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Watcher

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  • 13 Likes
  • World of Warcraft
  • 8,611 Monthly Downloads
  • Supports: 6.0.3
  • 322,428 Total Downloads
  • Updated 11/06/2014
  • Created 04/10/2009
  • 573 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: 3.0RC2
or

About Watcher

Introduction

Watcher helps you manage your rotation by consolidating and condensing information onto a simple to read display. It allows you to focus on things that are more important like boss mechanics, your situational awareness, or listening to your raid leader; instead of being bogged down in the act of performing your rotation.

With deep and powerful configuration options, Watcher allows you to see exactly the information about your rotation that you want to see. However, it comes with a wide variety of defaults for many classes and specs to get you started. Properly configured and customized, Watcher is a mighty tool for both new players just learning their classes as well as players that have been raiding since classic.

A GIF of Watcher running on a 2H Frost Death Knight:

http://i.imgur.com/BFeCiMg.gif

Watcher also includes:

  • A dynamic event-driven architecture; unlike some other rotation helping addons, Watcher won't tank your framerate
  • Masque support for skinning icons
  • A large number of visibility options to control exactly when Watcher shows up
  • And more!

Description

Through the use of a priority system as well as powerful filters for spells and abilities, Watcher displays your rotation in the familiar context of a timeline, with higher priority spells stacked on top of lower priority ones and upcoming abilities placed on the timeline according to when they will become useful. Abilities on the timeline are waiting for a wide variety of things: coming off of cooldown, waiting for resources, monitoring a DoT, etc.

http://www.curseforge.com/media/images/78/413/displayDuringCombat.PNG

Attacks ready to be performed are displayed using a stack with the most prioritised attack shown on top.

http://www.curseforge.com/media/images/78/414/displayAtRest.PNG

Ability keybinds can be optionally displayed.

http://www.curseforge.com/media/images/78/416/displayDuringCombatWithKeybinds.PNG

Configuration

More to come in this section later.

A slightly old full walkthrough of Watcher configuration is located here

Display settings documentation.

Priorities can be adjusted to where they suit you.

http://www.curseforge.com/media/images/78/421/menuPriorityLists.PNG

Spells can be configured to be cast based on a wide variety of filters whether that be the presence (or lack there of) of an aura on you or your target, your target's health percent, your mana/resource percent, whether a spell can be stolen or interrupted, whether you have a particular talent or glyph, among other options.

http://www.curseforge.com/media/images/78/423/menuFilters.PNG

Contributing

Found a bug? Report it!

Want a feature? Request it!

Defaults

Want to help make the defaults better? Vist the class forum posts for each default:

Death Knight | Druid | Hunter | Mage | Monk | Paladin | Priest | Rogue | Shaman | Warlock | Warrior

Here's a tutorial for creating and exporting defaults.

http://nojsstats.appspot.com/UA-56565232-1/www.curse.com/addons/wow/shotwatch

tag 3.0RC2
37c65df653a785af29674a75b1bdeaadf98a0273
Michael P. Starkweather <mpstark@gmail.com>
2014-11-06 23:18:29 -0600

