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Watcher

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  • 14 Likes
  • World of Warcraft
  • 2,822 Monthly Downloads
  • Supports: 6.0.3
  • 325,168 Total Downloads
  • Updated 11/06/2014
  • Created 04/10/2009
  • 577 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: 3.0RC2
or

About Watcher

Introduction

Watcher helps you manage your rotation by consolidating and condensing information onto a simple to read display. It allows you to focus on things that are more important like boss mechanics, your situational awareness, or listening to your raid leader; instead of being bogged down in the act of performing your rotation.

With deep and powerful configuration options, Watcher allows you to see exactly the information about your rotation that you want to see. However, it comes with a wide variety of defaults for many classes and specs to get you started. Properly configured and customized, Watcher is a mighty tool for both new players just learning their classes as well as players that have been raiding since classic.

A GIF of Watcher running on a 2H Frost Death Knight:

http://i.imgur.com/BFeCiMg.gif

Watcher also includes:

  • A dynamic event-driven architecture; unlike some other rotation helping addons, Watcher won't tank your framerate
  • Masque support for skinning icons
  • A large number of visibility options to control exactly when Watcher shows up
  • And more!

Description

Through the use of a priority system as well as powerful filters for spells and abilities, Watcher displays your rotation in the familiar context of a timeline, with higher priority spells stacked on top of lower priority ones and upcoming abilities placed on the timeline according to when they will become useful. Abilities on the timeline are waiting for a wide variety of things: coming off of cooldown, waiting for resources, monitoring a DoT, etc.

http://www.curseforge.com/media/images/78/413/displayDuringCombat.PNG

Attacks ready to be performed are displayed using a stack with the most prioritised attack shown on top.

http://www.curseforge.com/media/images/78/414/displayAtRest.PNG

Ability keybinds can be optionally displayed.

http://www.curseforge.com/media/images/78/416/displayDuringCombatWithKeybinds.PNG

Configuration

More to come in this section later.

A slightly old full walkthrough of Watcher configuration is located here

Display settings documentation.

Priorities can be adjusted to where they suit you.

http://www.curseforge.com/media/images/78/421/menuPriorityLists.PNG

Spells can be configured to be cast based on a wide variety of filters whether that be the presence (or lack there of) of an aura on you or your target, your target's health percent, your mana/resource percent, whether a spell can be stolen or interrupted, whether you have a particular talent or glyph, among other options.

http://www.curseforge.com/media/images/78/423/menuFilters.PNG

Contributing

Found a bug? Report it!

Want a feature? Request it!

Defaults

Want to help make the defaults better? Vist the class forum posts for each default:

Death Knight | Druid | Hunter | Mage | Monk | Paladin | Priest | Rogue | Shaman | Warlock | Warrior

Here's a tutorial for creating and exporting defaults.

http://nojsstats.appspot.com/UA-56565232-1/www.curse.com/addons/wow/shotwatch

tag 3.0RC2
37c65df653a785af29674a75b1bdeaadf98a0273
Michael P. Starkweather <mpstark@gmail.com>
2014-11-06 23:18:29 -0600

