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Routes

Map & Minimap Login to Add Favorites
  • 41 Likes
  • World of Warcraft
  • 9,144 Monthly Downloads
  • Supports: 6.0.3
  • 1,407,801 Total Downloads
  • Updated 02/02/2015
  • Created 09/14/2008
  • 2,258 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: v1.5.1
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About Routes

v1.5.0
02 November 2014
(Written for Live Servers v6.0.3.19103)

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Routes allow you to draw lines on the worldmap linking nodes together into an efficient farming route from existing databases. The route will be shown (by default) on the minimap and zone map as well.

Use /routes to begin.

Changes from v1.4.1 to v1.4.2 (17 December 2011)

  • Updated TOC
  • Updated LibMapData (so the new zones work properly)
  • Fixed division by zero errors from occurring in the future (the PTR servers disabled it the Lua language settings in PTR 4.3).
  • Fixed background processing so that it no longer acts like foreground processing (WoW changed the behavior of GetTime() function).
  • Fixed timers from reporting the wrong time when doing foreground and background route optimization.
  • Add Brazilian Portuguese localization files. The translations are only partially done.

Changes from v1.4.0 to v1.4.1 (30 June 2011)

  • Updated TOC
  • Updated LibMapData (so the new zones work properly)

See spikey star-shaped routes?

You haven't optimized the route yet. Go into the route you created and optimize it. Instructions below.

Quickstart:

Video about configuring this addon.

Download and install:

Start up World of Warcraft and make sure all addons are marked to be loaded (in the addon selection screen).

Importing into GatherMate2:

type: /gathermate2

  • Go to 'Import Data' and then to 'GatherMate2Data' (left side)
  • If you already have herbs/mines of yourself, select 'Merge' from the 'Import Style' dropdown, otherwise 'Overwrite' is ok.
  • Select which sources you want to import (ea: Mining/Herbalism) and tick their respective boxes.
  • Hit the 'Import GatherMate2Data' button on the bottom.

Creating your first route:

type: /routes

  • Go to 'Add' (left side)
  • Type the name of your route (and press 'Okay' or enter)
  • Now select the zone you want to create a route in from the 'Select Zone' dropdown.
  • Make sure the 'GatherMate2' source has it's checkbox ticked.
  • Select which nodes (ea: what type of herbs/mines/fish) should be used to create your route.
  • Hit the 'Create Route' button.
  • Done! you can now go to the zone and follow the generated 'route' on your minimap.

You can change the color in the 'Line Settings' tab (and also completely hide the route)

Open your worldmap on the zone you just created a route in, and you will see a massive whirling of lines (light-redish).

Changing/Optimizing your route:

type: /routes

  • Go to 'Routes' and then the zone you made your route in and finally to the route you created. This has taken you to the 'Information'-tab of this route.
  • Click on the 'Optimize Route' tab.
  • Hit the 'Cluster' button, this is usually advisable as most zones contain large amounts of nodes. Clustering will group 'nearby' nodes onto 1 point and the default distance is easily viewable on the minimap.
  • Hit the 'Foreground' button, this will try an optimization of the length of your route (you can see it being updated after it finishes if you use a map addon like Mapster).
  • Keep hitting the 'Foreground' button to try and make the route smaller,

Features:

  • Select node-types to build a line upon. The following are supported
  • Optimize your route using the traveling salesmen problem (TSP) ant colony optimization (ACO) algorithm
  • Background (nonblocking) and foreground (blocking) optimization
  • Select color/thickness/transparency/visibility for each route
  • For any route created, finding a new node will try to add that as optimal as possible
  • Quick clustering algorithm to merge nearby nodes into a single traveling point
  • Quickly mark entire areas/regions as "out of bounds" or "taboo" to Routes, meaning your routes will ignore nodes in those areas and avoid cross them
  • Fubar plugin available to quickly access your routes
  • Cartographer_Waypoints and TomTom support for quickly following a route
  • Works with Chinchilla's Expander minimap and SexyMap's HudMap!
  • Full in-game help file and FAQ, guiding you step by step on what to do!

Download:

The latest version of Routes is always available on this page... or at:
http://wow.curse.com/downloads/wow-addons/details/routes.aspx
http://www.wowinterface.com/downloads/info11401-Routes.html

Contact:

If you find any bugs or have any suggestions, you can contact us on:

Paypal donations are welcome ;)

Changes:

Changes from v1.3.3 to v1.4.0 (6 May 2011)

  • Fixed Routes to work with TomTom 4.1 (which has some API changes). Reduced reliance on TomTom's API. That is, we no longer use Astrolabe in TomTom anymore.
  • Fixed issues with map phasing interfering with Routes in Uldum, Hyjal, Twilight Highlands, Gilneas, Gilneas City and The Lost Isles.
  • Routes will no longer error on finding invalid node data in GatherMate2 and will just ignore them.
  • Add "Recreate Route" button for routes (found next to "Delete" route button). This recreates the route using the same creation settings, but only works for data from GatherMate2 and Gatherer. It even works for a route created in one of them, you switch addons, and then recreating it from the other!
  • Improvements submitted by Mikk.
    • Improve route optimizing speed by 10% by not using table recycling.
    • Improve background route optimizing speed by 30% by checking execution time and yielding less often (resulting in more stable FPS).
    • Progress of background execution is now shown in the status bar of the Routes configuration if it is open.

