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Watcher

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  • 7 Likes
  • World of Warcraft
  • 721 Monthly Downloads
  • Supports: 5.4.0
  • 311,046 Total Downloads
  • Updated 09/10/2013
  • Created 04/10/2009
  • 568 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: Watcher v2.19.00
or

About Watcher

NEW DEVELOPER NEEDED

Watcher will not be maintained for the upcoming patches or expansion unless a new developer wishes to take it over. Please message the current manager, nothingsknower, if you wish to do so. There is an alpha version of the addon available on the development site made by another author who was going to take over the project, which dramatically overhauled and improved most of the code. This would probably be the best place to start rather than the current release version, which had been held together largely by duck tape and bubble gum after the original author abandoned it. I helped patch it through to survive the MoP expansion, but as I am no longer playing and as real life commitments mount, I will no longer be able to maintain it.

Introduction

Watcher is a DPS improvement addon. Its goal is to provide useful and intelligent information in order to boost DPS.

Some classes have native support but other requires you to add spells manually. If you would like your class to get more native spells then provide a list of spells and their behaviour and I'll attempt to implement them.

Description

Through the use of a priority table for attacks, Watcher times cooldowns and dots to provide information on which attack should be performed next.

http://www.curseforge.com/media/images/14/486/watcher2.png

Attacks ready to be performed are displayed using a stack with the most prioritised attack shown on top.

http://www.curseforge.com/media/images/14/485/watcher1.png

5.1 status

Watcher no longer hides when the player enters a vehicle, as some combat is done within vehicles Fixed the scaling issue that was causing text to flicker and gradually grow over the course of a long fight Added a new option to spell configurations that allows you to ignore your current mana/rage/energy The holy power scale for Paladins has been fixed and set to a maximum of 5

Useful Information

For setting up the addon for the first time please see here. (Outdated, but still useful)

If you have a bug to report or have a suggestion to improve the addon, please, could you make a ticket here.

Watcher v2.19.00

compatible with 5.4.0

Michael Starkweather:
    - Changed duration string to display 1m instead of 60
    - Embedded AceTimer
    - Major work done on move into an event based system.
    - Changed move up and move down to up and down to support larger fonts
    - Added edit button that pops out spell settings from priority menu. Changed move up and move down to reselect the spell/filter set that you are moving.
    - Changed cooldown filter slightly to allow for the cooldown of unusable spells past the previous 3 second mark.
    - Fixed not being able to add 0 to the time segments after removing it.
    - Fixed icon size being odd without Masque. Fixed tooltip for health. Adjusted aura refresh threshold max to 60sec. Should support monk stagger now.
    - Added option to check player health instead of enemy health
    - Will not show if there are no setup priorities.
    - Now orders specs correctly so that the one that pops up is the spec that you are in.
    - Added two new options -- MaxStackedIcons and StackHeight. Moved Timeline settings into own display settings tab. Fixed not being able to edit Timeline time segments Can now edit the maximum number of icons
    - Switching talents should now properly change the priority list.
    - Fixed show on enemy target. Again.
    - Fix for invulnerable enemy targets not showing using Show Only If Target Exists
    - Fixed turning off keybind labels. Removed MONOCHROME font effect since it crashes the game regularly. Added "Casting a spell that has a cooldown removes it from the list."
    - Fixed totems. Hopefully for the last time.
    - Mistype on 295 of Filters.lua Ooops
    - Fixed totems.
    - Hopefully fixed totem time detection.
    - Added totem filter.
    Changed "None" to "Usable"
    - Actually fixed moving.
    - Fixed moving frame.
    - Renamed a bunch of things.
    - Fixing for packaging
    - Spellcheck.
    - Attempt number 2 on trying to get packager to like it.
    - Fix AceLocale and AceGUI
    - Fix for AceGUI and AceLocale not embedding
    - First attempt at doing a packaging test.
    - Removed buffTypes since using LibDispelable
    - Added CheckSecondaryResource filter.
    Fixed flipped >= and <= in Classification filter.
    - Added LibDispel and wrote CheckTargetAura filter
    - Added target casting interruptible filter
    - Added license to files
    - Target classification filter now working
    - Fixed CheckSpellTalent
    - Changed some minor things for consistency.
    Updated CHANGELOG.txt to be.. better.
    - Added CHANGELOG.txt
    - Added LICENCE.txt
    - Added .pkgmeta file to embed latest versions of libraries.
    - First attempt at showing only one icon.
    - Fixed usability patch to make so cooldowns and aura tracking doesn't go away when not enough resources.
    - Changed tooltip for power filter.
    Keybind display now working.
    - Fixed priority lists retaining deleted values of spells/filter sets
    - Fixed inverted aura detection.
    - Priority list options appear on first load.
    Changed "Default" name to "None" and made so that cannot change the filters attached to it.
    
    Priority list GUI doesn't show the filter set "None" in the sidebar.
    - Usability is ignored if ability is on cooldown.
    - More work on getting frame tied into new backend.
    Max refresh rate on frame is now 60fps.
    - Removal (and commenting out) of all old code and starting to integrate newDB into the frame and overall usage.
    Priority list is evaluated at enable time currently. This is working.
    
