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Rotation Builder

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  • 4 Likes
  • World of Warcraft
  • 568 Monthly Downloads
  • Supports: 5.1.0
  • 73,380 Total Downloads
  • Updated 12/15/2012
  • Created 01/11/2011
  • 104 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.49
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About Rotation Builder

Please do not trust any links to any other versions of this addon. We have seen copies that include malicious code.

As the original author soulwhip discontinued this addon and we simply loved it, we decided to bring it back. There is still a lot of work to be done (you may take a look at the current todo list below)

You can help us with localizations by going there : RotationBuilder Localization page. Be careful when translating phrases from the overview interface : rotations localizations are too big to be shown properly in it. You will have to edit them individually.

Rotation Builder allows you to build rotations dynamically without having to understand the Lua script language. The built rotation then displays the current action and the next action on your screen to tell you what to push next. Actions can be heavily customized with the General, Player, Target, Pet, and Focus tabs. The priority of actions can also be changed dynamically just by clicking the up and down arrows next to the action name in the Action list.

Included Rotations in the latest alpha version:
DRUID 5.0.4 Balance, Feral and Guardian
HUNTER 5.1.0 Beast mastery, Marksmanship and Survival
MAGE 5.0.4 Arcane, Fire and Frost
PALADIN 5.0.4 Protection, Retribution
PRIEST 5.1.0 Shadow
ROGUE 5.0.4 Assassination, Combat and 5.0.4-1 Subtlety
SHAMAN 5.1.0 Enhancement and Elemental
WARLOCK 5.0.4 Affliction, Demonology and Destruction
WARRIOR 5.0.4 Arms, Fury and Protection
DEATHKNIGHT 5.0.4 Blood, Frost and Unholy
MONK 5.1.0 Brewmaster and Windwalker

To load the latest rotation just click on the options tab in the top left and click the LOAD button. The latest version of the rotations will be imported.

TO DO List :

  1. Update every rotations to 5.1.0 and make sure the new level 87 spells and level 90 talents works properly
  2. Add a new column to rotation builder display where we'll put high cool-down spells in a list so that the player know they're available instead of forcing there use on bosses and bosses only. Maybe make those icons flash if rotational conditions are present to alert the player that the spell is ready and is at optimal efficiency while still giving player freedom to use them or not
  3. Fix the current and next actions logic so that they work properly, especially the next action logic
  4. Change the action interface to allow some kind of "parenthesis" and a "not" operator on every single options (it'll probably take a lot of time to make this change since it's akin to re-making the whole add-on, check-boxes will probably be gone)
  5. Make some buff and debuff lists (probably hard-coded so that the user don't have to bother updating them) so that you can use the list name instead of listing every buff or debuff that have similar effects every time you wish to check it.
  6. Make a complete overhaul of the add-on once it's up to date to make it more efficient, use less frame-rate, easier to understand, ...

How to build a rotation:

  1. Open your blizzard key-binds window and scroll down to find Rotation Builders key-binds
  2. For now just bind the Toggle 1 through Toggle 4 to some keys. This will be explained later.
  3. Show the rotation builder window with /rob show or using the mini-map button
  4. Default rotations should be provided for your class under the Rotation Name box in
    the upper left. If there are no rotations then I haven't gotten around to making a default
    one for you yet ;)
  5. You can modify an existing rotation by left clicking on it or creating a new one with the
    create button.
  6. Once you have the rotation selected click the modify button to go into the edit mode.
  7. Once you are in edit mode you can change the rotation name and edit/add/re-arrange Actions.
  8. You need to set the key-bind that selects this rotation by left clicking the key-bind
    button at the top of the window under the rotation name box.
  9. To select a Action just left click the action name in the top right Action list box.
  10. All the options for the selected action are in the three tabs below General,Player,Target
    If you mouse-over each option it will tell you what it does.
  11. Once you are done editing your Actions and Rotation click the Save button.
  12. You can close the rotation window now and to select that rotation hit the button you bound
    in step 8.
  13. At this point you should have two icons displayed from your rotation. The top one is the
    current action and the bottom one is the next action.

FAQ:

  • Q: What are toggles?
    A: Toggles are a way to change your rotation dynamically with a keybind.

    Example: There is a boss fight where if you cleanse yourself you blow up the raid.
    What you can do is put cleanse in your rotation but check the toggle box.
    Set the Toggle to Toggle 1 so the cleanse icon will only show up if Toggle 1
    is turned on. Now when you get to that boss in the raid you can turn off cleanse
    by hitting the key you bound to Toggle 1 in the blizzard keybinds.

  • Q: Why is my Spell X not working?
    A: More than likely you spelled something wrong or blizzard functions arent finding your spell.
    Here is what you can do to see why your action is not showing.

