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Rotation Builder

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  • 4 Likes
  • World of Warcraft
  • 521 Monthly Downloads
  • Supports: 5.1.0
  • 73,570 Total Downloads
  • Updated 12/15/2012
  • Created 01/11/2011
  • 104 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.49
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About Rotation Builder

Please do not trust any links to any other versions of this addon. We have seen copies that include malicious code.

As the original author soulwhip discontinued this addon and we simply loved it, we decided to bring it back. There is still a lot of work to be done (you may take a look at the current todo list below)

You can help us with localizations by going there : RotationBuilder Localization page. Be careful when translating phrases from the overview interface : rotations localizations are too big to be shown properly in it. You will have to edit them individually.

Rotation Builder allows you to build rotations dynamically without having to understand the Lua script language. The built rotation then displays the current action and the next action on your screen to tell you what to push next. Actions can be heavily customized with the General, Player, Target, Pet, and Focus tabs. The priority of actions can also be changed dynamically just by clicking the up and down arrows next to the action name in the Action list.

Included Rotations in the latest alpha version:
DRUID 5.0.4 Balance, Feral and Guardian
HUNTER 5.1.0 Beast mastery, Marksmanship and Survival
MAGE 5.0.4 Arcane, Fire and Frost
PALADIN 5.0.4 Protection, Retribution
PRIEST 5.1.0 Shadow
ROGUE 5.0.4 Assassination, Combat and 5.0.4-1 Subtlety
SHAMAN 5.1.0 Enhancement and Elemental
WARLOCK 5.0.4 Affliction, Demonology and Destruction
WARRIOR 5.0.4 Arms, Fury and Protection
DEATHKNIGHT 5.0.4 Blood, Frost and Unholy
MONK 5.1.0 Brewmaster and Windwalker

To load the latest rotation just click on the options tab in the top left and click the LOAD button. The latest version of the rotations will be imported.

TO DO List :

  1. Update every rotations to 5.1.0 and make sure the new level 87 spells and level 90 talents works properly
  2. Add a new column to rotation builder display where we'll put high cool-down spells in a list so that the player know they're available instead of forcing there use on bosses and bosses only. Maybe make those icons flash if rotational conditions are present to alert the player that the spell is ready and is at optimal efficiency while still giving player freedom to use them or not
  3. Fix the current and next actions logic so that they work properly, especially the next action logic
  4. Change the action interface to allow some kind of "parenthesis" and a "not" operator on every single options (it'll probably take a lot of time to make this change since it's akin to re-making the whole add-on, check-boxes will probably be gone)
  5. Make some buff and debuff lists (probably hard-coded so that the user don't have to bother updating them) so that you can use the list name instead of listing every buff or debuff that have similar effects every time you wish to check it.
  6. Make a complete overhaul of the add-on once it's up to date to make it more efficient, use less frame-rate, easier to understand, ...

How to build a rotation:

  1. Open your blizzard key-binds window and scroll down to find Rotation Builders key-binds
  2. For now just bind the Toggle 1 through Toggle 4 to some keys. This will be explained later.
  3. Show the rotation builder window with /rob show or using the mini-map button
  4. Default rotations should be provided for your class under the Rotation Name box in
    the upper left. If there are no rotations then I haven't gotten around to making a default
    one for you yet ;)
  5. You can modify an existing rotation by left clicking on it or creating a new one with the
    create button.
  6. Once you have the rotation selected click the modify button to go into the edit mode.
  7. Once you are in edit mode you can change the rotation name and edit/add/re-arrange Actions.
  8. You need to set the key-bind that selects this rotation by left clicking the key-bind
    button at the top of the window under the rotation name box.
  9. To select a Action just left click the action name in the top right Action list box.
  10. All the options for the selected action are in the three tabs below General,Player,Target
    If you mouse-over each option it will tell you what it does.
  11. Once you are done editing your Actions and Rotation click the Save button.
  12. You can close the rotation window now and to select that rotation hit the button you bound
    in step 8.
  13. At this point you should have two icons displayed from your rotation. The top one is the
    current action and the bottom one is the next action.

