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ScrollingCombatText

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  • 13 Likes
  • World of Warcraft
  • 8,143 Monthly Downloads
  • Supports: 5.2.0
  • 1,924,028 Total Downloads
  • Updated 03/08/2013
  • Created 10/23/2006
  • 16,388 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: v6.63
or

About ScrollingCombatText

Please read and use the main SCT site for news, bugs, and feature requests. I don't read these forums hardly ever.

Be sure to check out SCTD 2.0 if you want SCT to show your damage.

Also check out my simple but enhanced combat log EavesDrop

What is it?

A fairly simple but very configurable mod that adds damage, heals, and events (dodge, parry, windfury, etc...) as scrolling text above you character model, much like what already happens above your target. This makes it so you do not have to watch (or use) your regular combat chat window and gives it a "Final Fantasy" feel.

Why use 5.0 over WoW's new built in Floating Combat Text ? - SCT 5.0 is a complete rewrite of the mod from the ground up. Its is now based in the Ace2 framework and rewitten with more performance in mind. On top of that, it offers features far above and beyond what WoW's FCT can do. FCT is great if you just need a lightweight SCT with limited options, but using SCT's new Lightmode can get you the same performance with almost all of SCT's normal features.

What can it do?

  • Damage messages
  • Heals (incoming and outgoing) and Overhealing (with healer ID's), with filtering for small heals.
  • Spell Damage/Resists and Damage Type
  • All "Miss" events (dodge, block, immune, etc...)
  • Custom Colors for all text events
  • Config file to setup custom events (self and target), capture data, and display it.
  • Debuff/Buff gain and loss Messages
  • Low Health and Mana Warnings with values, and optional sounds
  • Rage/Mana/Energy Gains
  • Enter and Leave Combat Messages
  • Rogue Combo Points, 5 CP Alert Message
  • Class Skill alerts (Execute, Overpower, CounterAttack, etc...)
  • Honor, Reputation, Skill Gain
    • Eight Animation Types (Verticle, Rainbow, Horizontal, Angled Down, Angled Up, Sprinkler, Curved HUD, Angled HUD)
  • Four Fonts
  • Two seperate Animation frames, each with their own settings. Assign any Event to either.
  • Ability to flag any event as critical or as a text messages
  • Sliders for text size, opacity, animation speed, movement speed, and on screen placement (with custom editbox)
  • Lightmode, for when you care most about performance (at the loss of a few features).
  • Now Based in Ace2.
  • CTMod, MyAddons, Cosmos, Cosmos2 support
  • Settings saved per character by default, but supports all Ace2 Profiles
  • Load/Delete settings from another character. Load built in Profiles.
  • Localized to work in almost all WoW clients.

How do I use it?

First unzip it into your interface\addons directory. For more info on installing, please read install.txt. Now just run WoW and once logged in, type /sctmenu to get the options screen.

SCT_EVENT_CONFIG.LUA is used to setup custom message events. Please open up the file (notepad, etc...) and read the opening section to understand how to use it all. PLEASE NOTE - THIS IS THE MOST IMPORTANT FILE IN SCT. IF YOU DON'T READ IT AND USE IT, THEN YOU ARE MISSING OUT ON A TON OF WHAT SCT HAS TO OFFER IN CUSTOMIZATION

/sctdisplay is used to create your own custom messages. Useage: /sctdisplay 'message' red(0-10) green(0-10) blue(0-10) Example: /sctdisplay 'Heal Me' 10 0 0 - This will display 'Heal Me' in bright red

FAQ

How do I get My Crits or My Hits to show? I would suggest you get SCTD: http://www.wowinterface.com/downloads/fileinfo.php?id=4913

My custom event doesn't work. What's wrong? - Make sure you have the text exactly right, punctuation and capitalization matters. If you need help learning how to capture data, please see the examples or try this site http://lua-users.org/wiki/PatternsTutorial. If its still not working, please read about SCT_Event_Debug and SCT_Event_List in the bottom half of SCT_EVENT_CONFIG.LUA to learn how to add almost any chat event to SCT's search capabilities

How do I change the text for parry, block, etc...? - open up the localiztions.lua file and look for the event you want to change. Then change the text to whatever you like. As of 4.1, you may also now add a custom event for these. As of 5.0 You will get notifications automatically for event specfic skills like Overpower, CounterAttack, etc...

How do I get get text to scroll? I only see numbers! - Make sure the "Show Events as Message" option is unchecked. This is only if you want events to appear as static text (not scrolling/animated)

I don't understand what the 2 frames are for! - Each frame lets you set different features. So you can set frame one using Sprinker animation and Default font, while frame 2 can be using Veritcle animation and Adventure font. You can then assign each event to a specfic frame using the radio buttons next to the events.

