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Simple3DPortraits
- 0 Likes
- World of Warcraft
- 120 Monthly Downloads
- Supports: 4.3
- 5,959 Total Downloads
- Updated 12/7/2011 7:55:15 PM
- Created 9/15/2010 3:34:20 AM
- 19 Favorites
- Project Site
- Comments
- Release Type: Release
- License: GNU General Public License version 3 (GPLv3)
- Newest File: v1.1.3
About Simple3DPortraits
This is a simple addon that draws 3D portraits for the player, target, focus, pet, and target of target units. Ideal for use with kgpanels or some other skinning method. Pair them with your favorite unit frames for flexible portrait placement. They are actual unit frames, so you can click them to target. If people seem interested, I can pretty easily make them usable for click casting.
It's intended to be simple to keep the mod from breaking when new patches are issued. If you want fancy model switching, you should probably look elsewhere. (Although the frames do change models when the unit is in a vehicle.)
The frames can be moved by dragging, and can be resized by grabbing the lower right corner. You can also finely tune the positions and sizes of all the frames in the options, which are located in the usual place, Interface/Addons from the main game menu. The text boxes allow them to be moved much further than the slider bars.
Any ideas for simple improvements are welcome.
If you experience any problems please leave a ticket here.
tag v1.1.3
65da45c8fefc3b70198f056edcd5f6ddcb1aa447
Brian Drell <daedhir@gmail.com>
2011-12-07 18:54:00 -0700
Tagging as v1.1.3
--------------------
Brian Drell:
- TOC bump
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| v1.1.3-nolib | Release | 4.3 | 5 | 12/7/2011 7:55:15 PM |
| v1.1.3 | Release | 4.3 | 1,252 | 12/7/2011 7:55:15 PM |
| v1.1.2 | Release | 4.1 | 1,461 | 5/8/2011 2:14:46 PM |
| v1.1.2-nolib | Release | 4.1 | 7 | 5/8/2011 2:14:45 PM |
| v1.1.1-nolib | Release | 4.0.3a | 10 | 11/28/2010 6:46:08 PM |
| v1.1.1 | Release | 4.0.3a | 1,533 | 11/28/2010 6:46:08 PM |
| v1.1 | Release | 4.0.1 | 914 | 10/16/2010 1:41:03 PM |
| v1.1-nolib | Release | 4.0.1 | 3 | 10/16/2010 1:41:02 PM |
| V1.0.2 | Release | 4.0.1 | 247 | 10/15/2010 6:30:39 PM |
| V1.0.2-nolib | Release | 4.0.1 | 2 | 10/15/2010 6:30:38 PM |
| V1.0.1 | Release | 4.0.1 | 80 | 10/15/2010 6:05:15 PM |
| V1.0.1-nolib | Release | 4.0.1 | 2 | 10/15/2010 6:05:14 PM |
| V1.0 | Release | 4.0.1 | 79 | 10/15/2010 4:34:00 PM |
| V1.0-nolib | Release | 4.0.1 | 3 | 10/15/2010 4:33:59 PM |
| v0.1.3 | Release | 4.0.1 | 491 | 9/15/2010 5:02:22 AM |
| v0.1.3-nolib | Release | 4.0.1 | 2 | 9/15/2010 5:02:21 AM |
| v0.1.2 | Release | 4.0.1 | 3 | 9/15/2010 4:53:17 AM |
| v0.1.2-nolib | Release | 4.0.1 | - | 9/15/2010 4:53:16 AM |
| v0.1.1 | Release | 4.0.1 | 2 | 9/15/2010 4:43:32 AM |
| v0.1.1-nolib | Release | 4.0.1 | - | 9/15/2010 4:43:31 AM |
| v0.1 | Release | 4.0.1 | 5 | 9/15/2010 3:50:08 AM |
| v0.1-nolib | Release | 4.0.1 | 1 | 9/15/2010 3:50:07 AM |
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Comments
Is there a way to flip a portrait so it's always "facing" one direction or another?
If you have the Player and Target windows arranged so they appear to be facing each other, sometimes the target will be facing away from the player instead and it looks weird.
Unfortunately, there's no way to do this. The portraits are actually generated by the WoW client, and they only provide so many camera views.
This would pretty much introduce a level of complexity that I'm hoping to avoid. Maybe if I can make the interface simple and the code lightweight enough, I'll look into putting in some more model customization. For now though, I'm going to stick with portraits only.
Message: ...rface\AddOns\Simple3DPortraits\Simple3DPortraits.lua:660: attempt to index local 'frame' (a nil value)
Time: 10/14/10 02:29:30
Count: 23
Stack: ...rface\AddOns\Simple3DPortraits\Simple3DPortraits.lua:660: in function `RefreshModel'
...rface\AddOns\Simple3DPortraits\Simple3DPortraits.lua:412: in function `?'
...nos\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function
[C]: ?
[string "safecall Dispatcher[2]"]:13: in function `?'
...nos\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
...ce\AddOns\Dominos\libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function
One idea for improvement would be the ability to change the strata of the portraits.
One thing that I do miss; there seems to be no way to right-click the portraits.
But I'll try to make a good one this weekend and put it up.
Thanks for the feedback.