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Watcher

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  • 7 Likes
  • World of Warcraft
  • 5,879 Monthly Downloads
  • Supports: 5.3.0
  • 290,176 Total Downloads
  • Updated 05/24/2013
  • Created 04/10/2009
  • 563 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: Watcher v2.17.00
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About Watcher

Introduction

Watcher is a DPS improvement addon. Its goal is to provide useful and intelligent information in order to boost DPS.

If anybody is interested in taking over this addon, please PM the project manager. Currently, I will only maintain it for enevitable patches that break the addon, but will not be doing any major enhancements.

Some classes have native support but other requires you to add spells manually. If you would like your class to get more native spells then provide a list of spells and their behaviour and I'll attempt to implement them.

Description

Through the use of a priority table for attacks, Watcher times cooldowns and dots to provide information on which attack should be performed next.

http://www.curseforge.com/media/images/14/486/watcher2.png

Attacks ready to be performed are displayed using a stack with the most prioritised attack shown on top.

http://www.curseforge.com/media/images/14/485/watcher1.png

5.1 status

Watcher no longer hides when the player enters a vehicle, as some combat is done within vehicles Fixed the scaling issue that was causing text to flicker and gradually grow over the course of a long fight Added a new option to spell configurations that allows you to ignore your current mana/rage/energy The holy power scale for Paladins has been fixed and set to a maximum of 5

Useful Information

For setting up the addon for the first time please see here. (Outdated, but still useful)

If you have a bug to report or have a suggestion to improve the addon, please, could you make a ticket here.

v2.17.00 05/24/13
minor updates compatible with 5.3
v2.16.00 03/06/13
minor updates, compatible with 5.2
v2.15.10 12/19/12
Watcher no longer hides when the player enters a vehicle, as some combat is done within vehicles
Fixed the scaling issue that was causing text to flicker and gradually grow over the course of a long fight
Added a new option to spell configurations that allows you to ignore your current mana/rage/energy
The holy power scale for Paladins has been fixed and set to a maximum of 5

v2.15.9 12/01/12
Some minor class and interface updates.

v2.15.8 9/22/12
Some minor class and interface updates.

v2.15.7 9/15/12
Some minor class lua fixes.

v2.15.6 9/6/12
Corrected the use of a GetSpellInfo() in the "Add Spell" function, which was mistakenly assigning the second argument (spell rank) to the icon variable, causing the addon not to show the icon of spells manually added.

Updated the "Add Spell" configuration in options.lua "Add Spell" was properly adding spell names and icons to the priority table, but "Set Spell" was not... so if a player tried to add a new spell, the icon would not be displayed on the priority table until reload. This has been fixed.

v2.15.5 9/1/12
Updated the lua files for the remaining classes.
Modified the buff and debuff aura tracking functions in update.lua so that they would consider debuffs on the player (Some "buffs" that need to be tracked on the player are considered to be debuffs according to the API, such as "Arcane Charge".

v2.15.4 8/29/12
Updated the call for GetNumRaidMembers in core.lua to GetNumGroupMembers, the new function in 5.0.4.
changes the "delete spell" function in options.lua to set table values to nil instead of  using table.remove().

v2.15.3 8/28/12
Modified Watcher:SetPriorityFrame() to try and prevent errors when an item that was on a priority list no longer exists.

v2.15.2 8/27/12
Many modifications to spell_functions.lua and update.lua to deal with procs, stacks, and a greater diversity of secondary energy types.
Updated Options.lua to accomodate different secondary power types
Added the ability to specify secondary powers be greater than, less than or equal to the amount specified.
Many updates to the class.lua files

v2.15.1 8/21/12
Updated functions that were renamed in 5.0.4
preliminary updates on the class files to remove spells that no longer exist and add the new ones. More work to do here.
Added a function to spell_functions.lua to add spells with health thresholds.
Modified core.lua so that combo points can be used for Priest Shadow Orbs, Druid Lunar Power, Warlock Demonic Fury, and Monk Chi in addition to Rogue/druid combo points and paladin holy power
Moved all of the gcd functions to gcds.lua

