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  • World of Warcraft
  • 2,171 Monthly Downloads
  • Supports: 5.4.0
  • 314,065 Total Downloads
  • Updated 10/15/2014
  • Created 04/10/2009
  • 570 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: Watcher v2.19.00

About Watcher

Updates for WoD

Sparbanken has taken over the development of this addon and is busy providing updates for WoD. The updated version has been dramatically overhauled and is available now for download. However, most classes do not come with defaults and will need to be configured manually using the new in-game interface. In order to set up defaults and test the new interface, we are seeking the help of a few knowledgeable players. After configuring the addon in-game for each class, the settings can be exported and shared with us so that we can load them as defaults. A tutorial for doing this is located here. If you're willing to help, please contact Sparbanken, Nothingsknower or make a ticket on the curseforge development page.

A tutorial for configuring the updated Alpha version is located here.


Watcher is a DPS improvement addon. Its goal is to provide useful and intelligent information in order to boost DPS.

Some classes have native support but other requires you to add spells manually. If you would like your class to get more native spells, then please configure the spells in game and get in touch with the addon manager to share your configuration.


Through the use of a priority table for attacks, Watcher times cooldowns and dots to provide information on which attack should be performed next.

Note that these are fairly old screenshots. With the 3.0+ release, all screenshots will be updated.

Attacks ready to be performed are displayed using a stack with the most prioritised attack shown on top.

Spells can be configured to be cast based on the presence (or lack there of) of an aura on you or your target, your target's health %, your mana/resource %, whether a spell can be stole or interrupted, whether you have a particular talent or glyph, among other options.

Watcher v2.19.00

compatible with 5.4.0

Michael Starkweather:
    - Changed duration string to display 1m instead of 60
    - Embedded AceTimer
    - Major work done on move into an event based system.
    - Changed move up and move down to up and down to support larger fonts
    - Added edit button that pops out spell settings from priority menu. Changed move up and move down to reselect the spell/filter set that you are moving.
    - Changed cooldown filter slightly to allow for the cooldown of unusable spells past the previous 3 second mark.
    - Fixed not being able to add 0 to the time segments after removing it.
    - Fixed icon size being odd without Masque. Fixed tooltip for health. Adjusted aura refresh threshold max to 60sec. Should support monk stagger now.
    - Added option to check player health instead of enemy health
    - Will not show if there are no setup priorities.
    - Now orders specs correctly so that the one that pops up is the spec that you are in.
    - Added two new options -- MaxStackedIcons and StackHeight. Moved Timeline settings into own display settings tab. Fixed not being able to edit Timeline time segments Can now edit the maximum number of icons
    - Switching talents should now properly change the priority list.
    - Fixed show on enemy target. Again.
    - Fix for invulnerable enemy targets not showing using Show Only If Target Exists
    - Fixed turning off keybind labels. Removed MONOCHROME font effect since it crashes the game regularly. Added "Casting a spell that has a cooldown removes it from the list."
    - Fixed totems. Hopefully for the last time.
    - Mistype on 295 of Filters.lua Ooops
    - Fixed totems.
    - Hopefully fixed totem time detection.
    - Added totem filter.
    Changed "None" to "Usable"
    - Actually fixed moving.
    - Fixed moving frame.
    - Renamed a bunch of things.
    - Fixing for packaging
    - Spellcheck.
    - Attempt number 2 on trying to get packager to like it.
    - Fix AceLocale and AceGUI
    - Fix for AceGUI and AceLocale not embedding
    - First attempt at doing a packaging test.
    - Removed buffTypes since using LibDispelable
    - Added CheckSecondaryResource filter.
    Fixed flipped >= and <= in Classification filter.
    - Added LibDispel and wrote CheckTargetAura filter
    - Added target casting interruptible filter
    - Added license to files
    - Target classification filter now working
    - Fixed CheckSpellTalent
    - Changed some minor things for consistency.
    Updated CHANGELOG.txt to be.. better.
    - Added CHANGELOG.txt
    - Added LICENCE.txt
    - Added .pkgmeta file to embed latest versions of libraries.
    - First attempt at showing only one icon.
    - Fixed usability patch to make so cooldowns and aura tracking doesn't go away when not enough resources.
    - Changed tooltip for power filter.
    Keybind display now working.
    - Fixed priority lists retaining deleted values of spells/filter sets
    - Fixed inverted aura detection.
    - Priority list options appear on first load.
    Changed "Default" name to "None" and made so that cannot change the filters attached to it.
    Priority list GUI doesn't show the filter set "None" in the sidebar.
    - Usability is ignored if ability is on cooldown.
    - More work on getting frame tied into new backend.
    Max refresh rate on frame is now 60fps.
    - Removal (and commenting out) of all old code and starting to integrate newDB into the frame and overall usage.
    Priority list is evaluated at enable time currently. This is working.
    Beginning of spell filter evaluation.
    New frame draw method. Hopefully it works -- untested as of now
    - Changed priority frame GUI to display position in list.
    - Working GUI for editing priority lists with default values. These priority lists are set up automatically to be all of the available specs of your class.
    - Can now add spells based on name presuming that the character has the spell.
    - Initial commit.