--------------------

Michael P. Starkweather:
    - Some changes to message and TOC for the RC2
    - Change anticipation support in the secondary resource filter to only count anticipation if you have more than 5 combo points.
Marci @ Hellscream:
    - Fixed Feral defaults to properly not cap CP and not Thrash if you have SotF.
    - Added Anticipation support to Combat Rogue Defaults.
Michael P. Starkweather:
    - Fix for not using the correct spellId for the power filter change.
    - Fix accidental bug with not specifying unit
    - Remove check if a channel has a cooldown in the usability filter.
    - Change to remove the cost of the currently casting spell from the player's mana pool in the power filter
Marci @ Hellscream:
    - Various changes to Hunter defaults.
    - Made changes to ProtPaladin defaults to account for Talented buffs and procs.
    - Berserker Rage added to ProtWar defaults.
    - Rererere-fixed Jab. This should work for everyone and be simpler.
    - Added Force of Nature to Balance defaults.
    - Insanity issues in Priest Defaults, should fix.
    - Fixed Jab. Again. Apparently there is a different SpellID depending on MH weapon. 6 SpellIDs. 6 Filters per SpellID. 36 separate filters for Jab. 'Cause "Reasons". Thanks Blizz.
    - Fix for Shadow Word: Insanity.
    - Fixed SpellID issue with Jab. Different SpellID based on 2h vs DW. Wierd.
    - Fixes to Frost priorities and filters.
    - Added Brewmaster defaults.
    - Added Resonating Power, Bloodbath, Sudden Death.
    - Initial pass at Shadow Defaults.
    - Adjusted Prot defaults, to account for Bastion of Glory, and not capping Holy Power, and use Shield of the Righteous.
    - Thrash Fix.
    - Balance defaults in.
    - Small changes to ProtWar defaults. Probably more will be needed.
Michael P. Starkweather:
    - Spell texture should now always change if the spell texture changes.
    - Should now properly never show things that are usable on the GCD.
Marci @ Hellscream:
    - Added Prot Defaults.
    - Fix to Demonic Fury and Burning Embers reflected in the Defaults.
Michael P. Starkweather:
    - Demonic fury/burning embers is now fixed.
Marci @ Hellscream:
    - Fixed issues with various Assassination defaults.
Michael P. Starkweather:
    - Switch to using the frequent power updates for both power and secondary resource
    - Change to the max slider in secondary resources to allow for up to 1000. A soft max will still be set by the type of secondary resource.
Marci @ Hellscream:
    - Changes to Rend handling, Execute SpellID for Arms.
    - Changes to bugged Warlock defaults.
    - New Paladin defaults, including fixes to Exorcism and reaction to Divine Purpose procs.
Michael P. Starkweather:
    - Change the "Towards Solar" and "Towards Lunar" so that you are able to actually read them.
    - Changes to Mage, Warlock, and Warrior defaults -- thanks Marci-Hellscream.
    - Fix for Ticket #75 - Slam broken in Defaults.
    - Always choose the spellId that we know to add
    - Switch to LibSpellbook for adding spells by name, should be a little bit more reliable at adding the correct spell.
    - Now can edit filter set names with a popup, taking care of ticket #51
    - Tiny change to hunter defaults and will not ask to replace. Aimed Shot - Thrill of the Hunt was configured slightly wrong.
    - Secondary Resource filter revamp.
    - Slider is used in Secondary Resource tab instead of entry box, with min and max set by the type of resource.
    - Eclipse: can now specify what direction that the Eclipse is growing
    - Combo Points: can now specify if you want to take Anticipation into account if you are a rogue
    - New API Version.
    - Removes spellCondition.name because it isn't needed
    - Adds a cooldown table to each priorityList, this will be for cooldowns and will have a secondary display. Not implemented yet.
    - Adds an optionalBehavior variable to secondaryResource filters. Not implemented yet.
    - Reverse the spellName and dropdownLabel in spell dropdowns. This change is based on how the defaults are playing out.
    - Fixes for defaults for Warrior (ticket #71), Warlock (ticket #58), and Death Knight (ticket #59).
    - Made the secondary resource use the UNIT_POWER event instead of the UNIT_POWER_FREQUENT event.
    - Embedded AceSerializer. We'll use it later for export/import.
    - Fixed issue with Timer not being canceled when the frame is suddenly hiden.
    - Removed the animation calls that I was using to test.
    - No OnUpdate! Frame will now determine it needs to be animating and won't update if it doesn't have to.
    - Also, finally fixed issue with stacking at load. Stupid undocumented Blizzard API bugs
    - Fix for Warlock Soul Shards and Burning Embers not returning a decimal for the actual amount of those resources. Blizzard API is a little weird with these two.
    - Fix for desaturate sometimes not being applied when under/over the correct amount.

Comments

First Previous Page 19 of 60 Next Last
  • #659
    Getting the error below on load with my warlock. Looked at warlock.lua and it seems different from all the other class lua files (perhaps it was part of a rewrite?). Calling functions like addicon, Apply, Debuff, etc. that I don't see in Core.lua

    1x Watcher-2.12\warlock.lua:42: attempt to call method 'Apply' (a nil value)
    Watcher-2.12\Core.lua:198: in function `SetDefaults'
    Watcher-2.12\Core.lua:211: in function
    (tail call): ?:
    : ?

