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Watcher

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  • 14 Likes
  • World of Warcraft
  • 2,787 Monthly Downloads
  • Supports: 6.0.3
  • 325,132 Total Downloads
  • Updated 11/06/2014
  • Created 04/10/2009
  • 577 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: 3.0RC2
or

About Watcher

Introduction

Watcher helps you manage your rotation by consolidating and condensing information onto a simple to read display. It allows you to focus on things that are more important like boss mechanics, your situational awareness, or listening to your raid leader; instead of being bogged down in the act of performing your rotation.

With deep and powerful configuration options, Watcher allows you to see exactly the information about your rotation that you want to see. However, it comes with a wide variety of defaults for many classes and specs to get you started. Properly configured and customized, Watcher is a mighty tool for both new players just learning their classes as well as players that have been raiding since classic.

A GIF of Watcher running on a 2H Frost Death Knight:

http://i.imgur.com/BFeCiMg.gif

Watcher also includes:

  • A dynamic event-driven architecture; unlike some other rotation helping addons, Watcher won't tank your framerate
  • Masque support for skinning icons
  • A large number of visibility options to control exactly when Watcher shows up
  • And more!

Description

Through the use of a priority system as well as powerful filters for spells and abilities, Watcher displays your rotation in the familiar context of a timeline, with higher priority spells stacked on top of lower priority ones and upcoming abilities placed on the timeline according to when they will become useful. Abilities on the timeline are waiting for a wide variety of things: coming off of cooldown, waiting for resources, monitoring a DoT, etc.

http://www.curseforge.com/media/images/78/413/displayDuringCombat.PNG

Attacks ready to be performed are displayed using a stack with the most prioritised attack shown on top.

http://www.curseforge.com/media/images/78/414/displayAtRest.PNG

Ability keybinds can be optionally displayed.

http://www.curseforge.com/media/images/78/416/displayDuringCombatWithKeybinds.PNG

Configuration

More to come in this section later.

A slightly old full walkthrough of Watcher configuration is located here

Display settings documentation.

Priorities can be adjusted to where they suit you.

http://www.curseforge.com/media/images/78/421/menuPriorityLists.PNG

Spells can be configured to be cast based on a wide variety of filters whether that be the presence (or lack there of) of an aura on you or your target, your target's health percent, your mana/resource percent, whether a spell can be stolen or interrupted, whether you have a particular talent or glyph, among other options.

http://www.curseforge.com/media/images/78/423/menuFilters.PNG

Contributing

Found a bug? Report it!

Want a feature? Request it!

Defaults

Want to help make the defaults better? Vist the class forum posts for each default:

Death Knight | Druid | Hunter | Mage | Monk | Paladin | Priest | Rogue | Shaman | Warlock | Warrior

Here's a tutorial for creating and exporting defaults.

http://nojsstats.appspot.com/UA-56565232-1/www.curse.com/addons/wow/shotwatch

tag 3.0RC2
37c65df653a785af29674a75b1bdeaadf98a0273
Michael P. Starkweather <mpstark@gmail.com>
2014-11-06 23:18:29 -0600