First Previous Page 8 of 57 Next Last
  • #794

    Hi Storm,

    I'm currently not playing wow, nor have I ever played a monk, so I may not understand the spells well enough to know exactly how to set them up... but give this a try:

    In order to get it to show tiger palm only when you need the tiger power buff, you'd add  spell "Tiger Palm", and under "name of aura to track" you'd put Tiger Power. Select the check box's "Is Aura" and "Aura Exists on Player" (unless "tiger palm" is a debuff which appears on your enemy target, then leave "Aura Exists on Player" unchecked). If Tiger Palm is a stacking buff/debuff, you'll want to increase the slider for "Number of Stacks requried for maximum dps".

    As for this "tigereye brew", if I understand this correctly, you have a stacking buff called "tigereye brew", and when it reaches 10 stacks, you want to use nother spell called "tigereye brew" also, correct"? In that case, you'd make a spell called "Tigereye Brew" and put "Tigereye Brew" as the "Name of Aura to track". Select "Is Aura" and "Aura Exists on Player". Also select "Show Only When Aura Exists" (this will prevent it from popping up until you have 10 stacks of "Tigereye Brew". And, of course, move the slider so that "Number of Stacks of Aura requried for max dps" is set to 10. 

  • #790

    I'm using Watcher and it helps me a lot, but I've been getting a bit frustrated lately.

    On my Warrior I've tried and tried, but I can't get it to track my Shield Block other than when it's ready (sufficient Rage, etc). I'd love to actually track its duration on the slider so I don't waste precious seconds by blowing another too early.

    How can I do this?


  • #793

    I'm going to load a new version soon that will have a toggel "ignore usability". This will cause the priority to ignore whether you have sufficient mana/rage/energy to cast (I assume this is what you're looking for)

  • #799

    Oh, got it, I misunderstood the ability - I thought it was an ability with a long cooldown that you were trying to track, but I see its' actually a short cooldown, and you want to keep it up all the time. 

    Well it sounds like you did it right... By default, the addon hides priorities that you do not have sufficient rage/mana/energy to use, so if you want to have it show ALL the time regardless of how much rage you have,  then that's when you'd use that new check-box I added to the spell config "Ignore Usability". Make sure that's checked, along with "is aura" and "aura exists on player". The fact tha the aura and the spell have the same name is not a problem.

  • #798

    Actually it's more that I can't have it shown on the slidebar, although I mark "Is Aura", "Aura Exists on Player" and then the Aura name (Shield Block).


    I'm guessing it's messing up due to the name of the aura and the name of the skill are the same.


    But generally I'd just love to be able to see when my Shield Block buff is about to expire as not to waste charges / seconds of the buff.

    Edit: I've solved my problem. Shield Block lasts just enough to be listed as a "short duration DoT" (6 sec.) and I've listed it as such with 6 sec. duration. Now I can track it and refresh it on the last second / expiration.