FAQ:

  • Q: What are toggles?
    A: Toggles are a way to change your rotation dynamically with a keybind.

    Example: There is a boss fight where if you cleanse yourself you blow up the raid.
    What you can do is put cleanse in your rotation but check the toggle box.
    Set the Toggle to Toggle 1 so the cleanse icon will only show up if Toggle 1
    is turned on. Now when you get to that boss in the raid you can turn off cleanse
    by hitting the key you bound to Toggle 1 in the blizzard keybinds.

  • Q: Why is my Spell X not working?
    A: More than likely you spelled something wrong or blizzard functions arent finding your spell.
    Here is what you can do to see why your action is not showing.

    1. Open the blizzard keybinds and scroll down to find the Rotation Builder keybind
    for Toggle Debug and bind it to a key.
    2. Now edit your rotation and click on the General tab of the action that is not working.
    3. Click the Debug check box on the far right for that action.
    4. Save the rotation.
    5. Turn on debug with the key you bound in step 1. You will see a DEBUG ON message in chat.
    6. Go through your rotation until you hit your action that is not working.
    7. The chat window will spam why the action is not displaying.
    8. For example. If it says NOT showing A: youractionname S: spellname because its out of
    range then that means you are checking range but you shouldn't be on self buffs.
  • Q: Debug says X does not have buffs or debuffs?
    A: The buff and debuff name matching can be a pain, try using the spell name first. If the spell name isnt matching to the buff you can turn on your combat log to get the actual spellID to use instead.

  • Q: How do I get rid of an existing rotation so I can import a rotation with the same name?
    A: You have two options:
    1. Delete the rotation with the same name.
    2. Modify the rotation blocking the import.
    Rename the rotation to something else.
    Click Save.
    Delete the old copy of the rotation.
    Reclick Import or reclick the LOAD button.

  • Q: Why is the next action showing spells ready when they are not ready?
    A: The next action prediction logic ignores power type checks such as mana, energy ,rage by default. This gives you the option to show what is coming up regardless if you have the power to cast it. If you don't like to see next actions when you dont have the power to cast them you can specify a power requirement on the action in the player tab and the action will no longer show up in the next action if you dont meet the specified power.

------------------------------------------------------------------------
r50 | pelerinage | 2012-12-15 10:35:41 +0000 (Sat, 15 Dec 2012) | 1 line
Changed paths:
   M /tags/1.49

TortoiseSVN auto commit: changed externals to fixed revision.
------------------------------------------------------------------------
r49 | pelerinage | 2012-12-15 10:35:32 +0000 (Sat, 15 Dec 2012) | 1 line
Changed paths:
   A /tags/1.49 (from /trunk:48)

TAGGED as RotationBuilder release version 1.49
------------------------------------------------------------------------
r48 | tylorcaptain | 2012-12-15 09:55:47 +0000 (Sat, 15 Dec 2012) | 1 line
Changed paths:
   M /trunk/RotationBuilder.lua

- Fixed the error that occured since the last update caused by the "not a spell" option
------------------------------------------------------------------------
r47 | tylorcaptain | 2012-12-12 17:01:41 +0000 (Wed, 12 Dec 2012) | 4 lines
Changed paths:
   M /trunk/Readme.txt
   M /trunk/RotationBuilder.lua
   M /trunk/RotationBuilder.xml
   M /trunk/localization/enUS.lua
   M /trunk/localization/frFR.lua

