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  • World of Warcraft
  • 77,474 Monthly Downloads
  • Supports: 6.0.3
  • 10,736,577 Total Downloads
  • Updated 11/16/2014
  • Created 10/27/2008
  • 9,741 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: v2.4.21
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About SexyMap

Make your minimap ubersexah! SexyMap is a minimap awesomification mod, supporting:

  • Minimap moving, and movement of things like the quest tracker and durability frame.
  • Customization of zone text & clock
  • Hiding of all buttons attached to the minimap (can be set to be always hidden, or to show on minimap hover)
  • Sexy minimap border options, extremely configurable, with several slammin' presets.
  • Ping notification
  • Mousewheel minimap zoom, and auto zoom-out.
  • A HUD overlay for resource gathering, target tracking, and more.

SexyMap needs translators, see here.

tag v2.4.21
funkydude <none>
2014-11-16 16:49:07 +0000

Tagging as v2.4.21


    - Buttons: Shrink the Garrison button further.
    - Buttons: Rework the animations to use SetToFinalAlpha. Add a workaround for the Garrison and LFG buttons, which when set to "on hover" would disappear when they were animating. Change the Garrison button to always on by default.
    - Buttons: Slightly shrink the Garrison button.
    - Also fix the "waffle" texture for the HudMap.


First Previous Page 64 of 155 Next Last
  • #1922
    Needs updated. Everytime I log in i have to redo all my minimap button positioning and settings. They keep resetting upon logout.
  • #1920
    I cant tell u how much i love this addon. looking up in the corner bugs me now. Having to check your map for that split second can mean the gain or loss of your herb or mining nod.
  • #1919
    From poking around on WowAce, it looks like the author has been very busy this past week updating some other very well known addons. Perhaps he will get to it soon.
  • #1918
    Thankss trent2
  • #1915
    Until I can figure out if this addon is truly abandoned and investigate the possibilities of taking over it's future development, here's a quick and dirty edit you can apply to sidestep the 'out of date' problem.

    Open the file SexyMap.toc which is in your /Interface/addons/SexyMap folder. Change the line that says ## Interface: 40000 to ## Interface: 40200

    This isn't an update to the addon, it simply bypasses the 'out of date' issue in WoW.
  • #1916
    whats wrong with "Load out of date addons" ?
  • #1939
    I've got to manually disable each out of date addon that might cause issues like lag, and I sometimes forget to uncheck them as they're updated. A minor inconvenience, but an inconvenience nonetheless.
  • #1917
    Many people simply don't like it. I don't know why.
  • #1921
    I personally don't like using Load out of Date Addons since it often causes problems after a patch. Its always a problem if during an instance or a raid and the error box pops up.

    I do however use load the out of date addons to load up addons indivually and see where they break. The ones that don't break I update the TOC to the current patch. The others I just wait patiently for the developers to fix the bugs and release an update.
  • #1914
    Since the addon seems abandoned, is there anyone out here good enough in lua to strip theis addon of everything and just keep the possibility of showing the second hud in the middle of your scrren on a keypress ?

    It's the only reason several of us are using it, since sexymap is the only addon I know of that can create such a useful secondary hud with mining/herbing nodes.
  • #1913
    please update!! its part of my awesome ui ;D
  • #1912
    Message: Interface\AddOns\SexyMap\General.lua:211: attempt to perform arithmetic on a nil value
    Time: 06/30/11 22:42:23
    Count: 26
    Stack: (tail call): ?
    Interface\AddOns\SexyMap\General.lua:211: in function `CreateMoversAndSetMovables'
    Interface\AddOns\SexyMap\General.lua:160: in function `?'\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function

    [C]: ?
    [string "safecall Dispatcher[1]"]:13: in function `?'\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
    ...s\AckisRecipeList\libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function

  • #1927
    Disclaimer: I'm a programmer but I don't really know Lua.

    Anyway, I've been able to avoid this error. I say avoid because all I've done is wrap the code around a nil check so it doesn't even try to execute it if certain values are nil. Why are they nil? I have no clue and it may be indicative of some other issue. I haven't have any problems thus far.

    Anyway if you're comfortable with modifying the lua. You need to go into the General.lua file, go down to line 211. See that block of code?

    Above the line that reads

    if f:GetTop() - f:GetBottom()

    You need to put this
    if f:GetTop() ~= nil and f:GetBottom() ~= nil then

    And below the line that reads

    You need to put another line that reads

    The next block right below it needs similar treatment. In the end your lines 211 - 226 should look like this:

    if f:GetTop() ~= nil and f:GetBottom() ~= nil then
    if f:GetTop() - f:GetBottom()
    f:SetPoint("TOPLEFT", pf, "TOPLEFT")
    f:SetPoint("TOPRIGHT", pf, "TOPRIGHT")
    if f:GetRight() ~= nil and f:GetLeft() ~= nil then
    if f:GetRight() - f:GetLeft()
    f:SetPoint("TOPLEFT", pf, "TOPLEFT")
  • #1911
    My button visibility seems to not work properly.

    Buttons such as Atlasloot and Fishing Buddy (even if I have there visibility set to Never) appear after every logging, this is very annoying.

    Button positioning also changes frecuently.
  • #1910
    Agreed, this addon is awesome and it just sucks that it's not being updated
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