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Rotation Builder

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  • 4 Likes
  • World of Warcraft
  • 609 Monthly Downloads
  • Supports: 5.1.0
  • 72,843 Total Downloads
  • Updated 12/15/2012
  • Created 01/11/2011
  • 104 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.49
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About Rotation Builder

Please do not trust any links to any other versions of this addon. We have seen copies that include malicious code.

As the original author soulwhip discontinued this addon and we simply loved it, we decided to bring it back. There is still a lot of work to be done (you may take a look at the current todo list below)

You can help us with localizations by going there : RotationBuilder Localization page. Be careful when translating phrases from the overview interface : rotations localizations are too big to be shown properly in it. You will have to edit them individually.

Rotation Builder allows you to build rotations dynamically without having to understand the Lua script language. The built rotation then displays the current action and the next action on your screen to tell you what to push next. Actions can be heavily customized with the General, Player, Target, Pet, and Focus tabs. The priority of actions can also be changed dynamically just by clicking the up and down arrows next to the action name in the Action list.

Included Rotations in the latest alpha version:
DRUID 5.0.4 Balance, Feral and Guardian
HUNTER 5.1.0 Beast mastery, Marksmanship and Survival
MAGE 5.0.4 Arcane, Fire and Frost
PALADIN 5.0.4 Protection, Retribution
PRIEST 5.1.0 Shadow
ROGUE 5.0.4 Assassination, Combat and 5.0.4-1 Subtlety
SHAMAN 5.1.0 Enhancement and Elemental
WARLOCK 5.0.4 Affliction, Demonology and Destruction
WARRIOR 5.0.4 Arms, Fury and Protection
DEATHKNIGHT 5.0.4 Blood, Frost and Unholy
MONK 5.1.0 Brewmaster and Windwalker

To load the latest rotation just click on the options tab in the top left and click the LOAD button. The latest version of the rotations will be imported.

TO DO List :

  1. Update every rotations to 5.1.0 and make sure the new level 87 spells and level 90 talents works properly
  2. Add a new column to rotation builder display where we'll put high cool-down spells in a list so that the player know they're available instead of forcing there use on bosses and bosses only. Maybe make those icons flash if rotational conditions are present to alert the player that the spell is ready and is at optimal efficiency while still giving player freedom to use them or not
  3. Fix the current and next actions logic so that they work properly, especially the next action logic
  4. Change the action interface to allow some kind of "parenthesis" and a "not" operator on every single options (it'll probably take a lot of time to make this change since it's akin to re-making the whole add-on, check-boxes will probably be gone)
  5. Make some buff and debuff lists (probably hard-coded so that the user don't have to bother updating them) so that you can use the list name instead of listing every buff or debuff that have similar effects every time you wish to check it.
  6. Make a complete overhaul of the add-on once it's up to date to make it more efficient, use less frame-rate, easier to understand, ...

How to build a rotation:

  1. Open your blizzard key-binds window and scroll down to find Rotation Builders key-binds
  2. For now just bind the Toggle 1 through Toggle 4 to some keys. This will be explained later.
  3. Show the rotation builder window with /rob show or using the mini-map button
  4. Default rotations should be provided for your class under the Rotation Name box in
    the upper left. If there are no rotations then I haven't gotten around to making a default
    one for you yet ;)
  5. You can modify an existing rotation by left clicking on it or creating a new one with the
    create button.
  6. Once you have the rotation selected click the modify button to go into the edit mode.
  7. Once you are in edit mode you can change the rotation name and edit/add/re-arrange Actions.
  8. You need to set the key-bind that selects this rotation by left clicking the key-bind
    button at the top of the window under the rotation name box.
  9. To select a Action just left click the action name in the top right Action list box.
  10. All the options for the selected action are in the three tabs below General,Player,Target
    If you mouse-over each option it will tell you what it does.
  11. Once you are done editing your Actions and Rotation click the Save button.
  12. You can close the rotation window now and to select that rotation hit the button you bound
    in step 8.
  13. At this point you should have two icons displayed from your rotation. The top one is the
    current action and the bottom one is the next action.

FAQ:

  • Q: What are toggles?
    A: Toggles are a way to change your rotation dynamically with a keybind.

    Example: There is a boss fight where if you cleanse yourself you blow up the raid.
    What you can do is put cleanse in your rotation but check the toggle box.
    Set the Toggle to Toggle 1 so the cleanse icon will only show up if Toggle 1
    is turned on. Now when you get to that boss in the raid you can turn off cleanse
    by hitting the key you bound to Toggle 1 in the blizzard keybinds.

  • Q: Why is my Spell X not working?
    A: More than likely you spelled something wrong or blizzard functions arent finding your spell.
    Here is what you can do to see why your action is not showing.

