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Routes

Map & Minimap Login to Add Favorites
  • 34 Likes
  • World of Warcraft
  • 10,091 Monthly Downloads
  • Supports: 4.3
  • 1,223,958 Total Downloads
  • Updated 12/17/2011
  • Created 09/14/2008
  • 2,192 Favorites
  • Project Site
  • Comments
  • Release Type: Inactive
  • License: All Rights Reserved
  • Newest File: v1.4.2
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About Routes

v1.4.2
17 December 2011
(Written for Live Servers v4.3.0.15050)

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Routes allow you to draw lines on the worldmap linking nodes together into an efficient farming route from existing databases. The route will be shown (by default) on the minimap and zone map as well.

Use /routes to begin.

Changes from v1.4.1 to v1.4.2 (17 December 2011)

  • Updated TOC
  • Updated LibMapData (so the new zones work properly)
  • Fixed division by zero errors from occurring in the future (the PTR servers disabled it the Lua language settings in PTR 4.3).
  • Fixed background processing so that it no longer acts like foreground processing (WoW changed the behavior of GetTime() function).
  • Fixed timers from reporting the wrong time when doing foreground and background route optimization.
  • Add Brazilian Portuguese localization files. The translations are only partially done.

Changes from v1.4.0 to v1.4.1 (30 June 2011)

  • Updated TOC
  • Updated LibMapData (so the new zones work properly)

See spikey star-shaped routes?

You haven't optimized the route yet. Go into the route you created and optimize it. Instructions below.

Quickstart:

Video about configuring this addon.

Download and install:

Start up World of Warcraft and make sure all addons are marked to be loaded (in the addon selection screen).

Importing into GatherMate2:

type: /gathermate2

  • Go to 'Import Data' and then to 'GatherMate2Data' (left side)
  • If you already have herbs/mines of yourself, select 'Merge' from the 'Import Style' dropdown, otherwise 'Overwrite' is ok.
  • Select which sources you want to import (ea: Mining/Herbalism) and tick their respective boxes.
  • Hit the 'Import GatherMate2Data' button on the bottom.

Creating your first route:

type: /routes

  • Go to 'Add' (left side)
  • Type the name of your route (and press 'Okay' or enter)
  • Now select the zone you want to create a route in from the 'Select Zone' dropdown.
  • Make sure the 'GatherMate2' source has it's checkbox ticked.
  • Select which nodes (ea: what type of herbs/mines/fish) should be used to create your route.
  • Hit the 'Create Route' button.
  • Done! you can now go to the zone and follow the generated 'route' on your minimap.

You can change the color in the 'Line Settings' tab (and also completely hide the route)

Open your worldmap on the zone you just created a route in, and you will see a massive whirling of lines (light-redish).

Changing/Optimizing your route:

type: /routes

  • Go to 'Routes' and then the zone you made your route in and finally to the route you created. This has taken you to the 'Information'-tab of this route.
  • Click on the 'Optimize Route' tab.
  • Hit the 'Cluster' button, this is usually advisable as most zones contain large amounts of nodes. Clustering will group 'nearby' nodes onto 1 point and the default distance is easily viewable on the minimap.
  • Hit the 'Foreground' button, this will try an optimization of the length of your route (you can see it being updated after it finishes if you use a map addon like Mapster).
  • Keep hitting the 'Foreground' button to try and make the route smaller,

Features:

  • Select node-types to build a line upon. The following are supported
  • Optimize your route using the traveling salesmen problem (TSP) ant colony optimization (ACO) algorithm
  • Background (nonblocking) and foreground (blocking) optimization
  • Select color/thickness/transparency/visibility for each route
  • For any route created, finding a new node will try to add that as optimal as possible
  • Quick clustering algorithm to merge nearby nodes into a single traveling point
  • Quickly mark entire areas/regions as "out of bounds" or "taboo" to Routes, meaning your routes will ignore nodes in those areas and avoid cross them
  • Fubar plugin available to quickly access your routes
  • Cartographer_Waypoints and TomTom support for quickly following a route
  • Works with Chinchilla's Expander minimap and SexyMap's HudMap!
  • Full in-game help file and FAQ, guiding you step by step on what to do!

