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Watcher

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  • 9 Likes
  • World of Warcraft
  • 2,161 Monthly Downloads
  • Supports: 5.4.0
  • 314,055 Total Downloads
  • Updated 10/15/2014
  • Created 04/10/2009
  • 570 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: Watcher v2.19.00
or

About Watcher

Updates for WoD

Sparbanken has taken over the development of this addon and is busy providing updates for WoD. The updated version has been dramatically overhauled and is available now for download. However, most classes do not come with defaults and will need to be configured manually using the new in-game interface. In order to set up defaults and test the new interface, we are seeking the help of a few knowledgeable players. After configuring the addon in-game for each class, the settings can be exported and shared with us so that we can load them as defaults. A tutorial for doing this is located here. If you're willing to help, please contact Sparbanken, Nothingsknower or make a ticket on the curseforge development page.

A tutorial for configuring the updated Alpha version is located here.

Introduction

Watcher is a DPS improvement addon. Its goal is to provide useful and intelligent information in order to boost DPS.

Some classes have native support but other requires you to add spells manually. If you would like your class to get more native spells, then please configure the spells in game and get in touch with the addon manager to share your configuration.

Description

Through the use of a priority table for attacks, Watcher times cooldowns and dots to provide information on which attack should be performed next.

Note that these are fairly old screenshots. With the 3.0+ release, all screenshots will be updated.

http://www.curseforge.com/media/images/14/486/watcher2.png

Attacks ready to be performed are displayed using a stack with the most prioritised attack shown on top.

http://www.curseforge.com/media/images/14/485/watcher1.png

Spells can be configured to be cast based on the presence (or lack there of) of an aura on you or your target, your target's health %, your mana/resource %, whether a spell can be stole or interrupted, whether you have a particular talent or glyph, among other options.

Watcher v2.19.00

compatible with 5.4.0

Michael Starkweather:
    - Changed duration string to display 1m instead of 60
    - Embedded AceTimer
    - Major work done on move into an event based system.
    - Changed move up and move down to up and down to support larger fonts
    - Added edit button that pops out spell settings from priority menu. Changed move up and move down to reselect the spell/filter set that you are moving.
    - Changed cooldown filter slightly to allow for the cooldown of unusable spells past the previous 3 second mark.
    - Fixed not being able to add 0 to the time segments after removing it.
    - Fixed icon size being odd without Masque. Fixed tooltip for health. Adjusted aura refresh threshold max to 60sec. Should support monk stagger now.
    - Added option to check player health instead of enemy health
    - Will not show if there are no setup priorities.
    - Now orders specs correctly so that the one that pops up is the spec that you are in.
    - Added two new options -- MaxStackedIcons and StackHeight. Moved Timeline settings into own display settings tab. Fixed not being able to edit Timeline time segments Can now edit the maximum number of icons
    - Switching talents should now properly change the priority list.
    - Fixed show on enemy target. Again.
    - Fix for invulnerable enemy targets not showing using Show Only If Target Exists
    - Fixed turning off keybind labels. Removed MONOCHROME font effect since it crashes the game regularly. Added "Casting a spell that has a cooldown removes it from the list."
    - Fixed totems. Hopefully for the last time.
    - Mistype on 295 of Filters.lua Ooops
    - Fixed totems.
    - Hopefully fixed totem time detection.
    - Added totem filter.
    Changed "None" to "Usable"
    - Actually fixed moving.
    - Fixed moving frame.
    - Renamed a bunch of things.
    - Fixing for packaging
    - Spellcheck.
    - Attempt number 2 on trying to get packager to like it.
    - Fix AceLocale and AceGUI
    - Fix for AceGUI and AceLocale not embedding
    - First attempt at doing a packaging test.
    - Removed buffTypes since using LibDispelable
    - Added CheckSecondaryResource filter.
    Fixed flipped >= and <= in Classification filter.
    - Added LibDispel and wrote CheckTargetAura filter
    - Added target casting interruptible filter
    - Added license to files
    - Target classification filter now working
    - Fixed CheckSpellTalent
    - Changed some minor things for consistency.
    Updated CHANGELOG.txt to be.. better.
    - Added CHANGELOG.txt
    - Added LICENCE.txt
    - Added .pkgmeta file to embed latest versions of libraries.
    - First attempt at showing only one icon.
    - Fixed usability patch to make so cooldowns and aura tracking doesn't go away when not enough resources.
    - Changed tooltip for power filter.
    Keybind display now working.
    - Fixed priority lists retaining deleted values of spells/filter sets
    - Fixed inverted aura detection.
    - Priority list options appear on first load.
    Changed "Default" name to "None" and made so that cannot change the filters attached to it.
    