- Brought back the main hand and off hand weapon enchantements check, it should work properly with shaman imbue or rogue poisons, as well as with some other things such as wizard oils or sharpening stones
- Improved the "Not a spell" option so that mages can finally use the "Mana Gem" conjured item in rotation builder
- Made some changes to shaman totem checks to allow for empty active and inactive input boxes. If no name or id is putted into those boxes, it will check if there is an active totem or if there is no active totem
- Added a new "Blood Tap" check bellow the runes check in the player tab to check for depleted runes allowing the use of the death knight "Blood Tap" talent
------------------------------------------------------------------------
r46 | pelerinage | 2012-12-09 19:18:15 +0000 (Sun, 09 Dec 2012) | 1 line
Changed paths:
   M /trunk/Bindings.xml
   M /trunk/RotationBuilder.lua
   M /trunk/localization/enUS.lua
   M /trunk/localization/frFR.lua
   M /trunk/utils/ImportExportUtils.lua

Add message when switching rotation and when enable/disable toggles with keybinds.
------------------------------------------------------------------------
r45 | tylorcaptain | 2012-12-08 15:41:34 +0000 (Sat, 08 Dec 2012) | 1 line
Changed paths:
   M /trunk/Readme.txt
   M /trunk/RotationBuilder.lua
   M /trunk/RotationBuilder.toc
   M /trunk/RotationBuilder_dev.toc
   M /trunk/localization/enUS.lua
   M /trunk/localization/frFR.lua
   A /trunk/rotations/DefaultPriestRotations.lua

- Updated priest rotation to 5.1.0
------------------------------------------------------------------------
r44 | pelerinage | 2012-12-08 15:11:50 +0000 (Sat, 08 Dec 2012) | 1 line
Changed paths:
   M /trunk/Core.lua
   M /trunk/RBConstants.lua
   M /trunk/RotationBuilder.lua
   M /trunk/RotationBuilder.toc
   M /trunk/RotationBuilder.xml
   M /trunk/RotationBuilder_dev.toc
   M /trunk/rotations/DefaultDruidRotations.lua
   M /trunk/rotations/DefaultHunterRotations.lua
   M /trunk/rotations/DefaultMonkRotations.lua
   M /trunk/rotations/DefaultRogueRotations.lua
   M /trunk/rotations/DefaultShamanRotations.lua
   M /trunk/utils/ImportExportUtils.lua
   M /trunk/utils/RotationBuilderUtils.lua

Upgrade localization management to avoid error when a localization is missing for a key.
------------------------------------------------------------------------
r43 | tylorcaptain | 2012-12-08 12:32:46 +0000 (Sat, 08 Dec 2012) | 1 line
Changed paths:
   A /trunk/rotations/DefaultHunterRotations.lua

- Actually updated hunter rotations (it seems it wasn't updated with the previous update as it should have)
------------------------------------------------------------------------
r42 | tylorcaptain | 2012-12-08 12:30:20 +0000 (Sat, 08 Dec 2012) | 12 lines
Changed paths:
   M /trunk/Readme.txt
   M /trunk/RotationBuilder.lua
   M /trunk/RotationBuilder.toc
   M /trunk/RotationBuilder.xml
   M /trunk/RotationBuilder_dev.toc
   M /trunk/localization/enUS.lua
   M /trunk/localization/frFR.lua
   M /trunk/rotations/DefaultMonkRotations.lua
   M /trunk/rotations/DefaultShamanRotations.lua

- Updated TOC to 5.1.0
- Removed the interrupt casting option in the player tab as it's been made into the default behavior since the beginning of MoP, the choice is left to the player whether to interrupt their own spell to use another one or not
- Gave up on the range change, it's currently impossible to get the actual range to the target
- Also gave up on the mob count change because we can't limit it by range
- Removed the mob count option for this reason, it was deactivated at the beginning of MoP for causing severe latency issues
- Removed both main hand and off hand enchant check as they where not working, only shamans have any use for those (I will bring them back once they've been fixed)
- Fixed some graphic errors in the player tab that appeared with patch 5.1
- Added a new spellsteal option in the target tab for mages
- Added a new dispell magic buff option in the target tab for classes that can dispell ennemies magic buff
- Updated monk rotations to 5.1.0
- Updated shaman rotations to 5.1.0, also made sure the change that turned totems into spells is not causing problems
- Updated hunter rotations to 5.1.0
------------------------------------------------------------------------
r41 | tylorcaptain | 2012-11-12 11:17:44 +0000 (Mon, 12 Nov 2012) | 1 line
Changed paths:
   M /trunk/RotationBuilder.toc
   M /trunk/RotationBuilder_dev.toc
   M /trunk/rotations/DefaultMonkRotations.lua
   M /trunk/rotations/DefaultShamanRotations.lua