    1. Open the blizzard keybinds and scroll down to find the Rotation Builder keybind
    for Toggle Debug and bind it to a key.
    2. Now edit your rotation and click on the General tab of the action that is not working.
    3. Click the Debug check box on the far right for that action.
    4. Save the rotation.
    5. Turn on debug with the key you bound in step 1. You will see a DEBUG ON message in chat.
    6. Go through your rotation until you hit your action that is not working.
    7. The chat window will spam why the action is not displaying.
    8. For example. If it says NOT showing A: youractionname S: spellname because its out of
    range then that means you are checking range but you shouldn't be on self buffs.
  • Q: Debug says X does not have buffs or debuffs?
    A: The buff and debuff name matching can be a pain, try using the spell name first. If the spell name isnt matching to the buff you can turn on your combat log to get the actual spellID to use instead.

  • Q: How do I get rid of an existing rotation so I can import a rotation with the same name?
    A: You have two options:
    1. Delete the rotation with the same name.
    2. Modify the rotation blocking the import.
    Rename the rotation to something else.
    Click Save.
    Delete the old copy of the rotation.
    Reclick Import or reclick the LOAD button.

  • Q: Why is the next action showing spells ready when they are not ready?
    A: The next action prediction logic ignores power type checks such as mana, energy ,rage by default. This gives you the option to show what is coming up regardless if you have the power to cast it. If you don't like to see next actions when you dont have the power to cast them you can specify a power requirement on the action in the player tab and the action will no longer show up in the next action if you dont meet the specified power.

------------------------------------------------------------------------
r50 | pelerinage | 2012-12-15 10:35:41 +0000 (Sat, 15 Dec 2012) | 1 line
Changed paths:
   M /tags/1.49

TortoiseSVN auto commit: changed externals to fixed revision.
------------------------------------------------------------------------
r49 | pelerinage | 2012-12-15 10:35:32 +0000 (Sat, 15 Dec 2012) | 1 line
Changed paths:
   A /tags/1.49 (from /trunk:48)

TAGGED as RotationBuilder release version 1.49
------------------------------------------------------------------------
r48 | tylorcaptain | 2012-12-15 09:55:47 +0000 (Sat, 15 Dec 2012) | 1 line
Changed paths:
   M /trunk/RotationBuilder.lua

- Fixed the error that occured since the last update caused by the "not a spell" option
------------------------------------------------------------------------
r47 | tylorcaptain | 2012-12-12 17:01:41 +0000 (Wed, 12 Dec 2012) | 4 lines
Changed paths:
   M /trunk/Readme.txt
   M /trunk/RotationBuilder.lua
   M /trunk/RotationBuilder.xml
   M /trunk/localization/enUS.lua
   M /trunk/localization/frFR.lua

- Brought back the main hand and off hand weapon enchantements check, it should work properly with shaman imbue or rogue poisons, as well as with some other things such as wizard oils or sharpening stones
- Improved the "Not a spell" option so that mages can finally use the "Mana Gem" conjured item in rotation builder
- Made some changes to shaman totem checks to allow for empty active and inactive input boxes. If no name or id is putted into those boxes, it will check if there is an active totem or if there is no active totem
- Added a new "Blood Tap" check bellow the runes check in the player tab to check for depleted runes allowing the use of the death knight "Blood Tap" talent
------------------------------------------------------------------------
r46 | pelerinage | 2012-12-09 19:18:15 +0000 (Sun, 09 Dec 2012) | 1 line
Changed paths:
   M /trunk/Bindings.xml
   M /trunk/RotationBuilder.lua
   M /trunk/localization/enUS.lua
   M /trunk/localization/frFR.lua
   M /trunk/utils/ImportExportUtils.lua

Add message when switching rotation and when enable/disable toggles with keybinds.
------------------------------------------------------------------------
r45 | tylorcaptain | 2012-12-08 15:41:34 +0000 (Sat, 08 Dec 2012) | 1 line
Changed paths:
   M /trunk/Readme.txt
   M /trunk/RotationBuilder.lua
   M /trunk/RotationBuilder.toc
   M /trunk/RotationBuilder_dev.toc
   M /trunk/localization/enUS.lua
   M /trunk/localization/frFR.lua
   A /trunk/rotations/DefaultPriestRotations.lua

- Updated priest rotation to 5.1.0
------------------------------------------------------------------------
r44 | pelerinage | 2012-12-08 15:11:50 +0000 (Sat, 08 Dec 2012) | 1 line
Changed paths:
   M /trunk/Core.lua
   M /trunk/RBConstants.lua
   M /trunk/RotationBuilder.lua
   M /trunk/RotationBuilder.toc
   M /trunk/RotationBuilder.xml
   M /trunk/RotationBuilder_dev.toc
   M /trunk/rotations/DefaultDruidRotations.lua
   M /trunk/rotations/DefaultHunterRotations.lua
   M /trunk/rotations/DefaultMonkRotations.lua
   M /trunk/rotations/DefaultRogueRotations.lua
   M /trunk/rotations/DefaultShamanRotations.lua
   M /trunk/utils/ImportExportUtils.lua
   M /trunk/utils/RotationBuilderUtils.lua

