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Watcher

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  • 9 Likes
  • World of Warcraft
  • 1,864 Monthly Downloads
  • Supports: 5.4.0
  • 313,690 Total Downloads
  • Updated 10/15/2014
  • Created 04/10/2009
  • 570 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: Watcher v2.19.00
or

About Watcher

Updates for WoD

Sparbanken has taken over the development of this addon and is busy providing updates for WoD. The updated version has been dramatically overhauled and is available now for download. However, most classes do not come with defaults and will need to be configured manually using the new in-game interface. In order to set up defaults and test the new interface, we are seeking the help of a few knowledgeable players. After configuring the addon in-game for each class, the settings can be exported and shared with us so that we can load them as defaults. A tutorial for doing this is located here. If you're willing to help, please contact Sparbanken, Nothingsknower or make a ticket on the curseforge development page.

A tutorial for configuring the updated Alpha version is located here.

Introduction

Watcher is a DPS improvement addon. Its goal is to provide useful and intelligent information in order to boost DPS.

Some classes have native support but other requires you to add spells manually. If you would like your class to get more native spells, then please configure the spells in game and get in touch with the addon manager to share your configuration.

Description

Through the use of a priority table for attacks, Watcher times cooldowns and dots to provide information on which attack should be performed next.

Note that these are fairly old screenshots. With the 3.0+ release, all screenshots will be updated.

http://www.curseforge.com/media/images/14/486/watcher2.png

Attacks ready to be performed are displayed using a stack with the most prioritised attack shown on top.

http://www.curseforge.com/media/images/14/485/watcher1.png

Spells can be configured to be cast based on the presence (or lack there of) of an aura on you or your target, your target's health %, your mana/resource %, whether a spell can be stole or interrupted, whether you have a particular talent or glyph, among other options.

Watcher v2.19.00

compatible with 5.4.0

Michael Starkweather:
    - Changed duration string to display 1m instead of 60
    - Embedded AceTimer
    - Major work done on move into an event based system.
    - Changed move up and move down to up and down to support larger fonts
    - Added edit button that pops out spell settings from priority menu. Changed move up and move down to reselect the spell/filter set that you are moving.
    - Changed cooldown filter slightly to allow for the cooldown of unusable spells past the previous 3 second mark.
    - Fixed not being able to add 0 to the time segments after removing it.
    - Fixed icon size being odd without Masque. Fixed tooltip for health. Adjusted aura refresh threshold max to 60sec. Should support monk stagger now.
    - Added option to check player health instead of enemy health
    - Will not show if there are no setup priorities.
    - Now orders specs correctly so that the one that pops up is the spec that you are in.
    - Added two new options -- MaxStackedIcons and StackHeight. Moved Timeline settings into own display settings tab. Fixed not being able to edit Timeline time segments Can now edit the maximum number of icons
    - Switching talents should now properly change the priority list.
    - Fixed show on enemy target. Again.
    - Fix for invulnerable enemy targets not showing using Show Only If Target Exists
    - Fixed turning off keybind labels. Removed MONOCHROME font effect since it crashes the game regularly. Added "Casting a spell that has a cooldown removes it from the list."
    - Fixed totems. Hopefully for the last time.
    - Mistype on 295 of Filters.lua Ooops
    - Fixed totems.
    - Hopefully fixed totem time detection.
    - Added totem filter.
    Changed "None" to "Usable"
    - Actually fixed moving.
    - Fixed moving frame.
    - Renamed a bunch of things.
    - Fixing for packaging
    - Spellcheck.
    - Attempt number 2 on trying to get packager to like it.
    - Fix AceLocale and AceGUI
    - Fix for AceGUI and AceLocale not embedding
    - First attempt at doing a packaging test.
    - Removed buffTypes since using LibDispelable
    - Added CheckSecondaryResource filter.
    Fixed flipped >= and <= in Classification filter.
    - Added LibDispel and wrote CheckTargetAura filter
    - Added target casting interruptible filter
    - Added license to files
    - Target classification filter now working
    - Fixed CheckSpellTalent
    - Changed some minor things for consistency.
    Updated CHANGELOG.txt to be.. better.
    - Added CHANGELOG.txt
    - Added LICENCE.txt
    - Added .pkgmeta file to embed latest versions of libraries.
    - First attempt at showing only one icon.
    - Fixed usability patch to make so cooldowns and aura tracking doesn't go away when not enough resources.
    - Changed tooltip for power filter.
    Keybind display now working.
    - Fixed priority lists retaining deleted values of spells/filter sets
    - Fixed inverted aura detection.
    - Priority list options appear on first load.
    Changed "Default" name to "None" and made so that cannot change the filters attached to it.
    
