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Watcher

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  • 7 Likes
  • World of Warcraft
  • 872 Monthly Downloads
  • Supports: 5.4.0
  • 308,227 Total Downloads
  • Updated 09/10/2013
  • Created 04/10/2009
  • 568 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: Watcher v2.19.00
or

About Watcher

Introduction

Watcher is a DPS improvement addon. Its goal is to provide useful and intelligent information in order to boost DPS.

If anybody is interested in taking over this addon, please PM the project manager. Currently, I will only maintain it for enevitable patches that break the addon, but will not be doing any major enhancements.

Some classes have native support but other requires you to add spells manually. If you would like your class to get more native spells then provide a list of spells and their behaviour and I'll attempt to implement them.

Description

Through the use of a priority table for attacks, Watcher times cooldowns and dots to provide information on which attack should be performed next.

http://www.curseforge.com/media/images/14/486/watcher2.png

Attacks ready to be performed are displayed using a stack with the most prioritised attack shown on top.

http://www.curseforge.com/media/images/14/485/watcher1.png

5.1 status

Watcher no longer hides when the player enters a vehicle, as some combat is done within vehicles Fixed the scaling issue that was causing text to flicker and gradually grow over the course of a long fight Added a new option to spell configurations that allows you to ignore your current mana/rage/energy The holy power scale for Paladins has been fixed and set to a maximum of 5

Useful Information

For setting up the addon for the first time please see here. (Outdated, but still useful)

If you have a bug to report or have a suggestion to improve the addon, please, could you make a ticket here.

Watcher v2.19.00

compatible with 5.4.0

Michael Starkweather:
    - Changed duration string to display 1m instead of 60
    - Embedded AceTimer
    - Major work done on move into an event based system.
    - Changed move up and move down to up and down to support larger fonts
    - Added edit button that pops out spell settings from priority menu. Changed move up and move down to reselect the spell/filter set that you are moving.
    - Changed cooldown filter slightly to allow for the cooldown of unusable spells past the previous 3 second mark.
    - Fixed not being able to add 0 to the time segments after removing it.
    - Fixed icon size being odd without Masque. Fixed tooltip for health. Adjusted aura refresh threshold max to 60sec. Should support monk stagger now.
    - Added option to check player health instead of enemy health
    - Will not show if there are no setup priorities.
    - Now orders specs correctly so that the one that pops up is the spec that you are in.
    - Added two new options -- MaxStackedIcons and StackHeight. Moved Timeline settings into own display settings tab. Fixed not being able to edit Timeline time segments Can now edit the maximum number of icons
    - Switching talents should now properly change the priority list.
    - Fixed show on enemy target. Again.
    - Fix for invulnerable enemy targets not showing using Show Only If Target Exists
    - Fixed turning off keybind labels. Removed MONOCHROME font effect since it crashes the game regularly. Added "Casting a spell that has a cooldown removes it from the list."
    - Fixed totems. Hopefully for the last time.
    - Mistype on 295 of Filters.lua Ooops
    - Fixed totems.
    - Hopefully fixed totem time detection.
    - Added totem filter.
    Changed "None" to "Usable"
    - Actually fixed moving.
    - Fixed moving frame.
    - Renamed a bunch of things.
    - Fixing for packaging
    - Spellcheck.
    - Attempt number 2 on trying to get packager to like it.
    - Fix AceLocale and AceGUI
    - Fix for AceGUI and AceLocale not embedding
    - First attempt at doing a packaging test.
    - Removed buffTypes since using LibDispelable
    - Added CheckSecondaryResource filter.
    Fixed flipped >= and <= in Classification filter.
    - Added LibDispel and wrote CheckTargetAura filter
    - Added target casting interruptible filter
    - Added license to files
    - Target classification filter now working
    - Fixed CheckSpellTalent
    - Changed some minor things for consistency.
    Updated CHANGELOG.txt to be.. better.
    - Added CHANGELOG.txt
    - Added LICENCE.txt
    - Added .pkgmeta file to embed latest versions of libraries.
    - First attempt at showing only one icon.
    - Fixed usability patch to make so cooldowns and aura tracking doesn't go away when not enough resources.
    - Changed tooltip for power filter.
    Keybind display now working.
    - Fixed priority lists retaining deleted values of spells/filter sets
    - Fixed inverted aura detection.
    - Priority list options appear on first load.
    Changed "Default" name to "None" and made so that cannot change the filters attached to it.
    