    (tail call): ?:
    AceAddon-3.0-5:510: in function `InitializeAddon'
    AceAddon-3.0-5:622: in function

    ---
  • #661
    The warlock lua was provided by somebody else but I seem to have messed up on installation, I missed a function. Will be fixed in the next build.
  • #658
    The new version appears to be working just fine for my hunter. Aimed Shot w/Fire! including.
  • #655
    On my paladin, it's mostly working great! One small problem: on the priorities tab, every spell's raid-boss-only suppress checkbox reads "priority 1" for primary spec and "priority 2" for secondary spec. I tried checking the box anyway (to suppress AW except on raid bosses), and it still worked. (I didn't realize it at first, though, because I didn't realize heroic training dummies counted as raid bosses. Ha ha.)

    One question/suggestion: a way to better highlight abilities that become abruptly available (in this case, TV and insta-exo, for example). This may vanish when the latency compensation slider is put into play, but I find that with the new queue system, I'm missing these on the first available GCD because they are so much less obvious when they appear and only move the space of the GCD on the bar. Is there, or could there be, a way to make them pop up larger or more distinctively?
  • #656
    The current popping that occurs is only really a placeholder. I'll start working on it again once all the other classes are fully fixed.
  • #653
    I'm having problems with this on my Hunter.
    Watcher seems to crash on load, not giving me access to the list of spells - I can manually add spells though.

    Error is below
    Date: 2010-10-19 21:13:24
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Watcher\Core.lua line 773:
    attempt to call field 'gcd' (a nil value)
    Debug:
    [C]: gcd()
    Watcher\Core.lua:773:
    Watcher\Core.lua:770
    AddOns:
    Swatter, v3.1.15 ()
    Altoholic, v4.0.002
    ArkInventory, v3.02
    ArkInventoryRules, v
    Atlas, v1.17.2
    AtlasBattlegrounds, v1.17.2
    AtlasDungeonLocs, v1.17.2
    AtlasOutdoorRaids, v1.17.2
    AtlasTransportation, v1.17.2
    AtlasLoot, vv5.11.07
    AtlasLootBurningCrusade, vv5.11.07
    AtlasLootCrafting, vv5.11.07
    AtlasLootOriginalWoW, vv5.11.07
    AtlasLootWorldEvents, vv5.11.07
    AtlasLootWrathoftheLichKing, vv5.11.07
    AtlasLootFu, vv5.11.07
    BonusScanner, v5.3.1
    DataStore, v4.0.001
    DataStoreAchievements, v4.0.001
    DataStoreAuctions, v4.0.001
    DataStoreCharacters, v4.0.001
    DataStoreContainers, v4.0.001
    DataStoreCrafts, v4.0.001
    DataStoreCurrencies, v4.0.001
    DataStoreInventory, v4.0.001
    DataStoreMails, v4.0.001
    DataStorePets, v4.0.001
    DataStoreQuests, v4.0.001
    DataStoreReputations, v4.0.001
    DataStoreSpells, v4.0.001
    DataStoreStats, v4.0.001
    DataStoreTalents, v4.0.001
    DBMCore, v
    FishingBuddy, v0.9.9a
    GearScore, v3.1.20 - Release
    Grid, v1.40000.1370
    HealBot, v4.0.1.1
    HunterFocusBar, v0.93beta
    MikScrollingBattleText, v5.5.83
    Omen, v3.0.11
    oUF, v1.3.24
    Recount, v
    SexyMap, v
    SlideBar, v3.1.15 ()
    SpamMeNot, v4.0
    SpellFlashCore, v1.20
    Stubby, v5.8.4723 (CreepyKangaroo)
    SunnArt, v3.47
    Titan, v4.3.9.40000 - Revision 386
    TitanBag, v4.3.9.40000
    TitanClock, v4.3.9.40000
    TitanCoords, v4.3.9.40000
    TitanGoldTracker, v4.3.9.40000
    TitanLootType, v4.3.9.40000
    TitanPerformance, v4.3.9.40000
    TitanRepair, v4.3.9.40000
    TitanVolume, v4.3.9.40000
    TitanXP, v4.3.9.40000
    Watcher, v2.11
    WhoFramedWatcherWabbit, v1.5
    BlizRuntimeLib_enUS v4.0.1.40000
    (ck=680)
  • #654
    Ok, I screwed something somewhere. All these similar replies illustrate the same problem.

