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SilverDragon

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  • 66 Likes
  • World of Warcraft
  • 58,712 Monthly Downloads
  • Supports: 6.0.3
  • 4,396,745 Total Downloads
  • Updated 01/28/2015
  • Created 03/25/2008
  • 2,997 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: v3.1.5
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About SilverDragon

SilverDragon tracks rares. It will try everything possible to notice them and tell you about them.

I, as its author, have precisely one quirk: I like a minimal starting experience. That means that by default SilverDragon doesn't know about any rare mobs, and will just learn about them when you encounter new ones. If you want more advance warning, just go to the "Mobs" section of SilverDragon's options and either enter a few mobs you want to look for, or click "import data" to pull in a complete list of every known rare mob and its locations.

How does it search?

Vignettes

Those little skull icons you see on the minimap. If one of them is a rare SilverDragon knows about, it'll yell at you.

Targets

If you mouse over or target a rare mob, SilverDragon will notice it.

This is the also how SilverDragon learns about new rares in the wild. After you first mouse over or target one, it'll remember it, and start watching for it in the cache in the future.

Nameplates

If you have enemy nameplates turned on, SilverDragon will keep an eye on them to look for the names of known rares. This is the least exact method, because nameplates don't expose the underlying mob's id, so we have to rely on a plain name comparison.

Addons that modify nameplates may interfere with this.

Macro

SilverDragon can also create a macro to target any rares that are known in the current zone. You can stick this on your actionbars as a button to spam while chasing after a rare. This is sort of a last resort.

How will I know when a rare is seen?

Frame

When a rare appears, SilverDragon will pop up a frame that you can click on to target it.

Warning: If you're in combat, secure action restrictions mean that it won't show up until combat finishes.

Sounds

You can choose from assorted sounds to play when a rare is seen. The sound can loop for a while, to make sure you don't miss it.

There's special settings for rares that drop mounts and world boss rares which you might want to call up a group for. If you're sitting mostly-AFK on a Time-Lost Proto Drake spawn, you probably want the sound that plays to be utterly ridiculous and go on for a good long while, to make sure you don't miss that sucker.

Messages

A notice can be sent to a number of places:

  • your scrolling combat text
  • your chat frame
  • a channel in your chat frame (announcing it to your party, for instance)
  • a popup window
  • etc

Other useful things?

Custom mobs

In SilverDragon's options you'll find a "Mobs" section. In the "Always" section, you can add any mob you want to be scanned for. All you need to know is the mob id.

So, let's say you wanted to keep an eye out for Lil Timmy in Stormwind, to buy the kitten he sells. You would...

  1. Go to his wowhead page.
  2. Grab his id from the URL. It's 8666.
  3. Enter 8666 into the "add" field, and click "okay".
  4. Play with your new kitten.

Ignoring mobs

If there's some mob you don't want to hear about for whatever reason, just go to the "Ignore" section of the options. Again, enter the mob's id into the "add" box, then click okay. Bam! You will never again be told that Vern is up.

(Actually, Vern is ignored by default. But you get the idea.)

Syncs

SilverDragon will talk to itself. It can communicate with other copies of itself run by people in your party / guild, and tell you when they see a rare mob. (If there's a group of you camping all the Time-Lost Proto Drake spawns, say...)

You can turn this off completely, if you want to be private about it.

Tooltips

Some rares are part of an achievement. When you mouse over a rare mob, SilverDragon will add to the tooltip whether you've already killed it, so you know whether you need to rush for it.

Broker

SilverDragon includes a Broker plugin. It'll attach itself to your minimap, or a Broker container you have installed, and show you a list of the mobs it knows about in the current zone.

