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Watcher

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  • 9 Likes
  • World of Warcraft
  • 1,983 Monthly Downloads
  • Supports: 5.4.0
  • 313,811 Total Downloads
  • Updated 10/15/2014
  • Created 04/10/2009
  • 570 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: Watcher v2.19.00
or

About Watcher

Updates for WoD

Sparbanken has taken over the development of this addon and is busy providing updates for WoD. The updated version has been dramatically overhauled and is available now for download. However, most classes do not come with defaults and will need to be configured manually using the new in-game interface. In order to set up defaults and test the new interface, we are seeking the help of a few knowledgeable players. After configuring the addon in-game for each class, the settings can be exported and shared with us so that we can load them as defaults. A tutorial for doing this is located here. If you're willing to help, please contact Sparbanken, Nothingsknower or make a ticket on the curseforge development page.

A tutorial for configuring the updated Alpha version is located here.

Introduction

Watcher is a DPS improvement addon. Its goal is to provide useful and intelligent information in order to boost DPS.

Some classes have native support but other requires you to add spells manually. If you would like your class to get more native spells, then please configure the spells in game and get in touch with the addon manager to share your configuration.

Description

Through the use of a priority table for attacks, Watcher times cooldowns and dots to provide information on which attack should be performed next.

Note that these are fairly old screenshots. With the 3.0+ release, all screenshots will be updated.

http://www.curseforge.com/media/images/14/486/watcher2.png

Attacks ready to be performed are displayed using a stack with the most prioritised attack shown on top.

http://www.curseforge.com/media/images/14/485/watcher1.png

Spells can be configured to be cast based on the presence (or lack there of) of an aura on you or your target, your target's health %, your mana/resource %, whether a spell can be stole or interrupted, whether you have a particular talent or glyph, among other options.

Watcher v2.19.00

compatible with 5.4.0

Michael Starkweather:
    - Changed duration string to display 1m instead of 60
    - Embedded AceTimer
    - Major work done on move into an event based system.
    - Changed move up and move down to up and down to support larger fonts
    - Added edit button that pops out spell settings from priority menu. Changed move up and move down to reselect the spell/filter set that you are moving.
    - Changed cooldown filter slightly to allow for the cooldown of unusable spells past the previous 3 second mark.
    - Fixed not being able to add 0 to the time segments after removing it.
    - Fixed icon size being odd without Masque. Fixed tooltip for health. Adjusted aura refresh threshold max to 60sec. Should support monk stagger now.
    - Added option to check player health instead of enemy health
    - Will not show if there are no setup priorities.
    - Now orders specs correctly so that the one that pops up is the spec that you are in.
    - Added two new options -- MaxStackedIcons and StackHeight. Moved Timeline settings into own display settings tab. Fixed not being able to edit Timeline time segments Can now edit the maximum number of icons
    - Switching talents should now properly change the priority list.
    - Fixed show on enemy target. Again.
    - Fix for invulnerable enemy targets not showing using Show Only If Target Exists
    - Fixed turning off keybind labels. Removed MONOCHROME font effect since it crashes the game regularly. Added "Casting a spell that has a cooldown removes it from the list."
    - Fixed totems. Hopefully for the last time.
    - Mistype on 295 of Filters.lua Ooops
    - Fixed totems.
    - Hopefully fixed totem time detection.
    - Added totem filter.
    Changed "None" to "Usable"
    - Actually fixed moving.
    - Fixed moving frame.
    - Renamed a bunch of things.
    - Fixing for packaging
    - Spellcheck.
    - Attempt number 2 on trying to get packager to like it.
    - Fix AceLocale and AceGUI
    - Fix for AceGUI and AceLocale not embedding
    - First attempt at doing a packaging test.
    - Removed buffTypes since using LibDispelable
    - Added CheckSecondaryResource filter.
    Fixed flipped >= and <= in Classification filter.
    - Added LibDispel and wrote CheckTargetAura filter
    - Added target casting interruptible filter
    - Added license to files
    - Target classification filter now working
    - Fixed CheckSpellTalent
    - Changed some minor things for consistency.
    Updated CHANGELOG.txt to be.. better.
    - Added CHANGELOG.txt
    - Added LICENCE.txt
    - Added .pkgmeta file to embed latest versions of libraries.
    - First attempt at showing only one icon.
    - Fixed usability patch to make so cooldowns and aura tracking doesn't go away when not enough resources.
    - Changed tooltip for power filter.
    Keybind display now working.
    - Fixed priority lists retaining deleted values of spells/filter sets
    - Fixed inverted aura detection.
    - Priority list options appear on first load.
    Changed "Default" name to "None" and made so that cannot change the filters attached to it.
    
