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Skada Damage Meter

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  • 139 Likes
  • World of Warcraft
  • 802,535 Monthly Downloads
  • Supports: 6.0.3
  • 10,283,300 Total Downloads
  • Updated 11/11/2014
  • Created 02/12/2009
  • 5,133 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.4-22
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About Skada Damage Meter

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular. The built-in modes can all be toggled on/off.

Features:

  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.

Usage:

Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada.
Suggestions and bug reports here. Bug reports in comments will be deleted.

"Skada" is Swedish for "Damage".

------------------------------------------------------------------------
r584 | funkydude | 2014-11-11 21:35:06 +0000 (Tue, 11 Nov 2014) | 1 line
Changed paths:
   A /tags/1.4-22 (from /trunk:583)

Tagging as 1.4-22
------------------------------------------------------------------------
r583 | funkydude | 2014-11-11 21:32:37 +0000 (Tue, 11 Nov 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

Damage: fix prismatic crystal guid format.
------------------------------------------------------------------------
r582 | nebula169 | 2014-11-05 03:48:12 +0000 (Wed, 05 Nov 2014) | 1 line
Changed paths:
   M /trunk/Bindings.xml

only use one Binding header
------------------------------------------------------------------------
r581 | funkydude | 2014-11-01 12:55:14 +0000 (Sat, 01 Nov 2014) | 1 line
Changed paths:
   M /trunk/Bindings.xml

Fix binding header.
------------------------------------------------------------------------
r580 | nebula169 | 2014-11-01 08:02:03 +0000 (Sat, 01 Nov 2014) | 1 line
Changed paths:
   M /trunk/Bindings.xml

move keybinds to "AddOns" category
------------------------------------------------------------------------
r579 | nebula169 | 2014-11-01 07:54:04 +0000 (Sat, 01 Nov 2014) | 1 line
Changed paths:
   M /trunk/Bindings.xml

move keybinds to "AddOns" category
------------------------------------------------------------------------
r578 | zarnivoop | 2014-10-26 16:09:06 +0000 (Sun, 26 Oct 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

count multistrikes separately (fixes #381)
------------------------------------------------------------------------
r576 | oscarucb | 2014-10-19 20:41:02 +0000 (Sun, 19 Oct 2014) | 2 lines
Changed paths:
   M /trunk/modules/Damage.lua

tweak add_detail_bar to be less error-prone, fixing a bug introduced in r568

------------------------------------------------------------------------
r575 | oscarucb | 2014-10-19 20:22:00 +0000 (Sun, 19 Oct 2014) | 2 lines
Changed paths:
   M /trunk/Skada.lua

ticket 377: avoid timeout errors in combat because GC can run too long

------------------------------------------------------------------------
r574 | zarnivoop | 2014-10-19 20:19:10 +0000 (Sun, 19 Oct 2014) | 1 line
Changed paths:
   M /trunk/modules/Deaths.lua

don't choke on cleu multistrike parameter for misses
------------------------------------------------------------------------
r573 | zarnivoop | 2014-10-19 20:17:40 +0000 (Sun, 19 Oct 2014) | 1 line
Changed paths:
   M /trunk/modules/DamageTaken.lua

test multistrike value for nil before doing arithmetic
------------------------------------------------------------------------
r571 | funkydude | 2014-10-14 20:03:14 +0000 (Tue, 14 Oct 2014) | 1 line
Changed paths:
   M /trunk/Skada.toc

bump toc
------------------------------------------------------------------------
r570 | nebula169 | 2014-08-08 18:38:16 +0000 (Fri, 08 Aug 2014) | 1 line
Changed paths:
   M /trunk/locale/enUS.lua
   M /trunk/modules/Damage.lua

WoD quick fix for Mage's Prismatic Crystal talent
------------------------------------------------------------------------

Comments

First Previous Page 14 of 81 Next Last
  • #1543

    ^this

    We are used to the old pattern, and there wasnt any reason to change it.

    So please, give us the option for  the old pattern, im freaking out right now because my brain cant handle this change :X

  • #1541

    btw the addon on the project site was last updated 8 hours ago- not reflected here :) just a heads up

  • #1538

    what is the difference between Recound and Skada? why pick Skada over Recount or why pick Recount over Skada?

  • #1540

    I had the same question and did the research and turns out skada is less of a resource hog - all other factors are equal according to this article and a few others

    http://wow.joystiq.com/2013/03/12/addon-spotlight-skada-versus-recount/

    Last edited by intrimazz on 5/21/2013 7:18:14 PM
  • #1537

    Would love the following fixes to Skada:

    Menus not timing out as quickly as they do. When you try and select a option to list it gives you only like 2 seconds or so. That should be increased to 7 or something more managable for larger lists. Otherwise you have to open, and quickly select the option. Or the menu goes away.

    While not in combat and trying to look at Skada. If anyone new joins the party/raid .. Skada closes. If Skada notices the player not in combat. This should not close. As I figure it is only doing this to add them. Though if no one is in combat no need to close any menus.

  • #1536

    Skada is no longer tracking damage done to targets for me

  • #1534

    I'm searching for where to set the default segment in the options, but cannot find anything.  For the first few months I have used Skada, it worked fine, showing the current fight as default, however in the past few weeks it now shows total every time I switch toons/relog/reload.  I've tried reinstalling but got the same results.  It seems like it could be a problem with some other addon switching the default (I don't know if that's possible), but I feel like there must be an option to set the default segment that I'm missing somewhere.  If anyone has any info it'd be much appreciated!

  • #1546
    Quote from bpassuello »

    I'm searching for where to set the default segment in the options, but cannot find anything.  For the first few months I have used Skada, it worked fine, showing the current fight as default, however in the past few weeks it now shows total every time I switch toons/relog/reload.  I've tried reinstalling but got the same results.  It seems like it could be a problem with some other addon switching the default (I don't know if that's possible), but I feel like there must be an option to set the default segment that I'm missing somewhere.  If anyone has any info it'd be much appreciated!

    Same here.  This is beyond irritating.  It stays as current fight on my main but anytime I switch toons or relog other toons it goes back to total damage segment.  Who even cares about total damage?

  • #1533

    i just downloaded can someone tell me how to put in cause i dont know <3 thnx

  • #1532

    It'd be nice when having an open window that tracks "Enemy Damage Taken" to automatically select the first target you hit as the watched one, if you are not already watching a specific unit.

  • #1531

    Some time in the last week my skada has suddenly started defaulting to TOTAL instead of current fight.  I have changed NO settings at all.

    This is very annoying as I am raid leader and keep whining at people for crap dps, only to then be told/realise that I am looking at TOTAL and not CURRENT FIGHT. :P

    Does anyone know how to change this please?  I have tried everything and googled for over an hour.

    Please help,

     

    hardtofin :)

  • #1535

    im getting the same problem

  • #1530

    Problem I've been having is when I am on my Priest I cannot keep it on healing. For every new mob or boss encounter I have to go back and change it from damage to show healing again.

    Last edited by Mettafisix on 4/25/2013 1:25:52 AM
  • #1528

    Tempus Repit (the sinister meta gem proc) isn't showing in the buff uptimes listing. Is there a way to manually add it?

  • #1527

    segments aren't working for me

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