Download:

The latest version of Routes is always available on this page... or at:
http://wow.curse.com/downloads/wow-addons/details/routes.aspx
http://www.wowinterface.com/downloads/info11401-Routes.html

Contact:

If you find any bugs or have any suggestions, you can contact us on:

Paypal donations are welcome ;)

Changes:

Changes from v1.3.3 to v1.4.0 (6 May 2011)

  • Fixed Routes to work with TomTom 4.1 (which has some API changes). Reduced reliance on TomTom's API. That is, we no longer use Astrolabe in TomTom anymore.
  • Fixed issues with map phasing interfering with Routes in Uldum, Hyjal, Twilight Highlands, Gilneas, Gilneas City and The Lost Isles.
  • Routes will no longer error on finding invalid node data in GatherMate2 and will just ignore them.
  • Add "Recreate Route" button for routes (found next to "Delete" route button). This recreates the route using the same creation settings, but only works for data from GatherMate2 and Gatherer. It even works for a route created in one of them, you switch addons, and then recreating it from the other!
  • Improvements submitted by Mikk.
    • Improve route optimizing speed by 10% by not using table recycling.
    • Improve background route optimizing speed by 30% by checking execution time and yielding less often (resulting in more stable FPS).
    • Progress of background execution is now shown in the status bar of the Routes configuration if it is open.

Changes from v1.3.2 to v1.3.3 (13 December 2010)

  • Fix issue in Hyjal, Twilight Highlands, Uldum (and also Gilneas and The Lost Isles which have no collectible nodes) zones. These zones contained map phasing where the map shown to you depends on which phase you were in. Routes treated these different phase maps as separate zones, resulting in a potential "no data found" depending on which phase you logged on your character in. This has been fixed.

Changes from v1.3.1 to v1.3.2 (11 December 2010)

  • Fix for errors when using Routes with Gatherer and TomTom.

Changes from v1.3.0 to v1.3.1 (10 December 2010)

  • Updated for patch 4.0.3 live servers. Happy farming in the new Cataclysm zones! You may need to restart your WoW client completely after updating Routes.

Changes from v1.2.8a to v1.3.0 (18 October 2010)

  • Updated for patch 4.0.1 live servers (not closed beta!)
  • We won't complain anymore about Carbonite pretending to be Cartographer.
  • We will now register the /routes slash command for non-English users too
  • Fix a long standing obscure bug where a route would be created with node types that aren't selected.
  • Significantly reduce memory usage of Routes. Roughly 13kb less per route so if you have say 50 routes, that's 650kb less. This update has no effect on CPU usage or FPS.
  • Fix up errors caused by patch 4.0.1 changes to professions and skills. Add Archaeology to the node types to support GatherMate2 (but note that while GatherMate2 is usable on the Cataclysm beta, Routes currently is not)
  • Add support for GatherMate2. Please stop using GatherMate. GatherMate is now only maintained for China-wow and is not Cataclysm compatible.

Changes from v1.2.7 to v1.2.8a (23 December 2009)

  • Updated TOC for 3.3.0.
  • No functional changes (when will people finally learn to simply check the stupid 'Load out of date Addons' box?)

Changes from v1.2.6 to v1.2.7 (13 August 2009)

  • Added new zone (Hrothgar's Landing).
  • Updated TOC for 3.2.0.

Changes from v1.2.5 to v1.2.6 (29 April 2009)

  • Fixed another cause of the SetTexCoord error. Thanks everyone for helping out, especially Kazragore.

Changes from v1.2.4 to v1.2.5 (28 April 2009)

  • Maintenance, fixed line endings and version generation in TOC.

Changes from v1.2.3 to v1.2.4 (26 April 2009)

  • Fixed SetTexCoord bug which was annoying everyone since 3.1.0. (all arguments must be between -10000 and 10000)

Changes from v1.2.2 to v1.2.3 (18 April 2009)

  • Updated for 3.1.0's GetPlayerFacing (for rotating minimaps).
  • Upgraded to wowace's localization system.

Changes from v1.2.1 to v1.2.2 (8 November 2008)

  • Fix possible loading order issue caused by Blizzard bug with optdep and reqdeps.
  • Hopefully fix most cases of Routes producing routes that cross over itself.
  • Add support for reparenting to Chinchilla's Expander or SexyMap's HudMap.

Changes from v1.2 to v1.2.1 (26 Oct 2008)

  • Moved 'Edit Route Manually' to a =tab.
  • Moved 'Create Bare Route' button to the top of 'Add Route'.
  • Reworked the 'source data' multiselect to be more verbose.
  • Added a second 'Create Route' button.
  • Update URL of forum thread in the FAQ to the new wowace forums.

