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Watcher

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  • 9 Likes
  • World of Warcraft
  • 1,787 Monthly Downloads
  • Supports: 5.4.0
  • 313,587 Total Downloads
  • Updated 10/15/2014
  • Created 04/10/2009
  • 570 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: Watcher v2.19.00
or

About Watcher

Updates for WoD

Sparbanken has taken over the development of this addon and is busy providing updates for WoD. The updated version has been dramatically overhauled and is available now for download. However, most classes do not come with defaults and will need to be configured manually using the new in-game interface. In order to set up defaults and test the new interface, we are seeking the help of a few knowledgeable players. After configuring the addon in-game for each class, the settings can be exported and shared with us so that we can load them as defaults. A tutorial for doing this is located here. If you're willing to help, please contact Sparbanken, Nothingsknower or make a ticket on the curseforge development page.

A tutorial for configuring the updated Alpha version is located here.

Introduction

Watcher is a DPS improvement addon. Its goal is to provide useful and intelligent information in order to boost DPS.

Some classes have native support but other requires you to add spells manually. If you would like your class to get more native spells, then please configure the spells in game and get in touch with the addon manager to share your configuration.

Description

Through the use of a priority table for attacks, Watcher times cooldowns and dots to provide information on which attack should be performed next.

Note that these are fairly old screenshots. With the 3.0+ release, all screenshots will be updated.

http://www.curseforge.com/media/images/14/486/watcher2.png

Attacks ready to be performed are displayed using a stack with the most prioritised attack shown on top.

http://www.curseforge.com/media/images/14/485/watcher1.png

Spells can be configured to be cast based on the presence (or lack there of) of an aura on you or your target, your target's health %, your mana/resource %, whether a spell can be stole or interrupted, whether you have a particular talent or glyph, among other options.

Watcher v2.19.00

compatible with 5.4.0

Michael Starkweather:
    - Changed duration string to display 1m instead of 60
    - Embedded AceTimer
    - Major work done on move into an event based system.
    - Changed move up and move down to up and down to support larger fonts
    - Added edit button that pops out spell settings from priority menu. Changed move up and move down to reselect the spell/filter set that you are moving.
    - Changed cooldown filter slightly to allow for the cooldown of unusable spells past the previous 3 second mark.
    - Fixed not being able to add 0 to the time segments after removing it.
    - Fixed icon size being odd without Masque. Fixed tooltip for health. Adjusted aura refresh threshold max to 60sec. Should support monk stagger now.
    - Added option to check player health instead of enemy health
    - Will not show if there are no setup priorities.
    - Now orders specs correctly so that the one that pops up is the spec that you are in.
    - Added two new options -- MaxStackedIcons and StackHeight. Moved Timeline settings into own display settings tab. Fixed not being able to edit Timeline time segments Can now edit the maximum number of icons
    - Switching talents should now properly change the priority list.
    - Fixed show on enemy target. Again.
    - Fix for invulnerable enemy targets not showing using Show Only If Target Exists
    - Fixed turning off keybind labels. Removed MONOCHROME font effect since it crashes the game regularly. Added "Casting a spell that has a cooldown removes it from the list."
    - Fixed totems. Hopefully for the last time.
    - Mistype on 295 of Filters.lua Ooops
    - Fixed totems.
    - Hopefully fixed totem time detection.
    - Added totem filter.
    Changed "None" to "Usable"
    - Actually fixed moving.
    - Fixed moving frame.
    - Renamed a bunch of things.
    - Fixing for packaging
    - Spellcheck.
    - Attempt number 2 on trying to get packager to like it.
    - Fix AceLocale and AceGUI
    - Fix for AceGUI and AceLocale not embedding
    - First attempt at doing a packaging test.
    - Removed buffTypes since using LibDispelable
    - Added CheckSecondaryResource filter.
    Fixed flipped >= and <= in Classification filter.
    - Added LibDispel and wrote CheckTargetAura filter
    - Added target casting interruptible filter
    - Added license to files
    - Target classification filter now working
    - Fixed CheckSpellTalent
    - Changed some minor things for consistency.
    Updated CHANGELOG.txt to be.. better.
    - Added CHANGELOG.txt
    - Added LICENCE.txt
    - Added .pkgmeta file to embed latest versions of libraries.
    - First attempt at showing only one icon.
    - Fixed usability patch to make so cooldowns and aura tracking doesn't go away when not enough resources.
    - Changed tooltip for power filter.
    Keybind display now working.
    - Fixed priority lists retaining deleted values of spells/filter sets
    - Fixed inverted aura detection.
    - Priority list options appear on first load.
    Changed "Default" name to "None" and made so that cannot change the filters attached to it.
    