- Fixed new shaman and monk default rotations not loading
------------------------------------------------------------------------

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Comments

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  • #242

    Hi guys, just passing by to clear things up.

    Don't expect any update to the rotations since I and Pelerinage stopped playing WoW. But as soulwhip (the original author of this addon) probably already said (although i haven't checked). He is working on a successor to Rotation Builder named Nemo available here : http://www.curse.com/addons/wow/nemo

    So if you want up-to-date rotations you should probably switch to his new mod or try to update them yourselves by taking into account all the changes that came with patch 5.2 and 5.3 (and 5.1 for those rotations that are still stucked at version 5.0.4).

    I'm sure he'll be more than happy with the feedback you'll provide on his new addon and will keep up the good work.

  • #240
    I am a druid boomkin, let me say that this addon is terrific! It has increased my DPS by around 25%! Needless to say, now I'm addicted to Rotation Builder. Sometimes I have to not use it though because a Pally will keep casting Blessing of Kings, then RB doesn't work because it thinks it has to have MotW. Can you make RB so it doesn't matter which buff is cast? or, tell me how to implement that myself someway? Or, is there a way to block the Pally's Blessing of Kings? Thanks and keep up the good work on this addon! Soulworship
  • #241

    I appreciate the comments. Nemo v14 has boomkin. Give it a try and let me know if anything is wrong. I don't check for raid buffs in any of the Nemo rotations so the Blessing of Kings problem should be gone.

    http://www.curse.com/addons/wow/nemo

     

     

    Last edited by soulwhip on 4/19/2013 1:51:15 PM
  • #239
    I am a druid boomkin, let me say that this addon is terrific! It has increased my DPS by around 25%! Needless to say, now I'm addicted to Rotation Builder. Sometimes I have to not use it though because a Pally will keep casting Blessing of Kings, then RB doesn't work because it thinks it has to have MotW. Can you make RB so it doesn't matter which buff is cast? or, tell me how to implement that myself someway? Or, is there a way to block the Pally's Blessing of Kings? Thanks and keep up the good work on this addon! Soulworship
  • #237

    well this doesnt work for me either. always chooses guardian. a spec i do not need. 

    Fear is the path to the Dark Side. Fear leads to anger, anger leads to hate, hate leads to suffering.-Master Yoda

  • #238

    @carodwen: What spec do you need? Feral is in Nemo v12: http://www.curse.com/addons/wow/nemo

    I haven't heard from Pelerinage or Tylorcaptain in awhile. I'm not sure if they want to keep Rotation Builder going on their own, but I will only be updating Nemo from now on.

  • #232

    Here is the error i get when i use it on my Sv hunter! Any idea's how to fix it?

