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  • World of Warcraft
  • 86,393 Monthly Downloads
  • Supports: 6.2.2
  • 12,179,981 Total Downloads
  • Updated 10/09/2015
  • Created 10/27/2008
  • 10,138 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: v2.4.26
Support development! **

About SexyMap

Make your minimap ubersexah! SexyMap is a minimap awesomification mod, supporting:

  • Minimap moving, and movement of things like the quest tracker and durability frame.
  • Customization of zone text & clock
  • Hiding of all buttons attached to the minimap (can be set to be always hidden, or to show on minimap hover)
  • Sexy minimap border options, extremely configurable, with several slammin' presets.
  • Ping notification
  • Mousewheel minimap zoom, and auto zoom-out.
  • A HUD overlay for resource gathering, target tracking, and more.

SexyMap needs translators, see here.

tag v2.4.26
funkydude <none>
2015-10-09 12:44:07 +0100

Tagging as v2.4.26


    - bump version
    - Buttons: add another custom minimap button


First Previous Page 131 of 159 Next Last
  • #425
    i found also another glitch.
    while trying to move the atlasloot button, it cant be set, as it keeps moveing with the mouscursor somewhat.
    even clicking anywhere on the screen does not stop it.
  • #423
    is there anyway to get the ingame tooltips to show when using the Hud, i found it rather irritating when mining having to switch between hud and minimap to see what the mine was
  • #422
    Noticed a post from BurninFigerTips about having the minimap in the bottom center of the UI. This is where I have mine and I have the same problem. The Quest/Achievement Log/Vehicle man(for Mammoth & Hog) are below the minimap and no way to move them. If anyone has a fix for this please let me know. Burnin, I'll have to try your method but does it work for for the vehicle man as well? Toss me a bit more detail of how you did it for the quest log plz 'n ty.
  • #420
    Is there a reason why I can't move the achievement tracker anymore? I have my minimap bottom center on my UI, and it hides the tracker...
  • #421
    Objectives. Reloaded my UI, I was then able to move Sexymap back to where I have it for in my UI, and the Achievement Tracker stayed where I had it placed.
  • #419
    Just like to say that this is the best "looking" minimap addon out just a few things to make it the best functionality wise as well. I was a big fan of simpleminimap and it had a few features that this one doesnt. 1) More mover options. When i unlock moves the only thing i can move is the armorman. When movers are unlocked it should also allow moving of the new vehicle window and the new quest window. Both are situated right under the minimap and since i like mine at the bottom of the screen, quest and vehicle windows vanish off the screen. Also i used minimap button frame and it is collecting the coordinates right off the minimap (some ppl complained about this without even having mimimap button frame)
  • #418
    Hey I have a Problem with the HUDmap function... well it seems like I can no longer see the radius-like thing going from the center of the hudmap to the top of the circle showing which direction I am heading.. while this is not such a huge problem it brings slight discomfort because it just looks different than it used to.

    Another thing is I kind of liked the huge symbols ( while it would be nice to only see yellow dots.. no exclamation marks or minimap arrows ) Maybe you could find some way in between these small icons and the huge ones :) or give some advice how to change it in the .lua
  • #417
    Is there any minimap box addon that works with SexyMap?
  • #416
    i try to keep a pretty clean UI... so i only use this map for the mouseover function.. that way my minimap bottons are cluttering the UI... Simple square map stripped down of everything. However, lately... the clock module and new mail... always come-up. i have new mail on mouseover and clock to never show. Yet they do, mid session. Anyone experiencing the same problem? any suggestions/solutions? thank you...
  • #415
    If anyone is having a niggle with the coordinates frame buggerin off on them every login, especially if they are able to goto sexymap config disable/enable coords to fix it then try the following..
    open addons/sexymap/coordinates.lua and search for

    coordFrame = CreateFrame("Frame", "SexyMapCoordFrame", Minimap)

    replace with
    coordFrame = CreateFrame("Frame", "SexyMapCoordFrame", MinimapCluster)

    that will parent the coords frame to the bottom centre of sexymap

    there is also a minor alpha setting code error in borders.lua but i cant for the life of me remember where it is. essentially its a "variable. a" instead of a "variable.a" ie an erroneous space.
  • #414
    Regarding "You are tracking too many objectives", I found the following:

    I had "Advanced Objective Tracking" enabled.
    I disabled it and re-enabled it while in-game with SexyMap running, and I was able to track objectives.

    Additionally, I was getting an error on login at line 167(?) stating a bad global call for CreateMoversAndSetMovables() with a "hack" comment under it.

    I opened the LUA and commented out "function mod:CreateMoversAndSetMovables()" to it's associated end.
    For anyone looking to do the same, comments in LUA are made with --[[ and ]]--
  • #413
    for some reason i cannot click the zone button to "always on" it only allows never and on hover. what can i do to solve this?
  • #412
    i got a question:

    everytime i activate the Hud-function every arrow of the nearest citys and each golden point (for some plants, etc.) is veeery big.

    Anyone an idea? I don't know which other addon could affect sexymap in this case, becouse I don't use addOns like cartographer, etc.

  • #411
    yeh this is a great addon and its well known too but massive bug issues wiv it all over, seriously please update. why make something beautiful if your not gonna update it.....???
  • #410
    Nice addon, but moving the map has several issues.

    For anyone getting the error about your quest log being too full to track another, it's probably that your quest objective frame is off the screen. By default it's below the map, so Sexymap on the bottom of the screen is bad.

    You can fix this for the quest objectives. Put sexymap high on the screen. Interface..objectives...advanced, enable mouseover. Move the quest objectives somewhere else, then move sexymap back.

    But if you put sexymap on the bottom of the screen, the vehicle and % capped (tower, workshop, etc) windows will be below the map, off the screen. We need movers for those before you can really move Sexymap anywhere you want on the screen.
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