------------------------------------------------------------------------
r46 | gellin | 2010-11-13 03:00:11 +0000 (Sat, 13 Nov 2010) | 7 lines
Changed paths:
   M /trunk
   M /trunk/Core.lua
   A /trunk/Events.lua
   A /trunk/Frames.lua
   M /trunk/Options.lua
   M /trunk/Watcher.toc
   M /trunk/addSpellFunctions.lua
   A /trunk/debug.lua
   M /trunk/dk.lua
   M /trunk/druid.lua
   A /trunk/forecast.lua
   M /trunk/gcds.lua
   M /trunk/hunter.lua
   M /trunk/pala.lua
   M /trunk/priest.lua
   M /trunk/rogue.lua
   M /trunk/shaman.lua
   A /trunk/spellClass.lua
   M /trunk/spellSetup.lua
   M /trunk/update.lua
   M /trunk/warlock.lua
   M /trunk/warrior.lua

added better spell functions - found in spellClass.lua
split events into their own file
preliminary work to split frames into their own file aswell
forecast system has started to be implemented - still requires lots of work
multiple aura tracking should work to some degree
options tables have been changed to accomodate new spell fields but require new sections etc

------------------------------------------------------------------------
r45 | gellin | 2010-11-01 02:17:24 +0000 (Mon, 01 Nov 2010) | 4 lines
Changed paths:
   M /trunk/Core.lua
   M /trunk/Options.lua
   M /trunk/Watcher.toc
   A /trunk/addSpellFunctions.lua
   M /trunk/dk.lua
   M /trunk/hunter.lua
   A /trunk/spellSetup.lua
   D /trunk/spell_functions.lua
   M /trunk/update.lua
   M /trunk/warrior.lua

added initial functions for multiple aura tracking
added updated dk spells
addded new spellfunctions for things like health tracking
added base cast time support
------------------------------------------------------------------------
r43 | gellin | 2010-10-25 04:50:07 +0000 (Mon, 25 Oct 2010) | 1 line
Changed paths:
   M /trunk/Watcher.toc

correct version info
------------------------------------------------------------------------
r42 | gellin | 2010-10-25 04:48:53 +0000 (Mon, 25 Oct 2010) | 4 lines
Changed paths:
   M /trunk/Options.lua
   M /trunk/dk.lua
   M /trunk/spell_functions.lua
   M /trunk/warrior.lua

corrected error in spell functions - warlocks should now work.
- corrected icon error in Options.lua
added raging blow for warriors
added death coil with sudden doom for dk.
------------------------------------------------------------------------
r40 | gellin | 2010-10-22 03:49:38 +0000 (Fri, 22 Oct 2010) | 5 lines
Changed paths:
   M /trunk/Core.lua
   M /trunk/Options.lua
   M /trunk/Watcher.toc
   M /trunk/hunter.lua
   M /trunk/spell_functions.lua
   M /trunk/update.lua

Fixed issues with custom spells - renaming
Added health slider Options
Fixed explosive shot issues
Corrected spell functions
Add Imp steady shot option for hunters
------------------------------------------------------------------------
r38 | gellin | 2010-10-20 09:56:00 +0000 (Wed, 20 Oct 2010) | 2 lines
Changed paths:
   M /trunk/Watcher.toc
   M /trunk/rogue.lua
   M /trunk/spell_functions.lua

corrected rogue spells
corrected Apply function
------------------------------------------------------------------------
r36 | gellin | 2010-10-19 20:54:46 +0000 (Tue, 19 Oct 2010) | 1 line
Changed paths:
   M /trunk/Watcher.toc
   M /trunk/hunter.lua