    Date: 2013-03-19 12:58:54 ID: 3 Error occured in: Global Count: 1 Message: ..\AddOns\RotationBuilder\RotationBuilder.lua line 4843:    script ran too long Debug:    RotationBuilder\RotationBuilder.lua:4843: ROB_SpellReady()    RotationBuilder\RotationBuilder.lua:5413: ROB_GetNextAction()    RotationBuilder\RotationBuilder.lua:5454:       RotationBuilder\RotationBuilder.lua:5439 Locals: _actionname = "Stampede" _getnextspell = true _ready = true _GCDleft = 0 _cooldownLeft = 0 _startGCD = 0 _inGCD = 0 _start = 0 _duration = 0 _enable = nil _myHPP = 100 _moHPP = -1.#IND _targetHPP = -1.#IND _targetCasting = nil _focusCasting = nil _hasbeencasting = nil _startTime = nil _endTime = nil _timeLeft = nil _debugon = false _spellname = "121818" _spellincdbuffer = false deathRuneCount = 0 bloodRuneCount = 0 frostRuneCount = 0 unholyRuneCount = 0 _name = "Stampede" _rank = "" _nomana = nil _usable = 1 _channeling = nil _icon = "INTERFACE\ICONS\ability_hunter_bestialdiscipline" _cost = 0 _isFunnel = false _powerType = 0 _castTime = 0 _minRange = 0 _maxRange = 40 _link = nil _quality = nil _iLevel = nil _reqLevel = nil _class = nil _subclass = nil _maxStack = nil _equipSlot = nil _texture = nil _vendorPrice = nil _checkmagic = false _checkpoison = false _checkdisease = false _checkcurse = false _ActionDB = <table> {  v_gcdspell = "1462"  b_p_havebuff = true  v_durationstartedtime = 0  v_togglename = "Toggle 1"  v_actionicon = "121818"  v_spellname = "121818"  b_t_boss = true  v_keybind = "<keybind>"  v_p_havebuff = "32182|2825|90355|80353"  b_rangecheck = true } (*temporary) = <function> defined @Interface\AddOns\RotationBuilder\RotationBuilder.lua:5494 (*temporary) = "    NOT showing A:Stampede S:121818 player did not have these buffs 32182|2825|90355|80353" (*temporary) = "Stampede" (*temporary) = " S:" (*temporary) = "121818" (*temporary) = " player did not have these buffs " (*temporary) = "32182|2825|90355|80353" (*temporary) = nil (*temporary) = <table> {  ROB_UI_AO_G_DURATIONIB_TT = "Input the number of seconds to wait before redisplaying action"  ROB_UI_ROTATION_TAB = "Rotations"  ROB_UI_S_REMOVE_TT = "Remove spell from list"  ROB_UI_AO_P_NOTGLYPHEDIB_TT = "Input the glyph name or glyph spell id of the glyph you want check"  ROB_UI_AO_T_NEEDBUFF_TT = "Only display action when target needs specified buff or buffs"  ROB_UI_RKB_LABEL = "Keybind"  ROB_UI_AO_G_SID_VFAIL = "Spell or Slot not found"  defaultRotation/monk/fortifying_brew = "Fortifiying Brew"  defaultRotation/druid/nature_s_vigil = "Nature's Vigil"  defaultRotation/monk/stance_of_the_sturdy_ox = "Stance of the Sturdy Ox"  ROB_UI_AO_P_EARTHTI_TT = "Only display action when specified earth totem is inactive"  ROB_UI_AO_T_INTERRUPT_M = "Enter the name of the spell to search for"  ROB_UI_AO_C_NEEDDB_TT = "Only display action when unit is missing the specified debuff or debuffs"  defaultRotation/shaman/lightning_shield = "Lightning Shield"  ROB_UI_AO_PET_HAVEDB = "Has Debuff:"  ROB_PALADIN_PROTECTION = "RotationBuilder,v1.48,[Protection 5.0.4],[Righteous