    Going to fix it now. In the meantime I'd recommend v2.10.
  • #651
    Got this error on my hunter for the latest version. The Watcher frame (black box only) is still showing at all times, even with "not in combat" and "only when target exists" checked. None of the spells are in the Spell or Spec menus.

    Date: 2010-10-19 15:38:12
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Watcher\Core.lua line 906:
    attempt to call field '?' (a nil value)
    Debug:
    (tail call): ?
    Watcher\Core.lua:906: SetPriorityFrame()
    Watcher\Core.lua:560: CreatePriorityFrame()
    Watcher\Core.lua:332: ?()
    ...ore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:
    ...ore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
    [string "safecall Dispatcher[1]"]:4:
    [string "safecall Dispatcher[1]"]:4
    [C]: ?
    [string "safecall Dispatcher[1]"]:13: ?()
    ...ore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
    ...\AddOns\DataStore\libs\AceEvent-3.0\AceEvent-3.0.lua:120:
    ...\AddOns\DataStore\libs\AceEvent-3.0\AceEvent-3.0.lua:119
    AddOns:
    Swatter, v5.9.4933 (WhackyWallaby)
    Altoholic, v4.0.002
    Atlas, v1.17.1
    AtlasBattlegrounds, v1.17.1
    AtlasDungeonLocs, v1.17.1
    AtlasOutdoorRaids, v1.17.1
    AtlasTransportation, v1.17.1
    AtlasLoot, vv5.11.05
    AtlasLootFu, vv5.11.05
    AucAdvanced, v5.9.4933 (WhackyWallaby)
    AucFilterBasic, v5.9.4933 (WhackyWallaby)
    AucFilterOutlier, v5.9.4933.2531
    AucMatchUndercut, v5.9.4933.2531
    AucStatHistogram, v5.9.4933 (WhackyWallaby)
    AucStatiLevel, v5.9.4933 (WhackyWallaby)
    AucStatPurchased, v5.9.4933 (WhackyWallaby)
    AucStatSales, v5.9.4933.2842
    AucStatSimple, v5.9.4933 (WhackyWallaby)
    AucStatStdDev, v5.9.4933 (WhackyWallaby)
    AucStatWOWEcon, v5.9.4933.2530
    AucUtilAHWindowControl, v5.9.4933.3311
    AucUtilAppraiser, v5.9.4933.2530
    AucUtilAskPrice, v5.9.4933.3175
    AucUtilAutoMagic, v5.9.4933.3142
    AucUtilCompactUI, v5.9.4933.2530
    AucUtilEasyBuyout, v5.9.4933.3583
    AucUtilFixAH, v5.8.4711 (CreepyKangaroo)
    AucUtilGlypher, v5.9.4933.2545
    AucUtilItemSuggest, v5.9.4933.3108
    AucUtilPriceLevel, v5.9.4933.2545
    AucUtilScanButton, v5.9.4933.2530
    AucUtilScanFinish, v5.9.4933.2530
    AucUtilScanProgress, v5.9.4933.2530
    AucUtilScanStart, v5.9.4933.4819
    AucUtilSearchUI, v5.9.4933.3655
    AucUtilSimpleAuction, v5.9.4933.4546
    AucUtilVendMarkup, v5.9.4933.2530
    Babylonian, v5.1.DEV.130
    BeanCounter, v5.9.4933 (WhackyWallaby)
    BonusScanner, v5.2
    Configator, v5.1.DEV.268
    DataStore, v4.0.001
    DataStoreAchievements, v4.0.001
    DataStoreAuctions, v4.0.001
    DataStoreCharacters, v4.0.001
    DataStoreContainers, v4.0.001
    DataStoreCrafts, v4.0.001
    DataStoreCurrencies, v4.0.001
    DataStoreInventory, v4.0.001
    DataStoreMails, v4.0.001
    DataStorePets, v4.0.001
    DataStoreQuests, v4.0.001
    DataStoreReputations, v4.0.001
    DataStoreSpells, v4.0.001
    DataStoreStats, v4.0.001
    DataStoreTalents, v4.0.001
    DBMCore, v
    DebugLib, v5.1.DEV.275
    DoTimer, v4.4.4
    Gatherer, v3.1.15
    GathererDBWowhead, v1.0.2009-02-18
    GroupCalendar5, v5.2.5
    GuildLaunchCTRaidTracker, vv2.4.3
    Livestock, v1.2.1
    MikScrollingBattleText, v5.5.79
    Outfitter, v5.0.1
    POC, v
    Quartz, v3.0.4
    Recount, v
    SlideBar, v5.9.4933 (WhackyWallaby)
    Stubby, v5.9.4933 (WhackyWallaby)
    TidyPlates, v5.13.3 (R39)
    TidyPlatesGrey, v
    TidyPlatesNeon, v
    Titan, v4.3.9.40000 - Revision 386
    TitanBag, v4.3.9.40000
    TitanClock, v4.3.9.40000
    TitanCoords, v4.3.9.40000
    TitanGoldTracker, v4.3.9.40000
    TitanLootType, v4.3.9.40000
    TitanPerformance, v4.3.9.40000
    TitanRepair, v4.3.9.40000
    TitanVolume, v4.3.9.40000
    TitanXP, v4.3.9.40000
    Watcher, v2.11
    BlizRuntimeLib_enUS v4.0.1.40000
    (ck=a4b)

