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SexyMap

Map & Minimap Login to Add Favorites
  • 105 Likes
  • World of Warcraft
  • 572,899 Monthly Downloads
  • Supports: 6.0.3
  • 10,498,314 Total Downloads
  • Updated 11/16/2014
  • Created 10/27/2008
  • 9,568 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: v2.4.21
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About SexyMap

Make your minimap ubersexah! SexyMap is a minimap awesomification mod, supporting:

  • Minimap moving, and movement of things like the quest tracker and durability frame.
  • Customization of zone text & clock
  • Hiding of all buttons attached to the minimap (can be set to be always hidden, or to show on minimap hover)
  • Sexy minimap border options, extremely configurable, with several slammin' presets.
  • Ping notification
  • Mousewheel minimap zoom, and auto zoom-out.
  • A HUD overlay for resource gathering, target tracking, and more.

SexyMap needs translators, see here.

tag v2.4.21
f21110fe206e9f028e8639578753eb178a2195ce
funkydude <none>
2014-11-16 16:49:07 +0000

Tagging as v2.4.21

--------------------

funkydude:
    - Buttons: Shrink the Garrison button further.
    - Buttons: Rework the animations to use SetToFinalAlpha. Add a workaround for the Garrison and LFG buttons, which when set to "on hover" would disappear when they were animating. Change the Garrison button to always on by default.
    - Buttons: Slightly shrink the Garrison button.
    - Also fix the "waffle" texture for the HudMap.

Comments

First Previous Page 57 of 153 Next Last
  • #1998

    i am having the same issue. most settings are saved but upon relogging the shape of the mini map reverts back to a circle when it was set as a square.

  • #1995
    im not sure why but whenever i change the size of the mini map it wont save the settings i set it to faded square and its fine till i log out or /rl then it goes back to circle why wont it save the map type?
  • #1996

    Same thing happens to me.  Drives me nuts

  • #1991
    Okay...now there is another issue where I set my minimap buttons in a certain position, but when I exit the game and come back...they reset. Also /reload ui does the same thing. Can this be fixed please. It's annoying have to move my buttons over and over again.
  • #1989
    SexyMap's HUD and TomTom waypoint arrow don't get along - when using the HUD, the waypoint arrow distance/direction-to-waypoint info don't update correctly.

    This is because HudMap can't find TomTom's embed of Astrolabe-1.0.
    The embedded Astrolabe in TomTom is now called "TTAstrolabe-1.0". the two references to Astrolabe-1.0 in HudMap.lua should be updated to use this name instead, so HudMap can find tomtom's astrolabe instance. This will fix errors some people get when using TomTom but no other addons that use Astrolabe (I saw at least one report by someone in this situation) and, more relevantly, will allow the TomTom waypoint arrow to still work when using HudMap.
    Tested locally, works perfectly.

    Ticket filed on wowace.
  • #1988
    A problem I have encountered it when I click show movers and i move the vehicle and armour positions everything is fine but when i leave the game and come back the movers have now stretched right across the screen so for example if i mount my chopper the vehicle picture is stretched across the screen.
  • #1987
    Im not sure if its something Im doing wrong or if theres a bug in sexymap, but everytime I exit and come back into the game on the same character, or if i switch toons, then sexymap "forgets" how I have it configured (ie square instead of round etc)
  • #1985
    Date: 2011-09-19 16:56:01
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\SatrinaBuffFrame\SBFFrame.lua line 359:
    attempt to call method 'SetParent' (a nil value)
    Debug:
    (tail call): ?
    SatrinaBuffFrame\SBFFrame.lua:359: SetupFrame()
    SatrinaBuffFrame\SBFFrame.lua:233: SetupFrames()
    SatrinaBuffFrame\SBFSavedVar.lua:400: ProfileChanged()
    ...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:194:
    ...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:178
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9:
    [string "safecall Dispatcher[1]"]:5
    (tail call): ?
    ...ce\AddOns\SexyMap\Libs\AceAddon-3.0\AceAddon-3.0.lua:543: EnableAddon()
    ...ce\AddOns\SexyMap\Libs\AceAddon-3.0\AceAddon-3.0.lua:636:
    ...ce\AddOns\SexyMap\Libs\AceAddon-3.0\AceAddon-3.0.lua:621
    [C]: LoadAddOn()
    PitBull4\Main.lua:1140: LoadModules()
    PitBull4\Main.lua:1252: OnProfileChanged()
    PitBull4\Main.lua:1323:
    PitBull4\Main.lua:1289
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9:
    [string "safecall Dispatcher[1]"]:5
    (tail call): ?
    ...ce\AddOns\SexyMap\Libs\AceAddon-3.0\AceAddon-3.0.lua:543: EnableAddon()
    ...ce\AddOns\SexyMap\Libs\AceAddon-3.0\AceAddon-3.0.lua:636:
    ...ce\AddOns\SexyMap\Libs\AceAddon-3.0\AceAddon-3.0.lua:621
    [C]: LoadAddOn()
    ..\FrameXML\UIParent.lua:263: UIParentLoadAddOn()
    ..\FrameXML\UIParent.lua:286: CombatLog_LoadUI()
    ..\FrameXML\UIParent.lua:563:
    ..\FrameXML\UIParent.lua:536
  • #1983
    Is there anyway to get just the gathering HUD and none of the other fluff?
  • #1997

    Yes, FarmHud:

    http://www.curse.com/addons/wow/farmhud

  • #1981
    I've been using SexyMap for so long and love it 't stay fixed.....
  • #1982
    Same thing happen with mine.
  • #1984
    Well apparently I found out sexymap now doesn't override an addon's option of whether or not it should have a minimap button. I thought it always did but now I have to go to each addon and uncheck their minimap button option so it won't appear.
  • #1980
    Message: Interface\AddOns\SexyMap\General.lua:211: attempt to perform arithmetic on a nil value
    Time: 09/14/11 18:55:02
    Count: 6
    Stack: Interface\AddOns\SexyMap\General.lua:211: in function `CreateMoversAndSetMovables'
    Interface\AddOns\SexyMap\General.lua:160: in function `?'
    ...Arh\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function

    [C]: ?
    [string "safecall Dispatcher[1]"]:13: in function `?'
    ...Arh\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
    ...ddOns\AuctionLite\Libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function

    Locals:
  • #1979
    Bro, thanks a LOT for repairing the Ping problem. I'm however facing a new problem =S

    Message: Interface\AddOns\SexyMap\General.lua:211: attempt to perform arithmetic on a nil value
    Time: 09/12/11 19:01:30
    Count: 25
    Stack: (tail call): ?
    Interface\AddOns\SexyMap\General.lua:211: in function `CreateMoversAndSetMovables'
    Interface\AddOns\SexyMap\General.lua:160: in function `?'
    ...der\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function

    [C]: ?
    [string "safecall Dispatcher[1]"]:13: in function `?'
    ...der\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
    ...AddOns\Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function

    Locals:
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