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  • World of Warcraft
  • 1,859 Monthly Downloads
  • Supports: 5.4.0
  • 313,660 Total Downloads
  • Updated 10/15/2014
  • Created 04/10/2009
  • 570 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: Watcher v2.19.00

About Watcher

Updates for WoD

Sparbanken has taken over the development of this addon and is busy providing updates for WoD. The updated version has been dramatically overhauled and is available now for download. However, most classes do not come with defaults and will need to be configured manually using the new in-game interface. In order to set up defaults and test the new interface, we are seeking the help of a few knowledgeable players. After configuring the addon in-game for each class, the settings can be exported and shared with us so that we can load them as defaults. A tutorial for doing this is located here. If you're willing to help, please contact Sparbanken, Nothingsknower or make a ticket on the curseforge development page.

A tutorial for configuring the updated Alpha version is located here.


Watcher is a DPS improvement addon. Its goal is to provide useful and intelligent information in order to boost DPS.

Some classes have native support but other requires you to add spells manually. If you would like your class to get more native spells, then please configure the spells in game and get in touch with the addon manager to share your configuration.


Through the use of a priority table for attacks, Watcher times cooldowns and dots to provide information on which attack should be performed next.

Note that these are fairly old screenshots. With the 3.0+ release, all screenshots will be updated.

Attacks ready to be performed are displayed using a stack with the most prioritised attack shown on top.

Spells can be configured to be cast based on the presence (or lack there of) of an aura on you or your target, your target's health %, your mana/resource %, whether a spell can be stole or interrupted, whether you have a particular talent or glyph, among other options.

Watcher v2.19.00

compatible with 5.4.0

Michael Starkweather:
    - Changed duration string to display 1m instead of 60
    - Embedded AceTimer
    - Major work done on move into an event based system.
    - Changed move up and move down to up and down to support larger fonts
    - Added edit button that pops out spell settings from priority menu. Changed move up and move down to reselect the spell/filter set that you are moving.
    - Changed cooldown filter slightly to allow for the cooldown of unusable spells past the previous 3 second mark.
    - Fixed not being able to add 0 to the time segments after removing it.
    - Fixed icon size being odd without Masque. Fixed tooltip for health. Adjusted aura refresh threshold max to 60sec. Should support monk stagger now.
    - Added option to check player health instead of enemy health
    - Will not show if there are no setup priorities.
    - Now orders specs correctly so that the one that pops up is the spec that you are in.
    - Added two new options -- MaxStackedIcons and StackHeight. Moved Timeline settings into own display settings tab. Fixed not being able to edit Timeline time segments Can now edit the maximum number of icons
    - Switching talents should now properly change the priority list.
    - Fixed show on enemy target. Again.
    - Fix for invulnerable enemy targets not showing using Show Only If Target Exists
    - Fixed turning off keybind labels. Removed MONOCHROME font effect since it crashes the game regularly. Added "Casting a spell that has a cooldown removes it from the list."
    - Fixed totems. Hopefully for the last time.
    - Mistype on 295 of Filters.lua Ooops
    - Fixed totems.
    - Hopefully fixed totem time detection.
    - Added totem filter.
    Changed "None" to "Usable"
    - Actually fixed moving.
    - Fixed moving frame.
    - Renamed a bunch of things.
    - Fixing for packaging
    - Spellcheck.
    - Attempt number 2 on trying to get packager to like it.
    - Fix AceLocale and AceGUI
    - Fix for AceGUI and AceLocale not embedding
    - First attempt at doing a packaging test.
    - Removed buffTypes since using LibDispelable
    - Added CheckSecondaryResource filter.
    Fixed flipped >= and <= in Classification filter.
    - Added LibDispel and wrote CheckTargetAura filter
    - Added target casting interruptible filter
    - Added license to files
    - Target classification filter now working
    - Fixed CheckSpellTalent
    - Changed some minor things for consistency.
    Updated CHANGELOG.txt to be.. better.
    - Added CHANGELOG.txt
    - Added LICENCE.txt
    - Added .pkgmeta file to embed latest versions of libraries.
    - First attempt at showing only one icon.
    - Fixed usability patch to make so cooldowns and aura tracking doesn't go away when not enough resources.
    - Changed tooltip for power filter.
    Keybind display now working.
    - Fixed priority lists retaining deleted values of spells/filter sets
    - Fixed inverted aura detection.
    - Priority list options appear on first load.
    Changed "Default" name to "None" and made so that cannot change the filters attached to it.
    Priority list GUI doesn't show the filter set "None" in the sidebar.
    - Usability is ignored if ability is on cooldown.
    - More work on getting frame tied into new backend.
    Max refresh rate on frame is now 60fps.
    - Removal (and commenting out) of all old code and starting to integrate newDB into the frame and overall usage.
    Priority list is evaluated at enable time currently. This is working.
    Beginning of spell filter evaluation.
    New frame draw method. Hopefully it works -- untested as of now
    - Changed priority frame GUI to display position in list.
    - Working GUI for editing priority lists with default values. These priority lists are set up automatically to be all of the available specs of your class.
    - Can now add spells based on name presuming that the character has the spell.
    - Initial commit.