Changes from v1.3.2 to v1.3.3 (13 December 2010)

  • Fix issue in Hyjal, Twilight Highlands, Uldum (and also Gilneas and The Lost Isles which have no collectible nodes) zones. These zones contained map phasing where the map shown to you depends on which phase you were in. Routes treated these different phase maps as separate zones, resulting in a potential "no data found" depending on which phase you logged on your character in. This has been fixed.

Changes from v1.3.1 to v1.3.2 (11 December 2010)

  • Fix for errors when using Routes with Gatherer and TomTom.

Changes from v1.3.0 to v1.3.1 (10 December 2010)

  • Updated for patch 4.0.3 live servers. Happy farming in the new Cataclysm zones! You may need to restart your WoW client completely after updating Routes.

Changes from v1.2.8a to v1.3.0 (18 October 2010)

  • Updated for patch 4.0.1 live servers (not closed beta!)
  • We won't complain anymore about Carbonite pretending to be Cartographer.
  • We will now register the /routes slash command for non-English users too
  • Fix a long standing obscure bug where a route would be created with node types that aren't selected.
  • Significantly reduce memory usage of Routes. Roughly 13kb less per route so if you have say 50 routes, that's 650kb less. This update has no effect on CPU usage or FPS.
  • Fix up errors caused by patch 4.0.1 changes to professions and skills. Add Archaeology to the node types to support GatherMate2 (but note that while GatherMate2 is usable on the Cataclysm beta, Routes currently is not)
  • Add support for GatherMate2. Please stop using GatherMate. GatherMate is now only maintained for China-wow and is not Cataclysm compatible.

Changes from v1.2.7 to v1.2.8a (23 December 2009)

  • Updated TOC for 3.3.0.
  • No functional changes (when will people finally learn to simply check the stupid 'Load out of date Addons' box?)

Changes from v1.2.6 to v1.2.7 (13 August 2009)

  • Added new zone (Hrothgar's Landing).
  • Updated TOC for 3.2.0.

Changes from v1.2.5 to v1.2.6 (29 April 2009)

  • Fixed another cause of the SetTexCoord error. Thanks everyone for helping out, especially Kazragore.

Changes from v1.2.4 to v1.2.5 (28 April 2009)

  • Maintenance, fixed line endings and version generation in TOC.

Changes from v1.2.3 to v1.2.4 (26 April 2009)

  • Fixed SetTexCoord bug which was annoying everyone since 3.1.0. (all arguments must be between -10000 and 10000)

Changes from v1.2.2 to v1.2.3 (18 April 2009)

  • Updated for 3.1.0's GetPlayerFacing (for rotating minimaps).
  • Upgraded to wowace's localization system.

Changes from v1.2.1 to v1.2.2 (8 November 2008)

  • Fix possible loading order issue caused by Blizzard bug with optdep and reqdeps.
  • Hopefully fix most cases of Routes producing routes that cross over itself.
  • Add support for reparenting to Chinchilla's Expander or SexyMap's HudMap.

Changes from v1.2 to v1.2.1 (26 Oct 2008)

  • Moved 'Edit Route Manually' to a =tab.
  • Moved 'Create Bare Route' button to the top of 'Add Route'.
  • Reworked the 'source data' multiselect to be more verbose.
  • Added a second 'Create Route' button.
  • Update URL of forum thread in the FAQ to the new wowace forums.

Changes from v1.1.1 to v1.2 (25 Oct 2008)

  • Fix "No data found" until you toggle the "Select sources of data" checkboxes issue.
  • The zone dropdown list (both taboo and route creation) will now list ALL zones instead of just the outland ones and the one you are in/viewing.
  • Update FAQs.
  • Add HandyNotes support to Routes. You can now make routes from your own HandyNotes!
  • Add "Note" category to Auto show/hide module.
  • Remove old style taboo editing. Implement new GoogleMaps style taboo shape editing.
  • Implement manual editing of any route that is not clustered.
  • Editing a taboo/route will now open the map to the correct zone.
  • Fix issue where Routes would fail to work with GatherMate if AddonLoader is present (which causes GatherMate to be LoD-delayed)

Changes from v1.1 to v1.1.1

  • Fix taboo region creation menus and menuitems to work.
  • Remove embeds.xml/locales.xml and move them into the TOC.
  • Fix the Dalaran data login spam.

