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  • World of Warcraft
  • 53,695 Monthly Downloads
  • Supports: 6.2.2
  • 12,356,170 Total Downloads
  • Updated 10/09/2015
  • Created 10/27/2008
  • 10,223 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: v2.4.26
Support development! **

About SexyMap

Make your minimap ubersexah! SexyMap is a minimap awesomification mod, supporting:

  • Minimap moving, and movement of things like the quest tracker and durability frame.
  • Customization of zone text & clock
  • Hiding of all buttons attached to the minimap (can be set to be always hidden, or to show on minimap hover)
  • Sexy minimap border options, extremely configurable, with several slammin' presets.
  • Ping notification
  • Mousewheel minimap zoom, and auto zoom-out.
  • A HUD overlay for resource gathering, target tracking, and more.

SexyMap needs translators, see here.

tag v2.4.26
funkydude <none>
2015-10-09 12:44:07 +0100

Tagging as v2.4.26


    - bump version
    - Buttons: add another custom minimap button


First Previous Page 64 of 159 Next Last
  • #1979
    Bro, thanks a LOT for repairing the Ping problem. I'm however facing a new problem =S

    Message: Interface\AddOns\SexyMap\General.lua:211: attempt to perform arithmetic on a nil value
    Time: 09/12/11 19:01:30
    Count: 25
    Stack: (tail call): ?
    Interface\AddOns\SexyMap\General.lua:211: in function `CreateMoversAndSetMovables'
    Interface\AddOns\SexyMap\General.lua:160: in function `?'
    ...der\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function

    [C]: ?
    [string "safecall Dispatcher[1]"]:13: in function `?'
    ...der\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
    ...AddOns\Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function

  • #1978
    I have a bug with the objectives Tracker. I currently have it position on the left side of my screen and every now and then (at least 3 times an hour) the Drop-down arrow and any Quest items that are usually displayed to the right of the Quest Objective are moved to the very far right side of my screen but the Objective stays in place. Please help!
  • #1990
    I have the same issue, makes it very annoying when I have bars on the right side of my screen and the quests that have items to use on the right end up being behind my action bars and unclickable. Seems to be affected when going in and out of combat (much like the vehicle seat mover bug). Would LOVE a fix for this.
  • #1977
    We all need to take a moment and thank Antiarc for updating this addon. It takes time and effort to built a good addon.
  • #1976
    Can you please fix damn buttons? They r still flying around every time I am logging on any of mine characters...
  • #1975
    Well, I can't seem to figure out how to separate the quest tracker from the mini-map. I'm not sure what arandompasser is referring to by the "show movers" button. How can I fix this?
  • #1973
    Problem here, how can I move sexymap independently of the quest tracker?
  • #1974
    of course, the moment I post this I find the "show movers" button....
  • #1972
    Thank You Thank You Thank You!
  • #1971
    ever since I started using SexyMap I have had an issue where the Boss Frames stretch out and contort during some fights and then revert afterwards. Sometimes when this happens it also forces the drop-down arrow and any quest items that are usually displayed next to them in the quest tracker to fly over to the opposite side of the screen. Please help!
  • #1970
    My clock button keeps returning whenever I go through a loading screen, despite it being set to never be seen. Is there a fix for this I can do?
  • #1969
    I was wondering if it would be possible to add the option to mirror a texture. I create a lot of custom layouts and some of the textures I find in sexymap are only halves, with the ability to mirror them I could use 1 half to make the whole which opens up a lot of texturing options. Especially Since as of this post, I haven't made my paladin class sexymap and there is an awesome wing in the texture files but its only 1 wing.
  • #1967
    With the release of 1.2.5 I am now having it majorly conflict with SBF. By major, SBF is completely dead and wont work at all while Sexymap is on.
    Date: 2011-08-29 16:52:28
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\SatrinaBuffFrame\SBFFrame.lua line 348:
    attempt to call method 'SetParent' (a nil value)
    (tail call): ?
    SatrinaBuffFrame\SBFFrame.lua:348: SetupFrame()
    SatrinaBuffFrame\SBFFrame.lua:222: SetupFrames()
    SatrinaBuffFrame\SBFSavedVar.lua:400: ProfileChanged()
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9:
    [string "safecall Dispatcher[1]"]:5
    (tail call): ?
    ...ce\AddOns\SexyMap\Libs\AceAddon-3.0\AceAddon-3.0.lua:543: EnableAddon()
    [C]: LoadAddOn()
    PitBull4\Main.lua:1140: LoadModules()
    PitBull4\Main.lua:1252: OnProfileChanged()
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9:
    [string "safecall Dispatcher[1]"]:5
    (tail call): ?
    ...ce\AddOns\SexyMap\Libs\AceAddon-3.0\AceAddon-3.0.lua:543: EnableAddon()
    [C]: LoadAddOn()
    ..\FrameXML\UIParent.lua:259: UIParentLoadAddOn()
    ..\FrameXML\UIParent.lua:282: CombatLog_LoadUI()
  • #1968
    The only way I found to fix this is to install the previous version (v1.2.4). Otherwise, SBF won't run.
  • #1965
    You still got that 211 error when reloading UI that I had to fix via commenting out code prior to this update and with this update.

    Message: Interface\AddOns\SexyMap\General.lua:211: attempt to perform arithmetic on a nil value
    Time: 08/29/11 18:33:25
    Count: 1
    Stack: [C]: ?
    Interface\AddOns\SexyMap\General.lua:211: in function
    (tail call): ?
    [C]: ?
    [C]: ?
    [C]: ?
    [C]: in function `updateContainerFrameAnchors'
    Interface\FrameXML\UIParent.lua:1914: in function `UIParentManageFramePositions'
    Interface\FrameXML\UIParent.lua:1248: in function
    [C]: in function `SetAttribute'
    Interface\FrameXML\UIParent.lua:1920: in function
    [C]: ?
    [C]: in function `UIParent_ManageFramePositions'

    [C]: in function `LoadAddOn'
    Interface\FrameXML\UIParent.lua:259: in function `UIParentLoadAddOn'
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