Changes from v1.1.1 to v1.2 (25 Oct 2008)

  • Fix "No data found" until you toggle the "Select sources of data" checkboxes issue.
  • The zone dropdown list (both taboo and route creation) will now list ALL zones instead of just the outland ones and the one you are in/viewing.
  • Update FAQs.
  • Add HandyNotes support to Routes. You can now make routes from your own HandyNotes!
  • Add "Note" category to Auto show/hide module.
  • Remove old style taboo editing. Implement new GoogleMaps style taboo shape editing.
  • Implement manual editing of any route that is not clustered.
  • Editing a taboo/route will now open the map to the correct zone.
  • Fix issue where Routes would fail to work with GatherMate if AddonLoader is present (which causes GatherMate to be LoD-delayed)

Changes from v1.1 to v1.1.1

  • Fix taboo region creation menus and menuitems to work.
  • Remove embeds.xml/locales.xml and move them into the TOC.
  • Fix the Dalaran data login spam.

Routes key changes in the past:

  • Add TomTom Support (3rd June 2008)
  • Add initial route decrossing generation from Polarina (5th may 2008)
  • Added a comprehensive help file (4th May 2008)
  • Reduce route generation time by 20% via coding optimizations (26th April 2008)
  • Patch 2.4 (26th March 2008)
  • Taboo Regions feature added (10 February 2008)
  • Conversion to Ace3 from Rock framework complete (4th February 2008)
  • Add node clustering algorithms (25th January 2008)
  • Add support for Gatherer (24th January 2008)
  • Add FAQ (22 January 2008)
  • Conversion to Ace3 begins, and to drop Cartographer/Graph/Babble dependency, and add GatherMate support (20 January 2008)

Cartographer_Routes key changes in the past:

  • Add Cartographer_Waypoints support (27 December 2007)
  • Add Cartographer_ExtractGas support (24 December 2007)
  • Add Cartographer_Treasure support (14 December 2007)
  • First release (14 October 2007)
  • Initial joint project development from individual lines of work (3rd October 2007)

tag v1.4.2
68f6ae7b94d968be8ae655ccb38c9b8f206763fb
Xinhuan <xinhuan@pacific.net.sg>
2011-12-17 22:13:32 +0800

Tag release v1.4.2

--------------------

Xinhuan:
    - Update TOC to 40300, version to v1.4.2
    - Add Brazilian Portuguese localization files.
    - Fix background optimizing of routes. Fix timers for foreground and background processing when optimizing routes.
    - Replace 1/0 with math.huge to prevent future errors on PTRs.

Comments

First Previous Page 10 of 33 Next Last
  • #397
    Re: Routes Question

    Hello,

    Have what might be a dumb question or something I may have overlooked in Routes description.  Say I have a route already set up for a given zone.  If Gathermate2 releases a new "node data update" do I then need to recreate said route, or does the new Gathermate2 "node data" get added into my exsisting route?  Also using Gatherer data, does that get added into existing routes?

    Hope I don't have to recreate routes over and over to keep them up to date with new node data.

    Thank you to whomever responds.

    Last edited by adore33 on 7/10/2012 6:39:45 PM
  • #396

    i cant open ingame routes option by typing /routes

  • #395
    Found my issue.

    Found my issue with this addon. I was unaware that I had to put the .lua snipped into the WTF folder and was putting it in the main .lua file. Seems to work fine now. Thanks!

    Last edited by Malholis on 6/13/2012 6:25:37 PM
  • #394

    You what I would love for this addon? Im not sure if it already implemented, I don't seem to be able to find/do it.

    Anyways, would like to be able to draw my own routes (without having to have a gathermate databse loaded), instead of having the addon do it for me.

  • #393

    I am trying to set up a custom route for the mount in Uldum.  I have a file that simply says this:

    CHANNELPULLOUT_OPTIONS = {
        ["displayActive"] = true,
        ["name"] = "Channel Roster",

    And I want to add this script that I found to it.

    }
    ["Uldum"] = {
        ["Mysterious Camel Figurine"] = {
                        ["editing"] = true,
                        ["length"] = 14599.7295365081,
                        ["route"] = {
                            25745120, -- [1]
                            25914768, -- [2]
                            32704821, -- [3]
                            31944542, -- [4]
                            33193822, -- [5]
                            30012877, -- [6]
                            29232162, -- [7]
                            33893340, -- [8]
                            34602974, -- [9]
                            34702518, -- [10]
                            33222266, -- [11]
                            34382122, -- [12]
                            45431415, -- [13]
                            50553214, -- [14]
                            52172820, -- [15]
                            63652284, -- [16]
                            63301679, -- [17]
                            66271895, -- [18]
                            65772266, -- [19]
                            66862545, -- [20]
                            63982829, -- [21]
                            66503182, -- [22]
                            72244444, -- [23]
                            72435651, -- [24]
                            70015869, -- [25]
                            73457364, -- [26]
                            66526884, -- [27]
                            58458337, -- [28]
                            56378539, -- [29]
                            50928533, -- [30]
                            51268015, -- [31]
                            47587884, -- [32]
                            47707648, -- [33]
                            49287573, -- [34]
                            50527366, -- [35]
                            50497206, -- [36]
                            58396155, -- [37]
                            51955036, -- [38]
                            47924690, -- [39]
                            46364481, -- [40]
                            45354200, -- [41]
                            40253895, -- [42]
                            40134397, -- [43]
                            41025029, -- [44]
                            38265507, -- [45]
                            38416056, -- [46]
                            36986384, -- [47]
                            33537206, -- [48]
                            31736947, -- [49]
                            31496633, -- [50]
                            32776522, -- [51]
                            33326276, -- [52]
                            33075973, -- [53]
                            30646083, -- [54]
                            30576257, -- [55]
                            28726328, -- [56]
                            25856583, -- [57]
                            22066415, -- [58]
                            24756033, -- [59]
                        },
                    },
                },