    1. Open the blizzard keybinds and scroll down to find the Rotation Builder keybind
    for Toggle Debug and bind it to a key.
    2. Now edit your rotation and click on the General tab of the action that is not working.
    3. Click the Debug check box on the far right for that action.
    4. Save the rotation.
    5. Turn on debug with the key you bound in step 1. You will see a DEBUG ON message in chat.
    6. Go through your rotation until you hit your action that is not working.
    7. The chat window will spam why the action is not displaying.
    8. For example. If it says NOT showing A: youractionname S: spellname because its out of
    range then that means you are checking range but you shouldn't be on self buffs.
  • Q: Debug says X does not have buffs or debuffs?
    A: The buff and debuff name matching can be a pain, try using the spell name first. If the spell name isnt matching to the buff you can turn on your combat log to get the actual spellID to use instead.

  • Q: How do I get rid of an existing rotation so I can import a rotation with the same name?
    A: You have two options:
    1. Delete the rotation with the same name.
    2. Modify the rotation blocking the import.
    Rename the rotation to something else.
    Click Save.
    Delete the old copy of the rotation.
    Reclick Import or reclick the LOAD button.

  • Q: Why is the next action showing spells ready when they are not ready?
    A: The next action prediction logic ignores power type checks such as mana, energy ,rage by default. This gives you the option to show what is coming up regardless if you have the power to cast it. If you don't like to see next actions when you dont have the power to cast them you can specify a power requirement on the action in the player tab and the action will no longer show up in the next action if you dont meet the specified power.

------------------------------------------------------------------------
r50 | pelerinage | 2012-12-15 10:35:41 +0000 (Sat, 15 Dec 2012) | 1 line
Changed paths:
   M /tags/1.49

TortoiseSVN auto commit: changed externals to fixed revision.
------------------------------------------------------------------------
r49 | pelerinage | 2012-12-15 10:35:32 +0000 (Sat, 15 Dec 2012) | 1 line
Changed paths:
   A /tags/1.49 (from /trunk:48)

TAGGED as RotationBuilder release version 1.49
------------------------------------------------------------------------
r48 | tylorcaptain | 2012-12-15 09:55:47 +0000 (Sat, 15 Dec 2012) | 1 line
Changed paths:
   M /trunk/RotationBuilder.lua

- Fixed the error that occured since the last update caused by the "not a spell" option
------------------------------------------------------------------------
r47 | tylorcaptain | 2012-12-12 17:01:41 +0000 (Wed, 12 Dec 2012) | 4 lines
Changed paths:
   M /trunk/Readme.txt
   M /trunk/RotationBuilder.lua
   M /trunk/RotationBuilder.xml
   M /trunk/localization/enUS.lua
   M /trunk/localization/frFR.lua

- Brought back the main hand and off hand weapon enchantements check, it should work properly with shaman imbue or rogue poisons, as well as with some other things such as wizard oils or sharpening stones
- Improved the "Not a spell" option so that mages can finally use the "Mana Gem" conjured item in rotation builder
- Made some changes to shaman totem checks to allow for empty active and inactive input boxes. If no name or id is putted into those boxes, it will check if there is an active totem or if there is no active totem
- Added a new "Blood Tap" check bellow the runes check in the player tab to check for depleted runes allowing the use of the death knight "Blood Tap" talent
------------------------------------------------------------------------
r46 | pelerinage | 2012-12-09 19:18:15 +0000 (Sun, 09 Dec 2012) | 1 line
Changed paths:
   M /trunk/Bindings.xml
   M /trunk/RotationBuilder.lua
   M /trunk/localization/enUS.lua
   M /trunk/localization/frFR.lua
   M /trunk/utils/ImportExportUtils.lua

Add message when switching rotation and when enable/disable toggles with keybinds.
------------------------------------------------------------------------
r45 | tylorcaptain | 2012-12-08 15:41:34 +0000 (Sat, 08 Dec 2012) | 1 line
Changed paths:
   M /trunk/Readme.txt
   M /trunk/RotationBuilder.lua
   M /trunk/RotationBuilder.toc
   M /trunk/RotationBuilder_dev.toc
   M /trunk/localization/enUS.lua
   M /trunk/localization/frFR.lua
   A /trunk/rotations/DefaultPriestRotations.lua

