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Watcher

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  • 13 Likes
  • World of Warcraft
  • 8,512 Monthly Downloads
  • Supports: 6.0.3
  • 322,507 Total Downloads
  • Updated 11/06/2014
  • Created 04/10/2009
  • 573 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: 3.0RC2
or

About Watcher

Introduction

Watcher helps you manage your rotation by consolidating and condensing information onto a simple to read display. It allows you to focus on things that are more important like boss mechanics, your situational awareness, or listening to your raid leader; instead of being bogged down in the act of performing your rotation.

With deep and powerful configuration options, Watcher allows you to see exactly the information about your rotation that you want to see. However, it comes with a wide variety of defaults for many classes and specs to get you started. Properly configured and customized, Watcher is a mighty tool for both new players just learning their classes as well as players that have been raiding since classic.

A GIF of Watcher running on a 2H Frost Death Knight:

http://i.imgur.com/BFeCiMg.gif

Watcher also includes:

  • A dynamic event-driven architecture; unlike some other rotation helping addons, Watcher won't tank your framerate
  • Masque support for skinning icons
  • A large number of visibility options to control exactly when Watcher shows up
  • And more!

Description

Through the use of a priority system as well as powerful filters for spells and abilities, Watcher displays your rotation in the familiar context of a timeline, with higher priority spells stacked on top of lower priority ones and upcoming abilities placed on the timeline according to when they will become useful. Abilities on the timeline are waiting for a wide variety of things: coming off of cooldown, waiting for resources, monitoring a DoT, etc.

http://www.curseforge.com/media/images/78/413/displayDuringCombat.PNG

Attacks ready to be performed are displayed using a stack with the most prioritised attack shown on top.

http://www.curseforge.com/media/images/78/414/displayAtRest.PNG

Ability keybinds can be optionally displayed.

http://www.curseforge.com/media/images/78/416/displayDuringCombatWithKeybinds.PNG

Configuration

More to come in this section later.

A slightly old full walkthrough of Watcher configuration is located here

Display settings documentation.

Priorities can be adjusted to where they suit you.

http://www.curseforge.com/media/images/78/421/menuPriorityLists.PNG

Spells can be configured to be cast based on a wide variety of filters whether that be the presence (or lack there of) of an aura on you or your target, your target's health percent, your mana/resource percent, whether a spell can be stolen or interrupted, whether you have a particular talent or glyph, among other options.

http://www.curseforge.com/media/images/78/423/menuFilters.PNG

Contributing

Found a bug? Report it!

Want a feature? Request it!

Defaults

Want to help make the defaults better? Vist the class forum posts for each default:

Death Knight | Druid | Hunter | Mage | Monk | Paladin | Priest | Rogue | Shaman | Warlock | Warrior

Here's a tutorial for creating and exporting defaults.

http://nojsstats.appspot.com/UA-56565232-1/www.curse.com/addons/wow/shotwatch

tag 3.0RC2
37c65df653a785af29674a75b1bdeaadf98a0273
Michael P. Starkweather <mpstark@gmail.com>
2014-11-06 23:18:29 -0600

