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  • World of Warcraft
  • 662 Monthly Downloads
  • Supports: 4.0.1
  • 710,270 Total Downloads
  • Updated 10/26/2010
  • Created 05/21/2006
  • 2,704 Favorites
  • Project Site
  • Comments
  • Release Type: Inactive
  • License: All Rights Reserved
  • Newest File: v40000-3

About simpleMinimap

simpleMinimap is a module-centric addon for modifying and personalizing one of the center-pieces of any UI - the minimap. the core simpleMinimap mod has these features...

* left-click and drag the minimap anywhere
* hide and move the default minimap buttons
* zoom in and out with the mousewheel
* adjust the minimap's scale, outdoor alpha and strata
* bind a key to toggle the minimap and/or zoom it full-screen
* type '/smm' for a list of commands 

simpleMinimap also comes with several modules. these modules can be disabled and/or the files can be deleted if you don't need or want access to the features. they are located in the simpleMinimap/modules folder...

* Autozoom - automatically zoom-out minimap after delay
* Compass - NSEW markings on the minimap
* Coords - small frame that shows map coordinates
* GUI - dropdown setup menus (default is right-click on minimap)
* Movers - allows movement of UI frames attached to the minimap
* Pings - popup frame that shows the minimap pinger's name
* Skins - allows for changing the minimap's skin (square, corner) 

thanks to...

* joev - for the original CleanMinimap
* Davik - for the square minimap skin
* grimman - for the dLx corner skin
* Contusion - for rotating the dLx corner skin 


r167 | ackis | 2010-10-26 17:15:58 +0000 (Tue, 26 Oct 2010) | 1 line
Changed paths:
   A /tags/v40000-3 (from /trunk:166)

Tagging as v40000-3
r166 | kiki | 2010-10-26 16:52:27 +0000 (Tue, 26 Oct 2010) | 2 lines
Changed paths:
   M /trunk/simpleMinimap.lua
   M /trunk/simpleMinimap.toc

- Now handling Guild Group difficulty
r164 | kiki | 2010-10-22 12:55:54 +0000 (Fri, 22 Oct 2010) | 3 lines
Changed paths:
   M /trunk
   M /trunk/localizations.lua
   M /trunk/modules/pings.lua
   M /trunk/simpleMinimap.lua
   M /trunk/simpleMinimap.toc

- Fixed lua errors on 'pings' module
- Handling (show/hide) minimap clock (based on adconrad patch)
r162 | kiki | 2010-10-20 10:11:07 +0000 (Wed, 20 Oct 2010) | 3 lines
Changed paths:
   M /trunk/modules/movers.lua
   M /trunk/simpleMinimap.lua
   M /trunk/simpleMinimap.toc

- WoW 4.0 compatible
- TOC updated to 40000
r161 | lenvik | 2009-12-15 22:17:37 +0000 (Tue, 15 Dec 2009) | 3 lines
Changed paths:
   M /trunk/localizations.lua
   M /trunk/simpleMinimap.lua
   M /trunk/simpleMinimap.toc

- Added a show/hide toggle for the dungeon difficulty indicator.
- Updated support for the 3.3 LFG Icon.


First Previous Page 34 of 38 Next Last
  • #108

    wurst, try v3 of the beta.

  • #109

    [2006/09/19 20:40:00-483]: simpleMinimap_GUI\simpleMinimap_GUI.lua:1: attempt to call method `NewModule' (a nil value) simpleMinimap_GUI\simpleMinimap_GUI.lua:1: in main chunk ---

    2006/09/19 20:40:00-483]: simpleMinimap_Movers\simpleMinimap_Movers.lua:1: attempt to call method `NewModule' (a nil value) simpleMinimap_Movers\simpleMinimap_Movers.lua:1: in main chunk ---

    006/09/19 20:40:00-483]: simpleMinimap_Skins\simpleMinimap_Skins.lua:1: attempt to call method `NewModule' (a nil value) simpleMinimap_Skins\simpleMinimap_Skins.lua:1: in main chunk ---

    Got these errors on login. Removing Saved Variables did not fix issue. Reloading does not fix.

  • #110

    I have no errors with Beta 3, but locking the minimap doesnt hide the movers.

  • #111

    working good so far, replaced squeenix and visor thanks to your addon :)

    one thing though .. is it possible to move the mail indicator without installing a seperate addon for moving frames? i don't really want to use visor just for that one thing...

  • #112

    faux, you can move all of the default minimap buttons around the minimap with this mod. did you mean move as in seperate it from the minimap?

    kebinusan, yes. a mistake i made while trying to get the new world capture bar under SMM's control. beta 4 will be up in a bit.

    jayblah, sounds like the module library didn't load for you for some reason. or perhaps another ace2 mod has a bad library? i heard about something like that with BossMods. try installing the mod again, try disabling other ace2 mods to see idf that works.

  • #113

    I enjoyed the SMM days of old with one directory, simple command line options, and one purpose : to control the minimap. Now it seems there are 6 (count that 6!) directories and moveable frames for durabilty/quests/etc? What's going on? I figured out (all by myself) that I could delete the movers directory! yet, Please consider releasing all non-map related modules as stand alone "addons". And yes, the right click capability is nice, but typing /smm skin is so much easier than sifting through right click menus or typing out the now winded, "/smm modules skins skin", oh what's that? yeah I forgot to select a number, "/smm modules skins skin 6".

  • #114

    variance - yes, SMM is different then it was when i first created it. i made it modular so that you delete the modules if you want and still get the core functionality (which still _is_ simple). delelte the GUI folder if you don't want the drop down menus. the choice is yours. the version you downloaded is a _beta_ and i have not updated the description yet to explain the new system because of this. hopefully a non-beta version will be out soon and when you read the new description it will make more sense to you.

    if all you want is the core functionality then only install the simpleMinimap folder and none of the other 5 (yes, 5!) folders =).

  • #115

    finally got the world capture bar frame moving. final beta version? let me know of any problems.

  • #116

    Any chance of getting this on the ace svn?

    By far the best minimap addon I have seen to date...great work.=)

  • #117

    edit - Why is there no delete comment button?

  • #118

    The coords module doesnt seem to remember its disable setting

  • #119

    I have the same problem as Kebinusan. I disable the coords and after a relog the window is there again, displaying the coords (0,0) all the time.

  • #120

    Just wanted to say that I'm having the same issue with the coordinates as other people. Great work so far!

  • #121

    hmm, coords seems to remember enabled fine here...maybe i fixed something in a drunken stooper and don't remember doing it? try the new beta. the frame will read 0,0 in instances and other places where there are no coordinates to show.

    mael, i don't like SVN. i think it makes authors lazy and not release 'final' versions. and using SVN is a pain for small, one-man projects like this

  • #122

    They still act up when getting on a Gryphon. They work fine up until I land, then it shows 0,0 as my coords and wont reset until I log out and log back in. Not sure what's going on.

    • Edit* Lemme be a bit more specific: I took the Alliance flight path from Theramore to Gadgetzan. While flying out in the ocean, my coords went to 0,0. Upon landing at Gadgetzan, they stayed 0,0 and would not change until I logged out of the game. Hope this helps!


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