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Skada Damage Meter

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  • 135 Likes
  • World of Warcraft
  • 778,995 Monthly Downloads
  • Supports: 6.0.2
  • 9,767,552 Total Downloads
  • Updated 10/24/2014
  • Created 02/12/2009
  • 5,016 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.4-21
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About Skada Damage Meter

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular. The built-in modes can all be toggled on/off.

Features:

  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.

Usage:

Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada.
Suggestions and bug reports here. Bug reports in comments will be deleted.

"Skada" is Swedish for "Damage".

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r577 | zarnivoop | 2014-10-24 16:08:42 +0000 (Fri, 24 Oct 2014) | 1 line
Changed paths:
   A /tags/1.4-21 (from /trunk:576)

Tagging as 1.4-21
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r576 | oscarucb | 2014-10-19 20:41:02 +0000 (Sun, 19 Oct 2014) | 2 lines
Changed paths:
   M /trunk/modules/Damage.lua

tweak add_detail_bar to be less error-prone, fixing a bug introduced in r568

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r575 | oscarucb | 2014-10-19 20:22:00 +0000 (Sun, 19 Oct 2014) | 2 lines
Changed paths:
   M /trunk/Skada.lua

ticket 377: avoid timeout errors in combat because GC can run too long

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r574 | zarnivoop | 2014-10-19 20:19:10 +0000 (Sun, 19 Oct 2014) | 1 line
Changed paths:
   M /trunk/modules/Deaths.lua

don't choke on cleu multistrike parameter for misses
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r573 | zarnivoop | 2014-10-19 20:17:40 +0000 (Sun, 19 Oct 2014) | 1 line
Changed paths:
   M /trunk/modules/DamageTaken.lua

test multistrike value for nil before doing arithmetic
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r571 | funkydude | 2014-10-14 20:03:14 +0000 (Tue, 14 Oct 2014) | 1 line
Changed paths:
   M /trunk/Skada.toc

bump toc
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r570 | nebula169 | 2014-08-08 18:38:16 +0000 (Fri, 08 Aug 2014) | 1 line
Changed paths:
   M /trunk/locale/enUS.lua
   M /trunk/modules/Damage.lua

WoD quick fix for Mage's Prismatic Crystal talent
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Comments

First Previous Page 15 of 80 Next Last
  • #1526

    +1

  • #1520

    +1 to this. I was just about to say that myself.

    I think we can all agree that 100,000 is a lot easier on the eyes than 100000.

  • #1515

    Is it possible to let the User configure the Number format to a specific element?

    Take me for the example,  I want Detailed DPS/HPS and condensed Amounts of Damage done/Healing done.

  • #1513

    nice meter, been using it for a while now, but it doesn't keep ToT boss's. if that gets fixed it'll be worth using again.

  • #1512

    Ist possible to show rounded numbers instead of full number format, for example

    instead of saying 100000 DPS

    I would like the damage meter to show 100k DPS format

    Thank you

  • #1514
    Quote from etisalat »

    Ist possible to show rounded numbers instead of full number format, for example

    instead of saying 100000 DPS

    I would like the damage meter to show 100k DPS format

    Thank you

    I would like the opposite, is there anyway to do so? In the new version the dps is shown as K DPS format, how do I change it back? It's stupid to see healing without rounded, and damage with rounded numbers. 

  • #1518

    No idea it came after the latest update

  • #1516

    Its not showing any rounded numbers for me , how come you have it ?

  • #1511

    Just a suggestion, but would it be possible to make the minimap button freely moveable?

  • #1510

    I am having the same issues with Skada where it does not record ToT bosses.  Unfortunately I will have to use Recount until Skada is up to date /sad face. 

  • #1509

    Skada doesn't record ToT bosses.Problems started with some of hof bosses but it's sad to see all bosses are buggy with skada atm.

  • #1508

    I have it set to only keep bosses but it wont keep raid bosses. It only seems to keep ranodom bosses in im solo and not gorup/raid.

  • #1507

    Selecting the monochrome font flag crashes WOW.exe 100% of the time:

    ---------------------------

    Wow
    ---------------------------
    This application has encountered a critical error:

    ERROR #132 (0x85100084) Fatal exception!

    Program: C:\World of Warcraft\Wow.exe
    ProcessID: 43284
    Exception: 0xC0000005 (ACCESS_VIOLATION) at 0023:00400BA0

    The instruction at "0x00400BA0" referenced memory at "0x00000007".
    The memory could not be "read".

    Press OK to terminate the application.

  • #1506

    does anyone know how accurate this is in comparison to recount?

  • #1504

    Is this still causing the game to practically lock up when Stampede is used?   I hate having to use recount, which is what I'm forced to do, currently 

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