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  • World of Warcraft
  • 631 Monthly Downloads
  • Supports: 6.0.3
  • 336,203 Total Downloads
  • Updated 11/06/2014
  • Created 04/10/2009
  • 586 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: 3.0RC2

About Watcher


Watcher helps you manage your rotation by consolidating and condensing information onto a simple to read display. It allows you to focus on things that are more important like boss mechanics, your situational awareness, or listening to your raid leader; instead of being bogged down in the act of performing your rotation.

With deep and powerful configuration options, Watcher allows you to see exactly the information about your rotation that you want to see. However, it comes with a wide variety of defaults for many classes and specs to get you started. Properly configured and customized, Watcher is a mighty tool for both new players just learning their classes as well as players that have been raiding since classic.

A GIF of Watcher running on a 2H Frost Death Knight:

Watcher also includes:

  • A dynamic event-driven architecture; unlike some other rotation helping addons, Watcher won't tank your framerate
  • Masque support for skinning icons
  • A large number of visibility options to control exactly when Watcher shows up
  • And more!


Through the use of a priority system as well as powerful filters for spells and abilities, Watcher displays your rotation in the familiar context of a timeline, with higher priority spells stacked on top of lower priority ones and upcoming abilities placed on the timeline according to when they will become useful. Abilities on the timeline are waiting for a wide variety of things: coming off of cooldown, waiting for resources, monitoring a DoT, etc.

Attacks ready to be performed are displayed using a stack with the most prioritised attack shown on top.

Ability keybinds can be optionally displayed.


More to come in this section later.

A slightly old full walkthrough of Watcher configuration is located here

Display settings documentation.

Priorities can be adjusted to where they suit you.

Spells can be configured to be cast based on a wide variety of filters whether that be the presence (or lack there of) of an aura on you or your target, your target's health percent, your mana/resource percent, whether a spell can be stolen or interrupted, whether you have a particular talent or glyph, among other options.


Found a bug? Report it!

Want a feature? Request it!


Want to help make the defaults better? Vist the class forum posts for each default:

Death Knight | Druid | Hunter | Mage | Monk | Paladin | Priest | Rogue | Shaman | Warlock | Warrior

Here's a tutorial for creating and exporting defaults.