  • #652
    I manually added Aimed Shot in spells, then went to Primary Spec. It tossed the below error, then the entire Priorities tab failed to load. However, when I reloaded the UI, the Priorities tab did load and Aimed Shot was there in the spot it should have been. Still no other spells though.


    Date: 2010-10-19 15:46:08
    ID: 2
    Error occured in: Global
    Count: 1
    Message: attempt to compare string with number
    Debug:
    (tail call): ?
    [C]: ?
    ...ic\libs\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:592: SetList()
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1182:
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1051
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1538: FeedGroup()
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1463:
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1443
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[3]"]:9:
    [string "safecall Dispatcher[3]"]:5
    (tail call): ?
    ...face\AddOns\Altoholic\libs\AceGUI-3.0\AceGUI-3.0.lua:314: Fire()
    ...libs\AceGUI-3.0\widgets\AceGUIContainer-TabGroup.lua:156: SelectTab()
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1574: FeedGroup()
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1814: Open()
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1842:
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1840
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[2]"]:9:
    [string "safecall Dispatcher[2]"]:5
    (tail call): ?
    ...face\AddOns\Altoholic\libs\AceGUI-3.0\AceGUI-3.0.lua:314: Fire()
    ...GUI-3.0\widgets\AceGUIContainer-BlizOptionsGroup.lua:20:
    ...GUI-3.0\widgets\AceGUIContainer-BlizOptionsGroup.lua:19
    [C]: Show()
    ..\FrameXML\InterfaceOptionsFrame.lua:28:
    ..\FrameXML\InterfaceOptionsFrame.lua:17
    [C]: InterfaceOptionsList_DisplayPanel()
    ..\FrameXML\InterfaceOptionsFrame.lua:46: InterfaceOptionsListButton_OnClick()
    [string "*:OnClick"]:2:
    [string "*:OnClick"]:1
    AddOns:
    Swatter, v5.9.4933 (WhackyWallaby)
    Altoholic, v4.0.002
    Atlas, v1.17.1
    AtlasBattlegrounds, v1.17.1
    AtlasDungeonLocs, v1.17.1
    AtlasOutdoorRaids, v1.17.1
    AtlasTransportation, v1.17.1
    AtlasLoot, vv5.11.05
    AtlasLootFu, vv5.11.05
    AucAdvanced, v5.9.4933 (WhackyWallaby)
    AucFilterBasic, v5.9.4933 (WhackyWallaby)
    AucFilterOutlier, v5.9.4933.2531
    AucMatchUndercut, v5.9.4933.2531
    AucStatHistogram, v5.9.4933 (WhackyWallaby)
    AucStatiLevel, v5.9.4933 (WhackyWallaby)
    AucStatPurchased, v5.9.4933 (WhackyWallaby)
    AucStatSales, v5.9.4933.2842
