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  • World of Warcraft
  • 196,914 Monthly Downloads
  • Supports: 6.0.3
  • 10,620,835 Total Downloads
  • Updated 11/16/2014
  • Created 10/27/2008
  • 9,654 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: v2.4.21
Support development! **

About SexyMap

Make your minimap ubersexah! SexyMap is a minimap awesomification mod, supporting:

  • Minimap moving, and movement of things like the quest tracker and durability frame.
  • Customization of zone text & clock
  • Hiding of all buttons attached to the minimap (can be set to be always hidden, or to show on minimap hover)
  • Sexy minimap border options, extremely configurable, with several slammin' presets.
  • Ping notification
  • Mousewheel minimap zoom, and auto zoom-out.
  • A HUD overlay for resource gathering, target tracking, and more.

SexyMap needs translators, see here.

tag v2.4.21
funkydude <none>
2014-11-16 16:49:07 +0000

Tagging as v2.4.21


    - Buttons: Shrink the Garrison button further.
    - Buttons: Rework the animations to use SetToFinalAlpha. Add a workaround for the Garrison and LFG buttons, which when set to "on hover" would disappear when they were animating. Change the Garrison button to always on by default.
    - Buttons: Slightly shrink the Garrison button.
    - Also fix the "waffle" texture for the HudMap.


First Previous Page 58 of 154 Next Last
  • #2005

    Oh please please please! Can someone fix this beautiful addon? When I'm in combat (for example in heroic dungeon) and there appears a boss, the boss frame distortion spreads out. I can't see anything. This is so annoying. I'll delete this beautifull addon unfortunatelly but I'll miss it. Please Fix this issue so we can enjoy it again instead of missing this addon.

  • #2020

    I have the same issue as manqueller, please fix the Boss Frame Distortion!!!

  • #2004

    Having to change the border back to square each time I log, go through a portal or such is a major pain. I sincerely hope that the author will fix this bug sometime soon.


  • #2002

    I would like to see a "fade in combat" feature. Please do this!

  • #2001

    I really miss using sexymap, if the boss frame distortion was to be fixed i'd use it again!! ;A;

  • #2000

    Is there any fix planned for the distortion that occurs to the boss frames sometimes when in combat?

  • #1999
    Capture Bar's mover

    For some reason, whenever I'm in combat on a capture match and am at a base, the bar spreads out really, really far to eitherside of my screen causing the piece (and mover) to be highly distorted. Is there a known issue with this bug?

  • #1998

    i am having the same issue. most settings are saved but upon relogging the shape of the mini map reverts back to a circle when it was set as a square.

  • #1995
    im not sure why but whenever i change the size of the mini map it wont save the settings i set it to faded square and its fine till i log out or /rl then it goes back to circle why wont it save the map type?
  • #1996

    Same thing happens to me.  Drives me nuts

  • #1991 there is another issue where I set my minimap buttons in a certain position, but when I exit the game and come back...they reset. Also /reload ui does the same thing. Can this be fixed please. It's annoying have to move my buttons over and over again.
  • #1989
    SexyMap's HUD and TomTom waypoint arrow don't get along - when using the HUD, the waypoint arrow distance/direction-to-waypoint info don't update correctly.

    This is because HudMap can't find TomTom's embed of Astrolabe-1.0.
    The embedded Astrolabe in TomTom is now called "TTAstrolabe-1.0". the two references to Astrolabe-1.0 in HudMap.lua should be updated to use this name instead, so HudMap can find tomtom's astrolabe instance. This will fix errors some people get when using TomTom but no other addons that use Astrolabe (I saw at least one report by someone in this situation) and, more relevantly, will allow the TomTom waypoint arrow to still work when using HudMap.
    Tested locally, works perfectly.

    Ticket filed on wowace.
  • #1988
    A problem I have encountered it when I click show movers and i move the vehicle and armour positions everything is fine but when i leave the game and come back the movers have now stretched right across the screen so for example if i mount my chopper the vehicle picture is stretched across the screen.
  • #1987
    Im not sure if its something Im doing wrong or if theres a bug in sexymap, but everytime I exit and come back into the game on the same character, or if i switch toons, then sexymap "forgets" how I have it configured (ie square instead of round etc)
  • #1985
    Date: 2011-09-19 16:56:01
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\SatrinaBuffFrame\SBFFrame.lua line 359:
    attempt to call method 'SetParent' (a nil value)
    (tail call): ?
    SatrinaBuffFrame\SBFFrame.lua:359: SetupFrame()
    SatrinaBuffFrame\SBFFrame.lua:233: SetupFrames()
    SatrinaBuffFrame\SBFSavedVar.lua:400: ProfileChanged()
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9:
    [string "safecall Dispatcher[1]"]:5
    (tail call): ?
    ...ce\AddOns\SexyMap\Libs\AceAddon-3.0\AceAddon-3.0.lua:543: EnableAddon()
    [C]: LoadAddOn()
    PitBull4\Main.lua:1140: LoadModules()
    PitBull4\Main.lua:1252: OnProfileChanged()
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9:
    [string "safecall Dispatcher[1]"]:5
    (tail call): ?
    ...ce\AddOns\SexyMap\Libs\AceAddon-3.0\AceAddon-3.0.lua:543: EnableAddon()
    [C]: LoadAddOn()
    ..\FrameXML\UIParent.lua:263: UIParentLoadAddOn()
    ..\FrameXML\UIParent.lua:286: CombatLog_LoadUI()
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