--------------------

Michael P. Starkweather:
    - Some changes to message and TOC for the RC2
    - Change anticipation support in the secondary resource filter to only count anticipation if you have more than 5 combo points.
Marci @ Hellscream:
    - Fixed Feral defaults to properly not cap CP and not Thrash if you have SotF.
    - Added Anticipation support to Combat Rogue Defaults.
Michael P. Starkweather:
    - Fix for not using the correct spellId for the power filter change.
    - Fix accidental bug with not specifying unit
    - Remove check if a channel has a cooldown in the usability filter.
    - Change to remove the cost of the currently casting spell from the player's mana pool in the power filter
Marci @ Hellscream:
    - Various changes to Hunter defaults.
    - Made changes to ProtPaladin defaults to account for Talented buffs and procs.
    - Berserker Rage added to ProtWar defaults.
    - Rererere-fixed Jab. This should work for everyone and be simpler.
    - Added Force of Nature to Balance defaults.
    - Insanity issues in Priest Defaults, should fix.
    - Fixed Jab. Again. Apparently there is a different SpellID depending on MH weapon. 6 SpellIDs. 6 Filters per SpellID. 36 separate filters for Jab. 'Cause "Reasons". Thanks Blizz.
    - Fix for Shadow Word: Insanity.
    - Fixed SpellID issue with Jab. Different SpellID based on 2h vs DW. Wierd.
    - Fixes to Frost priorities and filters.
    - Added Brewmaster defaults.
    - Added Resonating Power, Bloodbath, Sudden Death.
    - Initial pass at Shadow Defaults.
    - Adjusted Prot defaults, to account for Bastion of Glory, and not capping Holy Power, and use Shield of the Righteous.
    - Thrash Fix.
    - Balance defaults in.
    - Small changes to ProtWar defaults. Probably more will be needed.
Michael P. Starkweather:
    - Spell texture should now always change if the spell texture changes.
    - Should now properly never show things that are usable on the GCD.
Marci @ Hellscream:
    - Added Prot Defaults.
    - Fix to Demonic Fury and Burning Embers reflected in the Defaults.
Michael P. Starkweather:
    - Demonic fury/burning embers is now fixed.
Marci @ Hellscream:
    - Fixed issues with various Assassination defaults.
Michael P. Starkweather:
    - Switch to using the frequent power updates for both power and secondary resource
    - Change to the max slider in secondary resources to allow for up to 1000. A soft max will still be set by the type of secondary resource.
Marci @ Hellscream:
    - Changes to Rend handling, Execute SpellID for Arms.
    - Changes to bugged Warlock defaults.
    - New Paladin defaults, including fixes to Exorcism and reaction to Divine Purpose procs.
Michael P. Starkweather:
    - Change the "Towards Solar" and "Towards Lunar" so that you are able to actually read them.
    - Changes to Mage, Warlock, and Warrior defaults -- thanks Marci-Hellscream.
    - Fix for Ticket #75 - Slam broken in Defaults.
    - Always choose the spellId that we know to add
    - Switch to LibSpellbook for adding spells by name, should be a little bit more reliable at adding the correct spell.
    - Now can edit filter set names with a popup, taking care of ticket #51
    - Tiny change to hunter defaults and will not ask to replace. Aimed Shot - Thrill of the Hunt was configured slightly wrong.
    - Secondary Resource filter revamp.
    - Slider is used in Secondary Resource tab instead of entry box, with min and max set by the type of resource.
    - Eclipse: can now specify what direction that the Eclipse is growing
    - Combo Points: can now specify if you want to take Anticipation into account if you are a rogue
    - New API Version.
    - Removes spellCondition.name because it isn't needed
    - Adds a cooldown table to each priorityList, this will be for cooldowns and will have a secondary display. Not implemented yet.
    - Adds an optionalBehavior variable to secondaryResource filters. Not implemented yet.
    - Reverse the spellName and dropdownLabel in spell dropdowns. This change is based on how the defaults are playing out.
    - Fixes for defaults for Warrior (ticket #71), Warlock (ticket #58), and Death Knight (ticket #59).
    - Made the secondary resource use the UNIT_POWER event instead of the UNIT_POWER_FREQUENT event.
    - Embedded AceSerializer. We'll use it later for export/import.
    - Fixed issue with Timer not being canceled when the frame is suddenly hiden.
    - Removed the animation calls that I was using to test.
    - No OnUpdate! Frame will now determine it needs to be animating and won't update if it doesn't have to.
    - Also, finally fixed issue with stacking at load. Stupid undocumented Blizzard API bugs
    - Fix for Warlock Soul Shards and Burning Embers not returning a decimal for the actual amount of those resources. Blizzard API is a little weird with these two.
    - Fix for desaturate sometimes not being applied when under/over the correct amount.

Comments

First Previous Page 15 of 59 Next Last
  • #714
    How come I can't get this addon to work? I've installed it correctly but every time I go to the menu the only options that show up are enable, move frames, version, and reset. There are no drop down menu's for spells or anything. I really wanna give this addon a try, so any help at all would be appreciated!
  • #713
    Is there any way to change the spacing of how much icons overlap (vertically)? I might be just missing where the control is for that, but if it doesn't exist, I'd like to suggest it.
  • #712
    Playing my warrior I noticed the Slam Instant spell that comes with Watcher is incorrect, it is looking for the Aura "Slam!" on the player, in 4.0 the Aura is "Bloodsurge".
  • #711
    Any chance for getting Engineering spells added? Like Pyro rocket and Saronite bombs? Love that addon by the way, The rocket and the Bombs if used properly can significatly up DPS considering they cost no Focus. Thanks for the amazing addon.
  • #709
    The new setting for minfocus is awesome and helped me avoid casting Serpent or Black Arrow prior to Explosive Shot and not having enough focus for ExS.
    But if after the ExS there is enough focus for a Serpent, it won't show up because its less than the minfocus setting. Casting it, followed up by 2 steadies/cobras would lead to still having enough focus for an explosive though.
    The minfocus setting is too inflexible, it needs to be in relation with the cooldown of the next higher priority spell.

