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RuneHUD
- 1 Like
- World of Warcraft
- 22,839 Downloads
- Supports: 4.3
- 15 Average Daily Downloads
- Comments
- Created 4/15/2009 11:37:15 AM
- Updated 11/30/2011 9:05:00 AM
- 24 Favorites
- Project Site
- License: All Rights Reserved
- Release Type: Release
- Newest File: RuneHUD 3.2.1
About RuneHUD
RuneHUD is a simple addon that moves the runes of your DK to make them a HUD (Heads Up Display). The runes are click through which means they don't intercept mouse clicks.
RuneHUD have OmniCC support, will be hidden when in a vehicle and the individual runes will fade when on cooldown!
RuneHUD now also have it's own slash commands, yes even though I said it would never happen it has now!
Slash command list:
/rh or /runehud - Gives a list of available commands
/rh s <scale> - Scaling, needs to be a number greater than 0
/rh aoc <alpha> - Out of combat alpha, needs to be a number between 0 and 1
/rh aic <alpha> - Alpha in combat, needs to be a number between 0 and 1
/rh aiv <alpha> - Alpha when in a vehicle, needs to be a number between 0 and 1
Credits:
Gotai - Helping me spot small error with slash command, thanks a lot man!
Wimpface - Some code inspiration and motivation.
3.2.1: Still just another toc bump to keep people from complaining about it being out of date!
3.2: Toc bump! (again!)
3.1: Toc bump+Disabled cooldown fading since it wasn't working properly anyway
3.0: 4.0.1+Cataclysm version
2.2: Fixed so you can see the runes if you're in a vehicle but able to attack (i.e. not in a turret or driving)
2.1: Updated the toc file for 3.3
2.0.2: Fixed a bug with the fading option.
2.0.1: Fixed a minor bug with vehicles.
2.0: Slash commands added! See Description for more info.
1.7.2: Updated the toc file to make is up to date with patch 3.2.
1.7.1: Fixed a bug with runes fading even when disabled.
1.7: The individual runes now fade when on cooldown. Check the lua file or the addon info page for information on how to turn this off.
1.6: The lua file now has a config part at the top of the file to make it easier to configure.
1.5.1: Fixed the issue making the runes not disappear when entering a vehicle.
1.5: Updated the toc to patch 3.1
1.4: Fixed a bug which changed the scale of the RuneFrame when exiting a vehicle and the RuneHUD will now be hidden while in a vehicle.
1.3.1: Made it -zip instead of .rar to make it work with the WoWInterface UI Manager.
1.3: Added a fix for users with X-Perl
1.2: Added support for OmniCC
1.0: Release.
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| RuneHUD 3.2.1 | Release | 4.3 | 775 | 11/30/2011 9:05:00 AM |
| RuneHUD 3.2 | Release | 4.2 | 3,645 | 6/30/2011 4:17:00 AM |
| RuneHUD 3.1 | Release | 4.1 | 1,937 | 4/27/2011 8:59:03 AM |
| RuneHUD 3.0 | Release | 4.0.6 | 3,305 | 10/12/2010 9:27:49 AM |
| RuneHUD 2.2 | Release | 3.3.5 | 843 | 9/13/2010 7:01:47 AM |
| RuneHUD 2.1 | Release | 3.3.5 | 2 | 12/16/2009 4:46:00 AM |
| RuneHUD 2.0.2 | Release | 3.2.0 | - | 11/29/2009 3:07:43 PM |
| RuneHUD 2.0.1 | Release | 3.2.0 | - | 9/21/2009 5:50:42 PM |
| RuneHUD 2.0 | Release | 3.2.0 | 1 | 8/23/2009 5:17:04 PM |
| RuneHUD 1.7.2 | Release | 3.2.0 | - | 8/7/2009 6:11:14 AM |
| RuneHUD 1.7.1 | Release | 3.1.0 | - | 8/1/2009 7:38:02 AM |
| RuneHUD 1.7 | Release | 3.1.0 | 1 | 7/25/2009 10:28:48 AM |
| RuneHUD 1.6 | Release | 3.1.0 | - | 5/17/2009 6:30:25 AM |
| RuneHUD 1.5.1 | Release | 3.1.0 | - | 5/9/2009 10:49:08 AM |
| RuneHUD 1.5 | Release | 3.1.0 | 3 | 4/15/2009 3:38:13 PM |

Comments
local s = 1.2 -- Scale of the RuneFrame (this have to be at least 1.2 to support OmniCC)
Change 1.2 to something bigger than 1.2 to make the frame bigger. There isn't and never will be any in-game config for this addon so this is the only way you could do it by.
Also, 3.2 came out today, so you might need to update it for bugs or something now.
And there's no bugs to fix since they didn't change anything I use in the addon in this patch.
I wanted my runes Verticaly, on top one of the other, so i could place them beside my char.