Other addons you may find useful

  • ServerRestartSound: plays a sound when the server's about to restart. If you're AFK-camping for a rare spawn, you probably want to know about this.
  • HandyNotes: integrates with SilverDragon to show icons on zone maps where a rare has been seen.
  • ButtonBin: a broker display. SilverDragon's minimap icon will show up on it (or any other addon like it) instead of cluttering up your minimap, if you have it installed.

tag v3.1.5
e678b9d622ad8b26580cbd48e481c22258f41a7a
David Lynch <kemayo@gmail.com>
2015-01-28 21:40:39 -0600

Tagging v3.1.5

--------------------

David Lynch:
    - Other part of "remove potential for a loop in macro creation"
    - Remove potential for a loop in macro creation
    - Correct ID for Gorok as a mount-dropper
    - Update the targeting macro when seeing a new rare
    - Make marker ignore mobs properly
    - The time-lost isn't really in Nagand. Thanks, Blizzard. :P
    - Mine to pick up new coords
    - Mount mob icon color

Comments

First Previous Page 2 of 31 Next Last
  • #912

    Depends on how you found it. If you imported the list, and the macro is working, then yes this will happen. If you chose not to import the list, and found the rare yourself (via mouseover or during flight for example) then no, this won't work as the macro is import list dependent as I stated before

  • #907

    So, I just wondered what's up with the latest version of SilverDragon. I'm currently in the Nth Barrens, and the list of rares for the area includes Cptn Flat-tusk - which is a Durator rare. I've noticed a few other handynotes sighting which too far out of place before, but this is the first I've seen that's in the wrong zone.

    What I really don't understand is, the previous version had him listed in Durator. Is there a way to fix these issues, or do I need to wait for the next version? Also, can I manually trim sightings? Some of the current ones are wildly inaccurate, as I said.

    Ideally, I'd like to be able to keep ones which I can confirm are correct, and trim those which either are just plain wrong (as per Sis Rathalon at Crossroads), or have a lower spawn frequency.

    I know I can do this for each icon on the map, but I want to know if I click "delete entire mob" will it remove it just from that zone (as per our good Cptn) or will it also effect the Durator location?

    EDIT: So I figured it out. For the most part, I can just manually prune each rare after confirming one location. Once I have one set, I'm happy. For the other, I had to remove the entire mob, which wiped both zones. I can just find him though, since I know where he spawns

    My new question then, is will you be adding an "export mobs" function? I'd like to be able to save my personal list of located rares somewhere in case I need to reinstall the game at some point again (like I had to for WoD ==) I'd like to be able to have this as an optional location for "import rares" should this be implemented

    Also, I can't seen to add my own handynote icons? When I see a rare, it don't drop a sighting like it does if you don't import. Did something get disabled I need to reset? A way to manually add would be nice too, since cave mobs don't appear in their corresponding map

    SECOND EDIT: Okay, this is weird. The Darkmoon Rabit is located in Orgrimmar? oO Something is screwy with SilverDragon's rare import list. The Sha of Anger and Tak the Leaper are reported to be in Durator too :/

    I deleted the import list and installed npcscan's overlay, as it seemed the berst solution to the problem. Feels wierd doing it this way though, so I wondered if SilverDragon will get an overlay at some point?

    THIRD EDIT: Had to abandon this idea, as the npcscan overlay interferes with the macro scan :/

    So I thoght, but I was wrong. It's just the macro doesn't work unless you load the mob list. But since the mob list is a scewed up >>

    That said:

    "I, as its author, have precisely one quirk: I like a minimal starting experience. That means that by defaultSilverDragon doesn't know about any rare mobs, and will just learn about them when you encounter new ones." - quote Keymayo (author)

    I like minimal starting experience too, but SilverDragon no longer works like this. If you do not load the rare mob list, you can sit down next to a rare, and nothing will happen. Even the macro fails to see anything.

    The macro only works if the list has been added. I've tried adding rares with mouseover first, but the macro just doesn't see anything without the imported mob list to reference.

    Last edited by Wyr3d on 11/18/2014 6:08:18 PM
  • #906

    Since in WoD you only get the loot from the rare the 1st time. Is there anyway to easly clear a rare name/icon from one characters list without it effecting other characters? I have tons of alts. >; >

  • #908

    Could you explain what you mean by this? Are these Draenor specific rares? Coz the old content rares don't have this behaviour.