--------------------

Michael P. Starkweather:
    - Some changes to message and TOC for the RC2
    - Change anticipation support in the secondary resource filter to only count anticipation if you have more than 5 combo points.
Marci @ Hellscream:
    - Fixed Feral defaults to properly not cap CP and not Thrash if you have SotF.
    - Added Anticipation support to Combat Rogue Defaults.
Michael P. Starkweather:
    - Fix for not using the correct spellId for the power filter change.
    - Fix accidental bug with not specifying unit
    - Remove check if a channel has a cooldown in the usability filter.
    - Change to remove the cost of the currently casting spell from the player's mana pool in the power filter
Marci @ Hellscream:
    - Various changes to Hunter defaults.
    - Made changes to ProtPaladin defaults to account for Talented buffs and procs.
    - Berserker Rage added to ProtWar defaults.
    - Rererere-fixed Jab. This should work for everyone and be simpler.
    - Added Force of Nature to Balance defaults.
    - Insanity issues in Priest Defaults, should fix.
    - Fixed Jab. Again. Apparently there is a different SpellID depending on MH weapon. 6 SpellIDs. 6 Filters per SpellID. 36 separate filters for Jab. 'Cause "Reasons". Thanks Blizz.
    - Fix for Shadow Word: Insanity.
    - Fixed SpellID issue with Jab. Different SpellID based on 2h vs DW. Wierd.
    - Fixes to Frost priorities and filters.
    - Added Brewmaster defaults.
    - Added Resonating Power, Bloodbath, Sudden Death.
    - Initial pass at Shadow Defaults.
    - Adjusted Prot defaults, to account for Bastion of Glory, and not capping Holy Power, and use Shield of the Righteous.
    - Thrash Fix.
    - Balance defaults in.
    - Small changes to ProtWar defaults. Probably more will be needed.
Michael P. Starkweather:
    - Spell texture should now always change if the spell texture changes.
    - Should now properly never show things that are usable on the GCD.
Marci @ Hellscream:
    - Added Prot Defaults.
    - Fix to Demonic Fury and Burning Embers reflected in the Defaults.
Michael P. Starkweather:
    - Demonic fury/burning embers is now fixed.
Marci @ Hellscream:
    - Fixed issues with various Assassination defaults.
Michael P. Starkweather:
    - Switch to using the frequent power updates for both power and secondary resource
    - Change to the max slider in secondary resources to allow for up to 1000. A soft max will still be set by the type of secondary resource.
Marci @ Hellscream:
    - Changes to Rend handling, Execute SpellID for Arms.
    - Changes to bugged Warlock defaults.
    - New Paladin defaults, including fixes to Exorcism and reaction to Divine Purpose procs.
Michael P. Starkweather:
    - Change the "Towards Solar" and "Towards Lunar" so that you are able to actually read them.
    - Changes to Mage, Warlock, and Warrior defaults -- thanks Marci-Hellscream.
    - Fix for Ticket #75 - Slam broken in Defaults.
    - Always choose the spellId that we know to add
    - Switch to LibSpellbook for adding spells by name, should be a little bit more reliable at adding the correct spell.
    - Now can edit filter set names with a popup, taking care of ticket #51
    - Tiny change to hunter defaults and will not ask to replace. Aimed Shot - Thrill of the Hunt was configured slightly wrong.
    - Secondary Resource filter revamp.
    - Slider is used in Secondary Resource tab instead of entry box, with min and max set by the type of resource.
    - Eclipse: can now specify what direction that the Eclipse is growing
    - Combo Points: can now specify if you want to take Anticipation into account if you are a rogue
    - New API Version.
    - Removes spellCondition.name because it isn't needed
    - Adds a cooldown table to each priorityList, this will be for cooldowns and will have a secondary display. Not implemented yet.
    - Adds an optionalBehavior variable to secondaryResource filters. Not implemented yet.
    - Reverse the spellName and dropdownLabel in spell dropdowns. This change is based on how the defaults are playing out.
    - Fixes for defaults for Warrior (ticket #71), Warlock (ticket #58), and Death Knight (ticket #59).
    - Made the secondary resource use the UNIT_POWER event instead of the UNIT_POWER_FREQUENT event.
    - Embedded AceSerializer. We'll use it later for export/import.
    - Fixed issue with Timer not being canceled when the frame is suddenly hiden.
    - Removed the animation calls that I was using to test.
    - No OnUpdate! Frame will now determine it needs to be animating and won't update if it doesn't have to.
    - Also, finally fixed issue with stacking at load. Stupid undocumented Blizzard API bugs
    - Fix for Warlock Soul Shards and Burning Embers not returning a decimal for the actual amount of those resources. Blizzard API is a little weird with these two.
    - Fix for desaturate sometimes not being applied when under/over the correct amount.

Comments

First Previous Page 19 of 59 Next Last
  • #648
    Is there any chance to add a 'Use only below X% target health' option? Changes to shadow priests mean SWD becomes an important spell below 25%, but while its castable above this level it does hugely less damage. Its sort of as if Kill Shot was usable at any time, but did terrible damage until 20%.

    Also any update on the building of cast time into the display would be very welcome!
  • #657
    Will look into adding both settings sometime soonish.
  • #645
    I got the mod to work for paladins by commenting almost everything out of the pala.lua file except for the lines related to GCD and I changed the spell ID for Blessing of Might that was used to determine the GCD. And then I add all the spells myself from the ingame config. Everytime I get an error in the config, I just /rl and keep going with the config.

    However, one thing I was curious about, is there anyway to assign 3 Holy Power stacks required for Shield of the Righteous to be shown priority? I doubted either of these attempts would work, but I tried combo point options and also tried Aura options for aura "Holy Power". Is there some way I could trick it to work in it's current state to recognize holy power? Thanks.
  • #646
    The addon needs some extra code for that. Will be in the next build and you can use combo points slider to control it.
  • #642
    Warrior, Ru-ru version... not working at all...