Routes key changes in the past:

  • Add TomTom Support (3rd June 2008)
  • Add initial route decrossing generation from Polarina (5th may 2008)
  • Added a comprehensive help file (4th May 2008)
  • Reduce route generation time by 20% via coding optimizations (26th April 2008)
  • Patch 2.4 (26th March 2008)
  • Taboo Regions feature added (10 February 2008)
  • Conversion to Ace3 from Rock framework complete (4th February 2008)
  • Add node clustering algorithms (25th January 2008)
  • Add support for Gatherer (24th January 2008)
  • Add FAQ (22 January 2008)
  • Conversion to Ace3 begins, and to drop Cartographer/Graph/Babble dependency, and add GatherMate support (20 January 2008)

Cartographer_Routes key changes in the past:

  • Add Cartographer_Waypoints support (27 December 2007)
  • Add Cartographer_ExtractGas support (24 December 2007)
  • Add Cartographer_Treasure support (14 December 2007)
  • First release (14 October 2007)
  • Initial joint project development from individual lines of work (3rd October 2007)

tag v1.5.1
1e965b3ccff028fefa5856d8109c0c7e1777d504
Hendrik Leppkes <h.leppkes@gmail.com>
2015-02-02 16:45:18 +0100

Tag as 1.5.1

--------------------

Hendrik Leppkes:
    - Add missing localization for GatherMate2 timer
Ethan Centaurai:
    - Removed duplicate binding headers.
Hendrik Leppkes:
    - Fix mapFile lookup in HandyNotes plugin for Draenor zones
    - Remove bindings to the Waypoints module, which doesn't exist anymore
    - Fixes for changed Gatherer API

Comments

First Previous Page 13 of 38 Next Last
  • #430

    For for LUA error , i just comented out the line 21 of the file AutoShow.lua

    "profession_to_skill[GetSpellInfo(7620)] = "Fishing"" (just add -- at the beginning)

    (this spellID doesn't exist anymore)

    This is not problem  for me since I don't use routes with fishing.

    About the line disappearing on the minimap, I just go to the addon options, unlick/clik "minimap" in map drawning section to have the line appear on my minimap.

    This addon is still pretty much usable for me. I will check when if I got time about those spellID, I think those are the issue.

  • #435

    thanks for that, fixed that lua :)

  • #434

    LUA error now fixed, thanks.

  • #429

    UPDATE IT !!!  UPDATE IT !!!  UPDATE IT !!!  UPDATE IT !!!  UPDATE IT !!!  UPDATE IT !!!  UPDATE IT !!!  UPDATE IT !!!  UPDATE IT !!!  UPDATE IT !!!  UPDATE IT !!!  UPDATE IT !!!  UPDATE IT !!!  UPDATE IT !!! 

  • #428

    Got these LUA errors when zoning into Darn.  I think they are essentially the same error.

    http://pastebin.com/FWKHQ9un

    http://pastebin.com/6N8ttcfj

  • #426

    Lines have suddenly disappeared from my mini map.  I deleted the route and recreated it but still no luck.  Would appreciate a fix.

  • #432

    Routes reappeared for me when i selected the "Show routes indoor" in the options. Try that as a workaround.

  • #427

    I'm having the same issue.  The lines are fine on the main map but not the minimap.  I even disabled my minimap addon and used the default one.  Same issue.   Love the addon but less then useable without the minimap lines.

    Any info would be appreciated.

  • #425

    I hope there will be a update for this addon i love it

     

  • #424

    Any chance of an update for Mists of Pandaria?

  • #423

    is there a chance to update this great addon?

  • #421

    it says i have no data but i have gather installed and i see all the nodes on my map.

  • #422

    I gave up on Gather a while ago. I use Gathermate2 and the data pack. never had an issue since.

  • #420

    Not sure if this will help anyone,

    1. Uninstall the addon along with the data (Use the curse client to do this)

    2. Reinstall it

    3. Create the route for your selected gather (herb/mining etc), Cluster it to 40 if theres too many nodes.

    5. Optomise it.

    6. As the comments below. Tick the Options >> Map Drawing >> Show hidden routes box and slide the update for it to 1

    7.  Use the below sequesnce to tick and untick the minimap options

    Under Options >> Map Drawing >> Toggle drawing on each of the maps. Make sure that World map, Zone map and mini map are all ticked.

    a. Tick Minimap when indoors.

    b. Untick Minimap.

    c. Retick Minimap.

    d. Untick Minimap when indoors.

    e. Untick Minimap.

    f. Retick Minimap.

    I found this to fix not only the line appearing problem but the weird paralx floating of the line on the minimap. It does seem to be different for everyone... Strange. Just hope it helps.. :)

    Last edited by BlackRabbit2008 on 9/6/2012 6:56:11 AM
  • #419

    Hmm for some reason i am UNABLE to make any NEW Routes the nodes for that zone are completly bugged all it wants to show me is skill level 1 stuff. ie: Copper Ore, Peacebloom, Silverleaf, etc

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