    Last edited by Elvoran on 12/21/2012 12:11:57 PM
  • #788

    Thank you for updating the addon.  I'm thrilled to see the addon being updated for the new expansion.  :)

    With that being said, there are a few things I'd like to mention.

    * /watcher config > spell settings...  There are two errors that never really got resolved.  Number of stacks of Aura and Power Required.  By default, when you create a new ability, they're at 0.  However, if you move the slider at all, the minimum is 1.  Every time I want to fix this, I have to physically edit the addon files or re-create the ability.  

    * Another error that is reoccuring is the text size of the ability timer.  It gradually increases.  Eventually, it'll start covering up crucial parts of my screen.  I can reload the UI to fix it, but that isn’t a good idea during boss fights.

    * When playing an affliction lock, I have to channel abilities to keep my DPS up.  Is there a way you can add a channeling bar or something so I can monitor my channeling?

    * When playing a DK, Watcher seems to have difficulties tracking death runes.  Any thoughts?

    * When playing a Balanced Druid, when using your default abilities, I noticed abilities like Wrath and Starfall totally override my priority system and go to the front of the queue during Eclipse.  How can I turn off the override?

    * Why can’t I delete the original abilities Watcher has? 

    Don’t get me wrong, this addon is still one of my favs.  Keep it up :)

  • #789

    hi there. Like i mentioned, I'm not the original author, and I'm not playing WoW at the moment - too busy with college classes, but I appriciate the feedback. I'll have more time to look into this later. But some initial feedback:

    * Yes, I'm aware of the odd behavior with the minimum of 0 or 1 stacks, although practically speaking.... what's the difference? The addon won't monitor for a stack unless there's one available, so a proc will work correctly to show you whether the slider is set to 0 or 1.... in either case, the proc will display once one stack is present. If, on the other hand, you're trying to make an aura appear any time it's missing (thus the minimum stacks would be 0), there's a separate checkbox for that. I guess I just don't see where it matters. But it's an easy fix.

    *Ya I've heard of this text size changing, I'll see if I can figure that out.... strange error.

    *Channel bar - Ok, here's where I'm going to show my weakness... I'm a healer, and the whole idea of monitoring channels for DPS optimization is new to me - I only picked up this addon because of begging and pleading by some DPS looking for help prevening it from dying with MOP so I'll need to take some time and educate myself on the technical needs of DPS to know what it is you're looking for. In the mean time, I assume addons like Quartz can show you this function, yes? My philosophy as an addon writer was to not worry so much about things which other addons can already do, unless I can do them better.

    *DK's are a whole new animal if each of their rune types need to be tracked individually, I'll have to do some major modifications to make this work. Is it ONLY death runes, or all runes? What is behaving differently with death runes? Is it not recognizing an ability as "ready" even though death runes are available for it?

    *The priorities were designed by another individual who helped me update this for MoP. If you could offer me a description of the actual priorities you want to establish, I might be able to help you put that together (or modify the addon if there is a technical limitation)

    * That's just the way that the Ace Config library that was used to help put togeather the addon works... defaults are always restored, unless they are overridden. So you can't delete a pre-created ability, but you can modify the attributes of that ability and those modifications will be remembered. I COULD work around this and make it so that you can perminatly delete defaults if it's a problem, but I guess I don't see it as being a substantial problem.

  • #786

    Still working great and keeping me going.  Two things, though:

    1.The bar disappears whenever entering a 'vehicle' -- not the kind the replaces the action bar, but the one that simply adds a "leave vehicle" button just above the action bar like a multiple-person mount. The primary example of this is jumping onto Raigonn to attack the weak point, or a barrel in Stormstout Brewery.  I generally keep the options "show only in combat" and "show only with a target" on, but both of those should still be true even when in the vehicle.  Can the display be set to still show in this instance with those options?

    2. I've noticed this most particularly on my Fury warrior:  Over the course of a long (raid boss) fight, the font size on the countdown for Bloodthirst grows to a ludicrous size, which then persists until the interface is reloaded for some reason. Obviously not a crippling bug, but a bit weird.

