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Watcher

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  • 7 Likes
  • World of Warcraft
  • 809 Monthly Downloads
  • Supports: 5.4.0
  • 308,316 Total Downloads
  • Updated 09/10/2013
  • Created 04/10/2009
  • 568 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: Watcher v2.19.00
or

About Watcher

Introduction

Watcher is a DPS improvement addon. Its goal is to provide useful and intelligent information in order to boost DPS.

If anybody is interested in taking over this addon, please PM the project manager. Currently, I will only maintain it for enevitable patches that break the addon, but will not be doing any major enhancements.

Some classes have native support but other requires you to add spells manually. If you would like your class to get more native spells then provide a list of spells and their behaviour and I'll attempt to implement them.

Description

Through the use of a priority table for attacks, Watcher times cooldowns and dots to provide information on which attack should be performed next.

http://www.curseforge.com/media/images/14/486/watcher2.png

Attacks ready to be performed are displayed using a stack with the most prioritised attack shown on top.

http://www.curseforge.com/media/images/14/485/watcher1.png

5.1 status

Watcher no longer hides when the player enters a vehicle, as some combat is done within vehicles Fixed the scaling issue that was causing text to flicker and gradually grow over the course of a long fight Added a new option to spell configurations that allows you to ignore your current mana/rage/energy The holy power scale for Paladins has been fixed and set to a maximum of 5

Useful Information

For setting up the addon for the first time please see here. (Outdated, but still useful)

If you have a bug to report or have a suggestion to improve the addon, please, could you make a ticket here.

Watcher v2.19.00

compatible with 5.4.0

Michael Starkweather:
    - Changed duration string to display 1m instead of 60
    - Embedded AceTimer
    - Major work done on move into an event based system.
    - Changed move up and move down to up and down to support larger fonts
    - Added edit button that pops out spell settings from priority menu. Changed move up and move down to reselect the spell/filter set that you are moving.
    - Changed cooldown filter slightly to allow for the cooldown of unusable spells past the previous 3 second mark.
    - Fixed not being able to add 0 to the time segments after removing it.
    - Fixed icon size being odd without Masque. Fixed tooltip for health. Adjusted aura refresh threshold max to 60sec. Should support monk stagger now.
    - Added option to check player health instead of enemy health
    - Will not show if there are no setup priorities.
    - Now orders specs correctly so that the one that pops up is the spec that you are in.
    - Added two new options -- MaxStackedIcons and StackHeight. Moved Timeline settings into own display settings tab. Fixed not being able to edit Timeline time segments Can now edit the maximum number of icons
    - Switching talents should now properly change the priority list.
    - Fixed show on enemy target. Again.
    - Fix for invulnerable enemy targets not showing using Show Only If Target Exists
    - Fixed turning off keybind labels. Removed MONOCHROME font effect since it crashes the game regularly. Added "Casting a spell that has a cooldown removes it from the list."
    - Fixed totems. Hopefully for the last time.
    - Mistype on 295 of Filters.lua Ooops
    - Fixed totems.
    - Hopefully fixed totem time detection.
    - Added totem filter.
    Changed "None" to "Usable"
    - Actually fixed moving.
    - Fixed moving frame.
    - Renamed a bunch of things.
    - Fixing for packaging
    - Spellcheck.
    - Attempt number 2 on trying to get packager to like it.
    - Fix AceLocale and AceGUI
    - Fix for AceGUI and AceLocale not embedding
    - First attempt at doing a packaging test.
    - Removed buffTypes since using LibDispelable
    - Added CheckSecondaryResource filter.
    Fixed flipped >= and <= in Classification filter.
    - Added LibDispel and wrote CheckTargetAura filter
    - Added target casting interruptible filter
    - Added license to files
    - Target classification filter now working
    - Fixed CheckSpellTalent
    - Changed some minor things for consistency.
    Updated CHANGELOG.txt to be.. better.
    - Added CHANGELOG.txt
    - Added LICENCE.txt
    - Added .pkgmeta file to embed latest versions of libraries.
    - First attempt at showing only one icon.
    - Fixed usability patch to make so cooldowns and aura tracking doesn't go away when not enough resources.
    - Changed tooltip for power filter.
    Keybind display now working.
    - Fixed priority lists retaining deleted values of spells/filter sets
    - Fixed inverted aura detection.
    - Priority list options appear on first load.
    Changed "Default" name to "None" and made so that cannot change the filters attached to it.
    
    Priority list GUI doesn't show the filter set "None" in the sidebar.
    - Usability is ignored if ability is on cooldown.
    - More work on getting frame tied into new backend.
    Max refresh rate on frame is now 60fps.
    - Removal (and commenting out) of all old code and starting to integrate newDB into the frame and overall usage.
    Priority list is evaluated at enable time currently. This is working.
    
    Beginning of spell filter evaluation.
    
    New frame draw method. Hopefully it works -- untested as of now
    - Changed priority frame GUI to display position in list.
    - Working GUI for editing priority lists with default values. These priority lists are set up automatically to be all of the available specs of your class.
    - Can now add spells based on name presuming that the character has the spell.
    - Initial commit.

Comments

First Previous Page 13 of 53 Next Last
  • #657
    Will look into adding both settings sometime soonish.
  • #645
    I got the mod to work for paladins by commenting almost everything out of the pala.lua file except for the lines related to GCD and I changed the spell ID for Blessing of Might that was used to determine the GCD. And then I add all the spells myself from the ingame config. Everytime I get an error in the config, I just /rl and keep going with the config.

