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Skada Damage Meter

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  • 82 Likes
  • World of Warcraft
  • 70,721 Monthly Downloads
  • Supports: 5.2.0
  • 6,061,856 Total Downloads
  • Updated 03/30/2013
  • Created 02/12/2009
  • 4,021 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.4-11
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About Skada Damage Meter

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular; the modes listed below are all separate addons. Only the modes you load adds to the memory and CPU cycles used.

Features:

  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.

Usage:

Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada. All suggestions and bug reports are very welcome.

"Skada" is Swedish for "Damage".

------------------------------------------------------------------------
r444 | zarnivoop | 2013-03-30 11:25:41 +0000 (Sat, 30 Mar 2013) | 1 line
Changed paths:
   A /tags/1.4-11 (from /trunk:443)

Tagging as 1.4-11
------------------------------------------------------------------------
r443 | eridius | 2013-03-29 06:16:22 +0000 (Fri, 29 Mar 2013) | 1 line
Changed paths:
   M /trunk/modules/SkadaHealing/Healing.lua

Add HPS to Healing summary
------------------------------------------------------------------------
r442 | oscarucb | 2013-03-24 06:38:41 +0000 (Sun, 24 Mar 2013) | 2 lines
Changed paths:
   M /trunk/Skada.lua

fix players intermittently showing up as "Unknown" in sets

------------------------------------------------------------------------
r441 | funkydude | 2013-03-22 20:22:23 +0000 (Fri, 22 Mar 2013) | 1 line
Changed paths:
   M /trunk/modules/SkadaDamage/Damage.lua

Damage: Fix nil error spam in BG by adding a nil check to dmg.dstname
------------------------------------------------------------------------
r440 | eridius | 2013-03-22 07:44:30 +0000 (Fri, 22 Mar 2013) | 1 line
Changed paths:
   M /trunk/modules/SkadaHealing/Healing.lua

Filter out heals that are really mob drains
------------------------------------------------------------------------
r439 | stanzilla | 2013-03-16 14:49:20 +0000 (Sat, 16 Mar 2013) | 1 line
Changed paths:
   M /trunk/Skada.lua

update pet function sub, too. fix me if i'm wrong.
------------------------------------------------------------------------
r438 | stanzilla | 2013-03-16 11:51:37 +0000 (Sat, 16 Mar 2013) | 1 line
Changed paths:
   M /trunk/Skada.lua

update for GUID extraction changes (thx dridzt)
------------------------------------------------------------------------
r436 | eridius | 2013-03-07 08:38:16 +0000 (Thu, 07 Mar 2013) | 6 lines
Changed paths:
   M /trunk/Skada.lua

Fix support for Storm, Earth, and Fire

The spirits summoned from Storm, Earth, and Fire have the same name as
their summoner. Therefore we can't ask UnitIsPlayer(playername) in
Skada:FixPets(). Rely instead on the playerflags bitwise operations to
detect guardians.
------------------------------------------------------------------------
r434 | oscarucb | 2013-03-06 11:06:11 +0000 (Wed, 06 Mar 2013) | 2 lines
Changed paths:
   M /trunk/modules/SkadaHealing/Healing.lua

fix a lua error

------------------------------------------------------------------------
r433 | stanzilla | 2013-03-06 00:35:55 +0000 (Wed, 06 Mar 2013) | 1 line
Changed paths:
   M /trunk/modules/SkadaCC/SkadaCC.toc
   M /trunk/modules/SkadaDamage/SkadaDamage.toc
   M /trunk/modules/SkadaDamageTaken/SkadaDamageTaken.toc
   M /trunk/modules/SkadaDeaths/SkadaDeaths.toc
   M /trunk/modules/SkadaDebuffs/SkadaDebuffs.toc
   M /trunk/modules/SkadaDispels/SkadaDispels.toc
   M /trunk/modules/SkadaEnemies/SkadaEnemies.toc
   M /trunk/modules/SkadaHealing/SkadaHealing.toc
   M /trunk/modules/SkadaPower/SkadaPower.toc
   M /trunk/modules/SkadaThreat/SkadaThreat.toc

bump toc
------------------------------------------------------------------------
r432 | funkydude | 2013-03-06 00:31:37 +0000 (Wed, 06 Mar 2013) | 1 line
Changed paths:
   M /trunk/Skada.toc

bump toc
------------------------------------------------------------------------
r431 | zarnivoop | 2013-02-15 20:38:34 +0000 (Fri, 15 Feb 2013) | 2 lines
Changed paths:
   M /trunk/locale/enUS.lua
   M /trunk/modules/SkadaEnemies/Enemies.lua

added missing translation
safety check for new enemy healing modes
------------------------------------------------------------------------

Comments

First Previous Page 13 of 68 Next Last
  • #1336

    I just compared Skada and Recount with each other I realized something strange.