    May I suggest a focus forecast function
    forecast = foc_cur + (cd_hi * fo_reg) + (cd_hi/fofi_ct * bon_foc_reg)
    foc_cur = current focus level
    cd_hi = cooldown of the signature shot / next higher priority spell in seconds
    fo_reg = base focus regen rate, maybe altered by current haste
    fofi_ct = cast time of cobra/steady
    bon_foc_reg = bonus focus they provide per shot

    for example, just after a ExS we have 27 focus, and 5 seconds cooldown on the next ExS ... to put in the numbers, the forecast for focus after this 5 seconds would be
    27 + 5*6 + 5/1.66*9 = 27 + 30 + 27 = 84
    we can theoretically cast 3 steadies/cobras in these 5 seconds which brings us to 84 focus forecast.

    Now what we want to do is determine whether it ll be enough focus for a SrS and ExS
    cost = foc_2nd + foc_1st + bon_foc_reg
    25 + 44 + 9 = 78
    we are sacrificing one steady/cobra to shoot the SrS, thats why the cost includes the 9 lost focus.

    cost then the ability is to be shown on thee queue.

    ofc its a rough estimate, and wouldn't include dynamic haste and TotH procs, but at least you will know that if you shoot that SrS now, it wont delay your ExS.

    Now it would be totally awesome to have this calculated dynamically, but if its too hard to implement, maybe a simple minfocus timetable for the spells will do. It will still be needed to be able to reference the cooldown of a higher pririty shot.
    But with this you could just enter pre-calculated static values of minfocus for SrS depending on ExS (5,4,3,2,1) CD and be good to go.

    On second thought it gets even more complicated for low tier priority spells.
    Arcane for Example
    focus forecast would be the same, but in the cost section you have to estimate the cost of all possible shots before the CD of the 1st prio shot Ex, also subtracting the lost cobras.
    bit complicated but possible.

    btw, let me say a big thank you.
    your addon rocks!
  • #710
    Hi, I've been considering doing something like this for a while but other features have always gotten in my way.

    It's definitely something I think would improve the addon greatly and I think the early equations you've supplied will help.

    The current features are almost finished so I think I will give this a go once they're done. Hopefully, it won't be terribly broken.
  • #704
    Hi Gellin, your addon is great.
    I use it on my warrior and it works fine. But now I have a warlock and I have problem when I try to "Adjust Time from DoT treshold" for my DoTs. The maximum value is 9 seconds but I need 18 seconds for Corruption or 60 seconds for Bane of Doom.
    Is it possible the max value of "Adjust Time from DoT treshold" field in the Spell setings tab to be 60 seconds?
  • #705
    Yes, definitely possible. I'm thinking of adding an input box which you can type the value you want into.
  • #707
    Thank you for the fast reply :)
    I look forward to this because this way your addon will make warlock's life a lot easier.
    All the best to you.
  • #701
    I'm having trouble with Templar's Verdict (Ret Pala) - I've added it to the Spells, but if i assign it a priority i get several LUA errors per second.

    Am i doing something wrong? :)
  • #702
    You're probably not doing anything wrong; a lot of changes have occured to how spells behave with the API and it's changed the way certain things behave. Could you give an example of the error messages you receive, please?

    I will attempt to add the spell myself but my current working copy is very different so the outcome might be very different to yours.
  • #703
    Ah, I had only put the Spell in the "Set Name" Box, not "Set Spell" once it was in there the errors stopped.

    It now shows up (set to only show on 3 stacks of Holy Power), But is just an empty box, missing the Spell icon.
  • #706
    No spell icon because I screwed up some code so all my fault there. I'll have it fixed in the next release but it's going to be a rather large one so I can't give much of a deadline for it.
  • #708
    No problem, it's the only spell without an icon so I know what I need to hit.

    Look forward to the next release, great addon.
  • #699
    Hmm, I had another idea for an additional feature, its still something I think thats important to DPS classes though not really a dps feature. That would be the ability to show an icon based on your current threat.

    This way you could add into your rotation your threat reducing ability, Feign Death, Fade, Soul Shatter, Invisibility, Cower (Druid cat form) and make it highest priority, set it to show when your threat passes say 90%. So when you generate too much threat you see the icon telling you to use your threat reduction skill to reduce it.
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