fury],v_p_needbuff=_25780,b_p_needbuff=true,v_spellname=25780,b_rangecheck=false,v_actionicon=25780,v_gcdspell=10326,[Seal of truth],b_p_notstance=true,v_spellname=31801,b_rangecheck=false,v_p_notstance=1|2,v_actionicon=31801,v_gcdspell=20165,[Blessing of kings],v_p_needbuff=20217|1126|117666|90363,b_p_needbuff=true,v_spellname=20217,b_rangecheck=false,v_actionicon=20217,v_gcdspell=10326,[Blessing of might],v_p_needbuff=_20217|19740|116956|93435|127830,b_p_needbuff=true,v_spellname=19740,v_p_havebuff=20217|1126|117666|90363,b_rangecheck=false,b_p_havebuff=true,v_actionicon=19740,v_gcdspell=10326,[Avenging wrath],v_spellname=31884,b_rangecheck=false,v_actionicon=31884,v_gcdspell=0,[Word of glory (Purpose)],v_spellname=85673,v_p_hp=<=50%,v_p_havebuff=_90174,b_p_havebuff=true,v_actionicon=85673,v_gcdspell=10326,[Word of glory],b_p_hp=true,v_p_unitpowertype=9,b_p_unitpower=true,v_spellname=85673,v_p_unitpower=>=3,v_p_hp=<=50%,v_action ROB_UI_AO_P_UNHOLYR = "Unholy:"  ROB_UI_AO_P_MHWEAPON = "Need main hand weapon enchant"  ROB_OPTION_MINIMAPPOS = "Position Around Minimap"  ROB_UI_AO_T_DR = "Duel Range"  defaultRotation/hunter/steady_shot = "Steady Shot"  ROB_UI_EXPORT_TT = "Export rotation"  defaultRotation/rogue/combat = "Combat 5.0.4"  ROB_UI_LDB_TT1 = "<Right Click> to open Rotation Builder"  ROB_UI_AO_GENERAL_TAB = "General"  ROB_UI_TITLE = "Rotation Builder"  ROB_UI_SAVE = "Save"  defaultRotation/monk/le AddOns:   Swatter, v5.15.5383 (LikeableLyrebird)   NPCScan, v5.0.0.5   Ace3, v   ACP, v3.4.2   AdvancedTradeSkillWindow, v   ArkInventory, v30327   ArkInventoryRules, v   AtlasLootLoader, vv7.05.02   AucAdvanced, v5.15.5383 (LikeableLyrebird)   AucFilterBasic, v5.15.5383 (LikeableLyrebird)   AucFilterOutlier, v5.15.5383.5381(5.15/embedded)   AucMatchUndercut, v5.15.5383.5381(5.15/embedded)   AucScanData, v5.15.5383 (LikeableLyrebird)   AucStatHistogram, v5.15.5383 (LikeableLyrebird)   AucStatiLevel, v5.15.5383 (LikeableLyrebird)   AucStatPurchased, v5.15.5383 (LikeableLyrebird)   AucStatSales, v5.15.5383.5381(5.15/embedded)   AucStatSimple, v5.15.5383 (LikeableLyrebird)   AucStatStdDev, v5.15.5383 (LikeableLyrebird)   AucStatWOWEcon, v5.15.5383.5323(5.15/embedded)   AucUtilAHWindowControl, v5.15.5383.5381(5.15/embedded)   AucUtilAppraiser, v5.15.5383.5381(5.15/embedded)   AucUtilAskPrice, v5.15.5383.5381(5.15/embedded)   AucUtilAutoMagic, v5.15.5383.5381(5.15/embedded)   AucUtilCompactUI, v5.15.5383.5381(5.15/embedded)   AucUtilEasyBuyout, v5.15.5383.5381(5.15/embedded)   AucUtilFixAH, v5.15.5383 (LikeableLyrebird)   AucUtilItemSuggest, v5.15.5383.5381(5.15/embedded)   AucUtilPriceLevel, v5.15.5383.5381(5.15/embedded)   AucUtilScanButton, v5.15.5383.5320(5.15/embedded)   AucUtilScanFinish, v5.15.5383.5381(5.15/embedded)   AucUtilScanProgress, v5.15.5383.4979(5.15/embedded)   AucUtilScanStart, v5.15.5383.5381(5.15/embedded)   AucUtilSearchUI, v5.15.5383.5381(5.15/embedded)   AucUtilSimpleAuction, v5.15.5383.5381(5.15/embedded)   AucUtilVendMarkup, v5.15.5383.4828(5.15/embedded)   Auctionator, v3.1.3   Babylonian, v5.1.DEV.332(/embedded)   BadBoy, v11.617   