    I don't know where I add it or if it really works or even if I have the right file to be adding it to. Please help me!

  • #392

    Ok i want to have my routes like it shows in the picture with the lines but i dont know how to please help

  • #391

    i am haveing a problem currently with routes. i have tried gathermate 2 and gatherer and routes isnt picking up the database info to make a mineing route iv reinstalled them all a number of times and it isnt picking up any data. How do i fix this issue?

  • #389

    Great addon, been using it for years and its helped me quite a bit. 

    However recently ive noticed something thats getting rather annoying, on occasion when i mine a node or pick a herb it changes my route. there is no apperant reason for this and i cant find a option to prevent it from doing this. Its rather troublesome because normally ill have to backtrack or miss a large section of nodes on the altered route.

    i use gathermate2 and have gatherer installed, and have the gathermate 2 db installed. when forming routes i generally use the background optimization, 10 yard cluster, and no extra optimization.

  • #390

    Yeah, I can attest to this.

    Sometimes it only happens once or twice per route and that's alright, but it usually does it for almost every waypoint and when you've done a couple of full rotations your route can become really inaccurate.

  • #387
    routes

    After i have set up add route and optimized successfully with herbalism or mining--i have check marked the appromite ore or herb --everything works great !!  love the add on---

    hower if i added mining route once no lnger dones ore boxes come up to be check marked only the herbvs remain--same if i do the herbs on the second add i only have the choice of ore

    I have to go to another character to get the add on for additional minimg or herb --but if want additional add route have tolog on anohter character--i am at wits end--please recooment solution

     Since i was not getting an aswer, went back to looking at videos many times--saw a possible solution--simple in set up --in gathermate checked all the boxes to import but never clicked on the import gathermate2 button--once i did that --was able to see all the options wasnt seeing before and was able to repeat other routing successfully

    Last edited by thinshaw on 3/15/2012 1:38:03 AM
  • #386

    This stopped drawing on the minimap for me after the last update

  • #385

    As of the patch tuesday, routes are only showing up on my world map and not my minimap.

    I have not gotten any lua errors or anything so im not sure what the deal is lol.

  • #384

    rlly wish you would say how to actuvate a route (i imported some from a LUA file and dont know how to start the ones i DL'd..

  • #382

    hey i just got routes and i copied some routes from http://www.youtube.com/watch?v=2DA6WPa4waU&list=HL1328141348&feature=mh_lolz i got some routes easy but for some reason i can only see the routes on my map not on my mini map or compass at the top right of the screen. please help me fix this problem thank you.

    Last edited by easye878 on 2/3/2012 4:48:41 PM
  • #381

    keep getting this error Date: 2012-01-29 14:19:10
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Routes\TSP.lua line 88:
       Usage: GetAddon(name): 'name' - Cannot find an AceAddon 'Routes'.
    Debug:
       [C]: ?
       [C]: ?
       ...ddOns\GatherMate2\Libs\AceAddon-3.0\AceAddon-3.0.lua:176: GetAddon()
       Routes\TSP.lua:88: in main chunk
    AddOns:
      Swatter, v3.2.4 (<%codename%>)
      Auctionator, v3.0.0
      Babylonian, v5.1.DEV.312(/embedded)
      BagBrother, v
      Bagnon, v4.3.6
      Configator, v5.1.DEV.312(/embedded)
      DBMCore, v
      Gatherer, v3.2.4
      GatherMate2, v1.15.2-2-gb56d82c
      Postal, v3.4.13
      Prat30, v3.4.25      
      Prat30Libraries, v
      Recount, v
      Routes, vv1.4.2
      SlideBar, v3.2.4 (<%codename%>)
      BlizRuntimeLib_enUS v4.3.0.40300 <us>
      (ck=18e)


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