First Previous Page 8 of 56 Next Last
  • #773

    I'm thrilled to see this addon back, I can't tell you how much.

    That being said, I'd appreciate any suggestions on how to get the addon to recognize the need to reapply the Steady Focus buff for Marks.  Setting it to track the aura doesn't seem to work.

  • #775

    I've just released a new version that should fix the problems you're having trying to make Steady Focus show. It v2.15.6, which might be available on by the time you read this. If not, you can download it from the project site:

  • #777

    Ya, the addon's not very well designed to modify how it handles priorities based on the effects of spells (i.e. it cant't tell that !Fire causes Aimed Shot to be free). By default, the addon sets spells that you can't afford to cast at lower priorities even if it'soff cooldown and ready to use... A new option to ignore power when displaying the icon might be nice to add.


  • #776

    Steady Focus is working great in the new version now!

    Aimed Shot is a bit funny: when Fire! is up, the addon still doesn't display the shot if Focus is lower than 50, even though the Aimed Shot is free at that point. Not sure if that's easily fixable, and it's less of a concern since the proc is visible.

    Gonna start testing this on some other classes now, too.

  • #774

    I'll take a look, might not be able to get to it until tomorrow. I've noticed a flaw where I've sometimes been unable to add a new aura to track as well which I'll need to fix.... We've been working around it by adding all the spells in manually in the back end with default setups.

  • #772

    after looking at noxxic, it might be that you'd want to change that up a bit, especially with Serpent Sting being refreshed by Cobra Shot.The previous settup basically assumes you'd rather risk having to re-apply Serpent's Sting, rather than reach 100 focus (and those lose out on whatever could have been cast with the focus over 100. 

    But let's assume that's not the case.... that we'd rather NOT risk having to re-apply Serpent's Sting, and that we'd rather refresh it with Cobra Shot even if it puts us over 100 focus. The question is what's a greater DPS loss, having to use a GCD to refresh Serpent's Sting + the loss of ticks of serpent's Sting in the process + the loss of focus used to re-apply serpent's sting, or the loss of focus over 100 that could have been used on arcane shot. A more complete setup might look like this:

    1. Hunter's Mark (as an aura to track on enemy)

    2. Serpent Sting (As an aura to track on an enemy, modified by checking "Aura Has No Expiration")

    3. Cobra Shot for Serpent Sting (i.e. the Spell to use is Cobra Shot, the spell to track on enemy is serpent's sting)

    4. Cobra Shot (With a requirement that focus be below 47 to display/use)

    5. Explosive Shot (which doesn't need lock and load... according to at least, they say use on CD)

    6. Kill Shot w/ health less than 20%

    7. Black Arrow (as aura to track on enemy player)

    8. Murder of Crows

    9. Arcane Shot

    This should display to cast Cobra Shot whenever Serpent Sting is low (regardless of if it will put you over 100 focus or not).  Also, by checking "Aura Has No Expiration" on serpent's sting, this will cause the icon to vanish whenever you have serpent's sting on your target... which is good, because we have "Cobra Shot for Serpent Sting" set up to be displayed in its place. Without this, Serpent Sting would alwys show on top of Cobra Shot. If you allow serpent sting to fall off without refreshing it, the icon will re-appear telling you to cast serpent sting instead of cobra shot to re-apply it. 