    Priority list GUI doesn't show the filter set "None" in the sidebar.
    - Usability is ignored if ability is on cooldown.
    - More work on getting frame tied into new backend.
    Max refresh rate on frame is now 60fps.
    - Removal (and commenting out) of all old code and starting to integrate newDB into the frame and overall usage.
    Priority list is evaluated at enable time currently. This is working.
    
    Beginning of spell filter evaluation.
    
    New frame draw method. Hopefully it works -- untested as of now
    - Changed priority frame GUI to display position in list.
    - Working GUI for editing priority lists with default values. These priority lists are set up automatically to be all of the available specs of your class.
    - Can now add spells based on name presuming that the character has the spell.
    - Initial commit.

Comments

First Previous Page 17 of 57 Next Last
  • #652
    I manually added Aimed Shot in spells, then went to Primary Spec. It tossed the below error, then the entire Priorities tab failed to load. However, when I reloaded the UI, the Priorities tab did load and Aimed Shot was there in the spot it should have been. Still no other spells though.


    Date: 2010-10-19 15:46:08
    ID: 2
    Error occured in: Global
    Count: 1
    Message: attempt to compare string with number
    Debug:
    (tail call): ?
    [C]: ?
    ...ic\libs\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:592: SetList()
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1182:
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1051
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1538: FeedGroup()
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1463:
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1443
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[3]"]:9:
    [string "safecall Dispatcher[3]"]:5
    (tail call): ?
    ...face\AddOns\Altoholic\libs\AceGUI-3.0\AceGUI-3.0.lua:314: Fire()
    ...libs\AceGUI-3.0\widgets\AceGUIContainer-TabGroup.lua:156: SelectTab()
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1574: FeedGroup()
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1814: Open()
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1842:
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1840
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[2]"]:9:
    [string "safecall Dispatcher[2]"]:5
    (tail call): ?
    ...face\AddOns\Altoholic\libs\AceGUI-3.0\AceGUI-3.0.lua:314: Fire()
    ...GUI-3.0\widgets\AceGUIContainer-BlizOptionsGroup.lua:20:
    ...GUI-3.0\widgets\AceGUIContainer-BlizOptionsGroup.lua:19
    [C]: Show()
    ..\FrameXML\InterfaceOptionsFrame.lua:28:
    ..\FrameXML\InterfaceOptionsFrame.lua:17
    [C]: InterfaceOptionsList_DisplayPanel()
    ..\FrameXML\InterfaceOptionsFrame.lua:46: InterfaceOptionsListButton_OnClick()
    [string "*:OnClick"]:2:
    [string "*:OnClick"]:1
    AddOns:
    Swatter, v5.9.4933 (WhackyWallaby)
    Altoholic, v4.0.002
    Atlas, v1.17.1
    AtlasBattlegrounds, v1.17.1
    AtlasDungeonLocs, v1.17.1