    Priority list GUI doesn't show the filter set "None" in the sidebar.
    - Usability is ignored if ability is on cooldown.
    - More work on getting frame tied into new backend.
    Max refresh rate on frame is now 60fps.
    - Removal (and commenting out) of all old code and starting to integrate newDB into the frame and overall usage.
    Priority list is evaluated at enable time currently. This is working.
    
    Beginning of spell filter evaluation.
    
    New frame draw method. Hopefully it works -- untested as of now
    - Changed priority frame GUI to display position in list.
    - Working GUI for editing priority lists with default values. These priority lists are set up automatically to be all of the available specs of your class.
    - Can now add spells based on name presuming that the character has the spell.
    - Initial commit.

Comments

First Previous Page 47 of 56 Next Last
  • #148
    It's possible to create keybindings for individual spell priorities. But you will still have to recognise what spell is the most priotised. I am a little reluctant to do this though, I think I might be trivialising the game too much.
  • #136
    Love this add-on! However, I keep running into an issue where I'm in my secondary spec when I exit the game, and when I log back in Watcher is using the shot priority for my Primary spec. The only way to get it to switch to my secondary shot priority is to switch back and forth specs.

    I have tried deleting the saved variables and doing a fresh install of watcher but it still does it.

    Other than that, this add on has really helped me with shot priority and I can't imagine being without it :) Thank again!
  • #137
    Thanks for that. Corrected it now and it should be working in v1.11
  • #160
    Addon doesnt work for me too. Same thing as copper1956 said. Im arms warrior. But I have dual spec ;P.
  • #138
    Awesome can't wait :) Thanks again for your hard work!
  • #132
    I installed this addon for the very first time today and I can not get any icons to show up no matter what I do.
  • #134
    Quite a few people have been experiencing a similar problem. Unfortunately, I have not been able to replicate it and as far as I am aware there is no flaw with the coding.

    However, it is something I would really like fixed. What could possibly be very helpful is if somebody with the issue could upload a copy of the saved variable file for the addon -- after you have configured the addon and re-logged at least once.
  • #130
    Fresh, clean install of v1.10 and I get the error below right off the bat when I log in. Back to v1.7 for me.

