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Watcher

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  • 13 Likes
  • World of Warcraft
  • 6,900 Monthly Downloads
  • Supports: 6.0.3
  • 323,113 Total Downloads
  • Updated 11/06/2014
  • Created 04/10/2009
  • 573 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: 3.0RC2
or

About Watcher

Introduction

Watcher helps you manage your rotation by consolidating and condensing information onto a simple to read display. It allows you to focus on things that are more important like boss mechanics, your situational awareness, or listening to your raid leader; instead of being bogged down in the act of performing your rotation.

With deep and powerful configuration options, Watcher allows you to see exactly the information about your rotation that you want to see. However, it comes with a wide variety of defaults for many classes and specs to get you started. Properly configured and customized, Watcher is a mighty tool for both new players just learning their classes as well as players that have been raiding since classic.

A GIF of Watcher running on a 2H Frost Death Knight:

http://i.imgur.com/BFeCiMg.gif

Watcher also includes:

  • A dynamic event-driven architecture; unlike some other rotation helping addons, Watcher won't tank your framerate
  • Masque support for skinning icons
  • A large number of visibility options to control exactly when Watcher shows up
  • And more!

Description

Through the use of a priority system as well as powerful filters for spells and abilities, Watcher displays your rotation in the familiar context of a timeline, with higher priority spells stacked on top of lower priority ones and upcoming abilities placed on the timeline according to when they will become useful. Abilities on the timeline are waiting for a wide variety of things: coming off of cooldown, waiting for resources, monitoring a DoT, etc.

http://www.curseforge.com/media/images/78/413/displayDuringCombat.PNG

Attacks ready to be performed are displayed using a stack with the most prioritised attack shown on top.

http://www.curseforge.com/media/images/78/414/displayAtRest.PNG

Ability keybinds can be optionally displayed.

http://www.curseforge.com/media/images/78/416/displayDuringCombatWithKeybinds.PNG

Configuration

More to come in this section later.

A slightly old full walkthrough of Watcher configuration is located here

Display settings documentation.

Priorities can be adjusted to where they suit you.

http://www.curseforge.com/media/images/78/421/menuPriorityLists.PNG

Spells can be configured to be cast based on a wide variety of filters whether that be the presence (or lack there of) of an aura on you or your target, your target's health percent, your mana/resource percent, whether a spell can be stolen or interrupted, whether you have a particular talent or glyph, among other options.

http://www.curseforge.com/media/images/78/423/menuFilters.PNG

Contributing

Found a bug? Report it!

Want a feature? Request it!

Defaults

Want to help make the defaults better? Vist the class forum posts for each default:

Death Knight | Druid | Hunter | Mage | Monk | Paladin | Priest | Rogue | Shaman | Warlock | Warrior

Here's a tutorial for creating and exporting defaults.

http://nojsstats.appspot.com/UA-56565232-1/www.curse.com/addons/wow/shotwatch

tag 3.0RC2
37c65df653a785af29674a75b1bdeaadf98a0273
Michael P. Starkweather <mpstark@gmail.com>
2014-11-06 23:18:29 -0600