    AucStatSimple, v5.9.4933 (WhackyWallaby)
    AucStatStdDev, v5.9.4933 (WhackyWallaby)
    AucStatWOWEcon, v5.9.4933.2530
    AucUtilAHWindowControl, v5.9.4933.3311
    AucUtilAppraiser, v5.9.4933.2530
    AucUtilAskPrice, v5.9.4933.3175
    AucUtilAutoMagic, v5.9.4933.3142
    AucUtilCompactUI, v5.9.4933.2530
    AucUtilEasyBuyout, v5.9.4933.3583
    AucUtilFixAH, v5.8.4711 (CreepyKangaroo)
    AucUtilGlypher, v5.9.4933.2545
    AucUtilItemSuggest, v5.9.4933.3108
    AucUtilPriceLevel, v5.9.4933.2545
    AucUtilScanButton, v5.9.4933.2530
    AucUtilScanFinish, v5.9.4933.2530
    AucUtilScanProgress, v5.9.4933.2530
    AucUtilScanStart, v5.9.4933.4819
    AucUtilSearchUI, v5.9.4933.3655
    AucUtilSimpleAuction, v5.9.4933.4546
    AucUtilVendMarkup, v5.9.4933.2530
    Babylonian, v5.1.DEV.130
    BeanCounter, v5.9.4933 (WhackyWallaby)
    BonusScanner, v5.2
    BrokerBonusScanner, v1.2
    Configator, v5.1.DEV.268
    DataStore, v4.0.001
    DataStoreAchievements, v4.0.001
    DataStoreAuctions, v4.0.001
    DataStoreCharacters, v4.0.001
    DataStoreContainers, v4.0.001
    DataStoreCrafts, v4.0.001
    DataStoreCurrencies, v4.0.001
    DataStoreInventory, v4.0.001
    DataStoreMails, v4.0.001
    DataStorePets, v4.0.001
    DataStoreQuests, v4.0.001
    DataStoreReputations, v4.0.001
    DataStoreSpells, v4.0.001
    DataStoreStats, v4.0.001
    DataStoreTalents, v4.0.001
    DBMCore, v
    DebugLib, v5.1.DEV.275
    DoTimer, v4.4.4
    DoTimerOptions, v
    Gatherer, v3.1.15
    GathererDBWowhead, v1.0.2009-02-18
    GroupCalendar5, v5.2.5
    GuildLaunchCTRaidTracker, vv2.4.3
    Informant, v5.9.4933 (WhackyWallaby)
    Livestock, v1.2.1
    MikScrollingBattleText, v5.5.79
    Outfitter, v5.0.1
    POC, v
    Quartz, v3.0.4
    Recount, v
    SlideBar, v5.9.4933 (WhackyWallaby)
    Stubby, v5.9.4933 (WhackyWallaby)
    TidyPlates, v5.13.3 (R39)
    TidyPlatesGrey, v
    TidyPlatesNeon, v
    Titan, v4.3.9.40000 - Revision 386
    TitanBag, v4.3.9.40000
    TitanClock, v4.3.9.40000
    TitanCoords, v4.3.9.40000
    TitanGoldTracker, v4.3.9.40000
    TitanLootType, v4.3.9.40000
    TitanPerformance, v4.3.9.40000
    TitanRepair, v4.3.9.40000
    TitanVolume, v4.3.9.40000
    TitanXP, v4.3.9.40000
    Watcher, v2.11
    BlizRuntimeLib_enUS v4.0.1.40000
    (ck=aa1)

  • #649
    After updating today all my settings were reset and none of my Hunter Spells are showing in the priority list. When I try to set everything back up....there are no spells being displayed in the priority list. Really frustrating to say the least.
  • #650
    Here is my error report:

