Get an Epic Experience with Premium

RuneHUD

Death Knight Login to Add Favorites
  • 1 Like
  • World of Warcraft
  • 2,466 Monthly Downloads
  • Supports: 6.0.2
  • 43,267 Total Downloads
  • Updated 10/16/2014
  • Created 04/15/2009
  • 34 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: RuneHUD 6.0.2
or

About RuneHUD

RuneHUD is a simple addon that moves the runes of your DK to make them a HUD (Heads Up Display). The runes are click through which means they don't intercept mouse clicks.

RuneHUD have OmniCC support, will be hidden when in a vehicle and the individual runes will fade when on cooldown!

RuneHUD now also have it's own slash commands, yes even though I said it would never happen it has now!

Slash command list:
/rh or /runehud - Gives a list of available commands
/rh s <scale> - Scaling, needs to be a number greater than 0
/rh aoc <alpha> - Out of combat alpha, needs to be a number between 0 and 1
/rh aic <alpha> - Alpha in combat, needs to be a number between 0 and 1
/rh aiv <alpha> - Alpha when in a vehicle, needs to be a number between 0 and 1

Credits:
Gotai - Helping me spot small error with slash command, thanks a lot man!
Wimpface - Some code inspiration and motivation.

6.0.2 Once again shows the runeframe when in a vehicle if so desired!

6.0.1: Fixes an issue with the alpha slash commands not updating the alpha before entering or leaving combat.

6.0: Update for WoD and 6.0, this version will only work with 6.0! Fixed the cooldownspiral for the new animation system in WoD and removed some old obsolete code.

3.41 Yet another toc bump to keep it updated with 5.4

3.4: Toc bump...

3.3: Toc bump for MoP and a fix for a bug with the scaling option

3.2.1: Still just another toc bump to keep people from complaining about it being out of date!

3.2: Toc bump! (again!)

3.1: Toc bump+Disabled cooldown fading since it wasn't working properly anyway

3.0: 4.0.1+Cataclysm version

2.2: Fixed so you can see the runes if you're in a vehicle but able to attack (i.e. not in a turret or driving)

2.1: Updated the toc file for 3.3

2.0.2: Fixed a bug with the fading option.

2.0.1: Fixed a minor bug with vehicles.

2.0: Slash commands added! See Description for more info.

1.7.2: Updated the toc file to make is up to date with patch 3.2.

1.7.1: Fixed a bug with runes fading even when disabled.

1.7: The individual runes now fade when on cooldown. Check the lua file or the addon info page for information on how to turn this off.

1.6: The lua file now has a config part at the top of the file to make it easier to configure.

1.5.1: Fixed the issue making the runes not disappear when entering a vehicle.

1.5: Updated the toc to patch 3.1

1.4: Fixed a bug which changed the scale of the RuneFrame when exiting a vehicle and the RuneHUD will now be hidden while in a vehicle.

1.3.1: Made it -zip instead of .rar to make it work with the WoWInterface UI Manager.

1.3: Added a fix for users with X-Perl

1.2: Added support for OmniCC

1.0: Release.

Comments

First Previous Page 1 of 2 Next Last
  • #19

    I love the idea, but is there anyway you guys can make the Rune Halo be under the toon?

    Exaclty how it is but upside down under the toon. Im using it as is but i would love the option as it would compliment my play style.

    Last edited by jsanchez33126 on 10/18/2014 12:08:29 AM
  • #20

    While I probably won't make a slash command for it it's faily easy to change it yourself, if you open RuneHUD.lua in any text editor (notepad for instance) the first five line is:

    --CONFIG--------------------------------------------
    local x1 = 103 y1 = 23 -- Coordinate for the first blood and the second unholy rune
    local x2 = 72 y2 = 61 -- Coordinate for the second blood and the first unholy rune
    local x3 = 25 y3 = 80 -- Coordinate for the first and second frost runes
    ---------------------------------------------------------

    If you change it to:

    --CONFIG--------------------------------------------
    local x1 = 103 y1 = -23 -- Coordinate for the first blood and the second unholy rune
    local x2 = 72 y2 = -61 -- Coordinate for the second blood and the first unholy rune
    local x3 = 25 y3 = -80 -- Coordinate for the first and second frost runes
    ---------------------------------------------------------

    It will be upside down. :)

  • #22

    That worked perfectly! You are the MAN!!!!

  • #21
    Outstanding!!!!
  • #14

    It appears that the rh slash commands for alpha no longer work with the new update.

    Edit:  Correction, it is only the out of combat and in vehicle alpha commands that aren't working for me.  I can control in combat alpha just fine.

    Edit:  It appears that upon entering and then leaving combat the alpha does in fact update for the AOC.  Appologies if this is intentional.

    Last edited by NobMapster on 10/14/2014 11:36:41 PM
  • #15

    No it's not intentional, Blizzard  apperantly changed how a check for if you are in combat or not works with 6.0. I'll post an updated version in a few minutes after I made sure the changes I made to fix it doesn't break anything else.

    Edit:

    The update should be up now, haven't had the opportunity to try out if the /rh aiv command works though since I haven't been in a vehicle.

    Last edited by Flundrine on 10/15/2014 9:59:32 AM
  • #18

    Ok so now it should be working again, the problem was that Blizzard started to hide the runeframe when entering a vehicle with 6.0 for some reason.

  • #16

    In combat is working now, but the vehicle isn't.

    Edit:  I'm assuming this means when you are on a mount, correct?  Otherwise just ignore me.

    Last edited by NobMapster on 10/15/2014 8:06:21 PM
  • #12
    For some reason Power Auras Classic doesn't work when I have this addon turned on. Is this a known problem?
  • #13
    It works just fine for me here, I'm using Power Auras all the time. What exactly isn't working?
  • #9
    I can't seem to get the Rune fading option to work, I tryed "/rh hoc false" however it gives me the error "RuneHUD: You need to use either true or false with the fading option"
  • #11
    Uploaded an update for it now, it's pending for an approval.
  • #10
    I'll have a look at it and update it as fast as I can but I got some exams comming up so it might take a bit longer than usual.
  • #3
    Just wondering, I like the whole setup of this add-on, but I can't get over how small the runes are. I'm currently using Yury's Rune Display because I can make the runes bigger, but if there was some way to make the runes bigger in RuneHUD I would immediately switch over... In the future could you possibly change the add-on so it would give a scale option?
  • #4
    If you open the RuneHUD.lua file found in the RuneHUD folder the tenth line is:
    local s = 1.2 -- Scale of the RuneFrame (this have to be at least 1.2 to support OmniCC)
    Change 1.2 to something bigger than 1.2 to make the frame bigger. There isn't and never will be any in-game config for this addon so this is the only way you could do it by.
  • To post a comment, please login or register a new account.
Login to Curse

Don't have an account? Create One.

Get an epic experience with Curse Premium
  • Faster addon downloads
  • Premium-Only Beta Giveaways
  • Ad-Free Curse experience
  • Premium Curse Client
  • and many More Features
  • Learn More »

VIP trip to SMITE World Championship