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Skada Damage Meter

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  • 155 Likes
  • World of Warcraft
  • 672,716 Monthly Downloads
  • Supports: 6.0.3
  • 12,375,502 Total Downloads
  • Updated 01/16/2015
  • Created 02/12/2009
  • 5,538 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.4-28
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About Skada Damage Meter

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular. The built-in modes can all be toggled on/off.

Features:

  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.
  • Class and role icons.
  • Stop/Resume fight segments to discount irrelevant data.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.

Usage:

Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada.
Suggestions and bug reports here. Bug reports in comments will be deleted.

"Skada" is Swedish for "Damage".

------------------------------------------------------------------------
r606 | zarnivoop | 2015-01-16 17:25:17 +0000 (Fri, 16 Jan 2015) | 1 line
Changed paths:
   A /tags/1.4-28 (from /trunk:605)

Tagging as 1.4-28
------------------------------------------------------------------------
r605 | zarnivoop | 2015-01-08 00:30:07 +0000 (Thu, 08 Jan 2015) | 1 line
Changed paths:
   M /trunk/modules/Healing.lua

stagger fix
------------------------------------------------------------------------
r604 | zarnivoop | 2015-01-07 23:25:24 +0000 (Wed, 07 Jan 2015) | 1 line
Changed paths:
   M /trunk/Skada.lua

autostop fix; only do anything during encounters
------------------------------------------------------------------------
r603 | zarnivoop | 2015-01-07 23:17:37 +0000 (Wed, 07 Jan 2015) | 2 lines
Changed paths:
   M /trunk/Bindings.xml
   M /trunk/Options.lua
   M /trunk/Skada.lua
   M /trunk/lib/SpecializedLibBars-1.0/SpecializedLibBars-1.0.lua
   M /trunk/locale/enUS.lua
   M /trunk/modules/Healing.lua
   M /trunk/modules/Overhealing.lua

option to automatically pause on impending wipe (untested)
ignore Monk stagger absorbs
------------------------------------------------------------------------
r602 | zarnivoop | 2014-12-24 22:58:28 +0000 (Wed, 24 Dec 2014) | 3 lines
Changed paths:
   M /trunk/BarDisplay.lua
   M /trunk/Options.lua
   M /trunk/Skada.lua
   M /trunk/lib/SpecializedLibBars-1.0/SpecializedLibBars-1.0.lua
   M /trunk/locale/enUS.lua
   M /trunk/modules/CC.lua
   M /trunk/modules/Damage.lua
   M /trunk/modules/DamageTaken.lua
   M /trunk/modules/Deaths.lua
   M /trunk/modules/Debuffs.lua
   M /trunk/modules/Dispels.lua
   M /trunk/modules/Enemies.lua
   M /trunk/modules/Healing.lua
   M /trunk/modules/Interrupts.lua
   M /trunk/modules/Overhealing.lua
   M /trunk/modules/Power.lua
   M /trunk/modules/Threat.lua
   M /trunk/modules/TotalHealing.lua

stop/resume segment
descriptions for all the shiny buttons
role icons
------------------------------------------------------------------------
r600 | zarnivoop | 2014-12-24 08:29:25 +0000 (Wed, 24 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Healing.lua

fix mistaken spell name for swing absorbs
------------------------------------------------------------------------
r598 | zarnivoop | 2014-12-23 17:31:26 +0000 (Tue, 23 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua
   M /trunk/modules/Healing.lua

more yuletide absorb fixes!
------------------------------------------------------------------------
r597 | zarnivoop | 2014-12-23 16:31:55 +0000 (Tue, 23 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua
   M /trunk/modules/Healing.lua

handle swing_absorbed too
------------------------------------------------------------------------
r595 | zarnivoop | 2014-12-21 21:31:37 +0000 (Sun, 21 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Healing.lua

temporary fix for cases where spellname is null - unknown cause, though
------------------------------------------------------------------------
r594 | oscarucb | 2014-12-15 13:25:45 +0000 (Mon, 15 Dec 2014) | 6 lines
Changed paths:
   M /trunk/modules/Deaths.lua

Fix the killing blow spell label added to the death summary screen in r591
Each deathlog is a circular queue prior to sorting (which for efficiency is intentionally delayed until deathlog:Update()), so on initial display of the summary screen, the prior algorithm was choosing an essentially random damage event from the log for the label.
Also for consistency, ensure we report the KB for the appropriate death, namely the one that is used to time sort the summary screen.
Finally, don't muddy the already-too-long detail title with the spellname, since that information is already obvious in the detail rows.

