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Watcher

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  • 7 Likes
  • World of Warcraft
  • 850 Monthly Downloads
  • Supports: 5.4.0
  • 308,205 Total Downloads
  • Updated 09/10/2013
  • Created 04/10/2009
  • 568 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: Watcher v2.19.00
or

About Watcher

Introduction

Watcher is a DPS improvement addon. Its goal is to provide useful and intelligent information in order to boost DPS.

If anybody is interested in taking over this addon, please PM the project manager. Currently, I will only maintain it for enevitable patches that break the addon, but will not be doing any major enhancements.

Some classes have native support but other requires you to add spells manually. If you would like your class to get more native spells then provide a list of spells and their behaviour and I'll attempt to implement them.

Description

Through the use of a priority table for attacks, Watcher times cooldowns and dots to provide information on which attack should be performed next.

http://www.curseforge.com/media/images/14/486/watcher2.png

Attacks ready to be performed are displayed using a stack with the most prioritised attack shown on top.

http://www.curseforge.com/media/images/14/485/watcher1.png

5.1 status

Watcher no longer hides when the player enters a vehicle, as some combat is done within vehicles Fixed the scaling issue that was causing text to flicker and gradually grow over the course of a long fight Added a new option to spell configurations that allows you to ignore your current mana/rage/energy The holy power scale for Paladins has been fixed and set to a maximum of 5

Useful Information

For setting up the addon for the first time please see here. (Outdated, but still useful)

If you have a bug to report or have a suggestion to improve the addon, please, could you make a ticket here.

Watcher v2.19.00

compatible with 5.4.0

Michael Starkweather:
    - Changed duration string to display 1m instead of 60
    - Embedded AceTimer
    - Major work done on move into an event based system.
    - Changed move up and move down to up and down to support larger fonts
    - Added edit button that pops out spell settings from priority menu. Changed move up and move down to reselect the spell/filter set that you are moving.
    - Changed cooldown filter slightly to allow for the cooldown of unusable spells past the previous 3 second mark.
    - Fixed not being able to add 0 to the time segments after removing it.
    - Fixed icon size being odd without Masque. Fixed tooltip for health. Adjusted aura refresh threshold max to 60sec. Should support monk stagger now.
    - Added option to check player health instead of enemy health
    - Will not show if there are no setup priorities.
    - Now orders specs correctly so that the one that pops up is the spec that you are in.
    - Added two new options -- MaxStackedIcons and StackHeight. Moved Timeline settings into own display settings tab. Fixed not being able to edit Timeline time segments Can now edit the maximum number of icons
    - Switching talents should now properly change the priority list.
    - Fixed show on enemy target. Again.
    - Fix for invulnerable enemy targets not showing using Show Only If Target Exists
    - Fixed turning off keybind labels. Removed MONOCHROME font effect since it crashes the game regularly. Added "Casting a spell that has a cooldown removes it from the list."
    - Fixed totems. Hopefully for the last time.
    - Mistype on 295 of Filters.lua Ooops
    - Fixed totems.
    - Hopefully fixed totem time detection.
    - Added totem filter.
    Changed "None" to "Usable"
    - Actually fixed moving.
    - Fixed moving frame.
    - Renamed a bunch of things.
    - Fixing for packaging
    - Spellcheck.
    - Attempt number 2 on trying to get packager to like it.
    - Fix AceLocale and AceGUI
    - Fix for AceGUI and AceLocale not embedding
    - First attempt at doing a packaging test.
    - Removed buffTypes since using LibDispelable
    - Added CheckSecondaryResource filter.
    Fixed flipped >= and <= in Classification filter.
    - Added LibDispel and wrote CheckTargetAura filter
    - Added target casting interruptible filter
    - Added license to files
    - Target classification filter now working
    - Fixed CheckSpellTalent
    - Changed some minor things for consistency.
    Updated CHANGELOG.txt to be.. better.
    - Added CHANGELOG.txt
    - Added LICENCE.txt
    - Added .pkgmeta file to embed latest versions of libraries.
    - First attempt at showing only one icon.
    - Fixed usability patch to make so cooldowns and aura tracking doesn't go away when not enough resources.
    - Changed tooltip for power filter.
    Keybind display now working.
    - Fixed priority lists retaining deleted values of spells/filter sets
    - Fixed inverted aura detection.
    - Priority list options appear on first load.
    Changed "Default" name to "None" and made so that cannot change the filters attached to it.
    
