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Skada Damage Meter

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  • 139 Likes
  • World of Warcraft
  • 629,907 Monthly Downloads
  • Supports: 6.0.3
  • 10,336,248 Total Downloads
  • Updated 11/11/2014
  • Created 02/12/2009
  • 5,160 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.4-22
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About Skada Damage Meter

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular. The built-in modes can all be toggled on/off.

Features:

  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.

Usage:

Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada.
Suggestions and bug reports here. Bug reports in comments will be deleted.

"Skada" is Swedish for "Damage".

------------------------------------------------------------------------
r584 | funkydude | 2014-11-11 21:35:06 +0000 (Tue, 11 Nov 2014) | 1 line
Changed paths:
   A /tags/1.4-22 (from /trunk:583)

Tagging as 1.4-22
------------------------------------------------------------------------
r583 | funkydude | 2014-11-11 21:32:37 +0000 (Tue, 11 Nov 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

Damage: fix prismatic crystal guid format.
------------------------------------------------------------------------
r582 | nebula169 | 2014-11-05 03:48:12 +0000 (Wed, 05 Nov 2014) | 1 line
Changed paths:
   M /trunk/Bindings.xml

only use one Binding header
------------------------------------------------------------------------
r581 | funkydude | 2014-11-01 12:55:14 +0000 (Sat, 01 Nov 2014) | 1 line
Changed paths:
   M /trunk/Bindings.xml

Fix binding header.
------------------------------------------------------------------------
r580 | nebula169 | 2014-11-01 08:02:03 +0000 (Sat, 01 Nov 2014) | 1 line
Changed paths:
   M /trunk/Bindings.xml

move keybinds to "AddOns" category
------------------------------------------------------------------------
r579 | nebula169 | 2014-11-01 07:54:04 +0000 (Sat, 01 Nov 2014) | 1 line
Changed paths:
   M /trunk/Bindings.xml

move keybinds to "AddOns" category
------------------------------------------------------------------------
r578 | zarnivoop | 2014-10-26 16:09:06 +0000 (Sun, 26 Oct 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

count multistrikes separately (fixes #381)
------------------------------------------------------------------------
r576 | oscarucb | 2014-10-19 20:41:02 +0000 (Sun, 19 Oct 2014) | 2 lines
Changed paths:
   M /trunk/modules/Damage.lua

tweak add_detail_bar to be less error-prone, fixing a bug introduced in r568

------------------------------------------------------------------------
r575 | oscarucb | 2014-10-19 20:22:00 +0000 (Sun, 19 Oct 2014) | 2 lines
Changed paths:
   M /trunk/Skada.lua

ticket 377: avoid timeout errors in combat because GC can run too long

------------------------------------------------------------------------
r574 | zarnivoop | 2014-10-19 20:19:10 +0000 (Sun, 19 Oct 2014) | 1 line
Changed paths:
   M /trunk/modules/Deaths.lua

don't choke on cleu multistrike parameter for misses
------------------------------------------------------------------------
r573 | zarnivoop | 2014-10-19 20:17:40 +0000 (Sun, 19 Oct 2014) | 1 line
Changed paths:
   M /trunk/modules/DamageTaken.lua

test multistrike value for nil before doing arithmetic
------------------------------------------------------------------------
r571 | funkydude | 2014-10-14 20:03:14 +0000 (Tue, 14 Oct 2014) | 1 line
Changed paths:
   M /trunk/Skada.toc

bump toc
------------------------------------------------------------------------
r570 | nebula169 | 2014-08-08 18:38:16 +0000 (Fri, 08 Aug 2014) | 1 line
Changed paths:
   M /trunk/locale/enUS.lua
   M /trunk/modules/Damage.lua

WoD quick fix for Mage's Prismatic Crystal talent
------------------------------------------------------------------------

Comments

First Previous Page 15 of 81 Next Last
  • #1535

    im getting the same problem

  • #1530

    Problem I've been having is when I am on my Priest I cannot keep it on healing. For every new mob or boss encounter I have to go back and change it from damage to show healing again.

    Last edited by Mettafisix on 4/25/2013 1:25:52 AM
  • #1528

    Tempus Repit (the sinister meta gem proc) isn't showing in the buff uptimes listing. Is there a way to manually add it?

  • #1527

    segments aren't working for me

  • #1529

    +1

  • #1525

    Hello great addon, prefer it over Recount any time!

    The CC breaker has stopped working for me also.

    Also it is now unable to go to previous segments in any list(dps heals etc), it can only do total or current :(

    I have 2 skada windows up one for healing one for damage, this has seemed to be why as I can select specific boss segment it has saved when its in *one* piece.

     

    Hope for a fix soon! 

  • #1524

    For some reason, the CC announcer and Threat warning does not work.

  • #1523

    Announcing CC Breaks no longer seems to work. I updated the addon to the latest version and it will not register the CC breaks in the meters or announce them to my party.

  • #1522
    Healing meter lagging me

    Hi, I have been having "stutter" type lag while having the healing module turned on.  Any time I use any sort of a heal while in combat such as a HoT, I start having the stutter problem.  Is there any way I can fix this without having to disable the addon?

  • #1521

    Would be nice, if the Addon would track the buff "Tempus Repit" from the Legendary Meta Gem "Sinster Primal Diamond". Thanks in advance, keep up the good work : )

  • #1519

    I have an issue where the addon won't work or read DPS if I just log into WOW. I always need to do a UI /RL to get it to read correctly. I am not getting any error message from the addon it just doesn't seem to read for some reason. ???? Any help would be greatly appreciated. I  really like Skada over Recount!!

  • #1517

    Can we please have european style numbers as an option, you know, with the commas in them.

    -- Vandesdelca32
    -- Andaendis @ Wyrmrest Accord

  • #1526

    +1

  • #1520

    +1 to this. I was just about to say that myself.

    I think we can all agree that 100,000 is a lot easier on the eyes than 100000.

  • #1515

    Is it possible to let the User configure the Number format to a specific element?

    Take me for the example,  I want Detailed DPS/HPS and condensed Amounts of Damage done/Healing done.

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