--------------------

Michael P. Starkweather:
    - Some changes to message and TOC for the RC2
    - Change anticipation support in the secondary resource filter to only count anticipation if you have more than 5 combo points.
Marci @ Hellscream:
    - Fixed Feral defaults to properly not cap CP and not Thrash if you have SotF.
    - Added Anticipation support to Combat Rogue Defaults.
Michael P. Starkweather:
    - Fix for not using the correct spellId for the power filter change.
    - Fix accidental bug with not specifying unit
    - Remove check if a channel has a cooldown in the usability filter.
    - Change to remove the cost of the currently casting spell from the player's mana pool in the power filter
Marci @ Hellscream:
    - Various changes to Hunter defaults.
    - Made changes to ProtPaladin defaults to account for Talented buffs and procs.
    - Berserker Rage added to ProtWar defaults.
    - Rererere-fixed Jab. This should work for everyone and be simpler.
    - Added Force of Nature to Balance defaults.
    - Insanity issues in Priest Defaults, should fix.
    - Fixed Jab. Again. Apparently there is a different SpellID depending on MH weapon. 6 SpellIDs. 6 Filters per SpellID. 36 separate filters for Jab. 'Cause "Reasons". Thanks Blizz.
    - Fix for Shadow Word: Insanity.
    - Fixed SpellID issue with Jab. Different SpellID based on 2h vs DW. Wierd.
    - Fixes to Frost priorities and filters.
    - Added Brewmaster defaults.
    - Added Resonating Power, Bloodbath, Sudden Death.
    - Initial pass at Shadow Defaults.
    - Adjusted Prot defaults, to account for Bastion of Glory, and not capping Holy Power, and use Shield of the Righteous.
    - Thrash Fix.
    - Balance defaults in.
    - Small changes to ProtWar defaults. Probably more will be needed.
Michael P. Starkweather:
    - Spell texture should now always change if the spell texture changes.
    - Should now properly never show things that are usable on the GCD.
Marci @ Hellscream:
    - Added Prot Defaults.
    - Fix to Demonic Fury and Burning Embers reflected in the Defaults.
Michael P. Starkweather:
    - Demonic fury/burning embers is now fixed.
Marci @ Hellscream:
    - Fixed issues with various Assassination defaults.
Michael P. Starkweather:
    - Switch to using the frequent power updates for both power and secondary resource
    - Change to the max slider in secondary resources to allow for up to 1000. A soft max will still be set by the type of secondary resource.
Marci @ Hellscream:
    - Changes to Rend handling, Execute SpellID for Arms.
    - Changes to bugged Warlock defaults.
    - New Paladin defaults, including fixes to Exorcism and reaction to Divine Purpose procs.
Michael P. Starkweather:
    - Change the "Towards Solar" and "Towards Lunar" so that you are able to actually read them.
    - Changes to Mage, Warlock, and Warrior defaults -- thanks Marci-Hellscream.
    - Fix for Ticket #75 - Slam broken in Defaults.
    - Always choose the spellId that we know to add
    - Switch to LibSpellbook for adding spells by name, should be a little bit more reliable at adding the correct spell.
    - Now can edit filter set names with a popup, taking care of ticket #51
    - Tiny change to hunter defaults and will not ask to replace. Aimed Shot - Thrill of the Hunt was configured slightly wrong.
    - Secondary Resource filter revamp.
    - Slider is used in Secondary Resource tab instead of entry box, with min and max set by the type of resource.
    - Eclipse: can now specify what direction that the Eclipse is growing
    - Combo Points: can now specify if you want to take Anticipation into account if you are a rogue
    - New API Version.
    - Removes spellCondition.name because it isn't needed
    - Adds a cooldown table to each priorityList, this will be for cooldowns and will have a secondary display. Not implemented yet.
    - Adds an optionalBehavior variable to secondaryResource filters. Not implemented yet.
    - Reverse the spellName and dropdownLabel in spell dropdowns. This change is based on how the defaults are playing out.
    - Fixes for defaults for Warrior (ticket #71), Warlock (ticket #58), and Death Knight (ticket #59).
    - Made the secondary resource use the UNIT_POWER event instead of the UNIT_POWER_FREQUENT event.
    - Embedded AceSerializer. We'll use it later for export/import.
    - Fixed issue with Timer not being canceled when the frame is suddenly hiden.
    - Removed the animation calls that I was using to test.
    - No OnUpdate! Frame will now determine it needs to be animating and won't update if it doesn't have to.
    - Also, finally fixed issue with stacking at load. Stupid undocumented Blizzard API bugs
    - Fix for Warlock Soul Shards and Burning Embers not returning a decimal for the actual amount of those resources. Blizzard API is a little weird with these two.
    - Fix for desaturate sometimes not being applied when under/over the correct amount.