    Beginning of spell filter evaluation.
    
    New frame draw method. Hopefully it works -- untested as of now
    - Changed priority frame GUI to display position in list.
    - Working GUI for editing priority lists with default values. These priority lists are set up automatically to be all of the available specs of your class.
    - Can now add spells based on name presuming that the character has the spell.
    - Initial commit.

Comments

First Previous Page 47 of 53 Next Last
  • #96
    Ye, this will be fixed when I upload the next build. Within an hour or so.
  • #100
    ok, works perfect now, thx.
  • #93
    Hi, first of all really good work.
    I use Power Auras to track availability of skills.
    While this is a bit more flexible (I have one aura per skill, layoutet as the keys are and showing cooldowns) for example in PVP, where you have to react more to the specific situation, I really like the "use this next" approach of watcher for PVE.
    Furthermore Power Auras is not capable of showing for example Overpower if in Berserker Stance.

    I only used Watcher one time, so I can not say that much, but here are some ideas I've had so far:

    1)
    Some people requested more priority tables, there are many addons supporting profiles, maybe that would be a more generic approach.
    Respec, load a profile. Trashmobs in instances / leveling one profile, Boss another profile, and god knows where else that could be usefull.

    2)
    Avangers Shield was not selectable with my Protadin (lvl 65).
    Is it possible to read the spell list of a player? Then you would have a bunch of spells that are eventually worthless, but you would'nt have the need to manually update the spell list. Another way could be to let the player type in spell names like power aura does, but this is a little bit less comfortable I think.

    3)
    You started customizing Heroic Strike with a rage threshhold, what is pretty fine. Here again a more generic aproach could be useful too.
    I don't know if it is possible to provide different kinds of conditions for spells but if you have a generic spell list and can define conditions on when a spell is taken into account, this could be pretty cool. A bunch of preset conditions (like threshold for HS, show Rend only if Rend debuff is about to expire on target, Sunder armor about to expire etc.) would be cool to reduce the configurational work for the user.
    One could then think of using cleanse if debuffed, or maybe even viewing debuffs on focus target, or using panic buttons on low health. Well ok maybe this is a bit more than the addon is intended to do, but it could eventually replace power auras completely for me then ;).
  • #97
    1) Profiles could solve this yes. Only profiles store all ui settings not just the table information. So the user would be change every profile when they wish to set a change to the display. Not too big a deal though. I will look into it later tonight..

    2)As for automatically loading spells from a character. Well as far as I know it's sorta possible. However, it might take a while to get sorted. Though it does sound like a possibility.

    3) I think in this case it would be very reliant on whether I get point 2 working in a reliable manner.
  • #99
    after some preliminary work i've come to the conclusion that your second idea is not very feasible. It might have worked slightly before dual-speccing and similar but unfortunately not anymore.
  • #92
    I can confirm the problem the addon gone after a wipe,zoning like teleport.entering instances samtimes.
  • #90
    Class: Warrior
    Level: 80
    Spec: Fury

    Couldnt get this addon to work, tried in raid, out of raid, in a party and all by my lonesome, dont know what i am doing wrong, i have set up the priority on set 1 and 2(set 2 is for tanking) but it still doesnt seem to work, the only option i have changed is global cooldowns to show.
  • #89
    Class: Hunter
    Level: 80
    Spec: Survival
    Config: Standard survival EJ shot priority, (Kill Shot, Explosive Shot, Black Arrow, Aimed Shot, Serpent Sting, Steady Shot)all other options are the default, although I did reposition the HUD.
  • #85
    I like the addon (when it works)....
    It seems that every time I zone in somewhere, the icons stop showing up and all I get is the bar. If I logout/in, they come back until I zone in again. Reloading UI doesn't fix it. I've tried several different versions and deleted the saved variables file, but still no luck....
  • #87
    I've seen this mentioned once before elsewhere. I was hoping it was fixed but apparently not.

    The major problem though is that I have never encountered a similar situation so I can never be sure if I have fixed whatever casues this before I put up a release.

    Any chance you could me some info regarding your class, specs, level and different config settings you choose?
  • #91
    Level 80 Hunter, Survival Spec 0/15/56
    I've tried all sorts of different config combinations to fix it, but not currently logged into game to check what I have atm.....
  • #86
    This happens to me as well. The addon works great until a wipe, then when I zone back in all the icons are gone and a game restart is the only thing that will get them back. Unfortunately I cant reload the game after every wipe so this addon is currently unusable for me =/.
  • #83
    Is it possible to have an option to not clear all my priority choices every time I level up? (In fact, I'm a bit confused why it does this at all. Is it intended as a reminder to set up any new abilities you might have learned?) It's especially disruptive if I happen to ding while fighting a cluster of aggroed enemies, leaving me blind to fight the remainder.
  • #88
    Made a few changes and now the table will no longer reset when levelling or when talents are reset. Expect the new version soonish.
  • #84
    It's that way to stop the addon from bugging out everytime you retrain talents. Basically whenever there is a talent point unspent it will reset.

    However, I understand your concern and will look into a way to stop this from happening.
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