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  • World of Warcraft
  • 681 Monthly Downloads
  • Supports: 6.0.3
  • 336,117 Total Downloads
  • Updated 11/06/2014
  • Created 04/10/2009
  • 586 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: 3.0RC2

About Watcher


Watcher helps you manage your rotation by consolidating and condensing information onto a simple to read display. It allows you to focus on things that are more important like boss mechanics, your situational awareness, or listening to your raid leader; instead of being bogged down in the act of performing your rotation.

With deep and powerful configuration options, Watcher allows you to see exactly the information about your rotation that you want to see. However, it comes with a wide variety of defaults for many classes and specs to get you started. Properly configured and customized, Watcher is a mighty tool for both new players just learning their classes as well as players that have been raiding since classic.

A GIF of Watcher running on a 2H Frost Death Knight:

Watcher also includes:

  • A dynamic event-driven architecture; unlike some other rotation helping addons, Watcher won't tank your framerate
  • Masque support for skinning icons
  • A large number of visibility options to control exactly when Watcher shows up
  • And more!


Through the use of a priority system as well as powerful filters for spells and abilities, Watcher displays your rotation in the familiar context of a timeline, with higher priority spells stacked on top of lower priority ones and upcoming abilities placed on the timeline according to when they will become useful. Abilities on the timeline are waiting for a wide variety of things: coming off of cooldown, waiting for resources, monitoring a DoT, etc.

Attacks ready to be performed are displayed using a stack with the most prioritised attack shown on top.

Ability keybinds can be optionally displayed.


More to come in this section later.

A slightly old full walkthrough of Watcher configuration is located here

Display settings documentation.

Priorities can be adjusted to where they suit you.

Spells can be configured to be cast based on a wide variety of filters whether that be the presence (or lack there of) of an aura on you or your target, your target's health percent, your mana/resource percent, whether a spell can be stolen or interrupted, whether you have a particular talent or glyph, among other options.


Found a bug? Report it!

Want a feature? Request it!


Want to help make the defaults better? Vist the class forum posts for each default:

Death Knight | Druid | Hunter | Mage | Monk | Paladin | Priest | Rogue | Shaman | Warlock | Warrior

Here's a tutorial for creating and exporting defaults.

tag 3.0RC2
Michael P. Starkweather <>
2014-11-06 23:18:29 -0600


Michael P. Starkweather:
    - Some changes to message and TOC for the RC2
    - Change anticipation support in the secondary resource filter to only count anticipation if you have more than 5 combo points.
Marci @ Hellscream:
    - Fixed Feral defaults to properly not cap CP and not Thrash if you have SotF.
    - Added Anticipation support to Combat Rogue Defaults.
Michael P. Starkweather:
    - Fix for not using the correct spellId for the power filter change.
    - Fix accidental bug with not specifying unit
    - Remove check if a channel has a cooldown in the usability filter.
    - Change to remove the cost of the currently casting spell from the player's mana pool in the power filter
Marci @ Hellscream:
    - Various changes to Hunter defaults.
    - Made changes to ProtPaladin defaults to account for Talented buffs and procs.
    - Berserker Rage added to ProtWar defaults.
    - Rererere-fixed Jab. This should work for everyone and be simpler.
    - Added Force of Nature to Balance defaults.
    - Insanity issues in Priest Defaults, should fix.
    - Fixed Jab. Again. Apparently there is a different SpellID depending on MH weapon. 6 SpellIDs. 6 Filters per SpellID. 36 separate filters for Jab. 'Cause "Reasons". Thanks Blizz.
    - Fix for Shadow Word: Insanity.
    - Fixed SpellID issue with Jab. Different SpellID based on 2h vs DW. Wierd.
    - Fixes to Frost priorities and filters.
    - Added Brewmaster defaults.
    - Added Resonating Power, Bloodbath, Sudden Death.
    - Initial pass at Shadow Defaults.
    - Adjusted Prot defaults, to account for Bastion of Glory, and not capping Holy Power, and use Shield of the Righteous.
    - Thrash Fix.
    - Balance defaults in.
    - Small changes to ProtWar defaults. Probably more will be needed.
Michael P. Starkweather:
    - Spell texture should now always change if the spell texture changes.
    - Should now properly never show things that are usable on the GCD.
Marci @ Hellscream:
    - Added Prot Defaults.
    - Fix to Demonic Fury and Burning Embers reflected in the Defaults.
Michael P. Starkweather:
    - Demonic fury/burning embers is now fixed.
Marci @ Hellscream:
    - Fixed issues with various Assassination defaults.
Michael P. Starkweather:
    - Switch to using the frequent power updates for both power and secondary resource
    - Change to the max slider in secondary resources to allow for up to 1000. A soft max will still be set by the type of secondary resource.
Marci @ Hellscream:
    - Changes to Rend handling, Execute SpellID for Arms.
    - Changes to bugged Warlock defaults.
    - New Paladin defaults, including fixes to Exorcism and reaction to Divine Purpose procs.
Michael P. Starkweather:
    - Change the "Towards Solar" and "Towards Lunar" so that you are able to actually read them.
    - Changes to Mage, Warlock, and Warrior defaults -- thanks Marci-Hellscream.
    - Fix for Ticket #75 - Slam broken in Defaults.
    - Always choose the spellId that we know to add
    - Switch to LibSpellbook for adding spells by name, should be a little bit more reliable at adding the correct spell.
    - Now can edit filter set names with a popup, taking care of ticket #51
    - Tiny change to hunter defaults and will not ask to replace. Aimed Shot - Thrill of the Hunt was configured slightly wrong.
    - Secondary Resource filter revamp.
    - Slider is used in Secondary Resource tab instead of entry box, with min and max set by the type of resource.
    - Eclipse: can now specify what direction that the Eclipse is growing
    - Combo Points: can now specify if you want to take Anticipation into account if you are a rogue
    - New API Version.
    - Removes because it isn't needed
    - Adds a cooldown table to each priorityList, this will be for cooldowns and will have a secondary display. Not implemented yet.
    - Adds an optionalBehavior variable to secondaryResource filters. Not implemented yet.
    - Reverse the spellName and dropdownLabel in spell dropdowns. This change is based on how the defaults are playing out.
    - Fixes for defaults for Warrior (ticket #71), Warlock (ticket #58), and Death Knight (ticket #59).
    - Made the secondary resource use the UNIT_POWER event instead of the UNIT_POWER_FREQUENT event.
    - Embedded AceSerializer. We'll use it later for export/import.
    - Fixed issue with Timer not being canceled when the frame is suddenly hiden.
    - Removed the animation calls that I was using to test.
    - No OnUpdate! Frame will now determine it needs to be animating and won't update if it doesn't have to.
    - Also, finally fixed issue with stacking at load. Stupid undocumented Blizzard API bugs
    - Fix for Warlock Soul Shards and Burning Embers not returning a decimal for the actual amount of those resources. Blizzard API is a little weird with these two.
    - Fix for desaturate sometimes not being applied when under/over the correct amount.