BadBoyCCleaner, v3.64   BadBoyLevels, v2.95   Bartender4, v4.5.8   Bartender4Dualspec, v   BeanCounter, v5.15.5383 (LikeableLyrebird)   BetterPowerBarAlt, v1.4.1   Bison, v2.4.4-release   Clique, vv50200-1.0.4   Configator, v5.1.DEV.344(/embedded)   CustomPlayerPowerBarAlt, v1.4.5   DBMCore, v   DBMRaidLeadTools, v   DebugLib, v5.1.DEV.337(/embedded)   EasyMail, v   epgp, v5.9.2   epgplootmaster, v0.6.32   epgplootmasterml, v0.6.32   Fatality, v2.4a   FishingAce, v0.7.5   FramesResized, v2.5.0-56   Grid, v5.2.0.1573   GridCooldownText, v   GridIndicatorCornerText, v1.4.2   GridManaBars, v1.04   GridStatusHots, v4.3.1b   GridStatusRaidIcons, v50200-1   GridStatusRole, v1.5.1   GridUnitMenu, v50000.2   Informant, v5.15.5383 (LikeableLyrebird)   LibBabbleZone30, v   LibCrayon30, v   LibExtraTip, v5.12.DEV.342(/embedded)   Mapster, v1.5.2   MinimapButtonFrame, v3.1.10b   MinimapButtonFrameSkinPack, v3.0.1   MoveAnything, v13.5.1   MovePowerBarAlt, v   Omen, v3.1.8   OmniCC, v5.2.2   PitBull4, vv4.0.0-beta43   PitBull4Aggro, vv4.0.0-beta43   PitBull4AltPowerBar, vv4.0.0-beta43   PitBull4Aura, vv4.0.0-beta43   PitBull4Background, vv4.0.0-beta43   PitBull4BattlePet, vv4.0.0-beta43   PitBull4BlankSpace, vv4.0.0-beta43   PitBull4Border, vv4.0.0-beta43   PitBull4CastBar, vv4.0.0-beta43   PitBull4CastBarLatency, vv4.0.0-beta43   PitBull4CombatFader, vv4.0.0-beta43   PitBull4CombatIcon, vv4.0.0-beta43   PitBull4CombatText, vv4.0.0-beta43   PitBull4ComboPoints, vv4.0.0-beta43   PitBull4ExperienceBar, vv4.0.0-beta43   PitBull4HealthBar, vv4.0.0-beta43   PitBull4HideBlizzard, vv4.0.0-beta43   PitBull4Highlight, vv4.0.0-beta43   PitBull4HostilityFader, vv4.0.0-beta43   PitBull4LeaderIcon, 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  • #228

    If you could add a stagger damage amount for brewmasters that would be cool, Either a manual entry, or a green/yellow/red check box.

    Also can we look forward to mobcount again in the future? Or distance by value (target=melee/5/10/15/40 yards away)?

  • #233

    I added stagger to Nemo class criteria awhile back. Testing mob count now.

  • #234

    Woo! I got so worried, thought this project went dead, it's been a while since I heard anything. Thanks for the update.

  • #225

    Any chance on a 5.2 Update... seeing a few erros here and there... Can't even use it for my SV hunter atm

     

  • #226

    I have been working on a new version of Rotation Builder, but it is not ready ready for general use yet.

    http://www.curseforge.com/media/images/52/791/WoWScrnShot_030913_102903.jpg

    http://www.curseforge.com/media/images/52/814/WoWScrnShot_030913_170829.jpg

    Any requests for features while I'm developing would be welcomed.

    Last edited by soulwhip on 3/9/2013 5:10:34 PM
  • #227

    If you could take a look and just give me my feral rotation back until the new version is up I would be most appreciative!

  • #224

    Since 5.2 all my Feral Druid rotation is saying is to cast Savage Roar, with nothing else.

  • #236
     
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