    However, one thing I was curious about, is there anyway to assign 3 Holy Power stacks required for Shield of the Righteous to be shown priority? I doubted either of these attempts would work, but I tried combo point options and also tried Aura options for aura "Holy Power". Is there some way I could trick it to work in it's current state to recognize holy power? Thanks.
  • #646
    The addon needs some extra code for that. Will be in the next build and you can use combo points slider to control it.
  • #642
    Warrior, Ru-ru version... not working at all...

    Log:Date: 2010-10-18 01:48:28
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Watcher\warrior.lua line 45:
    attempt to compare number with nil
    Debug:
    [C]: ?
    Watcher\warrior.lua:45: in main chunk
    AddOns:
    Swatter, v3.1.15 ()
    Ace3, v
    ACP, v3.3.8
    ArkInventory, v3.02
    ArkInventoryRules, v
    Auctionator, v2.6.7
    Babylonian, v5.1.DEV.130
    ChatBar, v3.0
    Configator, v5.1.DEV.278
    Critline, v3.1.0
    Factionizer, v40000.1
    Gatherer, v3.1.15
    LibBabbleZone30, v
    LibRock10, v
    LibSharedMedia30, v3.0-60
    MailOpener, vv1.2.8
    MinimapButtonFrame, v3.1.2
    MinimapButtonFrameSkinPack, v3.0
    OmniCC, v3.1.4
    PetLeash, v1.5.9
    PowerAuras, v4.1
    Quartz, v3.0.4
    SellJunk, v3.0
    Skada, v1.2-29
    SkadaAbsorbs, v1.0
    SkadaCC, v1.0
    SkadaDamage, v1.0
    SkadaDamageTaken, v1.0
    SkadaDeaths, v1.0
    SkadaDebuffs, v1.0
    SkadaDispels, v1.0
    SkadaEnemies, v1.0
    SkadaFailbot, v1.0
    SkadaHealing, v1.0
    SkadaPower, v1.0
    SkadaThreat, v1.0
    SkadaWindowButtons, v1.0
    SlideBar, v3.1.15 ()
    Titan, v4.3.9.40000 - Revision 386
    TitanBag, v4.3.9.40000
    TitanClock, v4.3.9.40000
    TitanCoords, v4.3.9.40000
    TitanGoldTracker, v4.3.9.40000
    TitanLootType, v4.3.9.40000
    TitanPals, v4.3.8.30300 - r55
    TitanPerformance, v4.3.9.40000
    TitanRepair, v4.3.9.40000
    TitanVolume, v4.3.9.40000
    Watcher, v2.10
    WIM, v3.4.1
    BlizRuntimeLib_ruRU v4.0.1.40000
    (ck=4ab)
  • #644
    The addon is broken for warriors atm. Our fury warrior is still trying to recover from "after-pactch" shock, but he also noticed this. It'll be fine for next release I think.
  • #647
    The build I uploaded to curseforge last night should be mostly working for warriors; some spells might not behave properly (you can always fix this yourself!) but you shouldn't get errors. It doesn't seem to have updated the builds on curse.com yet though, but it is a release build.
  • #638
    i get this error.its only on my shadow priest.i hav VE, DP, MB, SW: P,MF and shadow fiend on it.

    Date: 2010-10-17 02:48:24
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Watcher\gcds.lua line 58:
    GetSpellCooldown(): Invalid spell slot
    Debug:
    [C]: ?
    [C]: GetSpellCooldown()
    Watcher\gcds.lua:58: gcd()
    Watcher\Core.lua:767:
    Watcher\Core.lua:764
    AddOns:
    Swatter, v3.1.15 ()
    acbCastBar, v10.10.12
    acbMirror, v10.10.12
    ACP, v3.3.8
    Altoholic, v4.0.001
    AtlasLoot, vv5.11.06
  • #641
    There was an issue with the gcd. Hopefully, it is fixed for the next release.
  • #633
    Fresh install, no previous data, get the following error:

    Message: Interface\AddOns\Watcher\gcds.lua:58: GetSpellCooldown(): Invalid spell slot
    Time: 10/16/10 09:47:06
    Count: 4355
    Stack: [C]: ?
    [C]: in function `GetSpellCooldown'
    Interface\AddOns\Watcher\gcds.lua:58: in function `gcd'
    Interface\AddOns\Watcher\Core.lua:767: in function

    Locals:

    it counts up forever, hope it can be fixed
  • #634
    Which class were you playing when this happened?
  • #632
    Awesome addon! But.. HELP! It'll only work on one of my Hunters. On my second Hunter it is "up" and enabled; but no icons, no countdowns, etc. Just a black bar. Deleted the chars cache and so forth - icons, timers, only show on first one I set up. In this paricular case each hunter is on a different server, chars have similar but not the same names.
  • #640
    I'm not entirely sure what is causing this for you.

    Are both characters max level?

    My biggest advice would be to try again with a clean install. If it works for one hunter it should work for the other.

  • #631
    Great addon, but I'm getting a lot of errors into the hundreds when I load it up atm - same error always. Is this due to the new values? Its on my warrior.
  • #635
    The addon is currently broken for warriors. The errors should be gone with the next release.
  • #629
    First of all, thanks again. I just discovered a function in watcher I had never seen before. Maybe it was there, maybe its new, but it was exactly what I needed. I'm talking about the don't show before "x resource limit". I was having such a nasty time with my survival rotation, too much focus, too little focus. Too many arcane shots, not enough focus, too many steadies, not enough dps. Min focus limit on Arcane, max limit on steady and suddenly life is great again.

    You think you can add an option for double casting? Like in Marksman Steady Shot, where we get a proc after 2 steady shots. That would be perfect. Something like "number of casts to achieve a proc" or similar.

    Keep up the good work!
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