    Priority list GUI doesn't show the filter set "None" in the sidebar.
    - Usability is ignored if ability is on cooldown.
    - More work on getting frame tied into new backend.
    Max refresh rate on frame is now 60fps.
    - Removal (and commenting out) of all old code and starting to integrate newDB into the frame and overall usage.
    Priority list is evaluated at enable time currently. This is working.
    
    Beginning of spell filter evaluation.
    
    New frame draw method. Hopefully it works -- untested as of now
    - Changed priority frame GUI to display position in list.
    - Working GUI for editing priority lists with default values. These priority lists are set up automatically to be all of the available specs of your class.
    - Can now add spells based on name presuming that the character has the spell.
    - Initial commit.

Comments

First Previous Page 14 of 53 Next Last
  • #636
    I'll have a look into it. I did have some troubles with MM before relating to Aimed Shot.
  • #639
    My experience is that Aimed Shot isn't working properly even outside the addon. I tried using it in a macro and it appeared to be calling an entirely different version of Aimed Shot. This appears to be on the Blizzard side.
  • #643
    I've fixed it now and it should be working in the next build.
  • #628
    So, is it not possible to add Engineering spells at this time?
  • #630
    I'm pretty certain I need to make a few changes to the addon to get item based things working. I could be wrong though.
  • #625
    Thanks for this add on and the work you've done. I have a question, for some reason when I use explosive shot on my hunter watcher says in my chat window "Watcher: Explosive Shot" I looked for a setting that might be causing this but didn't find anything. It doesn't do this with any other shots. Just thought I'd ask if I missed something or if not then let you know about this. Otherwise everything is working great.

    Thanks again!
  • #626
    It's something I forgot to disable when I was testing. Will be fixed in the next build.
  • #622
    Is paladin not updated yet?