    AtlasOutdoorRaids, v1.17.1
    AtlasTransportation, v1.17.1
    AtlasLoot, vv5.11.05
    AtlasLootFu, vv5.11.05
    AucAdvanced, v5.9.4933 (WhackyWallaby)
    AucFilterBasic, v5.9.4933 (WhackyWallaby)
    AucFilterOutlier, v5.9.4933.2531
    AucMatchUndercut, v5.9.4933.2531
    AucStatHistogram, v5.9.4933 (WhackyWallaby)
    AucStatiLevel, v5.9.4933 (WhackyWallaby)
    AucStatPurchased, v5.9.4933 (WhackyWallaby)
    AucStatSales, v5.9.4933.2842
    AucStatSimple, v5.9.4933 (WhackyWallaby)
    AucStatStdDev, v5.9.4933 (WhackyWallaby)
    AucStatWOWEcon, v5.9.4933.2530
    AucUtilAHWindowControl, v5.9.4933.3311
    AucUtilAppraiser, v5.9.4933.2530
    AucUtilAskPrice, v5.9.4933.3175
    AucUtilAutoMagic, v5.9.4933.3142
    AucUtilCompactUI, v5.9.4933.2530
    AucUtilEasyBuyout, v5.9.4933.3583
    AucUtilFixAH, v5.8.4711 (CreepyKangaroo)
    AucUtilGlypher, v5.9.4933.2545
    AucUtilItemSuggest, v5.9.4933.3108
    AucUtilPriceLevel, v5.9.4933.2545
    AucUtilScanButton, v5.9.4933.2530
    AucUtilScanFinish, v5.9.4933.2530
    AucUtilScanProgress, v5.9.4933.2530
    AucUtilScanStart, v5.9.4933.4819
    AucUtilSearchUI, v5.9.4933.3655
    AucUtilSimpleAuction, v5.9.4933.4546
    AucUtilVendMarkup, v5.9.4933.2530
    Babylonian, v5.1.DEV.130
    BeanCounter, v5.9.4933 (WhackyWallaby)
    BonusScanner, v5.2
    BrokerBonusScanner, v1.2
    Configator, v5.1.DEV.268
    DataStore, v4.0.001
    DataStoreAchievements, v4.0.001
    DataStoreAuctions, v4.0.001
    DataStoreCharacters, v4.0.001
    DataStoreContainers, v4.0.001
    DataStoreCrafts, v4.0.001
    DataStoreCurrencies, v4.0.001
    DataStoreInventory, v4.0.001
    DataStoreMails, v4.0.001
    DataStorePets, v4.0.001
    DataStoreQuests, v4.0.001
    DataStoreReputations, v4.0.001
    DataStoreSpells, v4.0.001
    DataStoreStats, v4.0.001
    DataStoreTalents, v4.0.001
    DBMCore, v
    DebugLib, v5.1.DEV.275
    DoTimer, v4.4.4
    DoTimerOptions, v
    Gatherer, v3.1.15
    GathererDBWowhead, v1.0.2009-02-18
    GroupCalendar5, v5.2.5
    GuildLaunchCTRaidTracker, vv2.4.3
    Informant, v5.9.4933 (WhackyWallaby)
    Livestock, v1.2.1
    MikScrollingBattleText, v5.5.79
    Outfitter, v5.0.1
    POC, v
    Quartz, v3.0.4
    Recount, v
    SlideBar, v5.9.4933 (WhackyWallaby)
    Stubby, v5.9.4933 (WhackyWallaby)
    TidyPlates, v5.13.3 (R39)
    TidyPlatesGrey, v
    TidyPlatesNeon, v
    Titan, v4.3.9.40000 - Revision 386
    TitanBag, v4.3.9.40000
    TitanClock, v4.3.9.40000
    TitanCoords, v4.3.9.40000
    TitanGoldTracker, v4.3.9.40000
    TitanLootType, v4.3.9.40000
    TitanPerformance, v4.3.9.40000
    TitanRepair, v4.3.9.40000
    TitanVolume, v4.3.9.40000
    TitanXP, v4.3.9.40000
    Watcher, v2.11
    BlizRuntimeLib_enUS v4.0.1.40000
    (ck=aa1)

  • #649
    After updating today all my settings were reset and none of my Hunter Spells are showing in the priority list. When I try to set everything back up....there are no spells being displayed in the priority list. Really frustrating to say the least.
  • #650
    Here is my error report:

    Date: 2010-10-19 15:12:35
    ID: 7
    Error occured in: Global
    Count: ∞
    Message: ..\AddOns\Watcher\Core.lua line 773:
    attempt to call field 'gcd' (a nil value)
    Debug:
    [C]: gcd()
    Watcher\Core.lua:773:
    Watcher\Core.lua:770
    AddOns:
    Swatter, v5.9.4938 (WhackyWallaby)
    NPCScan, v4.0.0.4
    Ace3, v
    ArkInventory, v3.02
    ArkInventoryRules, v
    AtlasLoot, vv5.11.07
    AtlasLootFu, vv5.11.07
    AucAdvanced, v5.9.4938 (WhackyWallaby)
    AucStatHistogram, v5.9.4938 (WhackyWallaby)
    AucStatiLevel, v5.9.4938 (WhackyWallaby)
    AucStatStdDev, v5.9.4938 (WhackyWallaby)
    AucUtilScanProgress, v5.9.4938.2530
    AucUtilSimpleAuction, v5.9.4938.4546
    Babylonian, v5.1.DEV.130
    Bartender4, v4.4.12
    BonusScanner, v5.3.1
    ButtonFacade, v4.0.340
    ButtonFacadeLiteStep, v4.0.53
    ButtonFacadeOnyx, v4.0.62
    ButtonFacadeSerenity, v4.0.63
    ButtonFacadeSleek, v4.0.0
    ButtonFacadeTrinity, v40000.1
    Carbonite, v4.0001
    ClassTimer, v2.3
    Configator, v5.1.DEV.130
    DebugLib, v5.1.DEV.275
    DockingStation, v0.3.3 (Beta)
    EnhTooltip, v5.1.3715 (SnaggleTooth)
    EquipCompare, v2.18
    FuBarFriendsFu, v2.4.4-103
    FuBarMoneyFu, vv1.2.4
    LibQTip10, vr139-release
    LibQTipClick11, vr10
    MikScrollingBattleText, v5.5.83
    MinimapButtonFrame, v3.1.2
    MinimapButtonFrameSkinPack, v3.0
    Omen, v3.0.11
    PowerAuras, v4.2
    Prat30, v3.4.6
    Prat30Libraries, v
    RangeDisplay, v3.8.4
    RatingBuster, v
    Recount, v
    SexyMap, v
    SlideBar, v5.9.4938 (WhackyWallaby)
    StatBlockFPS, v2.1.2
    StatBlockLatency, v2.1.2
    StatBlockMemory, v2.1.2
    Stubby, v5.9.4938 (WhackyWallaby)
    Watcher, v2.11
    WIM, v3.4.1
    XPerl, v3.1.0 Beta 4
    XPerlArcaneBar, v
    XPerlParty, v
    XPerlPlayer, v
    XPerlPlayerBuffs, v
    XPerlPlayerPet, v
    XPerlRaidAdmin, v
    XPerlRaidFrames, v
    XPerlRaidHelper, v
    XPerlRaidPets, v
    XPerlTarget, v
    XPerlTargetTarget, v
    BlizRuntimeLib_enUS v4.0.1.40000
    (ck=675)
  • #648
    Is there any chance to add a 'Use only below X% target health' option? Changes to shadow priests mean SWD becomes an important spell below 25%, but while its castable above this level it does hugely less damage. Its sort of as if Kill Shot was usable at any time, but did terrible damage until 20%.

    Also any update on the building of cast time into the display would be very welcome!
  • #657
    Will look into adding both settings sometime soonish.
  • #645
    I got the mod to work for paladins by commenting almost everything out of the pala.lua file except for the lines related to GCD and I changed the spell ID for Blessing of Might that was used to determine the GCD. And then I add all the spells myself from the ingame config. Everytime I get an error in the config, I just /rl and keep going with the config.

    However, one thing I was curious about, is there anyway to assign 3 Holy Power stacks required for Shield of the Righteous to be shown priority? I doubted either of these attempts would work, but I tried combo point options and also tried Aura options for aura "Holy Power". Is there some way I could trick it to work in it's current state to recognize holy power? Thanks.
  • #646
    The addon needs some extra code for that. Will be in the next build and you can use combo points slider to control it.
  • #642
    Warrior, Ru-ru version... not working at all...

