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  • World of Warcraft
  • 82,987 Monthly Downloads
  • Supports: 6.2.3
  • 4,668,053 Total Downloads
  • Updated 11/22/2015
  • Created 03/25/2008
  • 3,063 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: v3.2.1
Support development! **

About SilverDragon

SilverDragon tracks rares. It will try everything possible to notice them and tell you about them.

I, as its author, have precisely one quirk: I like a minimal starting experience. That means that by default SilverDragon doesn't know about any rare mobs, and will just learn about them when you encounter new ones. If you want more advance warning, just go to the "Mobs" section of SilverDragon's options and either enter a few mobs you want to look for, or click "import data" to pull in a complete list of every known rare mob and its locations.

How does it search?


Those little skull icons you see on the minimap. If one of them is a rare SilverDragon knows about, it'll yell at you.


If you mouse over or target a rare mob, SilverDragon will notice it.

This is the also how SilverDragon learns about new rares in the wild. After you first mouse over or target one, it'll remember it, and start watching for it in the cache in the future.


If you have enemy nameplates turned on, SilverDragon will keep an eye on them to look for the names of known rares. This is the least exact method, because nameplates don't expose the underlying mob's id, so we have to rely on a plain name comparison.

Addons that modify nameplates may interfere with this.


SilverDragon can also create a macro to target any rares that are known in the current zone. You can stick this on your actionbars as a button to spam while chasing after a rare. This is sort of a last resort.

How will I know when a rare is seen?


When a rare appears, SilverDragon will pop up a frame that you can click on to target it.

Warning: If you're in combat, secure action restrictions mean that it won't show up until combat finishes.


You can choose from assorted sounds to play when a rare is seen. The sound can loop for a while, to make sure you don't miss it.

There's special settings for rares that drop mounts and world boss rares which you might want to call up a group for. If you're sitting mostly-AFK on a Time-Lost Proto Drake spawn, you probably want the sound that plays to be utterly ridiculous and go on for a good long while, to make sure you don't miss that sucker.


A notice can be sent to a number of places:

  • your scrolling combat text
  • your chat frame
  • a channel in your chat frame (announcing it to your party, for instance)
  • a popup window
  • etc

Other useful things?

Custom mobs

In SilverDragon's options you'll find a "Mobs" section. In the "Always" section, you can add any mob you want to be scanned for. All you need to know is the mob id.

So, let's say you wanted to keep an eye out for Lil Timmy in Stormwind, to buy the kitten he sells. You would...

  1. Go to his wowhead page.
  2. Grab his id from the URL. It's 8666.
  3. Enter 8666 into the "add" field, and click "okay".
  4. Play with your new kitten.

Ignoring mobs

If there's some mob you don't want to hear about for whatever reason, just go to the "Ignore" section of the options. Again, enter the mob's id into the "add" box, then click okay. Bam! You will never again be told that Vern is up.

(Actually, Vern is ignored by default. But you get the idea.)


SilverDragon will talk to itself. It can communicate with other copies of itself run by people in your party / guild, and tell you when they see a rare mob. (If there's a group of you camping all the Time-Lost Proto Drake spawns, say...)

You can turn this off completely, if you want to be private about it.


Some rares are part of an achievement. When you mouse over a rare mob, SilverDragon will add to the tooltip whether you've already killed it, so you know whether you need to rush for it.


SilverDragon includes a Broker plugin. It'll attach itself to your minimap, or a Broker container you have installed, and show you a list of the mobs it knows about in the current zone.

Other addons you may find useful

  • ServerRestartSound: plays a sound when the server's about to restart. If you're AFK-camping for a rare spawn, you probably want to know about this.
  • HandyNotes: integrates with SilverDragon to show icons on zone maps where a rare has been seen.
  • ButtonBin: a broker display. SilverDragon's minimap icon will show up on it (or any other addon like it) instead of cluttering up your minimap, if you have it installed.

tag v3.2.1
David Lynch <>
2015-11-22 16:41:05 -0600

Tagging v3.2.1


David Lynch:
    - More careful recording of mob names-id pairs from achievements
    - Clear up some map POI interactions with the click target
    - Filtering on draenor zones
    - Filter out treasure-icons from the world map scanner


First Previous Page 18 of 32 Next Last
  • #667
    why cant i get silverdragon to pick up any rares in Firelands?
  • #668
    because this addon hasn't been updated in over a month, we have to wait for it to be updated
  • #669
    dont happen to know when an update will be comin?
  • #665
    Can I ask why the Data part of this add-on still shows as 'Out of Date', despite continued (thank you to all concerned) updating...?