    Date: 2010-10-13 21:53:20
    ID: 120
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Watcher\pala.lua line 54:
    table index is nil
    Debug:
    (tail call): ?
    Watcher\pala.lua:54: SOR()
    Watcher\pala.lua:27: addClassSpells()
    Watcher\Core.lua:197: SetDefaults()
    Watcher\Core.lua:210:
    Watcher\Core.lua:207
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9:
    [string "safecall Dispatcher[1]"]:5
    (tail call): ?
    ...\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:510: InitializeAddon()
    ...\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:622:
    ...\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:615
    AddOns:
    Swatter, v5.9.4933 (WhackyWallaby)
    Altoholic, v3.3.002b
    Atlas, v1.17.1
    AtlasBattlegrounds, v1.17.1
    AtlasDungeonLocs, v1.17.1
    AtlasOutdoorRaids, v1.17.1
    AtlasTransportation, v1.17.1
    AtlasLoot, vv5.11.05
    AtlasLootFu, vv5.11.05
    AucAdvanced, v5.9.4933 (WhackyWallaby)
    AucFilterBasic, v5.9.4933 (WhackyWallaby)
    AucFilterOutlier, v5.9.4933.2531
    AucMatchUndercut, v5.9.4933.2531
    AucStatHistogram, v5.9.4933 (WhackyWallaby)
    AucStatiLevel, v5.9.4933 (WhackyWallaby)
    AucStatPurchased, v5.9.4933 (WhackyWallaby)
    AucStatSales, v5.9.4933.2842
    AucStatSimple, v5.9.4933 (WhackyWallaby)
    AucStatStdDev, v5.9.4933 (WhackyWallaby)
    AucStatWOWEcon, v5.9.4933.2530
    AucUtilAHWindowControl, v5.9.4933.3311
    AucUtilAppraiser, v5.9.4933.2530
    AucUtilAskPrice, v5.9.4933.3175
    AucUtilAutoMagic, v5.9.4933.3142
    AucUtilCompactUI, v5.9.4933.2530
    AucUtilEasyBuyout, v5.9.4933.3583
    AucUtilFixAH, v5.8.4711 (CreepyKangaroo)
    AucUtilGlypher, v5.9.4933.2545
    AucUtilItemSuggest, v5.9.4933.3108
    AucUtilPriceLevel, v5.9.4933.2545
    AucUtilScanButton, v5.9.4933.2530
    AucUtilScanFinish, v5.9.4933.2530
    AucUtilScanProgress, v5.9.4933.2530
    AucUtilScanStart, v5.9.4933.4819
    AucUtilSearchUI, v5.9.4933.3655
    AucUtilSimpleAuction, v5.9.4933.4546
    AucUtilVendMarkup, v5.9.4933.2530
    Babylonian, v5.1.DEV.130
    BeanCounter, v5.9.4933 (WhackyWallaby)
    BonusScanner, v5.2
    Configator, v5.1.DEV.268
    DataStore, v3.3.001
    DataStoreAchievements, v3.3.001
    DataStoreAuctions, v3.3.001
    DataStoreCharacters, v3.3.001
    DataStoreContainers, v3.3.001
    DataStoreCrafts, v3.3.002
    DataStoreCurrencies, v3.3.001
    DataStoreInventory, v3.3.002
    DataStoreMails, v3.3.001
    DataStorePets, v3.3.001
    DataStoreQuests, v3.3.001
    DataStoreReputations, v3.3.001
    DataStoreSkills, v3.3.002
    DataStoreSpells, v3.3.001
    DataStoreStats, v3.3.001
    DataStoreTalents, v3.3.001
    DBMCore, v
    DebugLib, v5.1.DEV.275
    DoTimer, v4.4.2
    Enchantrix, v5.9.4933 (WhackyWallaby)
    EnchantrixBarker, v5.9.4933 (WhackyWallaby)
    ESGuildCheck, v
    Gatherer, v3.1.15
    GathererDBWowhead, v1.0.2009-02-18
    GroupCalendar5, v5.2
    GuildLaunchCTRaidTracker, vv2.1.2
    Livestock, v1.2.1
    MikScrollingBattleText, v5.4.77
    Outfitter, v5.0.1
    POC, v
    PopUpBlocker, v0.25b
    Quartz, v3.0.3.1
    Recount, v
    SlideBar, v5.9.4933 (WhackyWallaby)
    Stubby, v5.9.4933 (WhackyWallaby)
    TidyPlates, v5.13.3 (R39)
    TidyPlatesGrey, v
    TidyPlatesNeon, v
    Titan, v4.3.1.30300 - Revision 331
    TitanAmmo, v4.3.1.30300
    TitanBag, v4.3.1.30300
    TitanClock, v4.3.1.30300
    TitanCoords, v4.3.1.30300
    TitanGoldTracker, v4.3.1.30300
    TitanLootType, v4.3.1.30300
    TitanPerformance, v4.3.1.30300
    TitanRegen, v4.3.1.30300
    TitanRepair, v4.3.1.30300
    TitanVolume, v4.3.1.30300
    TitanXP, v4.3.1.30300
    Watcher, v2.10
    BlizRuntimeLib_enUS v4.0.1.40000
    (ck=b1c)

  • #624
    This is correct. The paladin's spells need to be completely retooled as the class has received the most changes.
  • #627
    Well, I eagerly await it. I would MUCH rather use Watcher to help prioritize TV with Holy Power than pick up a whole new addon. :)
  • #637
    I'm going to have a look at implementing the paladin changes some time tomorrow.
  • #621
    How do we add an Engineering spell? I use the pyro rockets and bombs, is there anyway to add those? I tried using the spell number string but that didn't work. I also just tried using the name... which also didn't work. Am I doing something wrong? Also is there a way add Focus fire so that when my pet gets the five stacks it tells me to use it? That's not as big an issue simply because the game gives an animation when it's up, just asking. Thanks! Looks like a great Addon!
  • #617
    On my warrior watcher decrase fps from 80 to 20 . No other addon is enabled.
  • #618
    Same problem here. Tried resetting settings but problem still remained.
  • #619
    There was some errors in the warrior file. I'm working on fixing that as we speak. Other non-hunter classes are probably going to be having similar problems.

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