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Watcher

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  • 9 Likes
  • World of Warcraft
  • 1,729 Monthly Downloads
  • Supports: 5.4.0
  • 313,503 Total Downloads
  • Updated 10/15/2014
  • Created 04/10/2009
  • 570 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: Watcher v2.19.00
or

About Watcher

Updates for WoD

Sparbanken has taken over the development of this addon and is busy providing updates for WoD. The updated version has been dramatically overhauled and is available now for download. However, most classes do not come with defaults and will need to be configured manually using the new in-game interface. In order to set up defaults and test the new interface, we are seeking the help of a few knowledgeable players. After configuring the addon in-game for each class, the settings can be exported and shared with us so that we can load them as defaults. A tutorial for doing this is located here. If you're willing to help, please contact Sparbanken, Nothingsknower or make a ticket on the curseforge development page.

A tutorial for configuring the updated Alpha version is located here.

Introduction

Watcher is a DPS improvement addon. Its goal is to provide useful and intelligent information in order to boost DPS.

Some classes have native support but other requires you to add spells manually. If you would like your class to get more native spells, then please configure the spells in game and get in touch with the addon manager to share your configuration.

Description

Through the use of a priority table for attacks, Watcher times cooldowns and dots to provide information on which attack should be performed next.

Note that these are fairly old screenshots. With the 3.0+ release, all screenshots will be updated.

http://www.curseforge.com/media/images/14/486/watcher2.png

Attacks ready to be performed are displayed using a stack with the most prioritised attack shown on top.

http://www.curseforge.com/media/images/14/485/watcher1.png

Spells can be configured to be cast based on the presence (or lack there of) of an aura on you or your target, your target's health %, your mana/resource %, whether a spell can be stole or interrupted, whether you have a particular talent or glyph, among other options.

Watcher v2.19.00

compatible with 5.4.0

Michael Starkweather:
    - Changed duration string to display 1m instead of 60
    - Embedded AceTimer
    - Major work done on move into an event based system.
    - Changed move up and move down to up and down to support larger fonts
    - Added edit button that pops out spell settings from priority menu. Changed move up and move down to reselect the spell/filter set that you are moving.
    - Changed cooldown filter slightly to allow for the cooldown of unusable spells past the previous 3 second mark.
    - Fixed not being able to add 0 to the time segments after removing it.
    - Fixed icon size being odd without Masque. Fixed tooltip for health. Adjusted aura refresh threshold max to 60sec. Should support monk stagger now.
    - Added option to check player health instead of enemy health
    - Will not show if there are no setup priorities.
    - Now orders specs correctly so that the one that pops up is the spec that you are in.
    - Added two new options -- MaxStackedIcons and StackHeight. Moved Timeline settings into own display settings tab. Fixed not being able to edit Timeline time segments Can now edit the maximum number of icons
    - Switching talents should now properly change the priority list.
    - Fixed show on enemy target. Again.
    - Fix for invulnerable enemy targets not showing using Show Only If Target Exists
    - Fixed turning off keybind labels. Removed MONOCHROME font effect since it crashes the game regularly. Added "Casting a spell that has a cooldown removes it from the list."
    - Fixed totems. Hopefully for the last time.
    - Mistype on 295 of Filters.lua Ooops
    - Fixed totems.
    - Hopefully fixed totem time detection.
    - Added totem filter.
    Changed "None" to "Usable"
    - Actually fixed moving.
    - Fixed moving frame.
    - Renamed a bunch of things.
    - Fixing for packaging
    - Spellcheck.
    - Attempt number 2 on trying to get packager to like it.
    - Fix AceLocale and AceGUI
    - Fix for AceGUI and AceLocale not embedding
    - First attempt at doing a packaging test.
    - Removed buffTypes since using LibDispelable
    - Added CheckSecondaryResource filter.
    Fixed flipped >= and <= in Classification filter.
    - Added LibDispel and wrote CheckTargetAura filter
    - Added target casting interruptible filter
    - Added license to files
    - Target classification filter now working
    - Fixed CheckSpellTalent
    - Changed some minor things for consistency.
    Updated CHANGELOG.txt to be.. better.
    - Added CHANGELOG.txt
    - Added LICENCE.txt
    - Added .pkgmeta file to embed latest versions of libraries.
    - First attempt at showing only one icon.
    - Fixed usability patch to make so cooldowns and aura tracking doesn't go away when not enough resources.
    - Changed tooltip for power filter.
    Keybind display now working.
    - Fixed priority lists retaining deleted values of spells/filter sets
    - Fixed inverted aura detection.
    - Priority list options appear on first load.
    Changed "Default" name to "None" and made so that cannot change the filters attached to it.
    
    Priority list GUI doesn't show the filter set "None" in the sidebar.
    - Usability is ignored if ability is on cooldown.
    - More work on getting frame tied into new backend.
    Max refresh rate on frame is now 60fps.
    - Removal (and commenting out) of all old code and starting to integrate newDB into the frame and overall usage.
    Priority list is evaluated at enable time currently. This is working.
    
    Beginning of spell filter evaluation.
    
    New frame draw method. Hopefully it works -- untested as of now
    - Changed priority frame GUI to display position in list.
    - Working GUI for editing priority lists with default values. These priority lists are set up automatically to be all of the available specs of your class.
    - Can now add spells based on name presuming that the character has the spell.
    - Initial commit.

