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Skada Damage Meter

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  • 86 Likes
  • World of Warcraft
  • 259,970 Monthly Downloads
  • Supports: 5.3.0
  • 6,321,571 Total Downloads
  • Updated 05/23/2013
  • Created 02/12/2009
  • 4,081 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.4-12
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About Skada Damage Meter

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular; the modes listed below are all separate addons. Only the modes you load adds to the memory and CPU cycles used.

Features:

  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.

Usage:

Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada. All suggestions and bug reports are very welcome.

"Skada" is Swedish for "Damage".

------------------------------------------------------------------------
r448 | zarnivoop | 2013-05-23 07:08:39 +0000 (Thu, 23 May 2013) | 1 line
Changed paths:
   A /tags/1.4-12 (from /trunk:447)

Tagging as 1.4-12
------------------------------------------------------------------------
r447 | funkydude | 2013-05-21 15:45:57 +0000 (Tue, 21 May 2013) | 1 line
Changed paths:
   M /trunk/Skada.toc
   M /trunk/modules/SkadaCC/SkadaCC.toc
   M /trunk/modules/SkadaDamage/SkadaDamage.toc
   M /trunk/modules/SkadaDamageTaken/SkadaDamageTaken.toc
   M /trunk/modules/SkadaDeaths/SkadaDeaths.toc
   M /trunk/modules/SkadaDebuffs/SkadaDebuffs.toc
   M /trunk/modules/SkadaDispels/SkadaDispels.toc
   M /trunk/modules/SkadaEnemies/SkadaEnemies.toc
   M /trunk/modules/SkadaHealing/SkadaHealing.toc
   M /trunk/modules/SkadaPower/SkadaPower.toc
   M /trunk/modules/SkadaThreat/SkadaThreat.toc

toc bumps
------------------------------------------------------------------------
r446 | zarnivoop | 2013-04-01 10:16:46 +0000 (Mon, 01 Apr 2013) | 1 line
Changed paths:
   M /trunk/modules/SkadaDamage/Damage.lua

format DPS according to chosen format
------------------------------------------------------------------------

Comments

First Previous Page 14 of 69 Next Last
  • #1353

    About a week ago this stopped working along with recount, and I have no idea why. Cleared my addon folder/cache/and wtf, but no change. They both show up but record nothing. I downloaded tinydps and that works, but it doesn't do a fraction of the things Skada does. I use ElvUI for my major ui changes. Any suggestions?

  • #1354

    I think there is a folder that saves some options, but i dont know which, because I once deleted an addon, and when I reinstalled it, it had the same options. Can't tell you the folder though.

    By the way: Recount's Healing display doesn't work at all for me. (tried it recently)

    Last edited by Alexon88 on 8/5/2012 6:57:53 PM
  • #1351

    It stopped working for me now in MOP :( Hope it will work again soon:)

  • #1350

    I am trying to test the effects of haste, mastery and crit on corruption ticks with my warlock on Beta.

    I am noticing i only get information on the first 3 ticks even though it ticks 10 times. is there a way to adjust this?

  • #1349

    Is there a way to disable the "class icons" on the lefthand side of the meters from this latest update? I try to keep my UI as minimalistic as I can and I find these superfluous.

    Creator of Maniakra's Power Auras Custom Texture Guide (HD)

  • #1358

    Yes, there is an option for it.

  • #1348

    Auto hide does not work in PvP, terribly annoying, kindly remove in subsequent versions. Tested on a problem the client is absolutely clean, with no add-ons except Skada 3 PCs, the problem remains.

    Last edited by Remsi_k on 7/20/2012 2:57:49 AM
  • #1346

    When i place and lock skada, then log out, skada moves itself ipwards a good portion when i log back in, on all characters. Does it automatically move out from underneath things? I have all the default elements hidden, but it looks like skada is trying to avoid being under the defrault blizz action bar.

  • #1339
    Pandaria Update

    Do you think skada will be updated for wow 5.0? Actually recount has been updated .. is there some internal build to test? I saw a raid streaming yesterday with a working skada version...

  • #1345

    The latest version is compatible with both the live game and Mists of Pandaria.

  • #1337

    Current fight no longer shows anything with the latest update. Just a blank window. No LUA errors.

    ♪~ ( ) I My Sonos!

  • #1336

    I just compared Skada and Recount with each other I realized something strange.

    The overall damage done was slightly different from recount. As I compared the value with the combat log I saw, that Skada sometimes misses the first autohit when I don't use an ability.

    Can somebody confirm this?

  • #1344

    Skada starts recording data when YOU enter combat. Recount starts recording when any PARTY or RAID member enters combat.

  • #1355

    thanks

  • #1335

    I don't see a bar width setting. It's overlapping a border texture I want to use.

    Also,  it would be cool to be able to change the class colors.

    I looked through some code and found that you use RAID_CLASS_COLORS.

    I'm not the greatest with reading code, but I understand that it calls the FrameXML/Constants.lua which defines RAID_CLASS_COLOR.

    Can I just make a SKADA_CLASS_COLOR of my own inside Constants.lua that resembles the RAID_CLASS_COLOR, then change the rgb values in the new SKADA_CLASS_COLOR table  and then change Skada.Classcolors to call SKADA_CLASS_COLOR instead of RAID_CLASS_COLOR?

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