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Skada Damage Meter

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  • 146 Likes
  • World of Warcraft
  • 1,260,066 Monthly Downloads
  • Supports: 6.0.3
  • 11,587,182 Total Downloads
  • Updated 12/24/2014
  • Created 02/12/2009
  • 5,338 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.4-27
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About Skada Damage Meter

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular. The built-in modes can all be toggled on/off.

Features:

  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.

Usage:

Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada.
Suggestions and bug reports here. Bug reports in comments will be deleted.

"Skada" is Swedish for "Damage".

------------------------------------------------------------------------
r601 | zarnivoop | 2014-12-24 08:38:24 +0000 (Wed, 24 Dec 2014) | 1 line
Changed paths:
   A /tags/1.4-27 (from /trunk:600)

Tagging as 1.4-27
------------------------------------------------------------------------
r600 | zarnivoop | 2014-12-24 08:29:25 +0000 (Wed, 24 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Healing.lua

fix mistaken spell name for swing absorbs
------------------------------------------------------------------------
r598 | zarnivoop | 2014-12-23 17:31:26 +0000 (Tue, 23 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua
   M /trunk/modules/Healing.lua

more yuletide absorb fixes!
------------------------------------------------------------------------
r597 | zarnivoop | 2014-12-23 16:31:55 +0000 (Tue, 23 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua
   M /trunk/modules/Healing.lua

handle swing_absorbed too
------------------------------------------------------------------------
r595 | zarnivoop | 2014-12-21 21:31:37 +0000 (Sun, 21 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Healing.lua

temporary fix for cases where spellname is null - unknown cause, though
------------------------------------------------------------------------
r594 | oscarucb | 2014-12-15 13:25:45 +0000 (Mon, 15 Dec 2014) | 6 lines
Changed paths:
   M /trunk/modules/Deaths.lua

Fix the killing blow spell label added to the death summary screen in r591
Each deathlog is a circular queue prior to sorting (which for efficiency is intentionally delayed until deathlog:Update()), so on initial display of the summary screen, the prior algorithm was choosing an essentially random damage event from the log for the label.
Also for consistency, ensure we report the KB for the appropriate death, namely the one that is used to time sort the summary screen.
Finally, don't muddy the already-too-long detail title with the spellname, since that information is already obvious in the detail rows.

------------------------------------------------------------------------
r593 | zarnivoop | 2014-12-14 15:19:59 +0000 (Sun, 14 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Healing.lua

handle SPELL_ABSORBED in healing module (experimental)
------------------------------------------------------------------------
r591 | zarnivoop | 2014-12-09 13:17:42 +0000 (Tue, 09 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Deaths.lua

show last hit on deaths summary view
------------------------------------------------------------------------
r590 | zarnivoop | 2014-12-06 13:24:07 +0000 (Sat, 06 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

fix for arithmetic error on absorb
------------------------------------------------------------------------
r589 | zarnivoop | 2014-12-05 21:15:11 +0000 (Fri, 05 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

capitalize that function call, dude
------------------------------------------------------------------------
r588 | zarnivoop | 2014-12-05 19:33:43 +0000 (Fri, 05 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

fix for untested stuff
------------------------------------------------------------------------
r587 | zarnivoop | 2014-12-05 18:13:51 +0000 (Fri, 05 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

super-untested fix for spell_absorbed events (Ko'ragh)
------------------------------------------------------------------------
r585 | zarnivoop | 2014-12-02 10:04:26 +0000 (Tue, 02 Dec 2014) | 1 line
Changed paths:
   M /trunk/Skada.lua
   M /trunk/modules/Damage.lua

fixes for "only keep boss segments" option, MS
------------------------------------------------------------------------

Comments

First Previous Page 16 of 82 Next Last
  • #1534

    I'm searching for where to set the default segment in the options, but cannot find anything.  For the first few months I have used Skada, it worked fine, showing the current fight as default, however in the past few weeks it now shows total every time I switch toons/relog/reload.  I've tried reinstalling but got the same results.  It seems like it could be a problem with some other addon switching the default (I don't know if that's possible), but I feel like there must be an option to set the default segment that I'm missing somewhere.  If anyone has any info it'd be much appreciated!

  • #1546
    Quote from bpassuello »

    I'm searching for where to set the default segment in the options, but cannot find anything.  For the first few months I have used Skada, it worked fine, showing the current fight as default, however in the past few weeks it now shows total every time I switch toons/relog/reload.  I've tried reinstalling but got the same results.  It seems like it could be a problem with some other addon switching the default (I don't know if that's possible), but I feel like there must be an option to set the default segment that I'm missing somewhere.  If anyone has any info it'd be much appreciated!

    Same here.  This is beyond irritating.  It stays as current fight on my main but anytime I switch toons or relog other toons it goes back to total damage segment.  Who even cares about total damage?

  • #1533

    i just downloaded can someone tell me how to put in cause i dont know <3 thnx

  • #1532

    It'd be nice when having an open window that tracks "Enemy Damage Taken" to automatically select the first target you hit as the watched one, if you are not already watching a specific unit.

  • #1531

    Some time in the last week my skada has suddenly started defaulting to TOTAL instead of current fight.  I have changed NO settings at all.

    This is very annoying as I am raid leader and keep whining at people for crap dps, only to then be told/realise that I am looking at TOTAL and not CURRENT FIGHT. :P

    Does anyone know how to change this please?  I have tried everything and googled for over an hour.

    Please help,

     

    hardtofin :)

  • #1535

    im getting the same problem

  • #1530

    Problem I've been having is when I am on my Priest I cannot keep it on healing. For every new mob or boss encounter I have to go back and change it from damage to show healing again.

    Last edited by Mettafisix on 4/25/2013 1:25:52 AM
  • #1528

    Tempus Repit (the sinister meta gem proc) isn't showing in the buff uptimes listing. Is there a way to manually add it?

  • #1527

    segments aren't working for me

  • #1529

    +1

  • #1525

    Hello great addon, prefer it over Recount any time!

    The CC breaker has stopped working for me also.

    Also it is now unable to go to previous segments in any list(dps heals etc), it can only do total or current :(

    I have 2 skada windows up one for healing one for damage, this has seemed to be why as I can select specific boss segment it has saved when its in *one* piece.

     

    Hope for a fix soon! 

  • #1524

    For some reason, the CC announcer and Threat warning does not work.

  • #1523

    Announcing CC Breaks no longer seems to work. I updated the addon to the latest version and it will not register the CC breaks in the meters or announce them to my party.

  • #1522
    Healing meter lagging me

    Hi, I have been having "stutter" type lag while having the healing module turned on.  Any time I use any sort of a heal while in combat such as a HoT, I start having the stutter problem.  Is there any way I can fix this without having to disable the addon?

  • #1521

    Would be nice, if the Addon would track the buff "Tempus Repit" from the Legendary Meta Gem "Sinster Primal Diamond". Thanks in advance, keep up the good work : )

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