    Is it because it is dependant on the game code to revise the dataset or Blizzard's reluctance to avail a definitive list of 'rares'... or something similar...?
  • #666
    The author forgot to update the TOC number in SilverDragon_Data, as I stated in my comment on 27 May 2011, which is the comment right before yours!
  • #662
    In the latest v2.4.4, despite the changes listing "- TOC bump", the SilverDragon_Data.toc has NOT been included in the "- TOC bump" and therefore still shows "## Interface: 40000", even though the version number in the file has been updated! Figured this was worth mentioning as an FYI for those who don't use "Load out-of-date addons".
  • #661
    SilverDragon can still cause "map flicker" and thereby FPS drops when at zone boundraries or rather any area where determining player coordinates is tricky.
    The reason for this is the map flipping code used when the player does not have
    proper coordinates on the current map.

    I would suggest to solve this issue in a similar way like the author of TomTom did.

    To see what I am talking about, just enable the battleground map (shift M) and go to Deeprun tram.

  • #660
    Agreed w/ what Turku said. I finally got my hunter in full heirloom and would be happy if just the old world tameables were fixed. Want to get all the weird ones as a side silly project but now that I'm good to go the add on isn't fixed..sigh. Makes me hate patches sometimes, timing was awful this time considering that now that I'm ready to level this guy I need to find a list of the old world #'s to add to npcscan and thats way too much work for something that was completely awesome like silver dragon was. Please Update !!! lol
  • #659
    I still have it: However I have disabled it until updated it. It just isn't going off like it should or when. So for now I am using NPC Scan (which isn't as good) so please update. I really like this one better and have converted numerous people over to it.
  • #658
    Full body model style does not work, only shows big flat texture...
  • #657
    Silithid Ravager is on the list of rare spawns in Thousand Needles even though it is a normal mob.
  • #656
    The "LUA errors" this creates currently in WoW 4.1 live are taint errors. As mentioned in detail by a single poster below (t0rrid) a month and a half ago. The tainting experienced here _only_ happens when using this mod in a 5-man party (or raid), not when playing solo. Which still is not good. One incidence of the tainting here:

    5/5 11:16:37.109 An action was blocked in combat because of taint from SilverDragon - PartyMemberFrame2PetFrame:Hide()
    5/5 11:16:37.109 Interface\FrameXML\PartyMemberFrame.lua:159 PartyMemberFrame_UpdatePet()
    5/5 11:16:37.109 Interface\FrameXML\PartyMemberFrame.lua:369 PartyMemberFrame_OnEvent()
    5/5 11:16:37.109 *:OnEvent:1 PartyMemberFrame2:OnEvent()
    5/5 11:16:37.109 Interface\FrameXML\UnitFrame.lua:483
    5/5 11:16:37.109 An action was blocked in combat because of taint from SilverDragon - PartyMemberFrame2PetFrame:SetPoint()
    5/5 11:16:37.109 Interface\FrameXML\PartyMemberFrame.lua:160 PartyMemberFrame_UpdatePet()
    5/5 11:16:37.109 Interface\FrameXML\PartyMemberFrame.lua:369 PartyMemberFrame_OnEvent()
    5/5 11:16:37.109 *:OnEvent:1 PartyMemberFrame2:OnEvent()
    5/5 11:16:37.109 Interface\FrameXML\UnitFrame.lua:483

    The last alpha version from WowAce is v2.4.3-2-g1673b0b (via the Development Site link above or this link: Its the one that produces taint here, but based on other comments, it happens with the release version 2.4.3 too.

    Other than the in-party taint, it works without issues in WoW 4.1. As to NPCScan, it uses a large amount more CPU time than this mod does when either idle or scanning, which can cause lag. So here's hoping Kemayo fixes the issue with SilverDragon sometime.

    Tip for others: if you have them. Posts complaining about "various LUA errors" are useless without the actual errors.
  • #655
    If you're all having issues with this addon, there's another one called NPC Scan, which works just as well as this one, and you can also add NPC Scan Overlay which will show you were they spawn, and the path's they take.
  • #654
    Yeah, please do update, as it is now causing various LUA errors. Getting worse.
  • #653
    I would also love to see an update. This is one of my favorite addons. Please, update soon.
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