There's too many options. Help someone new see how things work! - Try out some of the new built in profiles. While on the options screen, click the "Profiles" button. At the top of the window will be a listing of some default profiles to try out. Maybe you'll fine one you like or it will spark some ideas for you to try.

How do I change the fonts? - You can now select from four fonts on the options page. You can also change the font of message and apply the font to the in game damage font used for your damage (requires relog)

I don't like friendly nameplates on. How do I make my heals appear over who I heal? - Friendly nameplates have to be on in order to show your heals. SCT will turn them on if you turn on the option, but you must manually turn them off if you don't like it (see Target keybindings).

I don't like the new spell icons, how do I turn them off? - There is an option to turn them off under the animation tab.

Support

Please post all errors and suggestions on http://grayhoof.wowinterface.com/ using the provided forms. Please post all questions and comments on the offical SCT thread.

------------------------------------------------------------------------
r42 | grayhoof | 2013-03-09 01:50:47 +0000 (Sat, 09 Mar 2013) | 1 line
Changed paths:
   A /tags/v6.63 (from /trunk:41)

Tagging as v6.63
------------------------------------------------------------------------
r40 | grayhoof | 2013-03-09 01:49:27 +0000 (Sat, 09 Mar 2013) | 1 line
Changed paths:
   M /trunk/sct.toc
   M /trunk/sct_options/sct_options.toc

sct: TOC updates for 5.2
------------------------------------------------------------------------

Comments

First Previous Page 1 of 98 Next Last
  • #1961

    hey, 

    any way to add more Frames?

    love the addon btw

  • #1960

    Confirmed at the beggining of world boss fights 4 for 4 this morn

     

    Date: 2013-04-23 12:16:24
    ID: -3
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\sct\sct.lua line 552:
    attempt to concatenate local 'destName' (a nil value)
    Debug:
    (tail call): ?
    sct\sct.lua:552: ?()
    ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:
    ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
    [string "safecall Dispatcher[19]"]:4:
    [string "safecall Dispatcher[19]"]:4
    [C]: ?
    [string "safecall Dispatcher[19]"]:13: ?()
    ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
    Ace3\AceEvent-3.0\AceEvent-3.0.lua:120:
    Ace3\AceEvent-3.0\AceEvent-3.0.lua:119
    Locals:
    None

     

  • #1958

    how do u turn off damage taken?

  • #1957

    6x sct\sct-v6.63.lua:552: attempt to concatenate local "destName" (a nil value)
    sct\sct-v6.63.lua:552: in function "?"
    Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:146: in function <Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[19]":4: in function <string>:"safecall Dispatcher[19]":4
    <in C code>
    <string>:"safecall Dispatcher[19]":13: in function "?"
    Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:91: in function "Fire"
    Archy-1.8.41\Libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Archy\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>

    Locals:
    nil

     

    latest update.

  • #1959

    ^ This.  So very frustrating.  Only seems to happen on boss fights, too...