First Previous Page 50 of 61 Next Last
  • #167
    would this work for a DK or no?
  • #168
    Currently there is no spell support for DKs but that may all change if a few days.
  • #166
    hi i got watcher error when uisng it to paladin ses need to me in number value and i get to ddsiabel addons becuse it gives error al ltime using my spells as a paladin ????
  • #163
    Hey, nice addon you got going here but when I use it for my paladin i keep on getting the same error:

    Attempt to compare number with nil

    I thought in the beginning it had something to do with keybindings, but this isn't the issue apparantly.
  • #165
    I'll have a look when I get the chance.
  • #161
    This is the exact kind of addon I've been looking for my enh shaman, too bad it doesn't have an enh shaman module.

    I'm not quite sure where to to contact you, so I'll just post the priority list here.

    Lightning Bolt if 5 stacks of Maelstorm Weapon buff is up
    Earth Shock if Stormstrike debuff is up
    Earth Shock
    Lava Lash
    Magma Totem if the time left on Magma Totem is less than 3 seconds.
  • #162
    I'm working on a module for adding your own spells at the moment. so provided that you know what you're doing it shouldn't be too hard to do your own enh shaman support. It should be a part of 1.13 provided I don't balls something up.

    Though should I find the time I might add a more dedicated enh shaman module.
  • #157
    Now it just stoped working. Just shows placehoder and GCD timer. Reloading UI does not help. Version 1.12, fury warrior. I dont have dual spec.
  • #164
    I have the same problem on my warrior :( But I have the dual specc. But the addon dosent work for ether of them.
  • #158
    I checked this when watcher is the only addon loaded - didnt work
  • #159
    Hmm very strange. I haven't really changed much of the core code so I can't think why it has changed in such a way. I actually thought the previous non-existant icons problem was resolved but I suppose not.
  • #152
    I could not make this working. The icons from the skills are not shown. Only Heroic strike lits even if higher prio skill are ready. If HS is not in prio list - just empty placeholder all time.
    I am a fury warrior. Addon versioni 1.11
  • #153
    Problem "solved". Reload ui helps. After 1st login to game it still doesnt work. So i need to reloadui every time i start playing.
  • #156
    Yeah, I experienced the same problem and have to use /reloadui regularly. Beyond that, I also get these errors: (snipped out the part that lists my installed addons to save space)
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Watcher\warrior.lua line 64:
    attempt to call global 'UnitDeuff' (a nil value)
    [C]: UnitDeuff()
    Watcher\warrior.lua:64: SAInfo()
    Watcher\warrior.lua:224: ?()
    Date: 2009-06-01 11:36:58
    ID: 3
    Error occured in: Global
    Count: 1
    Message: ..\FrameXML\Cooldown.lua line 3:
    attempt to compare number with nil
    [C]: ?
    ..\FrameXML\Cooldown.lua:3: CooldownFrame_SetTimer()
    ..\FrameXML\WatchFrame.lua:1394: WatchFrameItem_UpdateCooldown()
    ..\FrameXML\WatchFrame.lua:1406: WatchFrameItem_OnEvent()
    [string "*:OnEvent"]:1:
    [string "*:OnEvent"]:1

    The first one almost immediately once I engage my first mob. The second one I think happens when the Heroic Strike conditions are met. My Heroic Strike condition was when I have 30 Rage.
  • #154
    same problem here. after first login no bars just heroic strike. rl ui helps but its a little bit annoying....

    Great addon so far!
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