    Priority list GUI doesn't show the filter set "None" in the sidebar.
    - Usability is ignored if ability is on cooldown.
    - More work on getting frame tied into new backend.
    Max refresh rate on frame is now 60fps.
    - Removal (and commenting out) of all old code and starting to integrate newDB into the frame and overall usage.
    Priority list is evaluated at enable time currently. This is working.
    
    Beginning of spell filter evaluation.
    
    New frame draw method. Hopefully it works -- untested as of now
    - Changed priority frame GUI to display position in list.
    - Working GUI for editing priority lists with default values. These priority lists are set up automatically to be all of the available specs of your class.
    - Can now add spells based on name presuming that the character has the spell.
    - Initial commit.

Comments

First Previous Page 11 of 56 Next Last
  • #733
    Well, I have an issue, actually very simple to solve, but I cant figure it out. On my warrior "Inner Rage" icon is missing.
    The Spell is there, the spot in the priority too, but is missing the icon only. Everything is working, just missing the icon.
    How can I fix the lua?
  • #730
    Hopefully there's an update for this addon soon. It still more or less works for me, but now I am getting some wonky bug where my labels shrink and vanish. I also have a bugged priority list in the configuration UI - every one shows the option to hide priority 1 except for boss fights. I have tried other addons for helping keep track of priorities and rotations, but none of them can even come close to Watcher. Really hoping to to see this picked up again, especially would be nice in time for 4.2.
  • #731
    I'm having this exact same problem. Didn't realize how dependent I have become on Watcher to execute my proper rotation. Please fix!
  • #732
    This! :-)

    Please update for 4.2 - I guess, especially for amateur players like me it's a great help...

    Cheers!
  • #734
    Still keeping my fingers crossed for an eventual update. In the event that this mod is abandoned, however, does anyone know any alternatives? I know there's a number of rotation helper mods out there, but I -really- like how this one works. Or is there a LUA savy person who'd be willing to maintain this?
  • #736
    I agree, it's a great addon. Arayenya, you might try Ovale. It's also updated very regularly. ;-)
  • #729
    give it a Update for Client Version 4.1 ? This Version appears as "old Version " in the Addon MenĂ¼
  • #728
    The only thing I can't figure out is from the watcher1 and 2 images here, how do you get the timer numbers to be at the start and end like that?
  • #727
    I'm warlock and it's not usable for me :(. Frequently i have such situation with stacks - http://habreffect.ru/3e9/9c4db96b6/WoWScrnShot_011011_184052.jpg.
    When i'm casting Soulfire i can't see what spell will be the next (stacking corner of icon is too small) and can't begin to spam next spell, so i'm loosing a lot of dps.

    Is it any way of:
    1) Remove "stacks" feature and show next usable spell after my current spell?
    2) Automaticly remove current casting spell and instantly show next spell (e.g. i'm casting soulfire 2seconds, why do i need to look at icon of that spell for 2 seconds and wait for next icon?)
  • #726
    there is only one problem .. this addon doesnt show eg. explosive arrow if i dont have enaught energy for that.
    good idea, but that make whole addon useless
  • #735
    how does not showing something you can't even use make it useless? that doesn't even make sense, what would be the point?
  • #725
    Okay Class Number 2 Finished.

    I have updated the druid.lua, it includes every castable Druid spell including talents and cataclysm spells, and is set up using the spell_functions.lua functions.

    I will put the lua code into a ticket on the CurseForge development site, hope you find it useful.

    I hope to add all the spells to all the other classes eventually, all using the new spell_functions.lua functions.
  • #721
    Any chance of getting the power option to work for Balance Druids Solar/Lunar Power. Such as it showing the Wrath spell when moving from an Eclipse(Solar) to an Eclipse(Lunar), and Starfire spell when moving from an Eclipse(Lunar) to an Eclipse(Solar).

    Currently I can set it so it shows Wrath when I have the Eclipse(Solar) Buff, and Starfire when I have the Eclipse(Lunar) Buff, but it shows no spells when it is between Eclipses.
  • #722
    I know this could be problematic because the power bar is also used by druids as a check for mana.

    From what I read of the API, when used to check a druids Eclipse Power, which is done the same as Runic Power, Rage, there is an option for Eclipse Power, the Value returned is between -100 Eclipse(Lunar) and 100 Eclipse(Solar). Hope this information is helpful if you decide to implement it.
  • #724
    Yeh, I'm planning on getting a class based secondary power check system implemented to replace the current combo points/holy power system I current have in there. It should be more scalable in the long run. I've just been a bit preoccupied with implementing the forecast system.
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