    That setup should pretty well keep you in line with the Noxxic priority guide... if elitist jerks has different recommendations, then further modifications might be needed.

    Ultimatly, there's more than one way to skin a cat when it comes to setting this up. Instead of going through all these hoops to track Focus, you can just do as Hallowman100 first suggested... watch as Murder of Crows nears CD, and start casting Cobra Shot if it's gray to get enough focus... that works too, and the difference is a matter of preference and what you're used to. You might also prefer to watch the icon for Serpent's Sting, instead of having the addon tell you to use Cobra Shot to refresh serpent's sting.... the addon can do both, it's a matter of  preference.

    Last edited by nothingsknower on 9/3/2012 1:33:08 AM
  • #771

    First of all, I DON'T play a hunter, but  if I were to try to set it up, here's how I'd go about it.

    Wherever you put Black Arrow in priority, Cobra Shot should be just above it. Modify Cobra Shot so that it is only suggested to be cast when you have something like 45 or 50 focus or less. Below both Cobra Shot and Black Arrow should be Arcane Shot. 

    A Murder of Crows (and any other cooldowns/DoT's) should be placed above Arcane Shot in priority as well, unless it's an instant cast that's off of the GCD. 

    So your priority list would look like this:

    1. Instant-casts that are off of the GCD/raid buffs/stuff you should just always use the moment's it's needed or available.

    2. Cooldowns/Procs that are more important than even the upkeep of Black Arrow and other DoT's

    3. Cobra Shot (With a requirement that it only show when you have under 47 focus)

    4. Black Arrow

    5. Cooldowns/Procs that are less important than Black Arrow, but more important than Long Cooldowns like A Murder of Crows

    6. A Murder of Crows

    7. Other procs/cooldownds less important than A murder of Crows but more important than Arcane Shot

    8. Arcane Shot.

    Murder of Crows might be an important cooldown to use, but my guess is it's low on the priority list because of the long cooldown.... whether you use it now, or you wait 2 seconds to use it so that you could squeeze in another tick of Black Arrow, the dps from Murder of Crows will likely still be the same. Having Cobra Shot so high on the priority list means that you'll always maintain your focus over the required focus (which I put at 47), which should be enough to cast Murder of Crows and Black Arrow as needed.

    What you should see is Arcane Shot and Cobra Shot dance back and forth as you go above and beyond the Cobra Shot's minimum focus requirement. You only really need to pay attention to this as the high-focus requiring cooldowns/DoT's approach cast time... otherwise you can just go arcane shot crazy and cast Cobra Shot when you're low on focus.

    If that works, awesome, otherwise if you think there's still issues that need to be addressed, please say so.

    Last edited by nothingsknower on 9/2/2012 11:34:46 PM
  • #770

    howdy! glad you like the work we've done!

    Arcane Shot (as i understand it) is most times a filler spell. As such, what i do with ALL my filler spells is set it as the very last priority. Even if the spell shows up, it shouldnt matter, because you will sell a higher priority spell on top of AS.

    the resource stuff is always going to be more of an "intuitive" function. That means you will be responsible for pushing what ever you need to gain the resources you want, instead of having the addon tell you. the game as is has too many variables per encounter to configure this addon to those purposes. 

    the good news is, theres a number of ways that you can customise this addon in game to work exactly (or close to it) as your playstyle demands. much like your self fix for AS, you can also create a new AS with thrill of the hunt if you like. you can also set cobra shot to be the number 1 priority IF your focus dips below a certain amount. personally what i do (for a murder of crows situation) is when i see a CD coming down the bar that i know needs a resource, but its greyed out, thats when i start trying to build the resource by using whatever spell will do that for me.

    also, looks like i missed putting thrill of the hunt into the hunter lua. that will be a part of the next patch.

    in time, it is my hope to have the addon work 100% out of the box, and per spec, with possible modules, but that is a long way down the road.

    hope that helps.

