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Skada Damage Meter

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  • 81 Likes
  • World of Warcraft
  • 72,595 Monthly Downloads
  • Supports: 5.2.0
  • 6,057,437 Total Downloads
  • Updated 03/30/2013
  • Created 02/12/2009
  • 4,017 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.4-11
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About Skada Damage Meter

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular; the modes listed below are all separate addons. Only the modes you load adds to the memory and CPU cycles used.

Features:

  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.

Usage:

Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada. All suggestions and bug reports are very welcome.

"Skada" is Swedish for "Damage".

------------------------------------------------------------------------
r444 | zarnivoop | 2013-03-30 11:25:41 +0000 (Sat, 30 Mar 2013) | 1 line
Changed paths:
   A /tags/1.4-11 (from /trunk:443)

Tagging as 1.4-11
------------------------------------------------------------------------
r443 | eridius | 2013-03-29 06:16:22 +0000 (Fri, 29 Mar 2013) | 1 line
Changed paths:
   M /trunk/modules/SkadaHealing/Healing.lua

Add HPS to Healing summary
------------------------------------------------------------------------
r442 | oscarucb | 2013-03-24 06:38:41 +0000 (Sun, 24 Mar 2013) | 2 lines
Changed paths:
   M /trunk/Skada.lua

fix players intermittently showing up as "Unknown" in sets

------------------------------------------------------------------------
r441 | funkydude | 2013-03-22 20:22:23 +0000 (Fri, 22 Mar 2013) | 1 line
Changed paths:
   M /trunk/modules/SkadaDamage/Damage.lua

Damage: Fix nil error spam in BG by adding a nil check to dmg.dstname
------------------------------------------------------------------------
r440 | eridius | 2013-03-22 07:44:30 +0000 (Fri, 22 Mar 2013) | 1 line
Changed paths:
   M /trunk/modules/SkadaHealing/Healing.lua

Filter out heals that are really mob drains
------------------------------------------------------------------------
r439 | stanzilla | 2013-03-16 14:49:20 +0000 (Sat, 16 Mar 2013) | 1 line
Changed paths:
   M /trunk/Skada.lua

update pet function sub, too. fix me if i'm wrong.
------------------------------------------------------------------------
r438 | stanzilla | 2013-03-16 11:51:37 +0000 (Sat, 16 Mar 2013) | 1 line
Changed paths:
   M /trunk/Skada.lua

update for GUID extraction changes (thx dridzt)
------------------------------------------------------------------------
r436 | eridius | 2013-03-07 08:38:16 +0000 (Thu, 07 Mar 2013) | 6 lines
Changed paths:
   M /trunk/Skada.lua

Fix support for Storm, Earth, and Fire

The spirits summoned from Storm, Earth, and Fire have the same name as
their summoner. Therefore we can't ask UnitIsPlayer(playername) in
Skada:FixPets(). Rely instead on the playerflags bitwise operations to
detect guardians.
------------------------------------------------------------------------
r434 | oscarucb | 2013-03-06 11:06:11 +0000 (Wed, 06 Mar 2013) | 2 lines
Changed paths:
   M /trunk/modules/SkadaHealing/Healing.lua

fix a lua error

------------------------------------------------------------------------
r433 | stanzilla | 2013-03-06 00:35:55 +0000 (Wed, 06 Mar 2013) | 1 line
Changed paths:
   M /trunk/modules/SkadaCC/SkadaCC.toc
   M /trunk/modules/SkadaDamage/SkadaDamage.toc
   M /trunk/modules/SkadaDamageTaken/SkadaDamageTaken.toc
   M /trunk/modules/SkadaDeaths/SkadaDeaths.toc
   M /trunk/modules/SkadaDebuffs/SkadaDebuffs.toc
   M /trunk/modules/SkadaDispels/SkadaDispels.toc
   M /trunk/modules/SkadaEnemies/SkadaEnemies.toc
   M /trunk/modules/SkadaHealing/SkadaHealing.toc
   M /trunk/modules/SkadaPower/SkadaPower.toc
   M /trunk/modules/SkadaThreat/SkadaThreat.toc

bump toc
------------------------------------------------------------------------
r432 | funkydude | 2013-03-06 00:31:37 +0000 (Wed, 06 Mar 2013) | 1 line
Changed paths:
   M /trunk/Skada.toc

bump toc
------------------------------------------------------------------------
r431 | zarnivoop | 2013-02-15 20:38:34 +0000 (Fri, 15 Feb 2013) | 2 lines
Changed paths:
   M /trunk/locale/enUS.lua
   M /trunk/modules/SkadaEnemies/Enemies.lua

added missing translation
safety check for new enemy healing modes
------------------------------------------------------------------------

Comments

First Previous Page 11 of 68 Next Last
  • #1375
    Window do not close

    I deleted WTF folder, then started WOW.

