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ShadowTimers

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  • 11 Likes
  • World of Warcraft
  • 1,621 Monthly Downloads
  • Supports: 5.0.5
  • 349,658 Total Downloads
  • Updated 09/16/2012
  • Created 02/20/2010
  • 290 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: ShadowTimers V5.0.9
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About ShadowTimers

A simple dot timer for ShadowPriests
Keep track of ShadowWordPain,DevouringPlague,VT,ShadowOrbs

includes VT and SWP-recast-timer:
color red == you can cast soon
green == best time to  cast

Syntax: /st

to move :
/st cm
Use Mouse1 to move it
/st ncm

updated to Gameversion 5.0.5

/st (show | hide | reset | cm | ncm)

/st (scale1 - scale6)

/st (hideMB|SWD|Focus|OOC|VE|All|Pet|Spike|Prio)

/st (showMB|SWD|Focus|OOC|VE|All|Pet|Spike|Prio)

Features:

Tracks SWP(also on focus target)

Tracks VT (also on focus target)

Tracks DP

Tracks Orbs

Tracks VE

Tracks Pet

Tracks FDCL

Tracks SWD

Hides out of combat if wished

Priority icon where you can see which highst two spells are ready at the moment or will be rdy soon( not 100% accurate at the moment)

V5.0.9 Added icon for second highest priority spell, not working 100% like i wish but it will do the job until i find a way how to make it more accurate.

V5.0.8 Added a priority icon where you can see which cast has the highst priority at the moment /st showPrio and /st hidePrio as usual. At the moment you have to /st showAll to use this feature completly. Every spell you hide will not show up in the priority.

Hope this feature will help to see better what it's important to cast for you.

Some changes on the code to perform better, there is still a little bug with haste procs where the GCD shows up as cooldown for mindblast but thats not so bad.

Changes in 5.0.4:

- Only shows when ShadowPriest should work now

- Orbs do not overlay DP anymore ( both Icons on the same location but Orbs are hiding until DP is over)

- Addon now scans for talent chooses( if Mindbender is skilled or not)

- Added FDCL support, new icon for Surge of Darkness stacks (Mind Spike icon with stack count)

- Changed /st showBender in /st showPet ( /st hideBender in /st hidePet)

- Doesn't show GCD anymore as cooldown (MindBlast and Pet)

Changes in 5.0.3:

- Mindblast Icon with cooldown

- Shadow Word Death Icon with cooldown and if it's castable

- Mindbender support

- Vampiric Embrace Icon with Duration and Cooldown

- Focus target support so you can set an additonal target with /focus and see both dots on this target

- hide out of comabt feature /st hideOOC

Comments

First Previous Page 12 of 15 Next Last
  • #50
    The following alerts would be very helpful.

    * If target health is 25% or less, alert SWD
    * If in combat and Shadow Fiend is available, alert SF

    The variable nature of the shadow fiend makes it difficult to keep an eye on during busy fights.

    Cheers.
  • #53
    I agree, both of these additions would be awesome.
    SW:D Icon could appear when 25%
    Same principle for shadowfiend, green when off CD and red when on CD - But only in combat.

    On addtion and reading the above post + Mastery changes, could be useful for the shadoworbs to stay red when MB CD is on cooldown, and turn green when it is off cooldown, especially as first, it's only viable to cast MB when an orb or more is up and it will be vital to keep up the new mastery DoT Buff, which is the same regardless of ammount of orbs.
  • #51
    I agree, an Icon for both would be nice (and it seems like there is already space for them in the bar).
  • #48
    aktive and passive haste lowers your GCD and your dots ticking every 2time GCD.

    so it takes all haste effects into account
  • #47
    Does this addon account for how haste (Both passive from gear and talents) works with Dots also?
    Where it now adds extra ticks instead of making the dot tick faster overall, meaning smaller tick intervals, meaning the last and second to last tick will vary depending on each persons haste.
  • #46
    please change

    if (event == "VARIABLES_LOADED") then

    to

    if (event == "VARIABLES_LOADED" and addon == "ShadowTimers") then

    at about line 77 of shadowtimers. Keeps displaying "Options not found" when its just loading another addons variables.

    addon name is in the "..." arg
  • #45
    I luved this addon Pre-4.0...but now I cant get it to work. I have installed it manually (which is what I usually do for all my addons) and then I can see the file in the folder w/ the rest of my addons, but when I log into the game and try to turn it on thru the addons menu, it is no where to be found. I have even downloaded the curse client(v4) and tried to install it thru that..and on the "get more addons" section it says it is installed but on the actual addon list, again it is nowhere to be found. I use a mac, which has never been an issue w/ addons before but, who knows since everything's gone loopy w/ this patch. Plz help..+ Thx
  • #49
    Because of the color blue it shows at the very bottom of the addon list instead of with the S's.
  • #44
    Have you ever considered adding in a timer for a focus target? I always try to keep a boss dots up, even though sometimes we need to work on adds (Prof Put, VOA, Marrogar HM, ect.)
  • #43
    shadowTimers Options not found. Generating...

    to move the frame:
    unknown
    unable to move frame, no options working

    anyone else have the same pb? frame in the middle of the screen, a bit anoying^^
    thx for fixing, keep on, very good job:)
  • #42
    Thanks for keeping this updated danina, this is the most important addon for me as a shadow priest, may you continue to keep this updated for many a patch releases in the future, again many thanks
  • #41
    new version 4.001 changed the new dot mechanic
    shadoworb added
    Inner fire erased
  • #40
    Anyone else generating a lot of error's while using this addon?
  • #39
    Great addon! Hurts to play without it ;)
    I would too suggest to remove the Inner fire buff and somewhere add a icon for shadow orb stacks.

    Also;
    Shadow mechanics have changed;
    "Dots should now be refreshed BEFORE they fade off the target, as with the new mechanism, dots won't be clipped and, instead, the overall duration will be updated. As I said before, dots should now be refreshed before they fade off the target. The recommended time to refresh the dots would be in the time between the last tick and the tick before, to reduce the overall amount of casts we would need in a whole fight."

    - I don't know if it be worth changing the time when the icons turn red/green, obviously red few seconds before the 2nd last tick and in the golden cast time, green.

    Keep up the great work, well done
  • #38
    Thank you for the update! This is by far my favorite add on we all appreciate it.
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