Get an Epic Experience with Premium


Bags & Inventory Login to Add Favorites
  • World of Warcraft
  • 2,246 Monthly Downloads
  • Supports: 5.4.8
  • 2,527,632 Total Downloads
  • Updated 05/25/2014
  • Created 10/22/2010
  • 1,083 Favorites
  • Project Site
  • Comments
  • Release Type: Mature
  • License: BSD License
  • Newest File: v2.4.3
Support development! **

About Reforgenator

This project is no longer a viable product as they have removed reforging from the game I will leave it here as a reference for those if you that want to learn from it.

Thank you


V2.4.3 has been released.

There are still many Issues that need addressing but i figured i would push a couple updates that I have made.

I have started to go through all of the models and update them where needed.

I am aware of the expertise not counting as hit issue and am working to resolve it.

If you know of any other calcualtions that are not correct please let me know and i will work to fix them.

I have quite a bit of re-writing to do to cleanup alot of messy code.

If anyone is interested in helping out please let me know.


This addon attempts to inspects your class, spec, weapons, and stats to construct a priority list of stats and caps. With this model and your currently-equipped gear, this addon determines the most efficient way to reach the relevant caps for each stat.

At this time, at least one reforging scheme is supported for each class/spec.

If you find your class/spec isn't recognized and an appropriate reforging scheme recommended for you, please open a ticket and let me know.

The reforging window has three dropdown boxes to set relevant parameters for reforging:

  • Spec to reforge for
  • reforge existing or leave them how they are
  • reforge for Heroic 5 mans or for raiding.

The first dropdown displays all the models defined for your class. The first time you run Reforgenator for any character, it will guess which model to use based on your class and spec. After the first time, it will choose the same model your character used last time.

The second dropdown box lets you choose between "consider reforging anything" and "leave reforged gear alone".

If you choose "consider reforging anything" then the addon calculates what your stats your character would have if you undid all of your existing reforges and started over.

After figuring out what it wants to reforge, it will display those items that are different than what they are currently; this likely means undoing and redoing some existing reforges on your gear.

If you don't want to undo and redo reforgings, then set the dropdown box to "leave reforged gear alone" and the addon won't attempt to change any of it.

The third dropdown box lets you choose between reforging for heroic 5-man instances and reforging for raid instances.

Finally, there is a checkbox in the settings to emit verbose information about the reforging decisions to the chat frame.

If you get odd results from the reforging, please turn on the checkbox and run Reforgenator again. If the explanation doesn't make sense, please comment on or open a ticket. If you can copy-paste the explanation as well, that would be much appreciated.

An armory link for your toon would also be helpful, as this will help us determine what you currently had equipped.

tag v2.4.3
dnewell <>
2014-05-25 12:03:34 -0400

Tagging as v2.4.3


    - Cleanup  bit and stared to rework a few things
    - updated Warlock models
    - bumped r3evision to 2.4.3
    - Formatting Cleanup
    - updated DW Frost DK


First Previous Page 8 of 58 Next Last
  • #775

    Hi are you able to take a look at hunters, currently it seems to want to cap expertise before hit, they are both important stats but a chance to miss (hit) should have precedence over chance to dodge (expertise).

  • #776

    Actually it is recommended that expertise is capped either before or at the same time for all specs of hunters (i have no clue to the exact reason other than it may be easier to dodge then miss...) either way as long as both get capped ther shouldnt be too much of an issue if either one is not cappjng and it is movin on to Others or o e is way over cap and fhe other is under cap then there is gojng To Be an issue but it all has to do with what can get reforged and how close something gets.  

    Remember if the prequesite stats are not on the gear it wont be able to be reforged to anythi g useful and yoj may come up short of the cap

  • #774

    ok i have just uploaded a beta that should fi the issues that people were seeing.

    If there are no issues with it after a couple of days I will release it as v2.2  as it stands now it is B2.2 

    to get it you will either need to download it directly or set your client to download beta builds.