    Log:Date: 2010-10-18 01:48:28
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Watcher\warrior.lua line 45:
    attempt to compare number with nil
    Debug:
    [C]: ?
    Watcher\warrior.lua:45: in main chunk
    AddOns:
    Swatter, v3.1.15 ()
    Ace3, v
    ACP, v3.3.8
    ArkInventory, v3.02
    ArkInventoryRules, v
    Auctionator, v2.6.7
    Babylonian, v5.1.DEV.130
    ChatBar, v3.0
    Configator, v5.1.DEV.278
    Critline, v3.1.0
    Factionizer, v40000.1
    Gatherer, v3.1.15
    LibBabbleZone30, v
    LibRock10, v
    LibSharedMedia30, v3.0-60
    MailOpener, vv1.2.8
    MinimapButtonFrame, v3.1.2
    MinimapButtonFrameSkinPack, v3.0
    OmniCC, v3.1.4
    PetLeash, v1.5.9
    PowerAuras, v4.1
    Quartz, v3.0.4
    SellJunk, v3.0
    Skada, v1.2-29
    SkadaAbsorbs, v1.0
    SkadaCC, v1.0
    SkadaDamage, v1.0
    SkadaDamageTaken, v1.0
    SkadaDeaths, v1.0
    SkadaDebuffs, v1.0
    SkadaDispels, v1.0
    SkadaEnemies, v1.0
    SkadaFailbot, v1.0
    SkadaHealing, v1.0
    SkadaPower, v1.0
    SkadaThreat, v1.0
    SkadaWindowButtons, v1.0
    SlideBar, v3.1.15 ()
    Titan, v4.3.9.40000 - Revision 386
    TitanBag, v4.3.9.40000
    TitanClock, v4.3.9.40000
    TitanCoords, v4.3.9.40000
    TitanGoldTracker, v4.3.9.40000
    TitanLootType, v4.3.9.40000
    TitanPals, v4.3.8.30300 - r55
    TitanPerformance, v4.3.9.40000
    TitanRepair, v4.3.9.40000
    TitanVolume, v4.3.9.40000
    Watcher, v2.10
    WIM, v3.4.1
    BlizRuntimeLib_ruRU v4.0.1.40000
    (ck=4ab)
  • #644
    The addon is broken for warriors atm. Our fury warrior is still trying to recover from "after-pactch" shock, but he also noticed this. It'll be fine for next release I think.
  • #647
    The build I uploaded to curseforge last night should be mostly working for warriors; some spells might not behave properly (you can always fix this yourself!) but you shouldn't get errors. It doesn't seem to have updated the builds on curse.com yet though, but it is a release build.
  • #638
    i get this error.its only on my shadow priest.i hav VE, DP, MB, SW: P,MF and shadow fiend on it.

    Date: 2010-10-17 02:48:24
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Watcher\gcds.lua line 58:
    GetSpellCooldown(): Invalid spell slot
    Debug:
    [C]: ?
    [C]: GetSpellCooldown()
    Watcher\gcds.lua:58: gcd()
    Watcher\Core.lua:767:
    Watcher\Core.lua:764
    AddOns:
    Swatter, v3.1.15 ()
    acbCastBar, v10.10.12
    acbMirror, v10.10.12
    ACP, v3.3.8
    Altoholic, v4.0.001
    AtlasLoot, vv5.11.06
  • #641
    There was an issue with the gcd. Hopefully, it is fixed for the next release.
  • #633
    Fresh install, no previous data, get the following error:

    Message: Interface\AddOns\Watcher\gcds.lua:58: GetSpellCooldown(): Invalid spell slot
    Time: 10/16/10 09:47:06
    Count: 4355
    Stack: [C]: ?
    [C]: in function `GetSpellCooldown'
    Interface\AddOns\Watcher\gcds.lua:58: in function `gcd'
    Interface\AddOns\Watcher\Core.lua:767: in function

    Locals:

    it counts up forever, hope it can be fixed
  • #634
    Which class were you playing when this happened?
  • #632
    Awesome addon! But.. HELP! It'll only work on one of my Hunters. On my second Hunter it is "up" and enabled; but no icons, no countdowns, etc. Just a black bar. Deleted the chars cache and so forth - icons, timers, only show on first one I set up. In this paricular case each hunter is on a different server, chars have similar but not the same names.
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