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Rep2

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  • 1 Like
  • World of Warcraft
  • 51 Monthly Downloads
  • Supports: 4.0.6
  • 8,821 Total Downloads
  • Updated 10/15/2010
  • Created 01/01/2008
  • 58 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: v5.3.1
or

About Rep2

Rep2 displays a message which shows how much reputation you gained, and how much is needed until the next standing, including fallover rep to secondary factions.

------------------------------------------------------------------------
r48 | Nirek | 2010-10-15 05:27:36 +0000 (Fri, 15 Oct 2010) | 1 line
Changed paths:
   M /trunk/Rep2.toc

Rep2: v5.3.1: Guess I should fix toc now that 4.0.1 is live (No code changes)
------------------------------------------------------------------------
r47 | Nirek | 2010-10-04 18:09:22 +0000 (Mon, 04 Oct 2010) | 1 line
Changed paths:
   M /trunk/Rep2.lua
   M /trunk/Rep2.toc

Rep2: 5.3
------------------------------------------------------------------------
r46 | Nirek | 2010-10-04 16:40:50 +0000 (Mon, 04 Oct 2010) | 1 line
Changed paths:
   D /trunk/Libs
   M /trunk/Rep2.lua
   M /trunk/Rep2.toc

Rep2: 5.2
------------------------------------------------------------------------
r45 | Nirek | 2010-10-04 15:54:46 +0000 (Mon, 04 Oct 2010) | 1 line
Changed paths:
   M /trunk/Rep2.lua
   M /trunk/Rep2.toc

Rep2: 5.1
------------------------------------------------------------------------
r44 | Nirek | 2010-10-04 05:33:22 +0000 (Mon, 04 Oct 2010) | 1 line
Changed paths:
   M /trunk/.pkgmeta
   M /trunk/Rep2.lua
   D /trunk/embeds.xml

Rep2: V5, rewrite removing ace and cleaning up
------------------------------------------------------------------------
r43 | dridzt | 2009-05-02 11:33:47 +0000 (Sat, 02 May 2009) | 5 lines
Changed paths:
   M /trunk/Rep2.lua
   M /trunk/Rep2.toc

- switch initialization to PLAYER_ALIVE (broke in 3.1.1)
- upvalue a few globals that run in a loop (performance tweak for spammy rep gains)
- use strformat for the concat that includes numbers (as above)
- remove a function call (getglobal) and few table lookups (colors)
- .toc -> 30100
------------------------------------------------------------------------

Comments

  • #14

    It doesn't have a / command, doesn't need one, and as far as I'm aware it still works just fine, unless blizzard snuck in another change that I didn't notice

  • #13
    Are we going to get a Cata update? soon?
  • #11
    when i type /rep2 i get the standard blizz error. When i type /rep2 set5 i get the same error. Any ideas?
  • #12
    "Type '/help'for a listing of a few commands" is the error
  • #10
    On that note if you're not squeamish about installing alpha versions,

    http://www.wowace.com/projects/rep2/files/

    holds a release that fixes the initialization problem mentioned by lochnar
    and also contains a couple performance tweaks for situations of very spammy rep gains.
    (think AOE trash in dungeons where mobs still give you rep)
  • #9
    Thanks to Dridzt on the wowace forums, it appears there is a fix that is working, so far.

    Edit the Rep2.lua file. Change "MEETINGSTONE_CHANGED" to "PLAYER_ALIVE". This is done so that the faction information is available when it wants it. It was looking for faction information too soon.
  • #6
    Since this mod is deadish, I thought I would mention a replacement that is maintained.

    WonderRep, http://wow.curse.com/downloads/wow-addons/details/wonder-rep-reputation.aspx

  • #7
    thanks for the suggestion - it works, to a degree, but it doesn't meet the standard set by rep2 - if anyone figures out a change we can make to our copies, or can point to a fixed version or direct replacement, please let us know
  • #8
    I know what is happening but I can't figure out how to fix it (I know nothing about writing mods - I just poked at it and tried it to see what happened). When Rep2 loads, it thinks there are zero factions. Therefore, it doesn't set up factionVars. Then, "if (not isHeader) and factionVars[name] then" always evaluates to false, because there is no factionVars, so the entire loop to check what faction changed is skipped. By toggling standby, the mod is made to rescan the factions so factionVars gets set and the work loop has something to gnaw on.

    I can't figure out how to make it see the factions when it first loads. I thought the new 3.1 function, ExpandAllFactionHeaders, might help but it didn't seem to matter.

    Ideas? Fixes?
  • #4
    If you toggle '/rep2 standby' off and then back on it seems to work again but you have to do it every time you log in.
  • #2
    Agreed, Fred7. Not seeing messages from spillover factions or "NNN more to go" messages.
  • #3
    Fubar - FactionsFu and Rep2 don't seem to play well together. If you have FactionsFu, disabling it should make Rep2 work again. If not, try downloading the newest Ace2 libraries
    http://wow.curse.com/downloads/wow-addons/details/ace2.aspx
    and replace the ones in the Rep2/Libs folder with the new ones.

    I updated the libraries first which worked with a soft reload of the UI but once I exited and reentered the game it broke again and that's when I narrowed it down to FactionsFu. So it may or may not be necessary to update the libraries.
  • #5
    I dont use FactionsFu. I tried that ace library replacement and it seemed to work at first, then later Rep broke again.

    This mod is dead unless someone pulls it out of the grave and repairs it.

  • #1
    This is broken in 3.1. No error message, just doesn't do anything.
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