Comments

First Previous Page 20 of 59 Next Last
  • #631
    Great addon, but I'm getting a lot of errors into the hundreds when I load it up atm - same error always. Is this due to the new values? Its on my warrior.
  • #635
    The addon is currently broken for warriors. The errors should be gone with the next release.
  • #629
    First of all, thanks again. I just discovered a function in watcher I had never seen before. Maybe it was there, maybe its new, but it was exactly what I needed. I'm talking about the don't show before "x resource limit". I was having such a nasty time with my survival rotation, too much focus, too little focus. Too many arcane shots, not enough focus, too many steadies, not enough dps. Min focus limit on Arcane, max limit on steady and suddenly life is great again.

    You think you can add an option for double casting? Like in Marksman Steady Shot, where we get a proc after 2 steady shots. That would be perfect. Something like "number of casts to achieve a proc" or similar.

    Keep up the good work!
  • #636
    I'll have a look into it. I did have some troubles with MM before relating to Aimed Shot.
  • #639
    My experience is that Aimed Shot isn't working properly even outside the addon. I tried using it in a macro and it appeared to be calling an entirely different version of Aimed Shot. This appears to be on the Blizzard side.
  • #643
    I've fixed it now and it should be working in the next build.
  • #628
    So, is it not possible to add Engineering spells at this time?
  • #630
    I'm pretty certain I need to make a few changes to the addon to get item based things working. I could be wrong though.
  • #625
    Thanks for this add on and the work you've done. I have a question, for some reason when I use explosive shot on my hunter watcher says in my chat window "Watcher: Explosive Shot" I looked for a setting that might be causing this but didn't find anything. It doesn't do this with any other shots. Just thought I'd ask if I missed something or if not then let you know about this. Otherwise everything is working great.

    Thanks again!
  • #626
    It's something I forgot to disable when I was testing. Will be fixed in the next build.
  • #622
    Is paladin not updated yet?

