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Watcher

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  • 9 Likes
  • World of Warcraft
  • 2,301 Monthly Downloads
  • Supports: 5.4.0
  • 314,194 Total Downloads
  • Updated 10/15/2014
  • Created 04/10/2009
  • 570 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: Watcher v2.19.00
or

About Watcher

Updates for WoD

Sparbanken has taken over the development of this addon and is busy providing updates for WoD. The updated version has been dramatically overhauled and is available now for download. However, most classes do not come with defaults and will need to be configured manually using the new in-game interface. In order to set up defaults and test the new interface, we are seeking the help of a few knowledgeable players. After configuring the addon in-game for each class, the settings can be exported and shared with us so that we can load them as defaults. A tutorial for doing this is located here. If you're willing to help, please contact Sparbanken, Nothingsknower or make a ticket on the curseforge development page.

A tutorial for configuring the updated Alpha version is located here.

Introduction

Watcher is a DPS improvement addon. Its goal is to provide useful and intelligent information in order to boost DPS.

Some classes have native support but other requires you to add spells manually. If you would like your class to get more native spells, then please configure the spells in game and get in touch with the addon manager to share your configuration.

Description

Through the use of a priority table for attacks, Watcher times cooldowns and dots to provide information on which attack should be performed next.

Note that these are fairly old screenshots. With the 3.0+ release, all screenshots will be updated.

http://www.curseforge.com/media/images/14/486/watcher2.png

Attacks ready to be performed are displayed using a stack with the most prioritised attack shown on top.

http://www.curseforge.com/media/images/14/485/watcher1.png

Spells can be configured to be cast based on the presence (or lack there of) of an aura on you or your target, your target's health %, your mana/resource %, whether a spell can be stole or interrupted, whether you have a particular talent or glyph, among other options.

Watcher v2.19.00

compatible with 5.4.0

Michael Starkweather:
    - Changed duration string to display 1m instead of 60
    - Embedded AceTimer
    - Major work done on move into an event based system.
    - Changed move up and move down to up and down to support larger fonts
    - Added edit button that pops out spell settings from priority menu. Changed move up and move down to reselect the spell/filter set that you are moving.
    - Changed cooldown filter slightly to allow for the cooldown of unusable spells past the previous 3 second mark.
    - Fixed not being able to add 0 to the time segments after removing it.
    - Fixed icon size being odd without Masque. Fixed tooltip for health. Adjusted aura refresh threshold max to 60sec. Should support monk stagger now.
    - Added option to check player health instead of enemy health
    - Will not show if there are no setup priorities.
    - Now orders specs correctly so that the one that pops up is the spec that you are in.
    - Added two new options -- MaxStackedIcons and StackHeight. Moved Timeline settings into own display settings tab. Fixed not being able to edit Timeline time segments Can now edit the maximum number of icons
    - Switching talents should now properly change the priority list.
    - Fixed show on enemy target. Again.
    - Fix for invulnerable enemy targets not showing using Show Only If Target Exists
    - Fixed turning off keybind labels. Removed MONOCHROME font effect since it crashes the game regularly. Added "Casting a spell that has a cooldown removes it from the list."
    - Fixed totems. Hopefully for the last time.
    - Mistype on 295 of Filters.lua Ooops
    - Fixed totems.
    - Hopefully fixed totem time detection.
    - Added totem filter.
    Changed "None" to "Usable"
    - Actually fixed moving.
    - Fixed moving frame.
    - Renamed a bunch of things.
    - Fixing for packaging
    - Spellcheck.
    - Attempt number 2 on trying to get packager to like it.
    - Fix AceLocale and AceGUI
    - Fix for AceGUI and AceLocale not embedding
    - First attempt at doing a packaging test.
    - Removed buffTypes since using LibDispelable
    - Added CheckSecondaryResource filter.
    Fixed flipped >= and <= in Classification filter.
    - Added LibDispel and wrote CheckTargetAura filter
    - Added target casting interruptible filter
    - Added license to files
    - Target classification filter now working
    - Fixed CheckSpellTalent
    - Changed some minor things for consistency.
    Updated CHANGELOG.txt to be.. better.
    - Added CHANGELOG.txt
    - Added LICENCE.txt
    - Added .pkgmeta file to embed latest versions of libraries.
    - First attempt at showing only one icon.
    - Fixed usability patch to make so cooldowns and aura tracking doesn't go away when not enough resources.
    - Changed tooltip for power filter.
    Keybind display now working.
    - Fixed priority lists retaining deleted values of spells/filter sets
    - Fixed inverted aura detection.
    - Priority list options appear on first load.
    Changed "Default" name to "None" and made so that cannot change the filters attached to it.
    