    I did it this way because there may still be a few issues.

    So test it and let me know how it works.



  • #770

    I'm getting the hit loop issue as well on my affliction warlock.  First reforgenator gets me over hit cap..then i hit the button to calculate again and it tells me to forge off my highest value stat into even more hit...hit the button again and more reforging suggestions.  If I follow it's advice I end up almost 3% over hit cap, having far less gold, and losing alot of my more valuable stats.

    I also can't figure out why it'll sometimes forge off a stat with a weight of 60 for example when it could forge off a stat with a weight of 10.  I'm going to have to assume it's all part of the same bug.  It seems at times when processing the first rule, hit rating, it doesn't always target the weaker stats first.  Almost as if it's just going for the shortest path to hit cap instead of the smartest path.

  • #771

    Yea it is actually a bug that is universal to all classes that use exp to hit or spirit to hit as it is in the same function.  There are actually a couple of functio s that need To be rewritten inorder for it to properly optimize.

    There are actually a few issues but only one is  usually seen unless you have gear that fits a certain profile then they both can show up.  But it still stemms feom the same issues and will indeed be improved upon in the next release hopefully sometime this week


  • #769

    Hey ducky, is there an ETA? on the fix to Reforgenator? Or are you not sure atm ?

  • #772

    If I say soon is that too vague?

    I have a few things fixed and need to test them out a bit more before releasing them.

    so mid week looks like my best possible guess.

    It could also possibly be as soon as an hour from now barring any issues that I run into.

    there are still a few classes that are a little off and i am trying to tweak them.

    Sorry for the delay but sometimes free time doesnt come as often as i would like.


  • #768

    In the latest version with the addition of the Expertise to Hit conversion, the UpdateStats() is calculating the stats twice per update with the addition of the two new For loops to handle Expertise. This is throwing the reforge calculation off as the calculated stat prior to reforge is incorrect, especially Expertise.

    Ticket created.

  • #773

    thanks you for posting the ticket.

    I have already made the need changes and will be uploading a Beta release later today followed by a regular release sometime this week

  • #765

    DK 2h Frost.

    The addon seems to be stuck in a loop. Tells me to reforge 3 items, then to reforge 2 items and then to reset the first 3 items. After which the cycle begins.

  • #766

    yea I have been seeing that as well while testing some things.

    I know what it is doing but not why as there is logic inplace to prevent this sort of thing.

    it most likely has to do with the way i just shoved expertise to hit conversion in.

    I am actually in the middle of a re-write so if all goes well it should be a t4emporary bug that will be fixed with cklean code.

  • #762
    Over Cap HIT

    Good day, I'm sorry for my english, I have a problem, I bloodelf MAGE Fire, with the introduction of the possibility of reforging casters to hit additional stats (the spirit and expertise), I was hit with reforging exceed 15% and get 18%, although the rating shows 5115, ask for help in this matter, and once again I apologize for my English! Thanks!

    Last edited by Siberyx on 11/3/2012 3:39:01 AM
  • #764


    sorry about that there is an error in the calculation.

    specifically the error is in the conversion of expertise to hit.

    currently the is no account for modifiers in expertise to hit.

    also the stat weights are just a bit off.

    i dont mean to get to thechnical but since there are many people reportign this issue I figured i would explain more in depth what is going on.

    I should have a fix sometime this weekend depending on how busy I am with other stuff but yes i do know about the issue and yes I am working on it.



  • #759

    The add on has me reforging way over the 15% cap, up to like 18%.

  • #760

    to help you i need

    class/ spec


    any other info is also helpful


  • To post a comment, please login or register a new account.
Login to Curse

Don't have an account? Create One.

Get an epic experience with Curse Premium
  • Faster addon downloads
  • Premium-Only Beta Giveaways
  • Ad-Free Curse experience
  • Premium Curse Client
  • and many More Features
  • Learn More »

Darkest Dungeon Wiki Editing Contest