    Priority list GUI doesn't show the filter set "None" in the sidebar.
    - Usability is ignored if ability is on cooldown.
    - More work on getting frame tied into new backend.
    Max refresh rate on frame is now 60fps.
    - Removal (and commenting out) of all old code and starting to integrate newDB into the frame and overall usage.
    Priority list is evaluated at enable time currently. This is working.
    
    Beginning of spell filter evaluation.
    
    New frame draw method. Hopefully it works -- untested as of now
    - Changed priority frame GUI to display position in list.
    - Working GUI for editing priority lists with default values. These priority lists are set up automatically to be all of the available specs of your class.
    - Can now add spells based on name presuming that the character has the spell.
    - Initial commit.

Comments

First Previous Page 1 of 53 Next Last
  • #836

    Anyone know why this addon would be causing FPS drops when entering and leaving combat and if there is a setting which would stop this from happening? I have no problems with it disabled but when it is enabled I have unbearable FPS drops especially when doing Wrath and Cata Dailies and constantly entering and leaving combat. I'd really like to be able to continue using this addon.

    EDIT: After discovering this only happened on my Pally I did some experimenting and eventually after some frustration hit the reset button in the addon settings. I placed my spells in one by one to try and find the priority but there was no problem. A simple reset completely fixed the problem for anyone in future this could save you alot of time an frustration. 

     

    Last edited by visionedflunky on 11/15/2013 5:35:34 AM
  • #834

    This is the most underrated rotation addon ever. *Very* flexible, allows designing personal rotations on low levels, huge help on alts. The way it displays abilities on a timeline helps anticipating things on character like hunter where certain abilities take time to cast.

  • #831

    There is a problem where Glaive Toss is showing up with Multishot's icon, and the greyed-out color when you don't have enough focus to fire it doesn't happen (it always looks like you have the focus for it).

  • #832
    Quote from Hoskuldur »

    There is a problem where Glaive Toss is showing up with Multishot's icon, and the greyed-out color when you don't have enough focus to fire it doesn't happen (it always looks like you have the focus for it).

    If you go into the LUA file for hunters change Glaive Toss spell ID to 117050.

  • #830

    Just a quick check in by a long time Watcher user here. Is 3.0 going to be released roughly in time with Patch 5.4? Some of the little hints for what the new release is going to be able to do have me very interested indeed. Look forward to seeing the finished product!

  • #833

    I wish i knew aray. Mpstark jumped in started making some great looking changes, then vanished. havent heard from him since july.

  • #835

    That's a definite bummer. Here's hoping development can continue somehow and in some way.

  • #825

    I posted some errors on curse forge that might need to be looked at.

  • #824

    i like this addon but it seems to need some tweaks to it.

  • #828

    Stay tuned for more news about the upcoming Watcher 3.0!

  • #823

    it states above "If anybody is interested in taking over this addon, please PM  the project manager. Currently, I will only maintain it for enevitable patches that break the addon, but will not be doing any major enhancements."

  • #822

    does not work

    http://s21.postimg.org/4hho8bhhz/watcher.jpg

  • #827

    That is what it looks like without any priorities set up. Stay tuned for news on Watcher 3.0 which will include much better defaults.

  • #821

    Really like this addon!!!  Thank you for it!!

    I was wondering if there is any way to set multiple aura parameters for a given spell (for instance, Colossus Smash on the target and Enrage on the player).

    If not, I'd like to suggest that for a possible improvement to this great addon!!

  • #826

    We are working on a Watcher 3.0 that will include this out of the box.

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