  • #787

    Feel free to make suggestions either here or make a ticket on the developement page. My primary goal was to keep the addon from completely failing when MoP came out, but I won't have time to worry about enhancements until my college semester is over. I'm not even playing wow atm :-P

    Last edited by nothingsknower on 11/8/2012 1:33:03 PM
  • #784

    If this addon show/include the focus bar, like JSHB, I will replace JSHB in my game

  • #781

    I am having a issue with Watcher on my Level 89 Feral Druid, worgen. Playing on a enUS client server.

    The issue is whenever I engage a boss, Watcher suggests Faerie Fire and then Mangle and then repeats that line without suggesting or prompting any other action. This continues till the boss is dead. The only time I am able to get Watcher, most of the time anyway, is to take target off the boss, re-target the boss and Watcher works fine most of the time afterwords. But this can be inconsistent. This ONLY happens when I engage a boss, not the regular mobs.

    Anyone else having this issue?

  • #782

    Two things.

    1: is this your first time using the addon, or have you had the addon for a long period of time? If you've had the addon for a while (like before MoP came out), you may need to delete the saved variables - there were some glitches involved with old versions that saved data differently.

    2: If you could, give me a copy of your saved variables so I can test the configuration myself. You can paste it here, or make a ticket on the development page

    Your saved variables file will be found here:

    World of Warcraft/WTF/Account/[Your Account]/[Your Server]/[Your Character]/Saved Variables/Watcher.lua

  • #783

    Thanks for the quick reply nothingsknower. Yes I been using Watcher for a while. What I will do is first make a copy of the SV and then delete it, try Watcher and see how it goes. If it repeats, I'll send you the SV. Will let you know how it goes.

  • #779


    Fixed by downloading the new ace libs. Sorry.!

  • #778

    Using this on beta as well as live -- as a heads up, there appears to be some issue in beta thats popping up. Error is as follows:

    EDIT: downloading ace3 libs and AceGUI libs fixed it. May need to update the libs within the watcher folder?


    Message: ...cher\Libs\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:66: CreateFrame(): Couldn't find inherited node "UIPanelButtonTemplate2"
    Time: 09/13/12 10:19:50
    Count: 2
    Stack: [C]: ?
    ...cher\Libs\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:66: in function `?'
    ...erface\AddOns\Watcher\Libs\AceGUI-3.0\AceGUI-3.0.lua:136: in function <...erface\AddOns\Watcher\Libs\AceGUI-3.0\AceGUI-3.0.lua:125>
    ...erface\AddOns\Watcher\Libs\AceGUI-3.0\AceGUI-3.0.lua:174: in function `Create'
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1116: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1054>
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1581: in function `FeedGroup'
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1853: in function `Open'
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1881: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1879>
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?
    (tail call): ?
    ...\AceConfig-3.0\AceConfigCmd-3.0\AceConfigCmd-3.0.lua:143: in function <...\AceConfig-3.0\AceConfigCmd-3.0\AceConfigCmd-3.0.lua:133>
    ...\AceConfig-3.0\AceConfigCmd-3.0\AceConfigCmd-3.0.lua:408: in function <...\AceConfig-3.0\AceConfigCmd-3.0\AceConfigCmd-3.0.lua:334>
    (tail call): ?
    ...\AceConfig-3.0\AceConfigCmd-3.0\AceConfigCmd-3.0.lua:762: in function `HandleCommand'
    ...\AceConfig-3.0\AceConfigCmd-3.0\AceConfigCmd-3.0.lua:774: in function `?'
    Interface\FrameXML\ChatFrame.lua:4358: in function `ChatEdit_ParseText'
    Interface\FrameXML\ChatFrame.lua:4052: in function `ChatEdit_SendText'
    Interface\FrameXML\ChatFrame.lua:4091: in function `ChatEdit_OnEnterPressed'
    [string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1>

    Locals: <none>

    Last edited by Jeslinis on 9/13/2012 12:23:53 PM
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