    Log:Date: 2010-10-18 01:48:28
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Watcher\warrior.lua line 45:
    attempt to compare number with nil
    Debug:
    [C]: ?
    Watcher\warrior.lua:45: in main chunk
    AddOns:
    Swatter, v3.1.15 ()
    Ace3, v
    ACP, v3.3.8
    ArkInventory, v3.02
    ArkInventoryRules, v
    Auctionator, v2.6.7
    Babylonian, v5.1.DEV.130
    ChatBar, v3.0
    Configator, v5.1.DEV.278
    Critline, v3.1.0
    Factionizer, v40000.1
    Gatherer, v3.1.15
    LibBabbleZone30, v
    LibRock10, v
    LibSharedMedia30, v3.0-60
    MailOpener, vv1.2.8
    MinimapButtonFrame, v3.1.2
    MinimapButtonFrameSkinPack, v3.0
    OmniCC, v3.1.4
    PetLeash, v1.5.9
    PowerAuras, v4.1
    Quartz, v3.0.4
    SellJunk, v3.0
    Skada, v1.2-29
    SkadaAbsorbs, v1.0
    SkadaCC, v1.0
    SkadaDamage, v1.0
    SkadaDamageTaken, v1.0
    SkadaDeaths, v1.0
    SkadaDebuffs, v1.0
    SkadaDispels, v1.0
    SkadaEnemies, v1.0
    SkadaFailbot, v1.0
    SkadaHealing, v1.0
    SkadaPower, v1.0
    SkadaThreat, v1.0
    SkadaWindowButtons, v1.0
    SlideBar, v3.1.15 ()
    Titan, v4.3.9.40000 - Revision 386
    TitanBag, v4.3.9.40000
    TitanClock, v4.3.9.40000
    TitanCoords, v4.3.9.40000
    TitanGoldTracker, v4.3.9.40000
    TitanLootType, v4.3.9.40000
    TitanPals, v4.3.8.30300 - r55
    TitanPerformance, v4.3.9.40000
    TitanRepair, v4.3.9.40000
    TitanVolume, v4.3.9.40000
    Watcher, v2.10
    WIM, v3.4.1
    BlizRuntimeLib_ruRU v4.0.1.40000
    (ck=4ab)
  • #644
    The addon is broken for warriors atm. Our fury warrior is still trying to recover from "after-pactch" shock, but he also noticed this. It'll be fine for next release I think.
  • #647
    The build I uploaded to curseforge last night should be mostly working for warriors; some spells might not behave properly (you can always fix this yourself!) but you shouldn't get errors. It doesn't seem to have updated the builds on curse.com yet though, but it is a release build.
  • #638
    i get this error.its only on my shadow priest.i hav VE, DP, MB, SW: P,MF and shadow fiend on it.

    Date: 2010-10-17 02:48:24
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Watcher\gcds.lua line 58:
    GetSpellCooldown(): Invalid spell slot
    Debug:
    [C]: ?
    [C]: GetSpellCooldown()
    Watcher\gcds.lua:58: gcd()
    Watcher\Core.lua:767:
    Watcher\Core.lua:764
    AddOns:
    Swatter, v3.1.15 ()
    acbCastBar, v10.10.12
    acbMirror, v10.10.12
    ACP, v3.3.8
    Altoholic, v4.0.001
    AtlasLoot, vv5.11.06
  • #641
    There was an issue with the gcd. Hopefully, it is fixed for the next release.
  • #633
    Fresh install, no previous data, get the following error:

    Message: Interface\AddOns\Watcher\gcds.lua:58: GetSpellCooldown(): Invalid spell slot
    Time: 10/16/10 09:47:06
    Count: 4355
    Stack: [C]: ?
    [C]: in function `GetSpellCooldown'
    Interface\AddOns\Watcher\gcds.lua:58: in function `gcd'
    Interface\AddOns\Watcher\Core.lua:767: in function

    Locals:

    it counts up forever, hope it can be fixed
  • #634
    Which class were you playing when this happened?
  • #632
    Awesome addon! But.. HELP! It'll only work on one of my Hunters. On my second Hunter it is "up" and enabled; but no icons, no countdowns, etc. Just a black bar. Deleted the chars cache and so forth - icons, timers, only show on first one I set up. In this paricular case each hunter is on a different server, chars have similar but not the same names.
  • #640
    I'm not entirely sure what is causing this for you.

    Are both characters max level?

    My biggest advice would be to try again with a clean install. If it works for one hunter it should work for the other.

  • #631
    Great addon, but I'm getting a lot of errors into the hundreds when I load it up atm - same error always. Is this due to the new values? Its on my warrior.
  • #635
    The addon is currently broken for warriors. The errors should be gone with the next release.
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