------------------------------------------------------------------------

Comments

First Previous Page 1 of 84 Next Last
  • #1823

    Whenever I am in a group, and we queue together as a bg, when we get out of the BG, my skada doesn't reset or ask to reset. I've deleted my cache and reinstalled, and still experience this only if I'm in a group.

  • #1822

    Is there a way to make it so the windows actually stay where I put them? Every time I switch characters, the main damage window puts itself directly over my minimap and locks itself, no matter what i've done with it previously. How do I stop this?

  • #1824

    Well, this is pretty much a dealbreaker. I've asked many people, and no one seems to know how to fix this. Back to Recount.

  • #1821

    is there a way to pause skada data collection where it is no longer needed, for example in a BG. similar functionality exists in recount as /recount <pause/resume>

    Last edited by siscorskiy on 1/23/2015 4:52:49 PM
  • #1817

    Just checked Warcraft Logs and it seems stagger is no tracked there either. This NEEDS to be tracked. It is an active mitigation ability and it needs visibility. If you're not comfotable putting it in the healing section, fine but it should go somewhere. 

     

    To say it shouldn't be tracked is to say that the ability just doesn't do anything

  • #1816

    Woah! Wtf guys? I saw in the change log that there was a "Stagger" fix and now my stagger no longer counts as a heal! It absolutely is a heal!! Its a button I have to press to remove damage and it takes skill to purge it at the right time, there is no reason that shouldn't be counted as a heal. Please revert that change?

     

    I see the coments down there, stagger IS an absorb, it IS a heal just as death strike is a heal. It is the monks way of active mitigation and SHOULD be logged as such,

    The loss of tracking for active mitigation of the monk is now a bug in Skada. I'm goign to revert that commit and upload to a public repo so that people can have a non-bugged version with the new features as well.

    As for the QQ on the healers, get over it. The numbers are real. When I hit purifying brew, I'm preventing 50% of the damage I just took. That action NEEDS to be tracked, it NEEDS to be logged. It is useful to review which is why we have these things anyway.

    Last edited by necroblade on 1/20/2015 4:43:04 PM
  • #1818

    It was tracking the damage that went to Stagger as an absorb. All Stagger damage. Not the Stagger that you purified. So yeah, it was a bug.

    Last edited by WonderfulHorrors on 1/21/2015 6:57:11 PM
  • #1820

    Well now it doesn't track stagger in the slightest, which is also a bug! This version is no better!

  • #1812

    Recount was saving too much data and caused my loading screens to freeze, clearing the wtf file for recount didn't do anything. This works fine ^^

  • #1811

    Hey thanks for this great addon. I have a question/suggestion. 

    I only keep track of the top 5 players doing the most DPS. However, there are times when I am not amoungst those top 5. Is there a way I could lock my place on the list below my top 5 so I dont have to scroll down to see where I am. 

    Example this would be my DPS window:

    1. Monk
    2. Warrior
    3. Hunter
    4. Mage
    5. Warlock
    9. ME

  • #1809

    Having a problem with my bar textures not saving.  They revert to 'Blizzard' on every reload.

  • #1808

    Bug! Please let me know if I should be reporting this elsewhere.

    Date: 2015-01-09 17:05:02
    ID: 1
    Error occured in: Global
    Count: 1
    Message: AceLocale-3.0: Skada: Missing entry for 'Healthstones'
    Debug:
    ...nterface\AddOns\Ace3\AceLocale-3.0\AceLocale-3.0.lua:31:
    ...nterface\AddOns\Ace3\AceLocale-3.0\AceLocale-3.0.lua:29
    SkadaHealthstones\Healthstones.lua:5: in main chunk
    Locals:
    None

  • #1814

    This should be reported to the SkadaHealthstones addon, which is not part of core Skada.

  • #1805
    is it possible to have one skada window shown only in combat, and one skada window shown only out of combat, simultaneously?
  • #1815

    Currently this is not possible. I can see the use for it though, and it is an simple change, so I will put it up as a future feature.

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