Get an Epic Experience with Premium

Simple iLevel

Tooltip Login to Add Favorites
  • 18 Likes
  • World of Warcraft
  • 14,427 Monthly Downloads
  • Supports: 6.0.2
  • 248,953 Total Downloads
  • Updated 11/18/2014
  • Created 01/08/2011
  • 297 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: 3.2.14
or

About Simple iLevel

Simple iLevel shows the Average Item Level (AiL) of people you target or who are in your group in the tooltip. There are many checks in place to make sure you aren't repeatedly scanning their gear when it isn't required.

Scores

SIL does not take your spec or what is on your gear (SIL Resilience does) into account when computing a score. It just sums the iLevel of all your gear and then comes up with the average, their is a little magic with heirlooms so they are properly registered, unlike the default blizzard iLevel. You can view the average score for your group by typing /sil group, that can also be outputted to party, raid or bg by doing /sil group party or just /sil group p.

PvP Rating

SIL Resilience give you or your target a PvP Rating, this either displayed as x/y or xx.x% depending on how you have chosen to display it. This is the number if items with Resilience over the total number of applicable items. The score goes from white, 0%, to green 100%. Fully equipped players will have between 16 and 17 items in total. Doing /sil pvp shorts first based on the percentage and then based on the AIL of the player. /sil pvp works the same as /sil group where in you can append a destination to send the output.

Gray Score

A score will show up as gray if their are 8 items or less making up the score. The best way to get a proper score of someone is to target them and then do /sil target to force a fresh score.

Slash Commands

You can use /sil, /silev or /simpleilevel for options.

  • advanced - Toggles advanced tooltips including the scores age.
  • combat - Show the SiL information on the tooltip while in combat.
  • color - Color the AiL where appropriate. Disable this if you only want to see white and gray scores.
  • autoscan - Automatically scan group members when their gear appears to change.
  • minimap - Toggles showing the minimap button.
  • cinfo - Shows your AiL on the Character Info window on the stats pane.
  • purge - Clears all cached characters older then x days.
  • clear - Clear all settings and the cache.
  • get <name> - Gets the AiL of a name if it is cached.
  • target - Gets the AiL or your current target.
  • group <dest> - Prints the score of your group to console, party, raid, battleground, say, guild or a channel.
  • pvp <dest> - Prints the PvP Score of your group to console, party, raid, battleground, say, guild or a channel.
  • options - Opens the options UI for even more configurations

Known Issues

  • Scores don't show up right away. Blizzard has a unknown limit on the rate you can inspect people. There is no proper API however LibInspect tries to fix that.
  • No score is shown on health or mana bars. There appears to be a bug in the default UI when you mouse over someone their is a game tooltip however UnitName("mouseover") doesn't return anything.

Localization

If you would like SIL in your own language please fill out the localization information and it will be included in the next build. There are some that have been localized but not updated in a while and we are still looking for someone to translate it to esMX and esES.

Major Changes in 3.0

  • Several separate project on Curse were merged into the SIL Core project. This includes SIL Resilience and SIL Social.
    • Those modules as well as SIL Group are now load on demand, you can disable them on a per character basis so if you only pvp on your rouge you can have SIL Resilience only enabled on that toon.
    • SIL Group: This module includes most all of the group features that used to be in the core addon. This has been separated so that people can disable it if they want to.
    • SIL Resilience: This module shows you the amount of pvp gear the someone has on.
    • SIL Social: This module displays the AIL of people in party, raid and guild chat. You can pick and chose what channels it shows up in or completely disable the module.
  • There is now a fairly stable API that developers can use to extend SIL any which way. If there is a feature you would like to see added to the API please send me a message on CurseForge or on twitter.
  • Migrated over to LibInspect to separate inspecting and SIL. This will hopefully mean that I can get more developers interested in working on the Inspection part of this and other addons using one central library.
  • Added more customization options and changed a few defaults around. You can now completely disable score coloring, auto purge is turned on to 15 days by default so the DB won't grow to big.
  • Added smart group scanning where it will only scan every 5 seconds for the person with the lowest amount of items, oldest score or lowest score withing certain thresholds.

API

This is a WIP! if you need to know something specific send me a PM. See the API page for a listing

Donations are greatly appreciated 14CjmdhrAd6LC9L8jtXMh3QCcLxG5xLDJ9

------------------------------------------------------------------------
r218 | scotepi | 2014-10-25 00:30:01 +0000 (Sat, 25 Oct 2014) | 1 line
Changed paths:
   A /tags/3.2.14 (from /trunk:217)

Tagging as 3.2.14
------------------------------------------------------------------------
r215 | scotepi | 2014-10-16 01:01:19 +0000 (Thu, 16 Oct 2014) | 1 line
Changed paths:
   M /trunk/SimpleILevel.lua

Change all tonumber(guid) to now use SIL:IsGUID(guid, type=Player)
------------------------------------------------------------------------
r214 | scotepi | 2014-10-16 01:00:26 +0000 (Thu, 16 Oct 2014) | 1 line
Changed paths:
   M /trunk/SimpleILevel.toc
   M /trunk/SimpleILevel_Group/SimpleILevel_Group.toc
   M /trunk/SimpleILevel_Resilience/SimpleILevel_Resilience.toc
   M /trunk/SimpleILevel_Social/SimpleILevel_Social.toc

TOC Update for 6.0
------------------------------------------------------------------------

Comments

First Previous Page 10 of 17 Next Last
  • #103

    It's been a while now. Are we likly to see an update to handle the moged gear?

