on a premade.


  • #794

    Hunter Stats are wrong, it keeps doing expertise.


    Caps are 7.5 and 7.5  EXp and Hit. Unsure if its me or the things wrong, I actually was at 12% exp when i didnt notice LOL


    many thanks great tool

  • #795

    ok i will take a look

  • #792

    Still having issues on my affliction warlock.  I'm currently at 15.15% hit chance, 4527 hit and 624 expertise (totaling 5151).  When I run reforgenator right now it has me adding hit and expertise and removing none.  I'm using the consider reforging everything option.

    I run reforgenator and I get these results.

    Reforgenator: ===== Begin =====
    Reforgenator: level=90
    Reforgenator: className=WARLOCK
    Reforgenator: primaryTab=1
    Reforgenator: race=Scourge
    Reforgenator: mainHandWeaponType=Staves
    Reforgenator: spiritHitConversionRate=nil
    Reforgenator: expHitConversionRate=1
    Reforgenator: useSandbox = "true",
    Reforgenator: targetLevelSelection = Reforge for raiding
    Reforgenator: Player stats as calculated before reforging:
    Reforgenator:   melee hit = 3043
    Reforgenator:   melee crit = 2691
    Reforgenator:   melee haste = 4349
    Reforgenator:   expertise = 0
    Reforgenator:   ranged hit = 3043
    Reforgenator:   ranged crit = 2691
    Reforgenator:   ranged haste = 4349
    Reforgenator:   spell hit = 3043
    Reforgenator:   spell crit = 2691
    Reforgenator:   spell haste = 4349
    Reforgenator:   dodge = 0
    Reforgenator:   parry = 0
    Reforgenator:   mastery = 3297
    Reforgenator: -----
    Reforgenator: reforging for Spell Hit Rating, starting at 3043
    Reforgenator: prefer spirit = nil
    Reforgenator: desired value is 5100
    Reforgenator: ending up at 5081
    Reforgenator: -----
    Reforgenator: reforging for Spell Haste Rating, starting at 3580
    Reforgenator: desired value is 9999
    Reforgenator: ending up at 3973
    Reforgenator: -----
    Reforgenator: Player stats as calculated after reforging:
    Reforgenator:   melee hit = 5081
    Reforgenator:   melee crit = 1771
    Reforgenator:   melee haste = 3973
    Reforgenator:   expertise = 998
    Reforgenator:   ranged hit = 5081
    Reforgenator:   ranged crit = 1771
    Reforgenator:   ranged haste = 3973
    Reforgenator:   spell hit = 5081
    Reforgenator:   spell crit = 1771
    Reforgenator:   spell haste = 3973
    Reforgenator:   dodge = 0
    Reforgenator:   parry = 0
    Reforgenator:   mastery = 2555
    Reforgenator: -----

    This would put me at 998 expertise and 5081 hit with a total of 6079 when the target total should be 5100 right?

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