    Last edited by Hallowman100 on 9/2/2012 3:38:30 PM
  • #768

    Very nice addon! Just discovered it! Thanks for supporting it.

    One question. I'm new to the hunter class and I set up my rotation according to the one suggested at Elitist jerks, but I come to a situation very often where I am suggested to use Arcane Shots even if I, for example, don't have active Black Arrow DoT ticking and the spell is off cooldown. A Murder of Crows never even being suggested, it just drowns in priority list with its high focus cost. Would be nice to have an option to ignore resource requirement of spells so I know that I need to do a couple of cobra shots to gain focus, because I need to renew my Black Arror for example and I don't want to care about Arcane Shots in this interval even though I can shoot one or two. 

    I know that I should manage my focus myself, but I think it would be easier if it prioritised abilities regardess of focus requirement. It seems to me that I need to use Arcane shot only when I have all other attack abilities on cooldown. Currently it shows Arcane Shot to me just when I have enough focus for it.

    I used to have CLCRet on my Ret Paladin and that addon ignored mana reqs by default. I know that focus is a little bit different because it is constantly spent and regained rapidly, but still.

    One another thing that would be potentially cool is to have a special tick for abilities like Cobra Shot that regenerate the main resource so it would show it when I have no focus for the ability that I need to use.

    Please feel free to correct me on my points as I'm not very experienced in endgame hunter play. I just wrote my general observations when I compared what addon suggests me and what I'm used to. And I actually saw DPS drop when I followed the addon suggestions mainly because of frequent lower cost spell cost suggestions like Arcane shot.

    Looking forward to hearing from you! Thank you for your hard work!

  • #769

    Ok, I guess I know how to solve Arcane Shot problem - I will just make it require at least 50 focus to be shown on the list. But now I'm having problems with configuring differen case for Arcane Shot with active Thrill of the Hunt. I configured it the same way Explosive Shot with Lock'n'Load is done but it still doesn't work. It never shows for me.

  • #767

    all hail to nothingsknower. i went to the wow forums looking for help on getting this addon back up and running. looks like one of the last updates we'll see in a while is now up, with all the class' taken care of. a lot of the spells already have their settings pre set up, so pretty much all one need do is set the priority list and rock n roll.

    dump yer saved variables for this addon before starting up the new one, it should run smoothe as silk after that.

  • #764

    First I have to say thanks so much for updating this add-on, its really become a must have on all my chars.

    I noticed that I kept getting a message saying that my add-ons were causing a bunch of errors, so after looking into it I found the following: 

    Message: Interface\AddOns\Watcher\gcds.lua:116: attempt to compare number with nil
    Time 08/29/12 21:31;50
    Count: 17180
    Stack: [C]: ?
    Interface\AddOns\Watcher\gcds.lua:116 in function 'gcd'
    Interface\AddOns\Watcher\Core.lua:805: in function



    Any Ideas?

  • #765

    I think I got it. I was on a low level priest that doesn't have fortitude yet. Seems to work well with my other toons.

  • #766
    Quote from alpinebreeze »

    I think I got it. I was on a low level priest that doesn't have fortitude yet. Seems to work well with my other toons.

    ya that would do it... the addon uses a certain few generic spells who are on the GCD to determine the length of the GCD. This is an example (among many others) where the addon wasn't particularly well designed to handle situations that are outside the norm... like when spells get removed from the game. The author was in the middle of a lot of work on the addon when he suddenly abandoned it, so it will be some time before I can interprete his half-way completed work and close up all the little holes. 

  • #758

    Hey there, I was using FaceShooter till today. Since it's not supported anymore, for now at least, I started to look for a replacement. What a nice surprise this find was! Nicely done mate, after switching off what I don't need, works like a charm!


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