    Date: 2010-10-19 15:12:35
    ID: 7
    Error occured in: Global
    Count: ∞
    Message: ..\AddOns\Watcher\Core.lua line 773:
    attempt to call field 'gcd' (a nil value)
    Debug:
    [C]: gcd()
    Watcher\Core.lua:773:
    Watcher\Core.lua:770
    AddOns:
    Swatter, v5.9.4938 (WhackyWallaby)
    NPCScan, v4.0.0.4
    Ace3, v
    ArkInventory, v3.02
    ArkInventoryRules, v
    AtlasLoot, vv5.11.07
    AtlasLootFu, vv5.11.07
    AucAdvanced, v5.9.4938 (WhackyWallaby)
    AucStatHistogram, v5.9.4938 (WhackyWallaby)
    AucStatiLevel, v5.9.4938 (WhackyWallaby)
    AucStatStdDev, v5.9.4938 (WhackyWallaby)
    AucUtilScanProgress, v5.9.4938.2530
    AucUtilSimpleAuction, v5.9.4938.4546
    Babylonian, v5.1.DEV.130
    Bartender4, v4.4.12
    BonusScanner, v5.3.1
    ButtonFacade, v4.0.340
    ButtonFacadeLiteStep, v4.0.53
    ButtonFacadeOnyx, v4.0.62
    ButtonFacadeSerenity, v4.0.63
    ButtonFacadeSleek, v4.0.0
    ButtonFacadeTrinity, v40000.1
    Carbonite, v4.0001
    ClassTimer, v2.3
    Configator, v5.1.DEV.130
    DebugLib, v5.1.DEV.275
    DockingStation, v0.3.3 (Beta)
    EnhTooltip, v5.1.3715 (SnaggleTooth)
    EquipCompare, v2.18
    FuBarFriendsFu, v2.4.4-103
    FuBarMoneyFu, vv1.2.4
    LibQTip10, vr139-release
    LibQTipClick11, vr10
    MikScrollingBattleText, v5.5.83
    MinimapButtonFrame, v3.1.2
    MinimapButtonFrameSkinPack, v3.0
    Omen, v3.0.11
    PowerAuras, v4.2
    Prat30, v3.4.6
    Prat30Libraries, v
    RangeDisplay, v3.8.4
    RatingBuster, v
    Recount, v
    SexyMap, v
    SlideBar, v5.9.4938 (WhackyWallaby)
    StatBlockFPS, v2.1.2
    StatBlockLatency, v2.1.2
    StatBlockMemory, v2.1.2
    Stubby, v5.9.4938 (WhackyWallaby)
    Watcher, v2.11
    WIM, v3.4.1
    XPerl, v3.1.0 Beta 4
    XPerlArcaneBar, v
    XPerlParty, v
    XPerlPlayer, v
    XPerlPlayerBuffs, v
    XPerlPlayerPet, v
    XPerlRaidAdmin, v
    XPerlRaidFrames, v
    XPerlRaidHelper, v
    XPerlRaidPets, v
    XPerlTarget, v
    XPerlTargetTarget, v
    BlizRuntimeLib_enUS v4.0.1.40000
    (ck=675)
  • #648
    Is there any chance to add a 'Use only below X% target health' option? Changes to shadow priests mean SWD becomes an important spell below 25%, but while its castable above this level it does hugely less damage. Its sort of as if Kill Shot was usable at any time, but did terrible damage until 20%.

    Also any update on the building of cast time into the display would be very welcome!
  • #657
    Will look into adding both settings sometime soonish.
  • #645
    I got the mod to work for paladins by commenting almost everything out of the pala.lua file except for the lines related to GCD and I changed the spell ID for Blessing of Might that was used to determine the GCD. And then I add all the spells myself from the ingame config. Everytime I get an error in the config, I just /rl and keep going with the config.

    However, one thing I was curious about, is there anyway to assign 3 Holy Power stacks required for Shield of the Righteous to be shown priority? I doubted either of these attempts would work, but I tried combo point options and also tried Aura options for aura "Holy Power". Is there some way I could trick it to work in it's current state to recognize holy power? Thanks.
  • #646
    The addon needs some extra code for that. Will be in the next build and you can use combo points slider to control it.
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