tag 3.0RC2
Michael P. Starkweather <>
2014-11-06 23:18:29 -0600


Michael P. Starkweather:
    - Some changes to message and TOC for the RC2
    - Change anticipation support in the secondary resource filter to only count anticipation if you have more than 5 combo points.
Marci @ Hellscream:
    - Fixed Feral defaults to properly not cap CP and not Thrash if you have SotF.
    - Added Anticipation support to Combat Rogue Defaults.
Michael P. Starkweather:
    - Fix for not using the correct spellId for the power filter change.
    - Fix accidental bug with not specifying unit
    - Remove check if a channel has a cooldown in the usability filter.
    - Change to remove the cost of the currently casting spell from the player's mana pool in the power filter
Marci @ Hellscream:
    - Various changes to Hunter defaults.
    - Made changes to ProtPaladin defaults to account for Talented buffs and procs.
    - Berserker Rage added to ProtWar defaults.
    - Rererere-fixed Jab. This should work for everyone and be simpler.
    - Added Force of Nature to Balance defaults.
    - Insanity issues in Priest Defaults, should fix.
    - Fixed Jab. Again. Apparently there is a different SpellID depending on MH weapon. 6 SpellIDs. 6 Filters per SpellID. 36 separate filters for Jab. 'Cause "Reasons". Thanks Blizz.
    - Fix for Shadow Word: Insanity.
    - Fixed SpellID issue with Jab. Different SpellID based on 2h vs DW. Wierd.
    - Fixes to Frost priorities and filters.
    - Added Brewmaster defaults.
    - Added Resonating Power, Bloodbath, Sudden Death.
    - Initial pass at Shadow Defaults.
    - Adjusted Prot defaults, to account for Bastion of Glory, and not capping Holy Power, and use Shield of the Righteous.
    - Thrash Fix.
    - Balance defaults in.
    - Small changes to ProtWar defaults. Probably more will be needed.
Michael P. Starkweather:
    - Spell texture should now always change if the spell texture changes.
    - Should now properly never show things that are usable on the GCD.
Marci @ Hellscream:
    - Added Prot Defaults.
    - Fix to Demonic Fury and Burning Embers reflected in the Defaults.
Michael P. Starkweather:
    - Demonic fury/burning embers is now fixed.
Marci @ Hellscream:
    - Fixed issues with various Assassination defaults.
Michael P. Starkweather:
    - Switch to using the frequent power updates for both power and secondary resource
    - Change to the max slider in secondary resources to allow for up to 1000. A soft max will still be set by the type of secondary resource.
Marci @ Hellscream:
    - Changes to Rend handling, Execute SpellID for Arms.
    - Changes to bugged Warlock defaults.
    - New Paladin defaults, including fixes to Exorcism and reaction to Divine Purpose procs.
Michael P. Starkweather:
    - Change the "Towards Solar" and "Towards Lunar" so that you are able to actually read them.
    - Changes to Mage, Warlock, and Warrior defaults -- thanks Marci-Hellscream.
    - Fix for Ticket #75 - Slam broken in Defaults.
    - Always choose the spellId that we know to add
    - Switch to LibSpellbook for adding spells by name, should be a little bit more reliable at adding the correct spell.
    - Now can edit filter set names with a popup, taking care of ticket #51
    - Tiny change to hunter defaults and will not ask to replace. Aimed Shot - Thrill of the Hunt was configured slightly wrong.
    - Secondary Resource filter revamp.
    - Slider is used in Secondary Resource tab instead of entry box, with min and max set by the type of resource.
    - Eclipse: can now specify what direction that the Eclipse is growing
    - Combo Points: can now specify if you want to take Anticipation into account if you are a rogue
    - New API Version.
    - Removes because it isn't needed
    - Adds a cooldown table to each priorityList, this will be for cooldowns and will have a secondary display. Not implemented yet.
    - Adds an optionalBehavior variable to secondaryResource filters. Not implemented yet.
    - Reverse the spellName and dropdownLabel in spell dropdowns. This change is based on how the defaults are playing out.
    - Fixes for defaults for Warrior (ticket #71), Warlock (ticket #58), and Death Knight (ticket #59).
    - Made the secondary resource use the UNIT_POWER event instead of the UNIT_POWER_FREQUENT event.
    - Embedded AceSerializer. We'll use it later for export/import.
    - Fixed issue with Timer not being canceled when the frame is suddenly hiden.
    - Removed the animation calls that I was using to test.
    - No OnUpdate! Frame will now determine it needs to be animating and won't update if it doesn't have to.
    - Also, finally fixed issue with stacking at load. Stupid undocumented Blizzard API bugs
    - Fix for Warlock Soul Shards and Burning Embers not returning a decimal for the actual amount of those resources. Blizzard API is a little weird with these two.
    - Fix for desaturate sometimes not being applied when under/over the correct amount.


First Previous Page 11 of 61 Next Last
  • #802

    I don't play a fire mage myself, so I can't give any comprehensive guidance, but if you already know the priorities  and what you want it to show, you can tell me what you want it to do and I can tell you how.

  • #806

    Thank you ever so much!

  • #805

    I PM'd you a response, was a little long to post in comments.

  • #803

    I don't know whether or not this is allowed but I copy the recommendations from Elitist Jerks:

    - Evocation 1 - 2 sec before buff expires, Incanter’s Ward when guaranteed incoming damage (either raidwide or deliberate running into bad), or Rune of Power 1 - 2 sec before the rune expires.
    - Combustion when Pyro DoT and a large Ignite DoT are on target.
    - Mirror Image on CD (unless the fight is not likely to last another 30 sec, or unless you're keeping it in reserve for aggro dumping)
    - If both Pyro! and HU are procced:
    LB if about to expire.
    - Inferno Blast when HU procs (if HU procs with IB on CD, keep casting your filler instead).
    - Living Bomb/Nether Tempest on or just before expiry, or Frost Bomb on CD
    - Pyro when it procs*
    - Fireball (or glyphed FFB) as filler if Pyro DoT is on target, Scorch as filler if it isn't (and you have the talent)

    For me a bit tricky to adopt Watcher accordingly. Could you please help? Maybe it could be a idea to provide a (common, widely used) "script" and/or proposal for every class although I fear that's too much work...

    In any case, thanks a lot for your support!



    Last edited by Barona on 1/13/2013 3:01:50 AM
  • #796

    The latest update addresses several of the problems people have been reporting. Thank you for your patience, I'm finally finished with my exams and had some time to take a look at them. The updates are as follows:

    Watcher no longer hides when the player enters a vehicle, as some combat is done within vehicles
    Fixed the scaling issue that was causing text to flicker and gradually grow over the course of a long fight
    Added a new option to spell configurations that allows you to ignore your current mana/rage/energy
    The holy power scale for Paladins has been fixed and set to a maximum of 5

    Last edited by nothingsknower on 12/20/2012 2:20:37 PM
  • #797

    Thanks a lot, really appreciated. Hope you did well on your exams =)

  • #792

    Hello, I want to make sure a spell only gets priority when I get 5 holy power (Templar's Verdict) instead of the current maximum setting of 3 that it is on now. Any intention of increasing the maximum holy power to 5?