    Date: 2010-10-13 21:53:20
    ID: 120
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Watcher\pala.lua line 54:
    table index is nil
    Debug:
    (tail call): ?
    Watcher\pala.lua:54: SOR()
    Watcher\pala.lua:27: addClassSpells()
    Watcher\Core.lua:197: SetDefaults()
    Watcher\Core.lua:210:
    Watcher\Core.lua:207
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9:
    [string "safecall Dispatcher[1]"]:5
    (tail call): ?
    ...\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:510: InitializeAddon()
    ...\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:622:
    ...\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:615
    AddOns:
    Swatter, v5.9.4933 (WhackyWallaby)
    Altoholic, v3.3.002b
    Atlas, v1.17.1
    AtlasBattlegrounds, v1.17.1
    AtlasDungeonLocs, v1.17.1
    AtlasOutdoorRaids, v1.17.1
    AtlasTransportation, v1.17.1
    AtlasLoot, vv5.11.05
    AtlasLootFu, vv5.11.05
    AucAdvanced, v5.9.4933 (WhackyWallaby)
    AucFilterBasic, v5.9.4933 (WhackyWallaby)
    AucFilterOutlier, v5.9.4933.2531
    AucMatchUndercut, v5.9.4933.2531
    AucStatHistogram, v5.9.4933 (WhackyWallaby)
    AucStatiLevel, v5.9.4933 (WhackyWallaby)
    AucStatPurchased, v5.9.4933 (WhackyWallaby)
    AucStatSales, v5.9.4933.2842
    AucStatSimple, v5.9.4933 (WhackyWallaby)
    AucStatStdDev, v5.9.4933 (WhackyWallaby)
    AucStatWOWEcon, v5.9.4933.2530
    AucUtilAHWindowControl, v5.9.4933.3311
    AucUtilAppraiser, v5.9.4933.2530
    AucUtilAskPrice, v5.9.4933.3175
    AucUtilAutoMagic, v5.9.4933.3142
    AucUtilCompactUI, v5.9.4933.2530
    AucUtilEasyBuyout, v5.9.4933.3583
    AucUtilFixAH, v5.8.4711 (CreepyKangaroo)
    AucUtilGlypher, v5.9.4933.2545
    AucUtilItemSuggest, v5.9.4933.3108
    AucUtilPriceLevel, v5.9.4933.2545
    AucUtilScanButton, v5.9.4933.2530
    AucUtilScanFinish, v5.9.4933.2530
    AucUtilScanProgress, v5.9.4933.2530
    AucUtilScanStart, v5.9.4933.4819
    AucUtilSearchUI, v5.9.4933.3655
    AucUtilSimpleAuction, v5.9.4933.4546
    AucUtilVendMarkup, v5.9.4933.2530
    Babylonian, v5.1.DEV.130
    BeanCounter, v5.9.4933 (WhackyWallaby)
    BonusScanner, v5.2
    Configator, v5.1.DEV.268
    DataStore, v3.3.001
    DataStoreAchievements, v3.3.001
    DataStoreAuctions, v3.3.001
    DataStoreCharacters, v3.3.001
    DataStoreContainers, v3.3.001
    DataStoreCrafts, v3.3.002
    DataStoreCurrencies, v3.3.001
    DataStoreInventory, v3.3.002
    DataStoreMails, v3.3.001
    DataStorePets, v3.3.001
    DataStoreQuests, v3.3.001
    DataStoreReputations, v3.3.001
    DataStoreSkills, v3.3.002
    DataStoreSpells, v3.3.001
    DataStoreStats, v3.3.001
    DataStoreTalents, v3.3.001
    DBMCore, v
    DebugLib, v5.1.DEV.275
    DoTimer, v4.4.2
    Enchantrix, v5.9.4933 (WhackyWallaby)
    EnchantrixBarker, v5.9.4933 (WhackyWallaby)
    ESGuildCheck, v
    Gatherer, v3.1.15
    GathererDBWowhead, v1.0.2009-02-18
    GroupCalendar5, v5.2
    GuildLaunchCTRaidTracker, vv2.1.2
    Livestock, v1.2.1
    MikScrollingBattleText, v5.4.77
    Outfitter, v5.0.1
    POC, v
    PopUpBlocker, v0.25b
    Quartz, v3.0.3.1
    Recount, v
    SlideBar, v5.9.4933 (WhackyWallaby)
    Stubby, v5.9.4933 (WhackyWallaby)
    TidyPlates, v5.13.3 (R39)
    TidyPlatesGrey, v
    TidyPlatesNeon, v
    Titan, v4.3.1.30300 - Revision 331
    TitanAmmo, v4.3.1.30300
    TitanBag, v4.3.1.30300
    TitanClock, v4.3.1.30300
    TitanCoords, v4.3.1.30300
    TitanGoldTracker, v4.3.1.30300
    TitanLootType, v4.3.1.30300
    TitanPerformance, v4.3.1.30300
    TitanRegen, v4.3.1.30300
    TitanRepair, v4.3.1.30300
    TitanVolume, v4.3.1.30300
    TitanXP, v4.3.1.30300
    Watcher, v2.10
    BlizRuntimeLib_enUS v4.0.1.40000
    (ck=b1c)

  • #624
    This is correct. The paladin's spells need to be completely retooled as the class has received the most changes.
  • #627
    Well, I eagerly await it. I would MUCH rather use Watcher to help prioritize TV with Holy Power than pick up a whole new addon. :)
  • #637
    I'm going to have a look at implementing the paladin changes some time tomorrow.
  • #621
    How do we add an Engineering spell? I use the pyro rockets and bombs, is there anyway to add those? I tried using the spell number string but that didn't work. I also just tried using the name... which also didn't work. Am I doing something wrong? Also is there a way add Focus fire so that when my pet gets the five stacks it tells me to use it? That's not as big an issue simply because the game gives an animation when it's up, just asking. Thanks! Looks like a great Addon!
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