- fixed for hunters - a good thing
------------------------------------------------------------------------
r34 | gellin | 2010-10-19 03:03:34 +0000 (Tue, 19 Oct 2010) | 3 lines
Changed paths:
   M /trunk/Core.lua
   M /trunk/Options.lua
   M /trunk/Watcher.toc
   M /trunk/gcds.lua
   M /trunk/hunter.lua
   M /trunk/pala.lua
   M /trunk/shaman.lua
   M /trunk/spell_functions.lua
   M /trunk/update.lua
   M /trunk/warlock.lua
   M /trunk/warrior.lua

- Warriors spells have been fixed from errors
- pala spells have been fixed - use combo slider to adjust holy power
- aimed shot works for hunters
------------------------------------------------------------------------

Comments

First Previous Page 1 of 52 Next Last
  • #822

    does not work

    http://s21.postimg.org/4hho8bhhz/watcher.jpg

  • #821

    Really like this addon!!!  Thank you for it!!

    I was wondering if there is any way to set multiple aura parameters for a given spell (for instance, Colossus Smash on the target and Enrage on the player).

    If not, I'd like to suggest that for a possible improvement to this great addon!!

  • #820

    At all my characters i see only time bar with small moving black square under it. I get no icon images. I tried many settings, switched off other addons and got the same picture. http://s21.postimg.org/4hho8bhhz/watcher.jpg

    I need help.

  • #819

    hey nothingsknower! long time no talkie, if you can figure out how to get the general stuff for DK runes in there, ill set it up, as my main is a dk, and i would love to get the rune system in there. its a pretty big part of how dks do what they do.

    anyhow, hope all is good with you.

  • #818

    I can't figure out how to set up Nether Tempest on my frost mage.

  • #815

    can't move watcher..need to get it out the middle of my screen

  • #816

    There is an option to lock and unlock the bar in the configuration menu.

  • #814

    This is my preferred addon for prioritising my abilites and I am trying to get it to work with my Blood DK tank.  The tricky part is as a Blood DK you must never use Heart Strike on a Death Rune.  Heart Strike must only be ever used on Blood Runes. If you use Heart Strike when your Blood Runes are still recharging then you'll consume a Death Rune (which are created when you Death Strike) instead and prevent yourself from Death Striking (which needs 1 Frost 1 Unholy or 2 Death Runes), which is bad.

    In the heat of battle its easy to lose track of your Blood Runes and bork maximising Death Strikes.  Conditions are needed in the spell settings to only ever allow Heart Strike when Blood Runes are up.  My question to the author is can the Spell Settings part of this addon be developed into covering Death Knight runes so that we can specify only to use Heart Strike on Blood Runes? Maybe a change to how the aura's work or something? You cannot do it currently. It kind of works having Heart Strike as the last spell in the priority list, but then still suggests Heart Strike when there are no Blood Runes up so its not not great.  Covering the DK Rune system would allow this addon to be used for DK's in every spec.  Thanks.

  • #817

    I actally havn't played in months, and only took over the addon briefly to help a friend that asked me to update it so that it would not break when MoP came out. In other words, no guarantee when or if I'll get to it, but something could certainly be added for deathknights. Some combination of the function http://www.wowpedia.org/API_GetRuneType and http://www.wowpedia.org/API_GetRuneCooldown.   It would probably also be useful if the addon could track multiple auras for a single given spell. Anyway, I'm pretty occupied right now but I'll see if I can't look into it later. 

  • #813

    quelqu'un a config pour paladin en spe protection ?

     

  • #812

    If anyone has this setup for Marksman (hunter) please share.

  • #811

    can someone tell me how to set up the fury rotation but for watcher? I'm really bad and having trouble making it change priority when colluses smash is up

  • #809

    hi.

    is it possible not to stack "ready attacks icons" one by one, but place it in a line "from left to right"?

  • #810

    Not at this time. It would be pretty easy to make the icons stack further on top of eachother than they are though.

  • #807

    This addon is not showing glaive toss (I am spec'd into it) or stampede. Is there a way to add these spells in?

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