- Updated priest rotation to 5.1.0
------------------------------------------------------------------------
r44 | pelerinage | 2012-12-08 15:11:50 +0000 (Sat, 08 Dec 2012) | 1 line
Changed paths:
   M /trunk/Core.lua
   M /trunk/RBConstants.lua
   M /trunk/RotationBuilder.lua
   M /trunk/RotationBuilder.toc
   M /trunk/RotationBuilder.xml
   M /trunk/RotationBuilder_dev.toc
   M /trunk/rotations/DefaultDruidRotations.lua
   M /trunk/rotations/DefaultHunterRotations.lua
   M /trunk/rotations/DefaultMonkRotations.lua
   M /trunk/rotations/DefaultRogueRotations.lua
   M /trunk/rotations/DefaultShamanRotations.lua
   M /trunk/utils/ImportExportUtils.lua
   M /trunk/utils/RotationBuilderUtils.lua

Upgrade localization management to avoid error when a localization is missing for a key.
------------------------------------------------------------------------
r43 | tylorcaptain | 2012-12-08 12:32:46 +0000 (Sat, 08 Dec 2012) | 1 line
Changed paths:
   A /trunk/rotations/DefaultHunterRotations.lua

- Actually updated hunter rotations (it seems it wasn't updated with the previous update as it should have)
------------------------------------------------------------------------
r42 | tylorcaptain | 2012-12-08 12:30:20 +0000 (Sat, 08 Dec 2012) | 12 lines
Changed paths:
   M /trunk/Readme.txt
   M /trunk/RotationBuilder.lua
   M /trunk/RotationBuilder.toc
   M /trunk/RotationBuilder.xml
   M /trunk/RotationBuilder_dev.toc
   M /trunk/localization/enUS.lua
   M /trunk/localization/frFR.lua
   M /trunk/rotations/DefaultMonkRotations.lua
   M /trunk/rotations/DefaultShamanRotations.lua

- Updated TOC to 5.1.0
- Removed the interrupt casting option in the player tab as it's been made into the default behavior since the beginning of MoP, the choice is left to the player whether to interrupt their own spell to use another one or not
- Gave up on the range change, it's currently impossible to get the actual range to the target
- Also gave up on the mob count change because we can't limit it by range
- Removed the mob count option for this reason, it was deactivated at the beginning of MoP for causing severe latency issues
- Removed both main hand and off hand enchant check as they where not working, only shamans have any use for those (I will bring them back once they've been fixed)
- Fixed some graphic errors in the player tab that appeared with patch 5.1
- Added a new spellsteal option in the target tab for mages
- Added a new dispell magic buff option in the target tab for classes that can dispell ennemies magic buff
- Updated monk rotations to 5.1.0
- Updated shaman rotations to 5.1.0, also made sure the change that turned totems into spells is not causing problems
- Updated hunter rotations to 5.1.0
------------------------------------------------------------------------
r41 | tylorcaptain | 2012-11-12 11:17:44 +0000 (Mon, 12 Nov 2012) | 1 line
Changed paths:
   M /trunk/RotationBuilder.toc
   M /trunk/RotationBuilder_dev.toc
   M /trunk/rotations/DefaultMonkRotations.lua
   M /trunk/rotations/DefaultShamanRotations.lua

- Fixed new shaman and monk default rotations not loading
------------------------------------------------------------------------

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Comments

First Previous Page 6 of 16 Next Last
  • #160

    The next action not changing properly is something we know about. It was designed that way by the original author, we might change it so that it show the actual next action available, it's current behavior seems to be of showing the highest priority action available under a certain amount of time without checking it's conditions such as buffs and debuffs. For retribution paladin, crusader strike will appear quite often as the next action because other actions all have conditions attached to them while crusader strike is the filler action. When those conditions haven't been met yet, it's obvious that crusader strike will show itself.

     For your second prolem of rotation builder showing a lesser priority spell as the current action when a higher one is available, it may be because all the conditions for using the higher priority spell haven't been met yet. Exorcism will only show up when you've got the appropriate buff that allow it's instant casting, Templar's verdict will show up when you've capped your power, and so on.

  • #172

    Okay, I just added Execution Sentence to my rotation and it's now the only thing that will show as the next action, even when it's on cooldown.  It seems like the highest priority skill without a special condition will be the only thing showing as the next action.  Before this, it was Exorcism.  Any ideas what could be causing this?

  • #170

    Seems to me that it's more of a latency issue than an error with the next action logic. The next action logic only check what the next off cooldown action is in the priority list. The addon make this calculation several times per seconds but if you have too much latency, it can make some mistakes because those calculations are not instantaneous. Our main goal other than updating each classes rotations for MoP is also to improve the addon performance to avoid such issues.

    Desactivating some addons that you don't need all the time may help you a little by reducing latency in battle if you have a lot of them.

    But yes, the next action logic isn't perfect either. I've seen my share of errors, it'll probably be redone properly to show the actual next action while taking everything into account (although procs will still come now and then and change the displayed actions).

