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RuneHUD

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  • 1 Like
  • World of Warcraft
  • 196 Monthly Downloads
  • Supports: 5.1.0
  • 38,742 Total Downloads
  • Updated 12/02/2012
  • Created 04/15/2009
  • 30 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: RuneHUD 3.4
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About RuneHUD

RuneHUD is a simple addon that moves the runes of your DK to make them a HUD (Heads Up Display). The runes are click through which means they don't intercept mouse clicks.

RuneHUD have OmniCC support, will be hidden when in a vehicle and the individual runes will fade when on cooldown!

RuneHUD now also have it's own slash commands, yes even though I said it would never happen it has now!

Slash command list:
/rh or /runehud - Gives a list of available commands
/rh s <scale> - Scaling, needs to be a number greater than 0
/rh aoc <alpha> - Out of combat alpha, needs to be a number between 0 and 1
/rh aic <alpha> - Alpha in combat, needs to be a number between 0 and 1
/rh aiv <alpha> - Alpha when in a vehicle, needs to be a number between 0 and 1

Credits:
Gotai - Helping me spot small error with slash command, thanks a lot man!
Wimpface - Some code inspiration and motivation.

3.4: Toc bump...

3.3: Toc bump for MoP and a fix for a bug with the scaling option

3.2.1: Still just another toc bump to keep people from complaining about it being out of date!

3.2: Toc bump! (again!)

3.1: Toc bump+Disabled cooldown fading since it wasn't working properly anyway

3.0: 4.0.1+Cataclysm version

2.2: Fixed so you can see the runes if you're in a vehicle but able to attack (i.e. not in a turret or driving)

2.1: Updated the toc file for 3.3

2.0.2: Fixed a bug with the fading option.

2.0.1: Fixed a minor bug with vehicles.

2.0: Slash commands added! See Description for more info.

1.7.2: Updated the toc file to make is up to date with patch 3.2.

1.7.1: Fixed a bug with runes fading even when disabled.

1.7: The individual runes now fade when on cooldown. Check the lua file or the addon info page for information on how to turn this off.

1.6: The lua file now has a config part at the top of the file to make it easier to configure.

1.5.1: Fixed the issue making the runes not disappear when entering a vehicle.

1.5: Updated the toc to patch 3.1

1.4: Fixed a bug which changed the scale of the RuneFrame when exiting a vehicle and the RuneHUD will now be hidden while in a vehicle.

1.3.1: Made it -zip instead of .rar to make it work with the WoWInterface UI Manager.

1.3: Added a fix for users with X-Perl

1.2: Added support for OmniCC

1.0: Release.

Comments

  • #12
    For some reason Power Auras Classic doesn't work when I have this addon turned on. Is this a known problem?
  • #13
    It works just fine for me here, I'm using Power Auras all the time. What exactly isn't working?
  • #9
    I can't seem to get the Rune fading option to work, I tryed "/rh hoc false" however it gives me the error "RuneHUD: You need to use either true or false with the fading option"
  • #11
    Uploaded an update for it now, it's pending for an approval.
  • #10
    I'll have a look at it and update it as fast as I can but I got some exams comming up so it might take a bit longer than usual.
  • #3
    Just wondering, I like the whole setup of this add-on, but I can't get over how small the runes are. I'm currently using Yury's Rune Display because I can make the runes bigger, but if there was some way to make the runes bigger in RuneHUD I would immediately switch over... In the future could you possibly change the add-on so it would give a scale option?
  • #4
    If you open the RuneHUD.lua file found in the RuneHUD folder the tenth line is:
    local s = 1.2 -- Scale of the RuneFrame (this have to be at least 1.2 to support OmniCC)
    Change 1.2 to something bigger than 1.2 to make the frame bigger. There isn't and never will be any in-game config for this addon so this is the only way you could do it by.
  • #5
    Okey dokey.
  • #6
    Ok... I know what your telling me to do but how do I get INTO the file so I can edit it?

    Also, 3.2 came out today, so you might need to update it for bugs or something now.
  • #7
    I try to open it but it says "Windows cannot find this file:"
  • #8
    Open it with any text editor, notepad works just fine.
    And there's no bugs to fix since they didn't change anything I use in the addon in this patch.
  • #1
    Could you please make an option to arange the runes in whatever way the user likes?

    I wanted my runes Verticaly, on top one of the other, so i could place them beside my char.
  • #2
    I won't move the runes in any other way than it is right now. But you can always try to play around with the locations yourself. Just open the lua file (preferably with an editor that supports highlightning like Notepad++ but pretty much any text editor will work) found in the addon folder and change the coordinates for the different runes.
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