    Priority list GUI doesn't show the filter set "None" in the sidebar.
    - Usability is ignored if ability is on cooldown.
    - More work on getting frame tied into new backend.
    Max refresh rate on frame is now 60fps.
    - Removal (and commenting out) of all old code and starting to integrate newDB into the frame and overall usage.
    Priority list is evaluated at enable time currently. This is working.
    
    Beginning of spell filter evaluation.
    
    New frame draw method. Hopefully it works -- untested as of now
    - Changed priority frame GUI to display position in list.
    - Working GUI for editing priority lists with default values. These priority lists are set up automatically to be all of the available specs of your class.
    - Can now add spells based on name presuming that the character has the spell.
    - Initial commit.

Comments

First Previous Page 6 of 57 Next Last
  • #823

    it states above "If anybody is interested in taking over this addon, please PM  the project manager. Currently, I will only maintain it for enevitable patches that break the addon, but will not be doing any major enhancements."

  • #822

    does not work

    http://s21.postimg.org/4hho8bhhz/watcher.jpg

  • #827

    That is what it looks like without any priorities set up. Stay tuned for news on Watcher 3.0 which will include much better defaults.

  • #821

    Really like this addon!!!  Thank you for it!!

    I was wondering if there is any way to set multiple aura parameters for a given spell (for instance, Colossus Smash on the target and Enrage on the player).

    If not, I'd like to suggest that for a possible improvement to this great addon!!

  • #826

    We are working on a Watcher 3.0 that will include this out of the box.

  • #820

    At all my characters i see only time bar with small moving black square under it. I get no icon images. I tried many settings, switched off other addons and got the same picture. http://s21.postimg.org/4hho8bhhz/watcher.jpg

    I need help.

  • #819

    hey nothingsknower! long time no talkie, if you can figure out how to get the general stuff for DK runes in there, ill set it up, as my main is a dk, and i would love to get the rune system in there. its a pretty big part of how dks do what they do.

    anyhow, hope all is good with you.

  • #818

    I can't figure out how to set up Nether Tempest on my frost mage.

  • #815

    can't move watcher..need to get it out the middle of my screen

  • #816

    There is an option to lock and unlock the bar in the configuration menu.

  • #814

    This is my preferred addon for prioritising my abilites and I am trying to get it to work with my Blood DK tank.  The tricky part is as a Blood DK you must never use Heart Strike on a Death Rune.  Heart Strike must only be ever used on Blood Runes. If you use Heart Strike when your Blood Runes are still recharging then you'll consume a Death Rune (which are created when you Death Strike) instead and prevent yourself from Death Striking (which needs 1 Frost 1 Unholy or 2 Death Runes), which is bad.

    In the heat of battle its easy to lose track of your Blood Runes and bork maximising Death Strikes.  Conditions are needed in the spell settings to only ever allow Heart Strike when Blood Runes are up.  My question to the author is can the Spell Settings part of this addon be developed into covering Death Knight runes so that we can specify only to use Heart Strike on Blood Runes? Maybe a change to how the aura's work or something? You cannot do it currently. It kind of works having Heart Strike as the last spell in the priority list, but then still suggests Heart Strike when there are no Blood Runes up so its not not great.  Covering the DK Rune system would allow this addon to be used for DK's in every spec.  Thanks.

  • #829

    Watcher 3.0, which I am developing right now, should include a spell settings for runes including filtering out Death Runes.

  • #817

    I actally havn't played in months, and only took over the addon briefly to help a friend that asked me to update it so that it would not break when MoP came out. In other words, no guarantee when or if I'll get to it, but something could certainly be added for deathknights. Some combination of the function http://www.wowpedia.org/API_GetRuneType and http://www.wowpedia.org/API_GetRuneCooldown.   It would probably also be useful if the addon could track multiple auras for a single given spell. Anyway, I'm pretty occupied right now but I'll see if I can't look into it later. 

  • #813

    quelqu'un a config pour paladin en spe protection ?

     

  • #812

    If anyone has this setup for Marksman (hunter) please share.

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