--------------------

Michael P. Starkweather:
    - Some changes to message and TOC for the RC2
    - Change anticipation support in the secondary resource filter to only count anticipation if you have more than 5 combo points.
Marci @ Hellscream:
    - Fixed Feral defaults to properly not cap CP and not Thrash if you have SotF.
    - Added Anticipation support to Combat Rogue Defaults.
Michael P. Starkweather:
    - Fix for not using the correct spellId for the power filter change.
    - Fix accidental bug with not specifying unit
    - Remove check if a channel has a cooldown in the usability filter.
    - Change to remove the cost of the currently casting spell from the player's mana pool in the power filter
Marci @ Hellscream:
    - Various changes to Hunter defaults.
    - Made changes to ProtPaladin defaults to account for Talented buffs and procs.
    - Berserker Rage added to ProtWar defaults.
    - Rererere-fixed Jab. This should work for everyone and be simpler.
    - Added Force of Nature to Balance defaults.
    - Insanity issues in Priest Defaults, should fix.
    - Fixed Jab. Again. Apparently there is a different SpellID depending on MH weapon. 6 SpellIDs. 6 Filters per SpellID. 36 separate filters for Jab. 'Cause "Reasons". Thanks Blizz.
    - Fix for Shadow Word: Insanity.
    - Fixed SpellID issue with Jab. Different SpellID based on 2h vs DW. Wierd.
    - Fixes to Frost priorities and filters.
    - Added Brewmaster defaults.
    - Added Resonating Power, Bloodbath, Sudden Death.
    - Initial pass at Shadow Defaults.
    - Adjusted Prot defaults, to account for Bastion of Glory, and not capping Holy Power, and use Shield of the Righteous.
    - Thrash Fix.
    - Balance defaults in.
    - Small changes to ProtWar defaults. Probably more will be needed.
Michael P. Starkweather:
    - Spell texture should now always change if the spell texture changes.
    - Should now properly never show things that are usable on the GCD.
Marci @ Hellscream:
    - Added Prot Defaults.
    - Fix to Demonic Fury and Burning Embers reflected in the Defaults.
Michael P. Starkweather:
    - Demonic fury/burning embers is now fixed.
Marci @ Hellscream:
    - Fixed issues with various Assassination defaults.
Michael P. Starkweather:
    - Switch to using the frequent power updates for both power and secondary resource
    - Change to the max slider in secondary resources to allow for up to 1000. A soft max will still be set by the type of secondary resource.
Marci @ Hellscream:
    - Changes to Rend handling, Execute SpellID for Arms.
    - Changes to bugged Warlock defaults.
    - New Paladin defaults, including fixes to Exorcism and reaction to Divine Purpose procs.
Michael P. Starkweather:
    - Change the "Towards Solar" and "Towards Lunar" so that you are able to actually read them.
    - Changes to Mage, Warlock, and Warrior defaults -- thanks Marci-Hellscream.
    - Fix for Ticket #75 - Slam broken in Defaults.
    - Always choose the spellId that we know to add
    - Switch to LibSpellbook for adding spells by name, should be a little bit more reliable at adding the correct spell.
    - Now can edit filter set names with a popup, taking care of ticket #51
    - Tiny change to hunter defaults and will not ask to replace. Aimed Shot - Thrill of the Hunt was configured slightly wrong.
    - Secondary Resource filter revamp.
    - Slider is used in Secondary Resource tab instead of entry box, with min and max set by the type of resource.
    - Eclipse: can now specify what direction that the Eclipse is growing
    - Combo Points: can now specify if you want to take Anticipation into account if you are a rogue
    - New API Version.
    - Removes spellCondition.name because it isn't needed
    - Adds a cooldown table to each priorityList, this will be for cooldowns and will have a secondary display. Not implemented yet.
    - Adds an optionalBehavior variable to secondaryResource filters. Not implemented yet.
    - Reverse the spellName and dropdownLabel in spell dropdowns. This change is based on how the defaults are playing out.
    - Fixes for defaults for Warrior (ticket #71), Warlock (ticket #58), and Death Knight (ticket #59).
    - Made the secondary resource use the UNIT_POWER event instead of the UNIT_POWER_FREQUENT event.
    - Embedded AceSerializer. We'll use it later for export/import.
    - Fixed issue with Timer not being canceled when the frame is suddenly hiden.
    - Removed the animation calls that I was using to test.
    - No OnUpdate! Frame will now determine it needs to be animating and won't update if it doesn't have to.
    - Also, finally fixed issue with stacking at load. Stupid undocumented Blizzard API bugs
    - Fix for Warlock Soul Shards and Burning Embers not returning a decimal for the actual amount of those resources. Blizzard API is a little weird with these two.
    - Fix for desaturate sometimes not being applied when under/over the correct amount.

Comments

First Previous Page 14 of 60 Next Last
  • #738

    Can you add Colossus Smash for the Arms Warrior.  I love your addon by the way, wish it had Smash though.  I use it for My Paladin, Warlock, and Warrior.