  • #166

    I'm talking about things that don't require a special condition, just a cooldown.  For instance, sometimes I can clearly see that Judgment will be coming off cooldown well before Crusader Strike, yet it will still just show Crusader Strike as the next action until Judgment actually comes off cooldown, then it will suddenly pop up as the button to press.  I just know that before I took a break from the game in Cataclysm, I remember being able to know which button to press before it was off cooldown so I could already be pressing it (excluding last second changes due to a proc, of course) but now I'm pretty much just doing whack-a-mole with my buttons because the addon is usually only telling me what to press after it's already off cooldown. I know this doesn't sound like a big deal, but due to latency it does make a noticeable decrease in DPS and rate of Holy Power generation.

  • #157

    i installed the latest version 148.1 (r27) with curse. I am a shaman with 2 one hand weapons i had cresent of ichor axe and thorns of rikkitun fistweapon.Since i use Rotationbuilder the durabilty of those weapons is now zero and are red in my character build up , i cant use my lava lash because of that also not  anymore., is this a bug or am i doing something wrong?

  • #158

    Well no it's not a bug or anything. It'll happen even if you're not using Rotationbuilder. Each time you strike a target or take damage your equipements durability will go down. You just have to repair it regularly or you'll end up naked with no armor and no weapons.

     So just go and have your equipement repaired, there should be such a PNJ in almost every town, you even have an option around your minimap to have them appear on it (anvil icons).

  • #155

    Currently when u try to run this addon it dont load and in adoon control panel it shows up as Banned in organge letters........

  • #156

    Use the last alpha release (r21 as of now) instead of the 1.46 release and it'll work. Since we're almost done updating rotations for every classes (only death knights are left) we'll soon get a new release out, but until then you should use the alpha.

  • #154

    It's at the very end of RotationBuilder.xml.

     <GameTooltip name="ROB_Tooltip" inherits="GameTooltipTemplate" parent="UIParent" hidden="true">   <Scripts>    <OnTooltipCleared>

    I called ROB_ActionList_Update() for some reason after the tooltip cleared. Might be safe to delete but I don't remember :P

  • #151

    I remember also getting this error, but with all the addons i currently have installed it's hard to tell from wich one it's coming.

    But as a fact, there is no  OnTooltipCleared in rotation builder. Try disabling your addons one by one until you stop getting this message to pinpoint it's origin.

    As for your balance druid english rotations, they should be in the latest alpha now.

    Do note that you shouldn't be using the latest release (1.46) it's out of date and completly bugged. Use the latest alpha instead until we're done with updating all those rotations to 5.0.4 and get a release out.

  • #152

    I have turned off all but Rotation Builder and get the same error with only Rotation Builder active.  I searched your lua and no you do not have OnTooltipCleared in there anywhere but still it seems to be the addon. I can enabel all the addons I use except Roation Builder and no error.  I would assume it is either a lib you might be using or some query of the game code that is creating this error, unless there was some change made to my game code that only Rotation Builder has found.

    If i can offer any other help let me know.

  • #153

    Rotation builder isn't using any library. Maybe this OnTooltipCleared action is actually used by blizzard's ui to clear Rotation builder tooltips and find some error somewhere, that'll be hard to find since it's not giving us any other informations as to where that error might be located. I'll try to find those functions that make those tooltips once i'm done with the priest class.

     It's kinda hard to work on someone else codes especially when it's like what we're seeing in rotation builder. We've found and corrected a lot of bugs and improved the addon performance but it'll probably need to be completly redone from scratch once we've got a working release version up to date for MoP. If not for us disabling certain functionality from the addon it would just make the game crash by overloading it with commands (that's what happened on patch day, and that's what made Pelerinage and I take over this discontuned addon as it's a really good one).

  • #146

    Default Balance Druid rotation is in French I think, anyway to get the spell names in english please?

  • #147

    Well we're still working on puting all thoses new rotations as default for every class but since the original author discontinued the addon we're faced with several bugs here and there. As we're updating this addon, we're developping it in french, I'm translating those rotations into english but while it's not done yet with the druid ones, they should still work properly on any locale (that's why we used the spells id instead of he spell names, those french text are just the action names and have no impact).

    But don't worry, they'll be translated in english before we launch a realease version (it'll be out once we've updated every classes to 5.0.4). As of now, shaman and hunters rotation have been translated into english and those english version should be used as default for every locale except for the french one.

    I'll translate those druid and rogue rotations once i'm done with the mage ones so expect those changes in the next alpha release or maybe the one after.

  • #148

    Got this error:

    3x <string>:"*:OnTooltipCleared":10: unexpected symbol near "and"

    Locals:

    Thanks for great work on addon.

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