  • #795

    next release

  • #791


    Great addon. I have a couple questions. First time really trying to use this.

    I have a Monk and trying to set up to I only use tiger palm when i need the tiger power buff.

    Can i set up tigereye brew for when it is at a ten stack?

    I think i get get the rest of it set up, unless someone already has figured out how to set it up for a monk.

    Thank you in advance for any help.

  • #794

    Hi Storm,

    I'm currently not playing wow, nor have I ever played a monk, so I may not understand the spells well enough to know exactly how to set them up... but give this a try:

    In order to get it to show tiger palm only when you need the tiger power buff, you'd add  spell "Tiger Palm", and under "name of aura to track" you'd put Tiger Power. Select the check box's "Is Aura" and "Aura Exists on Player" (unless "tiger palm" is a debuff which appears on your enemy target, then leave "Aura Exists on Player" unchecked). If Tiger Palm is a stacking buff/debuff, you'll want to increase the slider for "Number of Stacks requried for maximum dps".

    As for this "tigereye brew", if I understand this correctly, you have a stacking buff called "tigereye brew", and when it reaches 10 stacks, you want to use nother spell called "tigereye brew" also, correct"? In that case, you'd make a spell called "Tigereye Brew" and put "Tigereye Brew" as the "Name of Aura to track". Select "Is Aura" and "Aura Exists on Player". Also select "Show Only When Aura Exists" (this will prevent it from popping up until you have 10 stacks of "Tigereye Brew". And, of course, move the slider so that "Number of Stacks of Aura requried for max dps" is set to 10. 

  • #790

    I'm using Watcher and it helps me a lot, but I've been getting a bit frustrated lately.

    On my Warrior I've tried and tried, but I can't get it to track my Shield Block other than when it's ready (sufficient Rage, etc). I'd love to actually track its duration on the slider so I don't waste precious seconds by blowing another too early.

    How can I do this?


  • #793

    I'm going to load a new version soon that will have a toggel "ignore usability". This will cause the priority to ignore whether you have sufficient mana/rage/energy to cast (I assume this is what you're looking for)

  • #799

    Oh, got it, I misunderstood the ability - I thought it was an ability with a long cooldown that you were trying to track, but I see its' actually a short cooldown, and you want to keep it up all the time. 

    Well it sounds like you did it right... By default, the addon hides priorities that you do not have sufficient rage/mana/energy to use, so if you want to have it show ALL the time regardless of how much rage you have,  then that's when you'd use that new check-box I added to the spell config "Ignore Usability". Make sure that's checked, along with "is aura" and "aura exists on player". The fact tha the aura and the spell have the same name is not a problem.

  • #798

    Actually it's more that I can't have it shown on the slidebar, although I mark "Is Aura", "Aura Exists on Player" and then the Aura name (Shield Block).


    I'm guessing it's messing up due to the name of the aura and the name of the skill are the same.


    But generally I'd just love to be able to see when my Shield Block buff is about to expire as not to waste charges / seconds of the buff.

    Edit: I've solved my problem. Shield Block lasts just enough to be listed as a "short duration DoT" (6 sec.) and I've listed it as such with 6 sec. duration. Now I can track it and refresh it on the last second / expiration.

    Last edited by Elvoran on 12/21/2012 12:11:57 PM
  • #788

    Thank you for updating the addon.  I'm thrilled to see the addon being updated for the new expansion.  :)

    With that being said, there are a few things I'd like to mention.

    * /watcher config > spell settings...  There are two errors that never really got resolved.  Number of stacks of Aura and Power Required.  By default, when you create a new ability, they're at 0.  However, if you move the slider at all, the minimum is 1.  Every time I want to fix this, I have to physically edit the addon files or re-create the ability.  

    * Another error that is reoccuring is the text size of the ability timer.  It gradually increases.  Eventually, it'll start covering up crucial parts of my screen.  I can reload the UI to fix it, but that isn’t a good idea during boss fights.

    * When playing an affliction lock, I have to channel abilities to keep my DPS up.  Is there a way you can add a channeling bar or something so I can monitor my channeling?

    * When playing a DK, Watcher seems to have difficulties tracking death runes.  Any thoughts?

    * When playing a Balanced Druid, when using your default abilities, I noticed abilities like Wrath and Starfall totally override my priority system and go to the front of the queue during Eclipse.  How can I turn off the override?

    * Why can’t I delete the original abilities Watcher has? 

    Don’t get me wrong, this addon is still one of my favs.  Keep it up :)

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