     

    Added it myself, Here is the code:

    add:
    C["Colossus Smash"] = GetSpellInfo(86346)
    C["colossus Smash"], _, C["Colossus Smash Icon"], C["Colossus smash Cost"] = GetSpellInfo(86346)

    add: "Watcher:CS()" Under "function Watcher:addClassSpells()"

    add:

    function Watcher:CS()
        local def = Watcher.defaults.char.spell
        local name = "Colossus Smash"
        def.spellname[C[name]] = C[name]
        def.name[C[name]] = C[name]
        def.icon[C[name]] =  C[name.." Icon"]
        def.stockspell[C[name]] = true
    end

     

    Last edited by JamesOEvans on 1/13/2012 12:28:12 AM
  • #739

    Well its good to see I am not the only one who checks into the status of this with the hope of updates, even if my hopes are all but extinguished at this point. Once again I wonder if anyone with some solid add on coding smarts can pick this up so it doesn't die...

  • #737

    Still keeping my hopes up even if they have faded significantly. I suppose I will have to get used to something else when this finally breaks to the point of being unuseable. Maybe it won't be such a pain if I can figure out how to customize Ovale's scripts so that it will only help with my core rotation, and not tack in all the extra cooldowns.

  • #733
    Well, I have an issue, actually very simple to solve, but I cant figure it out. On my warrior "Inner Rage" icon is missing.
    The Spell is there, the spot in the priority too, but is missing the icon only. Everything is working, just missing the icon.
    How can I fix the lua?
  • #730
    Hopefully there's an update for this addon soon. It still more or less works for me, but now I am getting some wonky bug where my labels shrink and vanish. I also have a bugged priority list in the configuration UI - every one shows the option to hide priority 1 except for boss fights. I have tried other addons for helping keep track of priorities and rotations, but none of them can even come close to Watcher. Really hoping to to see this picked up again, especially would be nice in time for 4.2.
  • #731
    I'm having this exact same problem. Didn't realize how dependent I have become on Watcher to execute my proper rotation. Please fix!
  • #732
    This! :-)

    Please update for 4.2 - I guess, especially for amateur players like me it's a great help...

    Cheers!
  • #734
    Still keeping my fingers crossed for an eventual update. In the event that this mod is abandoned, however, does anyone know any alternatives? I know there's a number of rotation helper mods out there, but I -really- like how this one works. Or is there a LUA savy person who'd be willing to maintain this?
  • #736
    I agree, it's a great addon. Arayenya, you might try Ovale. It's also updated very regularly. ;-)
  • #729
    give it a Update for Client Version 4.1 ? This Version appears as "old Version " in the Addon MenĂ¼
  • #728
    The only thing I can't figure out is from the watcher1 and 2 images here, how do you get the timer numbers to be at the start and end like that?
  • #727
    I'm warlock and it's not usable for me :(. Frequently i have such situation with stacks - http://habreffect.ru/3e9/9c4db96b6/WoWScrnShot_011011_184052.jpg.
    When i'm casting Soulfire i can't see what spell will be the next (stacking corner of icon is too small) and can't begin to spam next spell, so i'm loosing a lot of dps.

    Is it any way of:
    1) Remove "stacks" feature and show next usable spell after my current spell?
    2) Automaticly remove current casting spell and instantly show next spell (e.g. i'm casting soulfire 2seconds, why do i need to look at icon of that spell for 2 seconds and wait for next icon?)
  • #726
    there is only one problem .. this addon doesnt show eg. explosive arrow if i dont have enaught energy for that.
    good idea, but that make whole addon useless
  • #735
    how does not showing something you can't even use make it useless? that doesn't even make sense, what would be the point?
  • #725
    Okay Class Number 2 Finished.

    I have updated the druid.lua, it includes every castable Druid spell including talents and cataclysm spells, and is set up using the spell_functions.lua functions.

    I will put the lua code into a ticket on the CurseForge development site, hope you find it useful.

    I hope to add all the spells to all the other classes eventually, all using the new spell_functions.lua functions.
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