Upgrade localization management to avoid error when a localization is missing for a key.
------------------------------------------------------------------------
r43 | tylorcaptain | 2012-12-08 12:32:46 +0000 (Sat, 08 Dec 2012) | 1 line
Changed paths:
   A /trunk/rotations/DefaultHunterRotations.lua

- Actually updated hunter rotations (it seems it wasn't updated with the previous update as it should have)
------------------------------------------------------------------------
r42 | tylorcaptain | 2012-12-08 12:30:20 +0000 (Sat, 08 Dec 2012) | 12 lines
Changed paths:
   M /trunk/Readme.txt
   M /trunk/RotationBuilder.lua
   M /trunk/RotationBuilder.toc
   M /trunk/RotationBuilder.xml
   M /trunk/RotationBuilder_dev.toc
   M /trunk/localization/enUS.lua
   M /trunk/localization/frFR.lua
   M /trunk/rotations/DefaultMonkRotations.lua
   M /trunk/rotations/DefaultShamanRotations.lua

- Updated TOC to 5.1.0
- Removed the interrupt casting option in the player tab as it's been made into the default behavior since the beginning of MoP, the choice is left to the player whether to interrupt their own spell to use another one or not
- Gave up on the range change, it's currently impossible to get the actual range to the target
- Also gave up on the mob count change because we can't limit it by range
- Removed the mob count option for this reason, it was deactivated at the beginning of MoP for causing severe latency issues
- Removed both main hand and off hand enchant check as they where not working, only shamans have any use for those (I will bring them back once they've been fixed)
- Fixed some graphic errors in the player tab that appeared with patch 5.1
- Added a new spellsteal option in the target tab for mages
- Added a new dispell magic buff option in the target tab for classes that can dispell ennemies magic buff
- Updated monk rotations to 5.1.0
- Updated shaman rotations to 5.1.0, also made sure the change that turned totems into spells is not causing problems
- Updated hunter rotations to 5.1.0
------------------------------------------------------------------------
r41 | tylorcaptain | 2012-11-12 11:17:44 +0000 (Mon, 12 Nov 2012) | 1 line
Changed paths:
   M /trunk/RotationBuilder.toc
   M /trunk/RotationBuilder_dev.toc
   M /trunk/rotations/DefaultMonkRotations.lua
   M /trunk/rotations/DefaultShamanRotations.lua

- Fixed new shaman and monk default rotations not loading
------------------------------------------------------------------------

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Comments

First Previous Page 8 of 16 Next Last
  • #124
    On my priest, the next action icon only ever shows Mind Flay. It never shows the actual next action that pops up.
  • #126
    I'll update the shadow rotation to 4.3 in version 1.45
  • #123
    Working on Frost Mage Rotation and so far so good, but when I am casting a spell the 1st Icon disappears (I would like it to stay, for example casting Frost Bolt, until something procs, I would like the next action to be Frostbolt unless something procs) and the next action icon is always the out of range icon..What am I doing wrong?
  • #125
    Go through your rotation and turn off the "Interrupt Casting" options for spells you don't want to interrupt your casting.
  • #116
    Small bug with ButtonFacade... when you skin the buttons and drop your target the skinned frame remains seen even tho the spell icons dissapear, so you end up with empty skinned button frame on your screen all the time
  • #117
    I just remembered why I left it that way. I left the border frame so you don't have to have a rotation setup to move,resize,adjust the button options, plus I just like to know its working ;)
  • #120
    can you add an option to hide out of combat please sir
  • #121
    What do you want the option to hide when out of combat?
    1. Current action + next action buttons
    2. Current action + next action + toggle buttons

  • #122
    How about just "all"?
  • #112
    Can you import an option to Force an abilitiy to be on cooldown?

    i for example have set "Bloodthirst" as highest priority but it often shows me other abilities that BT is very often not on cd :/
  • #113
    to be more precise the global cds overlap, so i could add to check other cooldown for bloodthirst but i have some other cooldowns i want to track on other abilities.
  • #114
    Ya, you can give Bloodthirst a negative GCD value. For example my Crusader strike in my tank rotation is -1.5 which means show Crusader Strike if the cooldown is 1.5 or less even if it is still in cooldown.
  • #115
    Works like a charm! Thanks!
  • #110
    After using on my Shadow Priest with success, I'm starting to developed rules for Holy.
    As healer, I used to focus on the tank, but can't track buff on focus. You said will be available in 1.41 but seems not yet there.

    If any one interested, my plan is to track: Renew as always on over the tank, and Prayer of Mending right after cooldown. Both only in combat.
  • #111
    You can use the custom unit tab and type focus in the unit box.

    I'll add buff checking to the focus tab in 1.42 though for ya. It does the same thing.
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