    Skada window would not close anymore.

  • #1374

    Am I the only one who is getting just ridiculous lag using this addon since the latest update? Not sure what to do about it..

  • #1373

    how can we chance fount size? its too small on my screen

  • #1372

    Seems like uptdated :) thank!

  • #1370

    WTB a update for Skada! Recount sucks!

  • #1371

    Go to project site (link) and download there. Curse takes a while (sometimes more than 24h) until the uploaded addon can be downloaded.

    Especially bad for small fixes. Just check the wowace project site.

  • #1369

    Hello... I understand that 5.0 just got patched tonight and no dmg meter (whether updated or not) is currently working. My question is, will you be updating Skada? It's an awesome add-on. Sorely needed. Thanks!

  • #1368

    Update! i dont wanna go back to recount and omen T^T

  • #1367

    Hello there..You'r addon is out of date according to what I get when I check addons in wow..

    Can you please update it? Thank you !

  • #1366

    I have it downloaded, but I accidentally closed the damage window. How do I get it back? =P

  • #1365

    I've started using gUI and for some reason the bars within the mod arent showing up when I've got the dang mod loaded! what am i doing wrong?

     

    Last edited by Niselma30 on 8/12/2012 2:43:17 AM
  • #1362

    Skada is excellent but I am finding that in BGs it is not recording the dmg correctly. eg, I am a DK, but my dmg is a mix of other classes when I click through. The same is true of all other toon on the ally team.

    Any ideas why this may be? It would be good to know what hits hardest.

  • #1363

    forget this, thick moment ;D

  • #1361

    I like Skada, but Ive recently had to go back to Recount due to it not haveing an addon to show the amount of CC's going out from who, is there anyway we can get this added? Its helpful in rbg's to see whos not useing their cc abilities. Thanks.

  • #1360

    Continuesly getting this error in bg's, LFR and LFG

    Date: 2012-08-09 11:42:46
    ID: -1
    Error occured in: Global
    Count: 27
    Message: ..\AddOns\SkadaAbsorbs\Absorbs.lua line 242:
       attempt to compare number with nil
    Debug:
       (tail call): ?
       SkadaAbsorbs\Absorbs.lua:242:
          SkadaAbsorbs\Absorbs.lua:240
       SkadaAbsorbs\Absorbs.lua:249: func()
       Skada\Skada.lua:1680:
          Skada\Skada.lua:1580
       Skada\Skada.lua:1725:
          Skada\Skada.lua:1724
       [string "safecall Dispatcher[15]"]:4:
          [string "safecall Dispatcher[15]"]:4
       [C]: ?
       [string "safecall Dispatcher[15]"]:13: ?()
       ...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
       ...s\AckisRecipeList\libs\AceEvent-3.0\AceEvent-3.0.lua:120:
          ...s\AckisRecipeList\libs\AceEvent-3.0\AceEvent-3.0.lua:119
    AddOns:
      Swatter, v5.11.5146 (DangerousDingo)
      NPCScan, v4.1.0.2
      NPCScanOverlay, v4.3.0.1
      NPCScanOverlayBroker, v1.1.3
      AckisRecipeList, v2.3.1
      AtlasLoot, vv6.03.02
      AtlasLootCataclysm, vv6.03.02
      AtlasLootLoader, vv6.03.02
      DBMCore, v
      DBMGUI, v
      DBMPartyCataclysm, v
      Skada, v1.2-33
      SkadaAbsorbs, v1.0
      SkadaCC, v1.0
      SkadaDamage, v1.0
      SkadaDamageTaken, v1.0
      SkadaDeaths, v1.0
      SkadaDebuffs, v1.0
      SkadaDispels, v1.0
      SkadaEnemies, v1.0
      SkadaHealing, v1.0
      SkadaPower, v1.0
      SkadaThreat, v1.0
      BlizRuntimeLib_enUS v4.3.4.40300 <us>
      (ck=22d)

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