    Priority list GUI doesn't show the filter set "None" in the sidebar.
    - Usability is ignored if ability is on cooldown.
    - More work on getting frame tied into new backend.
    Max refresh rate on frame is now 60fps.
    - Removal (and commenting out) of all old code and starting to integrate newDB into the frame and overall usage.
    Priority list is evaluated at enable time currently. This is working.
    
    Beginning of spell filter evaluation.
    
    New frame draw method. Hopefully it works -- untested as of now
    - Changed priority frame GUI to display position in list.
    - Working GUI for editing priority lists with default values. These priority lists are set up automatically to be all of the available specs of your class.
    - Can now add spells based on name presuming that the character has the spell.
    - Initial commit.

Comments

First Previous Page 17 of 56 Next Last
  • #641
    There was an issue with the gcd. Hopefully, it is fixed for the next release.
  • #633
    Fresh install, no previous data, get the following error:

    Message: Interface\AddOns\Watcher\gcds.lua:58: GetSpellCooldown(): Invalid spell slot
    Time: 10/16/10 09:47:06
    Count: 4355
    Stack: [C]: ?
    [C]: in function `GetSpellCooldown'
    Interface\AddOns\Watcher\gcds.lua:58: in function `gcd'
    Interface\AddOns\Watcher\Core.lua:767: in function

    Locals:

    it counts up forever, hope it can be fixed
  • #634
    Which class were you playing when this happened?
  • #632
    Awesome addon! But.. HELP! It'll only work on one of my Hunters. On my second Hunter it is "up" and enabled; but no icons, no countdowns, etc. Just a black bar. Deleted the chars cache and so forth - icons, timers, only show on first one I set up. In this paricular case each hunter is on a different server, chars have similar but not the same names.
  • #640
    I'm not entirely sure what is causing this for you.

    Are both characters max level?

    My biggest advice would be to try again with a clean install. If it works for one hunter it should work for the other.

  • #631
    Great addon, but I'm getting a lot of errors into the hundreds when I load it up atm - same error always. Is this due to the new values? Its on my warrior.
  • #635
    The addon is currently broken for warriors. The errors should be gone with the next release.
  • #629
    First of all, thanks again. I just discovered a function in watcher I had never seen before. Maybe it was there, maybe its new, but it was exactly what I needed. I'm talking about the don't show before "x resource limit". I was having such a nasty time with my survival rotation, too much focus, too little focus. Too many arcane shots, not enough focus, too many steadies, not enough dps. Min focus limit on Arcane, max limit on steady and suddenly life is great again.

    You think you can add an option for double casting? Like in Marksman Steady Shot, where we get a proc after 2 steady shots. That would be perfect. Something like "number of casts to achieve a proc" or similar.

    Keep up the good work!
  • #636
    I'll have a look into it. I did have some troubles with MM before relating to Aimed Shot.
  • #639
    My experience is that Aimed Shot isn't working properly even outside the addon. I tried using it in a macro and it appeared to be calling an entirely different version of Aimed Shot. This appears to be on the Blizzard side.
  • #643
    I've fixed it now and it should be working in the next build.
  • #628
    So, is it not possible to add Engineering spells at this time?
  • #630
    I'm pretty certain I need to make a few changes to the addon to get item based things working. I could be wrong though.
  • #625
    Thanks for this add on and the work you've done. I have a question, for some reason when I use explosive shot on my hunter watcher says in my chat window "Watcher: Explosive Shot" I looked for a setting that might be causing this but didn't find anything. It doesn't do this with any other shots. Just thought I'd ask if I missed something or if not then let you know about this. Otherwise everything is working great.

    Thanks again!
  • #626
    It's something I forgot to disable when I was testing. Will be fixed in the next build.
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