    With regards to your question, however - you can set a profile for each character which should give you what you need here. The default view is shared, but you can go into Interface/Addons./Silverdragon ,and set the profile option there

    Last edited by Wyr3d on 11/17/2014 12:53:00 PM
  • #902

    I have a question why are none of the 7 rares that drop mounts listed in your addon?

  • #903

    Because my addon knows about things which are on wowhead / wowdb, and flagged as rare. I can force other stuff in, but it's not automatic.

  • #905

    I looked into it a little more. The missing ones are missing because their locations aren't known, or in Nok-Karosh's case because it's apparently not actually tagged as a rare.

    There's an alpha build up now which includes them all.

  • #904

    Have to correct myself only 5 of the 7 rares that drop mounts are missing:

    Nakk the Thunderer
    Silthide
    Poundfist
    Gorok
    Nok-Karosh

  • #901

    No German Mobnames anymore? All Mobnames are in english now, it makes a diffrence for an example fulgorge is normaly gierschlund in german what happend? and does it still work for german users?

    Last edited by stefans1 on 10/30/2014 2:46:31 AM
  • #900

    Hey im not sure if i should bug this here or at TomTom, since TomTom was updated last day, and i press the Red markers from SilverDragon of the rares.

    Its not all waypoints that is correct, atleast when i press the red square it some times go to a whole other zone then the one i was marking.

    So reason i also post it here, is im not sure if its the database for the waypoint that need correction after the prepatch, or if its just a problem with TomTom.

  • #898

    WIll Silver Dragon still alert users of old world rares?

    The reason I ask is that the maker of NPCscan is claiming that his addon will no longer be able to track rares from any content older than MoP, unless you basically click on the mob... which is completely against the entire purpose of alerting you that a mob is nearby. 

    If Silver Dragon can still track and alert old world mobs without visually finding the mob, I will definately be switching!

  • #899

    Similar limitation, alas.

    We both suffer from the same issue -- cache scanning is no longer possible. So we can alert for mobs which have vignettes (minimap icons), or which you see in some way we can track (nameplate, mouseover, target).

    SD does have a targetting macro, which might be of interest to you if you're actively hunting old-world rares. You do at least get a single button to click which will show you any nearby rares.

  • #896

    i am not able to see the range ring anymore was that taken off thx for all your hard work love the addon

  • #897

    I took out the range ring because its main purpose was to show the approximate range of cache detection... which now isn't relevant.

  • #895
    Re: SilverDragon - lua error for 6.0.2 map

    This mod caused the following issue when I clicked the new overview map (all 3 worlds) when looking between zones. Figured I should re-post it here:

    Date: 2014-10-17 00:23:41
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\SilverDragon\core.lua line 470:
    attempt to index local 'mapfile' (a nil value)
    Debug:
    SilverDragon\core.lua:470: zoneid_from_mapfile()
    ...rface\AddOns\SilverDragon\integration\handynotes.lua:41: GetNodes()
    HandyNotes\HandyNotes.lua:335:
    HandyNotes\HandyNotes.lua:323
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[2]"]:9:
    [string "safecall Dispatcher[2]"]:5
    (tail call): ?
    HandyNotes\HandyNotes.lua:390: ?()
    ...ory\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:
    ...ory\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
    [string "safecall Dispatcher[1]"]:4:
    [string "safecall Dispatcher[1]"]:4
    [C]: ?
    [string "safecall Dispatcher[1]"]:13: ?()
    ...ory\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
    ...ddOns\GatherMate2\Libs\AceEvent-3.0\AceEvent-3.0.lua:120:
    ...ddOns\GatherMate2\Libs\AceEvent-3.0\AceEvent-3.0.lua:119
    [C]: SetMapZoom()
    ..\FrameXML\WorldMapFrame.lua:2781: myclick()
    ..\FrameXML\NavigationBar.lua:173:
    ..\FrameXML\NavigationBar.lua:162
    Locals:
    None
    AddOns:
    Swatter, v5.21.5490 (SanctimoniousSwamprat)
    Armory, vv12.0.1
    ArmoryGuildBank, vv12.0.1
    AucAdvanced, v5.21.5490 (SanctimoniousSwamprat)
    AucFilterBasic, v5.21.5490 (SanctimoniousSwamprat)
    AucFilterOutlier, v5.21.5490.5459(5.21a/embedded)
    AucMatchUndercut, v5.21.5490.5364(5.21a/embedded)
    AucScanData, v5.21.5490 (SanctimoniousSwamprat)
    AucStatHistogram, v5.21.5490 (SanctimoniousSwamprat)
    AucStatiLevel, v5.21.5490 (SanctimoniousSwamprat)
    AucStatPurchased, v5.21.5490 (SanctimoniousSwamprat)
    AucStatSales, v5.21.5490.5476(5.21a/embedded)
    AucStatSimple, v5.21.5490 (SanctimoniousSwamprat)
    AucStatStdDev, v5.21.5490 (SanctimoniousSwamprat)
    AucStatWOWEcon, v5.21.5490.5323(5.21a/embedded)
    AucUtilAHWindowControl, v5.21.5490.5347(5.21a/embedded)
    AucUtilAppraiser, v5.21.5490.5462(5.21a/embedded)
    AucUtilAskPrice, v5.21.5490.5447(5.21a/embedded)
    AucUtilAutoMagic, v5.21.5490.5443(5.21a/embedded)
    AucUtilCompactUI, v5.21.5490.5444(5.21a/embedded)
    AucUtilEasyBuyout, v5.21.5490.5458(5.21a/embedded)
    AucUtilFixAH, v5.21.5490 (SanctimoniousSwamprat)
    AucUtilItemSuggest, v5.21.5490.5417(5.21a/embedded)
    AucUtilPriceLevel, v5.21.5490.5458(5.21a/embedded)
    AucUtilScanButton, v5.21.5490.5403(5.21a/embedded)
    AucUtilScanFinish, v5.21.5490.5347(5.21a/embedded)
    AucUtilScanProgress, v5.21.5490.4979(5.21a/embedded)
    AucUtilScanStart, v5.21.5490.5347(5.21a/embedded)
    AucUtilSearchUI, v5.21.5490.5481(5.21a/embedded)
    AucUtilSimpleAuction, v5.21.5490.5452(5.21a/embedded)
    AucUtilVendMarkup, v5.21.5490.4828(5.21a/embedded)
    Babylonian, v5.1.DEV.332(/embedded)
    BeanCounter, v5.21.5490 (SanctimoniousSwamprat)
    Configator, v5.1.DEV.359(/embedded)
    DebugLib, v5.1.DEV.337(/embedded)
    EasyMail, v
    Enchantrix, v5.21.5490 (SanctimoniousSwamprat)
    EnchantrixBarker, v5.21.5490 (SanctimoniousSwamprat)
    GatherMate2, v1.30
    Grail, v065
    GrailAchievements, v011
    GrailReputations, v007
    GrailWhen, v001
    HandyNotes, v1.2.0
    Informant, v5.21.5490 (SanctimoniousSwamprat)
    jebusminimapcoords, vv5.4
    LibExtraTip, v5.12.DEV.363(/embedded)
    MyRolePlay, v5.4.0.301
    QuestLevelPatch, v1.12
    SilverDragon, vv3.1.0
    SlideBar, v5.21.5490 (SanctimoniousSwamprat)
    Stubby, v5.21.5490 (SanctimoniousSwamprat)
    TipHelper, v5.12.DEV.351(/embedded)
    Wholly, v045
    WIM, v3.6.19
    BlizRuntimeLib_enUS v6.0.2.60000 <none>
    (ck=938)

     Hope this is of use in fixing this issue.

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