    Date: 2009-05-30 08:02:21
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Watcher\warrior.lua line 232:
    attempt to compare number with nil
    Debug:
    [C]: ?
    Watcher\warrior.lua:232: ?()
    Watcher\Core.lua:720:
    Watcher\Core.lua:718
    AddOns:
    Swatter, v5.5.4270 (WombatII)
    WoWInsider, v
    Ace2, v
    AdvancedTradeSkillWindow, v
    Altoholic, v3.1.002b
    AucAdvanced, v5.5.4270 (WombatII)
    AucFilterBasic, v5.5.4270 (WombatII)
    AucFilterOutlier, v5.5.4270.2531
    AucMatchUndercut, v5.5.4270.2531
    AucStatClassic, v5.5.4270 (WombatII)
    AucStatHistogram, v5.5.4270 (WombatII)
    AucStatiLevel, v5.5.4270 (WombatII)
    AucStatPurchased, v5.5.4270 (WombatII)
    AucStatSales, v5.5.4270.2842
    AucStatSimple, v5.5.4270 (WombatII)
    AucStatStdDev, v5.5.4270 (WombatII)
    AucStatWOWEcon, v5.5.4270.2530
    AucUtilAHWindowControl, v5.5.4270.3311
    AucUtilAppraiser, v5.5.4270.2530
    AucUtilAskPrice, v5.5.4270.3175
    AucUtilAutoMagic, v5.5.4270.3142
    AucUtilCompactUI, v5.5.4270.2530
    AucUtilEasyBuyout, v5.5.4270.3583
    AucUtilFixAH, v5.5.4270 (WombatII)
    AucUtilItemSuggest, v5.5.4270.3108
    AucUtilPriceLevel, v5.5.4270.2545
    AucUtilScanButton, v5.5.4270.2530
    AucUtilScanFinish, v5.5.4270.2530
    AucUtilScanProgress, v5.5.4270.2530
    AucUtilSearchUI, v5.5.4270.3655
    AucUtilSimpleAuction, v5.5.4270.0
    AucUtilVendMarkup, v5.5.4270.2530
    Babylonian, v5.1.DEV.130
    BeanCounter, v5.5.4270 (WombatII)
    Bejeweled, v1.03b
    Broker2FuBar, v1.0
    BrokerChannelWatch, v2.2
    Btex, v2.7.3
    ButtonFacade, v3.0.240
    Cartographer, v2.0
    CartographerBattlegrounds, v2.0
    CartographerCoordinates, v2.0
    CartographerFoglight, v2.0
    CartographerGroupColors, v2.0
    CartographerGuildPositions, v2.0
    CartographerInstanceLoot, v2.0
    CartographerInstanceMaps, v2.0
    CartographerInstanceNotes, v2.0
    CartographerLookNFeel, v2.0
    CartographerNotes, v2.0
    CartographerPOI, v2.0
    CartographerWaypoints, v2.0
    CartographerZoneInfo, v2.0
    Configator, v5.1.DEV.130
    CurseProfiler, v
    DBMCore, v
    DebugLib, v5.1.DEV.130
    DKPProfiler, v0.632
    Dominos, v1.9.4
    DominosBuff, v
    DominosCast, v
    DominosRoll, v
    DominosXP, v
    Enchantrix, v5.5.4270 (WombatII)
    EnchantrixBarker, v5.5.4270 (WombatII)
    ErrorMonster, v3
    FBTrackingFrame, v0.9.60
    FishingBuddy, v0.9.7d
    fontain, v
    Fragile, v1
    FuBar, v
    FuBarCalendarFu, v1.3.1
    FuBarFactionsFu, v2.2.1-79
    FuBarFuXPFu, v3
    FuBarMiniPerfsFu, v1.0
    FuBarMoneyFu, vv1.2.1
    FuBarQuestsFu, vr3.1-beta4
    FuBarReloadUI, v2.0.0
    GoodTarget, v1.0
    Guild2Guild, v7.5.4
    IceHUD, v1.5.9 (Revision: 409)
    Informant, v5.5.4270 (WombatII)
    LibRock10, v
    MalygosCP, v0.2
    Name2Face, vv1.3 build 200905270500
    Omen, v3.0.7
    Outfitter, v4.7.3
    Prat30, v3.1.5
    Prat30HighCPUUsageModules, v
    Prat30Libraries, v
    QBar, v09.03.08
    RangeDisplay, v3.3
    RatingBuster, v
    Recount, v
    RedRange, v
    SatrinaBuffFrame, v3.1
    sct, v6.2
    sctd, v3.1
    SellOMatic, vv1.1.12
    SharedMedia, v3.0
    SharedMediaLib, v1.0
    simpleMinimap, v30000-5
    SimpleRaidTargetIcons, v1.08
    SlideBar, v5.5.4270 (WombatII)
    Stubby, v5.5.4270 (WombatII)
    TBag, v
    TipTac, v09.05.26
    TipTacItemRef, v09.05.25
    TipTacTalents, v09.05.25
    VertiBrokerCombatLog, v30100.01
    Watcher, v1.10
    WIM, v3.1.1
    XPerl, v3.0.3c
    XPerlArcaneBar, v
    XPerlParty, v
    XPerlPartyPet, v
    XPerlPlayer, v
    XPerlPlayerBuffs, v
    XPerlPlayerPet, v
    XPerlRaidAdmin, v
    XPerlRaidFrames, v
    XPerlRaidHelper, v
    XPerlRaidMonitor, v
    XPerlRaidPets, v
    XPerlTarget, v
    XPerlTargetTarget, v
    (ck=cc3)

  • #131
    Had GCD linked with a talented spell. Sigh.
  • #133
    I imagine how complicated this addon really is. Keep up the great work! I have already recommended this addon to a lot of new Arms Warriors.
  • #139
    The major problem is that I have no warrior to test this on so the small things can get through without me noticing them. But hopefully everything is functioning now.
  • #129
    Great Addon! Love it! ^^

    But now, i need Shamy Support *g*
  • #128
    Fresh install (I had been using ShotAndAwe but removed it for this) and my icons disappeared as soon a sI hit "Okay" after intial set-up and they wont come back.
  • #125
    I have only minor problem with the addon.
    Could you make the spell icons click-through? It's a little annoying when I try to turn with mouse, but I cannot, because the cursor is over one of the icons.
    Thanks in advance.
  • #126
    I'll see what i can do.
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