    The overall damage done was slightly different from recount. As I compared the value with the combat log I saw, that Skada sometimes misses the first autohit when I don't use an ability.

    Can somebody confirm this?

  • #1344

    Skada starts recording data when YOU enter combat. Recount starts recording when any PARTY or RAID member enters combat.

  • #1355

    thanks

  • #1335

    I don't see a bar width setting. It's overlapping a border texture I want to use.

    Also,  it would be cool to be able to change the class colors.

    I looked through some code and found that you use RAID_CLASS_COLORS.

    I'm not the greatest with reading code, but I understand that it calls the FrameXML/Constants.lua which defines RAID_CLASS_COLOR.

    Can I just make a SKADA_CLASS_COLOR of my own inside Constants.lua that resembles the RAID_CLASS_COLOR, then change the rgb values in the new SKADA_CLASS_COLOR table  and then change Skada.Classcolors to call SKADA_CLASS_COLOR instead of RAID_CLASS_COLOR?

  • #1334

    Even when I have skada ticked to not show in pvp, it still shows when I am in BG.

  • #1332

    i just changed from recount and i keep getting this error. im also using elv ui.

    Message: ...ns\Blizzard_AchievementUI\Blizzard_AchievementUI.lua:689: Usage: GetCategoryNumAchievements(categoryID)
    Time: 04/09/12 17:40:54
    Count: 1
    Stack: [C]: in function `GetCategoryNumAchievements'
    ...ns\Blizzard_AchievementUI\Blizzard_AchievementUI.lua:689: in function `AchievementFrameComparison_UpdateStatusBars'
    ...ns\Blizzard_AchievementUI\Blizzard_AchievementUI.lua:2669: in function <...ns\Blizzard_AchievementUI\Blizzard_AchievementUI.lua:2666>

    Locals: (*temporary) = "summary"
    Message: Interface\AddOns\Skada\Skada.lua:270: bad argument #1 to 'ipairs' (table expected, got nil)
    Time: 04/09/12 17:49:34
    Count: 2
    Stack: [C]: in function `ipairs'
    Interface\AddOns\Skada\Skada.lua:270: in function `Reset'
    Interface\AddOns\Skada\Skada.lua:277: in function `Wipe'
    Interface\AddOns\Skada\Skada.lua:290: in function `DisplayMode'
    Interface\AddOns\Skada\Menus.lua:377: in function `func'
    Interface\FrameXML\UIDropDownMenu.lua:706: in function `UIDropDownMenuButton_OnClick'
    [string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>

    Locals: (*temporary) = nil
    (*temporary) = "table expected, got nil"
     = <function> defined =[C]:-1


  • #1331

    There is currently an issue with hunter pet's damage not being merged with a hunter if the pet has the same name as the hunter.

  • #1329

    como hago para dejarlo en español, si todo me sale en ingles pero en la capeta local se encuentra el archivo esES ???

  • #1328

    Is it possible that you can see the full name of the other servers in the list too?Example: (old) Recca (new) Recca-DunMurogh or Brainsux-Frostmourne

  • #1327

    is there an option to add in the top bar a "prev" and "next" button to fast switch the view like Recount?

  • #1326

    I'm not sure if I had miss it, but if I didn't it would be nice to have an option supressing the question if I would like to Reset Skada, when I enter a new Dungeon or group for example. My poit is to have the option to make the reset automatic without any need of confirmation.

    Skada really rules.

    Thanks for the addon.

  • #1325

    Is it possible to make Skada show in combat and hide out of combat? Changed from recount to skada since recount wouldnt do it. Hopefully this can but i cant seem to get it to do that :(

  • #1324

    Does this not show absorbs anymore or is that just combined under healing?

  • #1330

    It is combined with Healing. Note that only absorb effects reported correctly in the combat log are included.

  • #1323

    Skada rules!!!

    Аддоны для wow Информационный сайт по игре world of warcraft.

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