  • #104

    There is an update on SVN. I'm still having a lot of issues with LDB and group score, mostly related to group scaning. The fix I ended up doing for group scaning brought back the bad scores however I think I will just end up marking them as unreliable values.

    --

    find me on twitter @scotepi

  • #108

    I played around a bit and I seem to getting ok results if i use ItemID insted of itemLink. I suspect this is because itemlink has 2 possible values where itemID only has one.

    My noobness with LUA seems to be preventing me from geting it to not crash out with errors but it seems to work with my test cases.

    I was also trying to work out how to use the GetTransmogrifySlotInfo(slotId) function to determing if the itemID's matched but again noobness is not helping me.

    You have probably tried all of this though.

    Last edited by ozsmeg on 1/14/2012 11:59:21 PM
  • #101

    I like like addon, but I thought, its a quite lightweight addon.

    I have many, many addons installed, but SimpleILvl ist the addon the 2nd highest memory comsumpsion (7-9 MB).

    Arent there ways to optimize it, to improve performance in memory and in cpu-usage?

  • #102

    There are 2 reasons that can be happening:

    1, its the first alphabetical addon that uses Ace3 or the one with the most up to date version of Ace3 (dobutful)

    2, You have a really long time set for scores to expire, I run at 30 days and VP capping 3 toons and scaning 6+ LFRs a week I'm at about 3mb. You can also set it to automaticly purge data after x amounts of days. I thought I had it defaulted to 15 days but it looks like it defaults to never (I will fix in next update). You can enable it via the GUI or "/sil autoPurge 15" to clean out scores that are over 15 days old.

    --

    find me on twitter @scotepi

  • #105

    Thanks for the reply.

    I never changed the settings, and auto-purge was at "0" (=never).

    I set this to 7, and ...

    >>> SimpleiLevel: Purging 11017 people from your cache

     

  • #100

    I'm still working on the update. I am having a lot of issues with group scaning, mostly in 25+ situations. I'm trying to figure out if the issues is upstream with lib inspect or in SIL_Group. Either there is a bad logic statement or NotifyInspect() is hitting a limit, there is no way to tell with NotifyInspect().

    --

    find me on twitter @scotepi

  • #95

    Love your addon, simple and just what i was looking for!

    I have to ask, if its possible to change the font color? Adding a color spectre on future updates, or quote out the part in the lua so we can change it there?

    The color in particular is blue, when it gets to i380+, a little hard on the eyes

     

    Thanks for this great addon!

  • #99

    I forgot to mention in game you can also play with /run SIL:ColorTest(low, high); like /run SIL:ColorTest(360, 400);

    --

    find me on twitter @scotepi

  • #96

    You can add color = false; on line 407 of SImpleILevel.lua in 2.2.7 if you want to totaly remove colorization. You can also play with SIL_Colors in settings.lua to change the rgb values.

    Next expantion I want to have the colors planed out a lot better then I did for this one.

    --

    find me on twitter @scotepi

  • #98

    Thanks! Playing with the settings.lua was just what i needed :)

  • #91

    I think there is a bug with moged gear showing the ilevel of the moged item insted of the item worn. I saw it while in a group with someone using /sil group but then I moged an item and can't reproduce it solo.

    Last edited by scotepi on 11/29/2011 11:14:42 PM

    --

    find me on twitter @scotepi

  • #97

    A little update...

    I have SimpleILevel core update and just about ready to go for a alpha 3.0. I'm having some issues with LDB not updating/giving bad results, and I think its requesting data twice as much as it should. This has been almost a ground up rewrite however it will be backwards comptable with your DBs from older versions.

    I split Group functionality off into its own addon that will come bundles with SIL.

    I have yet to update SIL Social or SIL Resiliance (to be renamed PVP), those will also be bundled into the core addon and have some real settings associated with them.

    Since this is a ground up rewrite I have taken the time do document some methods that 3rd parties can/should use a lot better then before. I have also started using events for some of the hooks insted of having to register.

    --

    find me on twitter @scotepi

  • #92

    I can confirm there is a error, its the most noticeable in large groups, running scan many, many times still doesn't fix it. I put in a lot of debug code and from what I can tell, pass 1 gets the mog source and pass 2 gets real item.

    I really think I need to break the inspect code out to be a library format for easier management.

    Update: I started a addon LibInspect to try and overcome a lot of the inspect issues. I will most likely be working on that until its a beta form and then adding it to Simple iLevel to fix the issues with Transmogrification.

    Last edited by scotepi on 12/1/2011 9:58:37 PM

    --

    find me on twitter @scotepi

  • #94

    Thanks, I made a comit last night and another this morning that should improve item scaning to almost 100%. It makes a 2nd pass if there are less then 10 items by default and then runs the hooks.

    As for SiL progress, I have mostly rewriten the core and its working for the most part, I need to validate all the settings works and it doesn't wig out in partys, raids or bgs. I also stiped out all group functionality and and going to move that to another addon so it can be disabled if you dont want it. In my internal testing i have it versioned as 3.0 but it will most likely be 2.3 once I figure out how to upgrade the DB.

    After those 2 I'm going to start working a lot on SiL_Resiliance and SiL_Social.

    --

    find me on twitter @scotepi

  • To post a comment, please login or register a new account.
Login to Curse

Don't have an account? Create One.

Get an epic experience with Curse Premium
  • Faster addon downloads
  • Premium-Only Beta Giveaways
  • Ad-Free Curse experience
  • Premium Curse Client
  • and many More Features
  • Learn More »

Curse $5,000 Dreamhack CS:GO Skin Giveaway

Enter Now!