Comments

First Previous Page 45 of 55 Next Last
  • #163
    Hey, nice addon you got going here but when I use it for my paladin i keep on getting the same error:

    Interface\addons\Watcher\core.lua:365:
    Attempt to compare number with nil

    I thought in the beginning it had something to do with keybindings, but this isn't the issue apparantly.
  • #165
    I'll have a look when I get the chance.
  • #161
    This is the exact kind of addon I've been looking for my enh shaman, too bad it doesn't have an enh shaman module.

    I'm not quite sure where to to contact you, so I'll just post the priority list here.

    Lightning Bolt if 5 stacks of Maelstorm Weapon buff is up
    Earth Shock if Stormstrike debuff is up
    Stormstrike
    Earth Shock
    Lava Lash
    Magma Totem if the time left on Magma Totem is less than 3 seconds.
  • #162
    I'm working on a module for adding your own spells at the moment. so provided that you know what you're doing it shouldn't be too hard to do your own enh shaman support. It should be a part of 1.13 provided I don't balls something up.

    Though should I find the time I might add a more dedicated enh shaman module.
  • #157
    Now it just stoped working. Just shows placehoder and GCD timer. Reloading UI does not help. Version 1.12, fury warrior. I dont have dual spec.
  • #164
    I have the same problem on my warrior :( But I have the dual specc. But the addon dosent work for ether of them.
  • #158
    I checked this when watcher is the only addon loaded - didnt work
  • #159
    Hmm very strange. I haven't really changed much of the core code so I can't think why it has changed in such a way. I actually thought the previous non-existant icons problem was resolved but I suppose not.
  • #152
    I could not make this working. The icons from the skills are not shown. Only Heroic strike lits even if higher prio skill are ready. If HS is not in prio list - just empty placeholder all time.
    I am a fury warrior. Addon versioni 1.11
  • #153
    Problem "solved". Reload ui helps. After 1st login to game it still doesnt work. So i need to reloadui every time i start playing.
  • #156
    Yeah, I experienced the same problem and have to use /reloadui regularly. Beyond that, I also get these errors: (snipped out the part that lists my installed addons to save space)
    ~~~~~~
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Watcher\warrior.lua line 64:
    attempt to call global 'UnitDeuff' (a nil value)
    Debug:
    [C]: UnitDeuff()
    Watcher\warrior.lua:64: SAInfo()
    Watcher\warrior.lua:224: ?()
    Watcher\Core.lua:743:
    Watcher\Core.lua:741
    ~~~~~~
    Date: 2009-06-01 11:36:58
    ID: 3
    Error occured in: Global
    Count: 1
    Message: ..\FrameXML\Cooldown.lua line 3:
    attempt to compare number with nil
    Debug:
    [C]: ?
    ..\FrameXML\Cooldown.lua:3: CooldownFrame_SetTimer()
    ..\FrameXML\WatchFrame.lua:1394: WatchFrameItem_UpdateCooldown()
    ..\FrameXML\WatchFrame.lua:1406: WatchFrameItem_OnEvent()
    [string "*:OnEvent"]:1:
    [string "*:OnEvent"]:1

    The first one almost immediately once I engage my first mob. The second one I think happens when the Heroic Strike conditions are met. My Heroic Strike condition was when I have 30 Rage.
  • #154
    same problem here. after first login no bars just heroic strike. rl ui helps but its a little bit annoying....

    Great addon so far!
  • #151
    v 1.11 (icons do not show up)
    WatcherDBPC = {
    ["profileKeys"] = {
    ["Quelthar - Taerar"] = "char",
    },
    ["char"] = {
    ["Quelthar - Taerar"] = {
    ["textpoint"] = "center",
    ["growdir"] = "down",
    ["priority"] = {
    ["maxtime"] = 5,
    ["option"] = {
    nil, -- [1]
    "SS", -- [2]
    "Revenge", -- [3]
    "Concussion Blow", -- [4]
    "Shockwave", -- [5]
    "Devastate", -- [6]
    },
    ["labelcol"] = {
    ["g"] = 0.807843137254902,
    ["b"] = 0.2274509803921569,
    },
    ["option1"] = {
    nil, -- [1]
    "SS", -- [2]
    "Revenge", -- [3]
    "Concussion Blow", -- [4]
    "Shockwave", -- [5]
    "Devastate", -- [6]
    },
    ["option2"] = {
    nil, -- [1]
    "SS", -- [2]
    "Revenge", -- [3]
    "Concussion Blow", -- [4]
    "Shockwave", -- [5]
    "Devastate", -- [6]
    },
    },
    ["balpha"] = 0,
    ["showaxis"] = false,
    ["iconfontsize"] = 20,
    ["scale"] = 0.75,
    },
    },
    }
  • #145
    One thing I noticed playing around with ButtonFacade skinning is that the settings don't stick, even from combat to combat. Not a big deal really, and certainly much lower priority than other issues, just wanted to mention it.

    Also, at some point is support for running disembedded libraries coming down the pike?
  • #147
    i haven't had the same problem with ButtonFacade. I'll look at it though.

    Disembedded libraries are a possibility. I hadn't really considered it before so it may be a little while before such a thing exists.
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