  • #1948

    3/22 09:22:11.137  Loading add-on sctd
    3/22 09:22:11.137  ** Loading table of contents Interface\AddOns\sctd\sctd.toc
    3/22 09:22:11.137  ++ Loading file Interface\AddOns\sctd\sctd.xml
    3/22 09:22:11.137  Couldn't find inherited node: OptionFrameBoxTemplate
    3/22 09:22:11.137  Couldn't find inherited font: MasterFont
    3/22 09:22:57.969  Loading add-on sct_options
    3/22 09:22:57.969  ** Loading table of contents Interface\AddOns\sct_options\sct_options.toc
    3/22 09:22:57.969  ++ Loading file Interface\AddOns\sct_options\options.xml
    3/22 09:22:57.969  Couldn't find inherited node: MasterFont
    3/22 09:22:57.969  Couldn't find inherited node: MasterFont
    3/22 09:22:57.969  Couldn't find inherited node: MasterFont
    3/22 09:22:57.969  SCTOptionsFrame_Slider7EditBox: FontString element overriding font ChatFontNormal
    3/22 09:22:57.969  SCTOptionsFrame_Slider8EditBox: FontString element overriding font ChatFontNormal
    3/22 09:22:57.969  SCTOptionsFrame_Slider15EditBox: FontString element overriding font ChatFontNormal
    3/22 09:22:57.969  SCTOptionsFrame_Slider9EditBox: FontString element overriding font ChatFontNormal
    3/22 09:22:57.969  SCTOptionsFrame_Slider10EditBox: FontString element overriding font ChatFontNormal
    3/22 09:22:57.969  SCTOptionsFrame_Slider16EditBox: FontString element overriding font ChatFontNormal
    3/22 09:22:57.969  SCTOptionsFrame_Slider13EditBox: FontString element overriding font ChatFontNormal
    3/22 09:22:57.969  SCTOptionsFrame_Slider14EditBox: FontString element overriding font ChatFontNormal
    3/22 09:22:57.969  SCTOptionsFrame_Slider17EditBox: FontString element overriding font ChatFontNormal
    3/22 09:22:57.969  SCTOptionsProfileEditBox_EditBox: FontString element overriding font ChatFontNormal
    3/22 09:22:57.969  SCTOptionsFrame_EditBox1_EditBox: FontString element overriding font ChatFontNormal
    3/22 09:22:57.969  SCTOptionsFrame_EditBox2_EditBox: FontString element overriding font ChatFontNormal
    3/22 09:22:57.969  SCTOptionsFrame_EditBox3_EditBox: FontString element overriding font ChatFontNormal
    3/22 09:22:57.969  SCTOptionsFrame_EditBox4_EditBox: FontString element overriding font ChatFontNormal
    3/22 09:22:57.969  SCTOptionsFrame_EditBox5_EditBox: FontString element overriding font ChatFontNormal
    3/22 09:22:57.969  SCTOptionsFrame_Slider18EditBox: FontString element overriding font ChatFontNormal
    3/22 09:22:57.969  Loading add-on sctd_options
    3/22 09:22:57.969  ** Loading table of contents Interface\AddOns\sctd_options\sctd_options.toc
    3/22 09:22:57.969  ++ Loading file Interface\AddOns\sctd_options\options.xml
    3/22 09:22:57.969  SCTOptionsFrame_Slider107EditBox: FontString element overriding font ChatFontNormal
    3/22 09:22:57.969  SCTOptionsFrame_Slider101EditBox: FontString element overriding font ChatFontNormal
    3/22 09:22:57.969  SCTOptionsFrame_Slider102EditBox: FontString element overriding font ChatFontNormal
    3/22 09:22:57.969  SCTOptionsFrame_Slider106EditBox: FontString element overriding font ChatFontNormal
    3/22 09:22:57.969  Couldn't find inherited node: MasterFont

  • #1950

    Doesn't look like you have it installed correctly.

  • #1947

    Any word on an update for the dispel/purge alerts? I miss that function soooo much :[

    Great addon otherwise! Keep it up Grayhoof <3

  • #1945

    For some reason since patch 5.0 when i dispell myself or an offensive dispell on the enemy i see the spellicon of dispel magic or purify itself. I don't see the spellicon anymore of the spell i did dispelled on myself or enemy, wich was the beauty of it.... Why is this?

  • #1946

    With patch 5.2 the message in the combat log changed and switched the names of the spells.  (eg: Your Mark of the Will stole someones Spellsteal.)  Hoping for a fix too.

  • #1956
    Quote from Grayhoof »

    Can those of you with the dispel issue try replacing with the following code in sct.lua starting at line 607:

    elseif etype == "DISPEL" then
        spellId, spellName, spellSchool, extraSpellId, extraSpellName, extraSpellSchool, auraType = select(1, ...)
        texture = select(3, GetSpellInfo(spellId))
        if fromPlayer then
          self:Display_Event("SHOWDISPEL", self.LOCALS.Dispel, nil, nil, nil, nil, nil, nil, spellName, texture)
        end

     
    If that fixes the issue for you, I will include it in the next release. Currently I don't have access to the game to verify that it works.

    Thanks,
    Grayhoof 

    Yes, thank you it works flawlessly.

  • #1953

    Thanks for testing it out and confirming it. I'll get a new version out with that fix in it sometime soon.

  • #1952

    Yeey!! That fixed it, changing the code to what u wrote made it work just like it used to. Big thanks! :)

  • #1949

    Can those of you with the dispel issue try replacing with the following code in sct.lua starting at line 607:

    elseif etype == "DISPEL" then
        spellId, spellName, spellSchool, extraSpellId, extraSpellName, extraSpellSchool, auraType = select(1, ...)
        texture = select(3, GetSpellInfo(spellId))
        if fromPlayer then
          self:Display_Event("SHOWDISPEL", self.LOCALS.Dispel, nil, nil, nil, nil, nil, nil, spellName, texture)
        end

     
    If that fixes the issue for you, I will include it in the next release. Currently I don't have access to the game to verify that it works.

    Thanks,
    Grayhoof 

    Last edited by Grayhoof on 3/23/2013 3:58:17 PM
  • #1944

    SCT <3 Without it WoW doesn't feel like WoW!

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