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Skada IgniteMunching
- 0 Likes
- World of Warcraft
- 302 Monthly Downloads
- Supports: 4.0.6
- 14,709 Total Downloads
- Updated 02/28/2011
- Created 02/15/2011
- 6 Favorites
- Project Site
- Comments
- Release Type: Beta
- License: GNU Lesser General Public License version 3 (LGPLv3)
- Newest File: 0.9.1
About Skada IgniteMunching
ATTENTION: THIS ADDON IS NOT UP TO DATE ANYMORE.
(calculates ignite damage as of pre 4.1, but since this patch dot's can no longer trigger an ignite).
This addon adds details about damage lost due to ignite munching to Skada.
Values tracked/shown by the addon:
- Reference ignite damage: the damage calculated by taking 40% + mastery bonus of your fire spell crits.
- Actual ignite damage: the actual damage produced by your ignite ticks
- Munched ignite damage (booth absolute value and percentage lost): the difference between the reference damage (theoretical ignite damage, without the ignite munching bug) and the actual damage output

This addon is a Skada Mod - you need Skada to be installed on your system
Note: first version without a lot of testing, probably still buggy... feedback welcome :)
Note 2: AoE fights where you spread your dots using impact can distort the data shown by the addon since on such a scenarios there are ignite ticks (actual dmg) without a crit triggering it (ref value). I will fix it soon as I have an idea about how to differentiate between those two ingite types.
0.9.1 Ignoring spell id 11129 and 83853 crits (combustion) for ignite reference calculation
0.9 Fixed "incompatible" problem on Addon control panel
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| 0.9.1 | Beta | 4.0.6 | 13,840 | 02/28/2011 |
| SkadaIgniteMunching | Beta | 4.0.6 | 829 | 02/16/2011 |
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Comments
After tests, there are some points we need to clarify:
- The addon analyses all critical fire spells? effects like Darkmoon Card: volcano proc might interfere, also Ignite doesn't proc from Combustion dots.
- The "lost" Ignite at Target death is counted as munched
If someone can send me the spell id of this proc I will add it too.
2) Yes, but hard to fix (omg I sound like Blizz ;D). I do not track the ignite aura but I only log the outgoing ignite damage. So I do not really know if it was the last tick of an ignite before the mob died or the first one.
Shoudn't have too much influence on the overall result on a 5min boss fight and on AoE fights the result are unreliable anyhow.
2) Yes, hard to code and not so important anyway.
thanks for the update
My English is poor, it may cause inconvenience to our exchange. Please understand. I wish you good luck.
I will have a look at the problem as soon as I'm back at home ;)
Quick fix: open SkadaIgniteMunching.toc and replace 4000 on the first line with 40000
)